
Winterlands Emblem
Winterlands (ウィンターランド地方, Uintārando Chihō) is one of eight regions in the continent of Solistia. It is a frozen realm of snow and ice.
Its capital is Stormhail, a mountainous city that houses the Sacred Guard. Established roughly 380 years ago, the Sacred Guard was the brainchild of Archbishop Kinchler. After the cold snap that assailed the eastern continent in the previous century, the order established its headquarters here. To this day, this holy organization's mission remains unchanged: to uphold law and order across the continent.
Travel towards the coast, and you will find the fishing town of Cape Cold. Great hauls of salmon, trout, mackerel, squid, and more are brought in almost daily. In addition, many who dwell here work in agriculture or textiles, and lately, a hardy species of cold-resistant barley has caused quite a stir.
Locations[]
Towns[]
Name | Image | Information | Story |
---|---|---|---|
Stormhail | ![]() |
A frigid city ruled by the Sacred Guard and Clan Mei, buffeted by the snows sent by the legendary Glacis. | Temenos's Chapter 3 (Stormhail Route); Ochette's Chapter 2 (Glacis's Route); Hikari's Chapter 4 |
Cape Cold | ![]() |
A tiny fishing hamlet overlooking the frozen sea. | Osvald's Chapter 2 |
Winterbloom | ![]() |
A serene snowy town home to Lady Rosa, joined with a thieves' district. | Throné's Chapter 2 (Father's Route); Castti's Chapter 2 (Winterbloom Route); Partitio's Scent of Commerce (Winterbloom) |
Frigit Isle | ![]() |
A forbidden prison located on an island in the midst of the Sundering Sea, inhabited by Solistia's worst criminals. | Osvald's Chapter 1 |
Dungeons[]
Name | Image | Information | Story | Danger Level | Boss |
---|---|---|---|---|---|
Prison: Underground Passage | ![]() |
A secret tunnel located beneath Frigit Isle's prison. | Osvald's Chapter 1 | 5 | Warden Davids |
Ruffians' Hideout | ![]() |
An icy forest inhabited by bandits. | N/A | 14 | None |
Snowhares' Den | ![]() |
A mazelike cellar home to the Snowhares. | Throné's Chapter 2 (Father's Route) | 16 | Bergomi |
Sacred Peak Altahe | ![]() |
The towering mountain on which Glacis resides. | Ochette's Chapter 2 (Glacis's Route) | 37 | Glacis |
Castle Mei: East Tower & Castle Mei: Gallows | ![]() |
A lofty castle home to Clan Mei. | Hikari's Chapter 4 | 39 | Rai Mei |
Forbidden Shrine | ![]() |
A secret archive of forbidden tomes located beneath the Sacred Guard Headquarters. | Temenos's Chapter 3 (Stormhail Route) | 37 | Deputy Cubaryi |
Beneath the Wall & Infernal Castle | ![]() |
A forgotten ruins located beneath the Great Wall. | N/A | 55 | Dreadwolf |
Side Stories[]
Name | Client | Path Action | Client Location | Reward(s) | Prerequisites / Notes |
---|---|---|---|---|---|
The Traveler's Bag | Al | Battle | Southern Cape Cold Snows | ![]() ![]() Slippery Nut x 1 Healing Grape x 3 |
Only present if Osvald is the starting traveler |
The Baby's Coming | Flustered Villager | Lead![]() ![]() ![]() ![]() |
Cape Cold | ![]() ![]() Nourishing Nut x 1 |
Osvald's Chapter 1 story completed |
Ruffians' Redoubt | Peddler | Unconscious![]() ![]() ![]() ![]() |
Eastern Cape Cold Snows | ![]() ![]() Peddler's Feathered Cap x 1 |
Osvald's Chapter 1 story completed |
A Present for My Son | Thoughtful Father | Item![]() ![]() ![]() ![]() |
Winterbloom | ![]() ![]() Magic Nut (M) x 1 Refreshing Jam x 1 |
|
The Sword in the Stone | Troubled Woman | Item![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Winterbloom | ![]() ![]() Rusty Sword x 1 Revitalizing Jam x 1 |
|
A Disquieting Shop | Shopkeeper's Daughter | Unconscious![]() ![]() ![]() ![]() |
Stormhail | ![]() ![]() Sharp Nut (L) x 1 Slippery Nut (L) x 1 |
|
Lingering Love | Dismal Woman | Item![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Stormhail | ![]() ![]() Alluring Ribbon x 1 |
|
Bandelam's Next Chapter | Bandelam | Item![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | N/A | Cut from the final game/inaccessible. |
Melia's Next Chapter | Melia | Item![]() ![]() ![]() ![]() |
Winterbloom | ![]() ![]() Melia's Amulet x 1 |
Castti's Chapter 4 story completed |
Towns[]
Name | Image | Information | Story |
---|---|---|---|
Cape Cold | ![]() |
" " | The Chosen One, Chapter IV |
Dungeons[]
Name | Image | Information | Story | Danger Level | Boss |
---|---|---|---|---|---|
Absolute Icefield | ![]() |
The Chosen One, Chapter IV | 75 | Blood Bishop Jafford |
Bold Words marks relevant to tie the main story.
Field Locations[]
Enemies[]
Random Encounters[]
Elite Enemies[]
Side Stories[]
Client | Name | Client Location | Reward(s) | Prerequisites / Notes |
---|---|---|---|---|
Bartender | Life in the Winterlands | Cape Cold | ![]() ![]() Influence: ![]() |
Starting The Chosen One Chapter IV |
Collecting Materials in the Winterlands | Cape Cold | ![]() ![]() |
Must complete Life in the Winterlands | |
A Time for Fishing | Cape Cold | None | Must complete Fisherman Genz's Testimony | |
Long Walks on the Snow | Cape Cold | ![]() ![]() Enchantment Dispel Charm Influence: ![]() |
Starting The Chosen One Chapter IV | |
The Fisherman's Treasure | Cape Cold | ![]() ![]() Stillness Dispel Charm Influence: ![]() |
Starting The Chosen One Chapter IV | |
Osvald | A Scholar's Way of Thinking | Cape Cold | nfluence: ![]() |
Must complete The Chosen One Chapter IV |
Mayer | Crosser Investigations (I) | Cape Cold | ![]() ![]() Fainting Dispel Charm Influence: ![]() |
Must complete The Chosen One Chapter IV
Boss: Wanted Murderer |
Sowan | The Man Who Seeks Ouma | Cape Cold | Night Stone (Winterlands) x5 |
|
The Filthy Vagabond | Cape Cold | ![]() ![]() Influence: ![]() |
Must complete The Chosen One Chapter IV | |
A Mercenary at Rock Bottom | Cape Cold | Rubies x100 Influence: ![]() ![]() ![]() |
|
Dungeons[]
Name | Image | Information | Story | Danger Level | Boss |
---|---|---|---|---|---|
Absolute Icefield | ![]() |
86 |
Random Encounters[]
- Queen Octopuff
- Ocean Octopuff Traveler (Daylight)
- Accursed Armor (Story)
- Dark Sentinel Mk.II (Story)
- Frost Bear (Story)
- Frost Mole (Dark)
- Lightning Panther
- Sea Angel (Story)
- Frostwing Serpent
Shadow[]
Lord[]
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Trivia[]
- The Winterlands is the equivalent of the Frostlands from the original Octopath Traveler.
- The Winterlands is the only region in Solistia that doesn't feature the final chapter for any character.
- When composing the music for the Winterlands, Yasunori Nishiki wanted to express not just the chill of the snow and cruelty of the conditions, but also the sense of mission that drives Osvald and the grimness of his journey. If the Frostlands music evoked snow as viewed from inside a cabin, enjoying a bowl of hot stew by a crackling fire, the Winterlands's theme expressed the symmetrically harsh flipside of that—the kind of bitter cold that saps body heat and freezes even human emotion solid.[1]
- The Winterlands and the Brightlands have four towns each, whereas all six other regions have three.
- The fallen kingdom of Fj'all was once located in the Winterlands. According to ancient texts, it is the only known location where a Stone of Truth - a talisman that amplifies magical power - has been successfully crafted.