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"Welcome to the oasis village, Wellspring!" —Townsperson


Wellspring is a town in Octopath Traveler, as well as the setting for Chapter 3 of both Olberic's and Therion's stories. It is a vibrant hub of trade, with its oasis providing succor for travelers of the deserts of the Sunlands and all the towns in its vicinity. Civilization has flourished in this place since ancient times.[1]


(I don't think this is where I should be going at the moment...)
The following section contains potential story spoilers!


The town is beset by lizardmen, who seek the water of its oasis, but the city is defended by a foreign swordsman from the Highlands. Close to Wellspring lies a black market, founded by a merchant born in 1586. Masks are used to provide anonymity to black market shoppers; the manager of the black market is also the tavern keeper in Wellspring.[2]

Description[]

Wellspring rests around one central oasis, a wide pool of shimmering water whose beauty and surrounding palm trees lend the village a vibrant desert aura. While golden sand dunes glitter on the horizon and dust sweeps in from the outskirts, Wellspring’s central oasis transforms the location into an ideal rest stop for weary travelers on their way. This settlement is characterized by its battered buildings, its decorative cacti, and the presence of domesticated animals such as camels and hens.

Shops[]

General Store []

Type Name Price Description
Eagle Saber Leaf 20,000 Phys. Atk. +102
Accuracy +70
Refined Sword Leaf 26,000 Phys. Atk. +132
Speed +80
Great Blade[1] Leaf 42,000 Phys. Atk. +212
Critical +80
Trickster's Dagger Leaf 20,000 Phys. Atk. +98
Evasion +68
Skybreaker Leaf 31,000 Phys. Atk. +162
Critical +73
Spiked Shield Leaf 9,600 Phys. Def. +44
Elem. Def. +53
Evasion -20
Falcon Hat Leaf 6,960 Phys. Def. +48
Elem. Def. +54
Evasion +79
Grand Vest Leaf 8,640 Phys. Def. +90
Elem. Def. +102
Grand Armor Leaf 9,600 Phys. Def. +122
Healing Grape Leaf 50 Restores HP to a single ally.
Healing Grape (M) Leaf 260 Greatly restores HP to a single ally.
Inspiriting Plum Leaf 240 Restores SP to a single ally.
Olive of Life (M) Leaf 3,000 Revives and greatly restores HP to a single fallen ally
Herb of Healing Leaf 30 Cures a single ally of poison.
Herb of Light Leaf 30 Cures a single ally of blindness.
Herb of Revival Leaf 30 Revives a single unconscious ally.
Purifying Dust Leaf 3,200 Potent medicinal component of large volume.
Injurious Dust Leaf 100 Mild hazardous substance of large volume.
Essence of Grape Leaf 40 Component that restores health.

* - Inquire/Scrutinize: More Plentiful Provisions / New Weapons for Sale

Townspeople[]

Edit Tab

Inquire/Scrutinize 
Name Info Gleaned
Townsperson 30 40% -
Merchant 33 30% Thieving Tips & Tricks
Merchant 32 30% A Hidden Item (Copper-filled Pouch)
Merchant 30 40% -
Guard 30 40% -
Townsperson 35 30% Discount at the Inn
Tavern Patron 32 30% A Hidden Item (Healing Grape Bunch)
Traveling Merchant 35 30% -
Guard 40 20% A Hidden Item (Inspiriting Plum (M))
Bale 38 20% A Hidden Item (Heavy Coin Pouch)
Erhardt 40 50% -
Guard 36 20% A Hidden Item (Heavy Coin Pouch)
Guard 30 40% -
Guard 40 20% Challenge with Ease
Old Man 36 20% More Plentiful Provisions
Satisfied Merchant 35 30% -
Ria 35 30% -
Sweet Tooth 30 40% -
Staid Soldier 30 50% -
Injured Scout 30 50% The Giant Serpent's Master
Townsperson 32 30% A Hidden Item (Thunder Soulstone (M))

Guide/Allure 
Name Str Skill Times
Townsperson - - - - -
Merchant 5 80% 2 Restore Health 9
Merchant 15 35% 4 Slow Motion 8
Merchant 20 30% 5 Slumber Arrow 7
Guard - - - - -
Townsperson 5 80% 2 Steel Defenses 9
Tavern Patron 30 35% 4 Critical Eye 8
Traveling Merchant 10 60% 3 Shady Substance 8
Guard 15 35% 4 High Thrust 8
Bale 1 10% 8 Full Swing 5
Erhardt 45 15% 8 Cross Strike 6
Guard 30 25% 6 Improved Offense 7
Guard 20 30% 5 Inhibit Defense 7
Guard 15 35% 4 Head Bash 8
Old Man 10 60% 3 Ice Storm 8
Satisfied Merchant 15 35% 4 Questionable Substance 8
Ria - - - - -
Sweet Tooth 40 20% 7 Panic Slash 6
Staid Soldier - - 4 Repeated Strike -
Injured Scout 1 100% 1 Too wounded to move... 9
Townsperson 15 35% 4 Ice Storm 8

Challenge/Provoke 
Name Str HP
Weak Item (Droprate %)
Townsperson 7 4 2,816 3 Healing Grape (M) (80%)
Merchant 3 2 605 2 Olive of Life (20%)
Merchant 7 4 2,816 3 Inspiriting Plum (M) (80%)
Merchant 10 5 7,823 4 Elemental Bow (10%)
Guard 30 9 32,561 6 Healing Grape Bunch (80%)
Townsperson 3 2 605 2 Inspiriting Plum (M) (40%)
Tavern Patron 7 4 2,816 3 Olive of Life (80%)
Traveling Merchant 5 3 983 4 Inspiriting Plum Basket (30%)
Guard 7 4 2,816 3 Healing Grape (M) (80%)
Bale 30 9 35,393 6 Inspiriting Plum Basket (80%)
Erhardt 25 8 35,303 6 Revitalizing Jam (20%)
Guard 15 6 14,205 4 Healing Grape (M) (80%)
Guard 10 5 7,823 4 Jaguar Lance (10%)
Guard 7 4 2,816 3 Inspiriting Plum (M) (80%)
Old Man 5 3 983 3 Healing Grape (M) (60%)
Satisfied Merchant 7 4 2,816 3 Healing Grape (M) (50%)
Ria 3 2 605 2 Inspiriting Plum (M) (20%)
Sweet Tooth 20 7 22,374 4 Elemental Hat (8%)
Staid Soldier 7 4 2,816 3 Healing Grape (M) (80%)
Injured Scout 1 1 280 2 Inspiriting Plum (10%)
Townsperson 7 4 2,816 3 Healing Grape (M) (80%)

Purchase/Steal 
Name Possessions
Townsperson Heavy Coin Pouch
Copper-filled Pouch
LeafLeaf 4,180
LeafLeaf 5,700
26
25
Merchant Forbidden Axe
LeafLeaf 66,000
-
Merchant Memorial Necklace
LeafLeaf 27,550
37
Merchant Augmented Bow of the Falcon
LeafLeaf 38,950
52
Guard Healing Grape (M)
Bottle of Blinding Dust
Old Coin
LeafLeaf 208
LeafLeaf 160
LeafLeaf 300
39
34
35
Townsperson Healing Grape Bunch
Healing Grape Bunch
Inspiriting Plum Basket
Inspiriting Plum Basket
LeafLeaf 684
LeafLeaf 684
LeafLeaf 2,052
LeafLeaf 2,052
31
31
36
36
Tavern Patron Bottle of Wine
Empty Coin Pouch
--
LeafLeaf 29
24
12
Traveling Merchant Tightly Sealed Envelope
LeafLeaf 3,135
37
Guard Enlightening Ring
LeafLeaf 2,090
26
Bale Light Nut (M)
Sharp Nut (M)
Tough Nut (M)
LeafLeaf 2,280
LeafLeaf 2,280
LeafLeaf 2,280
31
31
31
Erhardt Battle-tested Blade
Silver-filled Pouch
LeafLeaf 84,000
LeafLeaf 15,200
-
36
Guard Unerring Bracelet
Sharp Nut
LeafLeaf 5,510
LeafLeaf 950
38
19
Guard Jaguar Lance
LeafLeaf 17,100
33
Guard Heavy Blade
LeafLeaf 11,400
27
Old Man Primeval Robe
LeafLeaf 18,240
41
Satisfied Merchant Incredible Item
LeafLeaf 21,850
51
Ria Empowering Ring
Inferno Amulet
Healing Grape (M)
LeafLeaf 2,850
LeafLeaf 12,825
LeafLeaf 247
26
48
26
Sweet Tooth Healing Grape (M)
Inspiriting Plum (M)
Energizing Pomegranate (L)
LeafLeaf 247
LeafLeaf 855
LeafLeaf 3,192
26
28
34
Staid Soldier Sleepweed
Addlewort
Curious Bloom
LeafLeaf 5
LeafLeaf 5
LeafLeaf 475
13
13
29
Injured Scout Inspiriting Plum
Protective Ring
LeafLeaf 228
LeafLeaf 2,850
16
26
Townsperson Healing Grape (M)
Fur Cap
LeafLeaf 247
LeafLeaf 13,680
26
45

NPCs[]

Major NPCs[]

Minor NPCs[]

                      Townsperson
                      Staid Soldier
                      Sweet Tooth
                      Old Man
                      
                      

Side Stories[]

Chests[]

Sub-Areas[]

Gallery[]

Townspeople

Olberic Chapter 4 complete

Etymology[]

"Wellspring" is comprised of "well" and "spring," both terms suggestive of the water-drawing fount of the oasis on which the city is born. "Wellspring" can also be used to describe the original, abundant source of something, in this case water or the vibrant trade that the oasis enables.

Trivia[]

  • The price to restore reputation in Wellspring is 4,000 leaves.
  • According to the bio of the Old Man (b. 1557), Wellspring used to be "little more than a few houses clustered around an isolated oasis," but the town has since grown into a prosperous way station of the Sunlands in less than c. 60 years.
  • Similarly, Captain Bale's biography describes Wellspring as "a vibrant hub of trade" to which many roads lead.
  • The Tavern Patron carries a bottle of quality wine from Rippletide. He also comments when Allured, "You go well with this brew."
  • The woman who works at the town's inn spends most of her time serving meals to soldiers and other customers. She comments when Guided, "Your faith brings color to your cheeks! Would it do the same for me?"
  • The Guard standing in front of a house stands watch over a building full of three black market merchants, including the market's founder. He claims that one needs an invitation to enter, and his biography notes that he "keeps the peace in a small black market that attracts many eccentric merchants" that he himself prefers to stay away from.
  • The red-clothed merchant offers financial backing for Path Actions: When Allured, he offers to become Primrose's benefactor, and when Challenged he notes, "You seem to know your way around fights. I would back you in the arena."
  • The Townsperson in front of the other guarded house is, according to his biography, a conniving man who swindles naive townsfolk for a few leaves. Drunken soldiers and weak-willed gamblers are his favorite masks, as they are less likely to notice the myriad ways in which he manipulates games of chance.
  • The Old Man standing by a fruit stall dramatically yells, "Jackanapes!" when interacted with. He keeps "getting grapes from that old woman," whose gifts appear to be driving him crazy.
  • One of Wellspring's guards transferred from Marsalim. According to his biography, he respects Captain Bale's ability to bring together soldiers from all across the land and mold them into a cohesive unit.
  • Evidently, Wellspring's guards are used to receiving challenges from the townspeople; Challenging one of the soldiers elicits the complaint, "Everyone wants to challenge one of the watch. Get in line."
  • After his quest is completed, Wellspring's Sweet Tooth invents granulated sugar, seeking a way to extract the sugary juices from beetroot and preserve them in a sand-like form easy to keep and use in cooking. His biography presents his grand discovery: "-Stillsnow Snow Sugar- This fluffy snow-white additive is derived from the essence of beets and dissolves easily into mixtures. Even a single pinch is enough to impart a mellow, flavorful sweetness. Culinarians use it as a secret ingredient in a wide variety of foods."
  • The Sweet Tooth includes sweetness-related comments in all of his Path Action responses. Of particular note, when Challenged, he says, "I'd be happy to, but only if I can eat something sweet beforehand..." and when Provoked, "Huh!? That thing's after my sweets, I just know it!"
  • The Staid Soldier recognizes Olberic when Challenged: "I know how strong you are. Indeed, our fight shall go down in legend!"
  • The Injured Scout sports a unique skill: "Too wounded to move..." which does nothing. His Path Action dialogue is also amusing; Parting Ways elicits the line, "Ow-ow-ow... Ah! I need to get back to work!", Challenge, "H-huh!? Can't you see my wounds...?", and Provoke, "Y-you expect me to fight that thing in my condition!?"
  • "Oasis in the Sparkling Sands" shares a theme phrase with "Sunshade, City of Pleasures." Since the music plays in an oasis, Yasunori Nishiki sought to create a sound that evokes the Arabic desert, while also containing a certain freshness. He asked that the fiddle be played with a conscious ethnic feel.[3]

References[]

[v · t · e · ?]
Octopath Traveler
Characters
Travelers: Ophilia  •  Cyrus  •  Tressa  •  Olberic  •  Primrose  •  Alfyn  •  Therion  •  H'aanit
Ophilia's Path: Lianna  •  Archbishop Josef  •  Mattias  •  Guardian of the First Flame  •  Bishop Bartolo  •  Emil  •  Derryl  •  Nate  •  Hróðvitnir  •  Daniel  •  Donovan  •  Lysa  •  Mystery Man and Shady Figure  •  Pontiff Julius
Cyrus's Path: Therese  •  Princess Mary  •  Mercedes  •  Yvon  •  Lucia  •  Russell  •  Odette  •  Gideon  •  Dominic
Tressa's Path: Olneo Colzione  •  Marina Colzione  •  Leon Bastralle  •  Mikk  •  Makk  •  Ali  •  Morlock  •  Omar  •  Baltazar  •  Venomtooth Tiger  •  Noa Wyndham  •  Astor Wyndham  •  Esmeralda  •  Man  •  Ing the Diarist
Olberic's Path: Erhardt  •  King Alfred  •  Philip  •  Gaston  •  Cecily  •  Ned  •  Victorino  •  Conrad  •  Wallace Wildsword  •  Bernhard  •  Grieg the Unbreakable  •  Joshua Frostblade  •  Archibold  •  Gustav  •  Bale  •  Reggie  •  The Man with the Red Hat  •  Harald  •  Werner
Primrose's Path: Geoffrey Azelhart  •  Yusufa  •  Helgenish  •  Helena  •  Arianna  •  Oren  •  Rufus  •  Eschard  •  Revello Forsythe  •  Simeon  •  Anna Forsythe  •  Albus  •  Jan Forsythe  •  Dahlia Azelhart
Alfyn's Path: Zeph  •  Nina  •  Lily  •  Blotted Viper  •  Ellen  •  Flynn  •  Marlene  •  Vanessa Hysel  •  Ogen  •  Miguel  •  Timothy  •  Graham Crossford  •  Ogre Eagle
Therion's Path: Darius  •  Heathcote  •  Cordelia Ravus  •  Barham  •  Orlick  •  Gareth
H'aanit's Path: Z'aanta  •  Linde  •  Hägen  •  Eliza Woodward  •  Ghisarma  •  Natalia  •  Nathan  •  Lord of the Forest  •  Alaic  •  Susanna Grotoff  •  Dragon  •  King Khalim  •  Captain Raaf  •  General Lenaar  •  Redeye
Side Stories: Miles  •  Theracio  •  Le Mann  •  Noelle  •  Ria  •  Meryl  •  Kaia  •  Ashlan  •  Mathilda  •  Tony  •  Professor Bastete  •  Mont d'Or  •  Estadas  •  Professor Paul  •  Maruf
Other: Kit  •  Graham Crossford  •  Alphas  •  Impresario  •  Lyblac
Gods of Orsterra: Alephan  •  Dreisang  •  Dohter  •  Draefendi  •  Winnehild  •  Brand  •  Sealticge  •  Steorra  •  Balogar  •  Aeber  •  Bifelgan  •  Aelfric  •  Galdera
Orsterra
Frostlands: Flamesgrace  •  Cave of Origin  •  Hoarfrost Grotto  •  Stillsnow  •  Secret Path  •  Obsidian Parlor  •  The Whitewood  •  Shrine of the Flamebearer  •  Tomb of the Imperator  •  Northreach  •  Lorn Cathedral  •  Maw of the Ice Dragon
Flatlands: Atlasdam  •  Subterranean Study  •  The Whistlewood  •  Noblecourt  •  Orlick's Manse  •  Obsidian Manse  •  Shrine of the Sage  •  The Hollow Throne  •  Wispermill  •  Ebony Grotto  •  Forest of Purgation  •  Shrine of the Starseer
Coastlands: Rippletide  •  Caves of Maiya  •  Undertow Cove  •  Moonstruck Coast  •  Goldshore  •  Caves of Azure  •  Seaside Grotto  •  Shrine of the Trader  •  Captains' Bane  •  Grandport  •  Grandport Sewers  •  Loch of the Lost King
Highlands: Hornburg  •  Cobbleston  •  Brigands' Den  •  Untouched Sanctum  •  Stonegard  •  The Spectrewood  •  Yvon's Birthplace  •  Shrine of the Thunderblade  •  Tomb of Kings  •  Everhold  •  Amphitheatre  •  Everhold Tunnels  •  Shrine of the Runeblade  •  Ruins of Hornburg
Sunlands: Sunshade  •  Sunshade Catacombs  •  Whistling Cavern  •  Wellspring  •  Lizardmen's Den  •  Black Market  •  Shrine of the Lady of Grace  •  Quicksand Caves  •  Marsalim  •  Grimsand Ruins  •  Marsalim Catacombs
Riverlands: Clearbrook  •  Cave of Rhiyo  •  Twin Falls  •  Saintsbridge  •  The Murkwood  •  Rivira Woods  •  Farshore  •  Shrine of the Healer  •  Riverford  •  Hidden Path  •  Lord's Manse  •  Refuge Ruins  •  Shrine of the Warbringer
Cliftlands: Bolderfall  •  Ravus Manor  •  Carrion Caves  •  Quarrycrest  •  The Sewers  •  Morlock's Manse  •  Shrine of the Prince of Thieves  •  Derelict Mine  •  Orewell  •  Forest of Rubeh  •  Dragonsong Fane
Woodlands: S'warkii  •  The Whisperwood  •  Path of Beasts  •  Victors Hollow  •  The Forgotten Grotto  •  Forest of No Return  •  Shrine of the Huntress  •  Duskbarrow  •  Ruins of Eld  •  Moldering Ruins  •  Shrine of the Archmagus
Other: The Gate of Finis  •  Journey's End
Enemies
Ophilia's Path: Guardian of the First Flame  •  Hróðvitnir  •  Mystery Man and Shady Figure  •  Mattias
Cyrus's Path: Russell  •  Gideon  •  Yvon  •  Lucia
Tressa's Path: Mikk and Makk  •  Omar  •  Venomtooth Tiger  •  Esmeralda
Olberic's Path: Gaston  •  Joshua  •  Archibold  •  Gustav  •  Lizardman Chief  •  Erhardt  •  Werner
Primrose's Path: Helgenish  •  Rufus, the Left-hand Man  •  Albus, the Right-hand Man  •  Simeon
Alfyn's Path: Blotted Viper  •  Vanessa  •  Miguel  •  Ogre Eagle
Therion's Path: Battle  •  Orlick  •  Gareth  •  Darius
H'aanit's Path: Ghisarma  •  Lord of the Forest  •  Dragon  •  Redeye
Side Story: Jötunn  •  Bandit Leader  •  Giant Python  •  Leviathan  •  Mánagarmr  •  Azure-eyed Tiger  •  Omniscient Eye
Optional: Devourer of Men  •  Behemoth  •  Devourer of Dreams  •  Dreadwolf  •  Gigantes  •  Lord of the Sands  •  Manymaws  •  Monarch  •  Throne Guardian  •  Tyrannodrake  •  Dreisang, the Archmagus  •  Winnehild, Warbringer  •  Steorra, Starseer  •  Balogar, the Runeblade
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Starseer  •  Runelord  •  Warmaster  •  Sorcerer