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Octopath Traveler Champions of the Continent Octopath Traveler II
Template:Mobile Weapons II

Main article: Swords (Octopath Traveler II)
Edit Tab
Name Attribute Physical Attack Attribute Elemental Attack Effect Buy Sell Source(s)
Conqueror's Sword +200 Attack effect: Raise physical attack by 250 against broken foes.
150,000 100,000
Serpent Slayer +420 Accuracy -75
Critical -150
80,000 16,000
Battle-Tested Blade +400 Critical +120
Equip effect: Raises potency of physical skills.
100,000 20,000
Lost Tribe's Blade +386 Phys. Def. -101
Attack effect: Slim chance to instantly kill target.
65,000 13,000
Eclipse Edge +352 Accuracy -75
Equip effect: Raises potency of dark-based attacks.
80,000 16,000
Sword of Oaths +349 Evasion +104
Attack effect: Slim chance to reduce target's physical attack.
65,000 13,000 Side Story: Ort's Next Chapter
Divine Splendor +345 Speed +110
65,000 13,000
Expert's Obsidian Edge +343 Accuracy +105
Attack effect: Slim chance to reduce target's elemental defense.
65,000 13,000
Giant's Blade +323 Accuracy -65
56,000 11,200
Forbidden Blade +322 Speed +77
Attack effect: Slim chance to raise target's physical attack.
80,000 16,000
Skypiercer +320 Speed +50
Critical +50
60,000 12,000
Sanctum Sword +319 Speed +98
60,000 12,000
Keepsake Sword +312 Critical +86
Attack effect: Slim chance to reduce target's evasion.
55,000 11,000
Hypno Sword +310 Evasion +90
Attack effect: Slim chance to put target to sleep.
55,000 11,000
Evil Slayer +305 Accuracy +52
Critical +52
55,000 11,000
Starsplitter +296 Critical +91
Attack effect: Slim chance to reduce target's physical defense.
55,000 11,000
Ogre's Bane +294 Critical +88
56,000 11,200
Bastard Sword +292 Accuracy +87
55,000 11,000
Great Blade +205 Accuracy -60
36,000 7,200
Guardian's Iceblade +203 Evasion +41
Equip effect: Raises potency of ice-based attacks.
37,000 7,400
Bloodsucker +199 Attack effect: Recover HP equivalent to 25% of the damage dealt.
55,000 11,000
Soulsucker +199 Attack effect: Recover SP equivalent to 1% of the damage dealt.
55,000 11,000
Aegis Sword +197 Speed +59
37,000 7,400
Master Rod +196 Speed +57
Attack effect: Slim chance to reduce target's speed.
36,000 7,200 Side Story: A Devilishly Delicious Dish
Firestarter +195 +298 Equip effect: Raises potency of fire-based attacks.
65,000 13,000
Clan Mei Sword +192 Attack effect: Slim chance to reduce target's accuracy.
36,000 7,200
Stonesplitter +184 Critical +56
32,000 6,400
Enchanted Edge +183 +140 33,000 6,600
Crescent Saber +123 Accuracy +36
23,000 4,600
Reaper's Blade +119 Accuracy +34
Attack effect: Slim chance to instantly kill target.
22,000 4,400
Quartz Blade +118 +70 Accuracy -55
22,000 4,400
Warrior's Sword +117 Speed +35
22,000 4,400
Little Crow +112 Critical +34
21,000 4,200
Refined Sword +107 Speed +32
20,000 4,000
Heavy Blade +80 Accuracy -55
15,000 3,000
Champion's Sword +70 Accuracy +18
11,000 2,200
Heretic's Greatsword +69 Accuracy -40
Equip effect: Raises potency of dark-based attacks.
9,000 1,800
Magic Eater +68 Evasion +17
Attack effect: Slim chance to reduce target's elemental attack.
11,000 2,200
Silver Sword +59 Speed +13
9,000 1,800
Guard's Saber +54 Accuracy +12
6,500 1,300
Spirit Scimitar +52 +25 7,600 1,520
Broadsword +48 Speed +11
7,000 1,400
Iron Blade +30 Accuracy -20
2,600 520
Nameless Sword +23 Critical +6
2,400 480
Long Sword +12 800 160
Knight's Sword +12 200 40
Imitation Sword +10 200 40
Rotted Sword +5 100 20
Sword of the Sands +5 200 40
Desert Blade +5 200 40
Thief's Sword +4 200 40
Makeshift Sword It's not much of a sword, but it'll have to do.
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Main article: Polearms (Octopath Traveler II)
Edit Tab
Name Attribute Physical Attack Attribute Elemental Attack Effect Buy Sell Source(s)
Warlord's Spear +310 Attack effect: Recover BP when defeating an enemy.
150,000 100,000
Battle-Tested Spear +390 Critical +120
Attack effect: Slim chance to blind target.
100,000 20,000
Lost Tribe's Spear +386 Speed -101
Attack effect: Slim chance to put target to sleep.
65,000 13,000
Gravity Lance +375 Accuracy -75
Evasion -90
60,000 12,000
Spear of Strength +338 Attack effect: Guaranteed critical hit.
55,000 11,000 Side Story: The Strongest
Tornado Glaive +337 Evasion +105
Equip effect: Raises potency of wind-based attacks.
65,000 13,000 Final room in optional dungeon: Curious Nest
Forbidden Spear +320 Speed -120
Evasion +50
80,000 16,000
Fire Dragon's Glaive +318 Evasion +95
Equip effect: Raises potency of fire-based attacks.
60,000 12,000
Monster Bone Spear +315 Accuracy -65
55,000 11,000
Thunder's Roar +312 +230 Attack effect: Deal additional lightning damage to target.
80,000 16,000
Obsidian Lance +311 Critical +97
60,000 12,000
Seraphim Spear +296 Speed +96
Attack effect: Slim chance to reduce target's elemental attack.
57,000 11,400
Venom Lance +292 Critical +89
Attack effect: Slim chance to poison target.
57,000 11,400
Well-Worn Pole +289 +330 Attack effect: Slim chance to reduce target's elemental defense.
60,000 12,000 Side Story: Lady Clarissa's Next Chapter
Crimson Spear +288 Critical +90
55,000 11,000
Hyperion Spear +286 Speed +88
55,000 11,000
Rare Metal Glaive +284 Evasion +82
54,000 10,800
Sea God's Spear +224 Accuracy +91
Attack effect: Deal 1 additional attack.
58,000 11,600
Nightmare Glaive +210 Accuracy -60
Attack effect: Slim chance to put target to sleep.
36,000 7,200
Clan Mei Spear +187 Attack effect: Slim chance to reduce target's speed.
35,000 7,000
Paladin's Lance +184 Critical +55
35,000 7,000
Lightning Glaive +182 Evasion +56
35,000 7,000
Scorched Bone Spear +132 Accuracy -60
Equip effect: Raises potency of fire-based attacks.
23,000 4,600
Heavy Bone Spear +125 Accuracy -60
22,000 4,400
Matching Trident +114 Critical +35
Attack effect: Slim chance to reduce target's evasion.
22,000 4,400
Soldier's Spear +111 Speed +34
22,000 4,400
Fuscina +106 Accuracy +20
Critical +20
21,000 4,200
Master Harpoon +103 Accuracy +31
20,000 4,000
Vanguard's Javelin +71 Speed +41
12,000 2,400
Gluttonous Glaive +69 Accuracy -40
Attack effect: Slim chance to reduce target's evasion.
9,000 1,800 Side Story: Culinary Cunning
Slashing Glaive +68 Evasion +18
11,000 2,200
Steel Lance +63 Critical +16
10,000 2,000
Sandstorm Spear +58 Speed +17
10,000 2,000
Spear of Sleep +57 +57 Attack effect: Slim chance to put target to sleep.
10,000 2,000
War Glaive +49 Evasion +11
7,500 1,500
Memorial Harpoon +38 Attack effect: Slim chance to reduce target's speed.
2,200 440
Bone Spear +28 Accuracy -18
2,300 460
Lance +24 Critical +6
2,600 520
Long Spear +22 Speed +5
2,200 440
Spear +11 800 160
Imitation Spear +10 200 40
Desert Spear +5 200 40
Distinguished Lance +5 200 40
Handmade Spear +5 200 40
Makeshift Spear It's not much of a spear, but it'll have to do.
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Main article: Daggers (Octopath Traveler II)
Edit Tab
Name Attribute Physical Attack Attribute Elemental Attack Effect Buy Sell Source(s)
Dancer's Blade +300 Attack effect: Slim chance to afflict target with poison, blindness, confusion, or sleep.
150,000 100,000
Battle-Tested Dagger +380 Evasion +120
Attack effect: Slim chance to reduce target's accuracy.
100,000 20,000
Lost Tribe's Dagger +362 Speed -103
Attack effect: Slim chance to blind target.
65,000 13,000
Tonfa +329 Accuracy +102
Attack effect: Slim chance to counterattack.
65,000 13,000
Vengeful Knife +325 Speed +109
Attack effect: Slim chance to put target to sleep.
65,000 13,000 Side Story: Mira and the Elderly Guard's Next Chapter
Ruinous Dagger +317 Accuracy -75
Attack effect: Slim chance to instantly kill target.
57,000 11,400
Diamond Dagger +315 70,000 14,000
Dagger in the Rough +305 Accuracy -65
Critical -30
55,000 11,000
Mooneater +285 +349 Equip effect: Raises potency of fire- and wind-based attacks.
65,000 13,000
Forbidden Dagger +305 +295 Phys. Def. -120
80,000 16,000
Lockpick +304 Evasion +94
Attack effect: Slim chance to reduce target's physical defense.
60,000 12,000
Bloodstained Knife +290 Attack effect: Recover HP equivalent to 25% of the damage dealt.
57,000 11,400
Breaker's Blade +289 Critical +115
60,000 12,000
Ornate Dagger +281 Accuracy +91
55,000 11,000
Dagger of Seclusion +279 Evasion +88
55,000 11,000
Assassin's Dagger +278 Speed +90
54,000 10,800
Mysterious Dagger +266 +266 Attack effect: Slim chance to reduce target's elemental defense.
57,000 11,400
Champion Seeker +180 Accuracy +58
35,000 7,000
Marietta +179 Evasion +56
Attack effect: Slim chance to instantly kill target.
35,000 7,000
Piercing Dagger +176 Speed +55
35,000 7,000
Doombreaker +174 Critical +56
34,000 6,800
Wind Whisperer +172 +163 Equip effect: Raises potency of wind-based attacks.
36,000 7,200
Poison Dagger +162 Critical +58
Attack effect: Slim chance to poison target.
36,000 7,200
Moonfang +141 Speed +75
Equip effect: Raises potency of fire-based attacks.
35,000 7,000
Obsidian Dagger +122 Accuracy -60
22,000 4,400
Black Dagger +118 Speed +55
Attack effect: Slim chance to blind target.
35,000 7,000
Stealthy Knife +117 Evasion +37
23,000 4,600
Drifting Dagger +111 Accuracy +28
Critical +28
22,000 4,400
Stinging Dagger +107 Speed +34
20,000 4,000
Jade Dagger +101 Evasion +31
Attack effect: Slim chance to reduce target's physical attack.
20,000 4,000 Side Story: The Washed-Up Letter
Magus Knife +97 +93 20,000 4,000
Crystal Dagger +72 Accuracy -50
10,000 2,000
Swordbreaker +62 Critical +16
10,000 2,000
Quartz Dagger +60 +58 Attack effect: Slim chance to reduce target's elemental defense.
18,000 3,600
Falcon Knife +57 Evasion +14
9,000 1,800
Handbreaker +52 Critical +13
9,000 1,800
Kukri +46 Accuracy +11
7,000 1,400
Needle Dagger +25 Speed +6
2,800 560
Bronze Knife +22 Evasion +5
2,400 480
Dagger +11 800 160
Silver-Plated Knife +7 3,500 500
Thief's Dagger +6 200 40
Snakebite +4 200 40
Fruit Knife +4 200 40
Sharp Stone +3 200 40
Makeshift Knife It's not much of a dagger, but it'll have to do.
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Main article: Axes (Octopath Traveler II)
Edit Tab
Name Attribute Physical Attack Attribute Elemental Attack Effect Buy Sell Source(s)
Lionheart's Axe +320 Attack effect: Raises max HP during battle.
150,000 100,000
Battle-Tested Axe +400 +250 Equip effect: Raises potency of lightning- and ice-based attacks.
100,000 20,000
Lost Tribe's Axe +381 Critical -102
Attack effect: Slim chance to confuse target.
65,000 13,000
Reaper's Sickle +366 Accuracy -66
Attack effect: Slim chance to instantly kill target.
60,000 12,000 Side Story: A Mysterious Box
Hero's Axe +340 Critical +102
Equip effect: Raises potency of lightning-based attacks.
65,000 13,000
Forbidden Axe +324 Accuracy +80
Critical -120
80,000 16,000
Flayer's Admonishment +323 Attack effect: Recover HP equivalent to 25% of the damage dealt.
60,000 12,000
Royal Guard's Hatchet +319 Speed +97
60,000 12,000
Axe of the Conqueror +306 Critical +90
Attack effect: Slim chance to blind target.
57,000 11,400
Cleaver of Destruction +304 Accuracy +91
Attack effect: Slim chance to reduce target's physical defense.
57,000 11,400
Stupefying Stone Axe +297 Speed +91
Attack effect: Slim chance to confuse target.
55,000 11,000 Side Story: Ghormf!
Icy Axe +295 +198 Equip effect: Raises potency of ice-based attacks.
55,000 11,000
Imperial Axe +293 Accuracy +89
55,000 11,000
Frontier Axe +290 Attack effect: Slim chance to reduce target's physical attack.
55,000 11,000
Contaminated Iron Ingot +289 Phys. Def. -60
Attack effect: Slim chance to poison target.
65,000 13,000
Double Tomahawk +230 +264 Attack effect: Deal 1 additional attack.
60,000 12,000
Guardian's Great Axe +204 Accuracy -60
Critical +55
35,000 7,000
Dark Slasher +197 Critical +58
Equip effect: Raises potency of dark-based attacks.
37,000 7,400
Pirate's Axe +195 Critical +57
37,000 7,400
Platinum Hatchet +194 Speed +58
37,000 7,400
Quartz Axe +187 +154 Attack effect: Slim chance to reduce target's elemental attack.
35,000 7,000
Grand Cleaver +186 Critical +55
35,000 7,000
Bone Cleaver +128 Accuracy -60
25,000 5,000
Guardian's Axe +123 Accuracy +36
23,000 4,600
Guillotine's Blade +119 Accuracy +20
Critical +20
24,000 4,800
Silver Hatchet +112 Speed +32
22,000 4,400
Frost Axe +110 Speed +30
Equip effect: Raises potency of ice-based attacks.
20,000 4,000
Rock Cleaver +108 Critical +31
20,000 4,000
Axe of Avarice +107 Phys. Def. +20
Elem. Def. +20
20,000 4,000
Helmcleaver +71 Accuracy -45
Attack effect: Slim chance to reduce target's physical defense.
9,000 1,800
Strong Axe +70 Accuracy +18
11,000 2,200
Poisoned Hatchet +61 +55 Attack effect: Slim chance to poison target.
10,000 2,000
Battle Hatchet +59 Speed +14
8,000 1,600
Guard's Great Axe +54 Critical +13
7,000 1,400
Iron Axe +48 Accuracy +11
7,000 1,400
War Axe +26 Accuracy +6
2,600 520
Woodcutter's Great Axe +24 Critical +5
2,100 420
Beastling's Hatchet +23 Speed +5
2,000 400
Handaxe +12 800 160
Woodcutter's Axe +10 200 40
Rotted Axe +7 100 20
Demolition Axe +6 200 40
Small Axe +6 200 40
Snake Fang +6 200 40
Makeshift Axe It's not much of an axe, but it'll have to do.
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Main article: Bows (Octopath Traveler II)
Edit Tab
Name Attribute Physical Attack Attribute Elemental Attack Effect Buy Sell Source(s)
Hunter's Bow +312 Equip effect: Slim chance to trigger a skill twice.
150,000 100,000
Battle-Tested Bow +390 Critical +120
Attack effect: Slim chance to reduce target's physical defense.
100,000 20,000
Lost Tribe's Bow +371 Accuracy -103
Attack effect: Slim chance to poison target.
65,000 13,000
Exorcising Bow +339 Speed +110
Attack effect: Slim chance to reduce target's elemental attack.
65,000 13,000
Floyd's Neo Bow +338 Accuracy +120
Attack effect: Slim chance to reduce target's evasion.
65,000 13,000 Side Story: Floyd and Thurston's Next Chapter
Befuddling Greatbow +337 Evasion +105
Attack effect: Slim chance to confuse target.
65,000 13,000 Side Story: Shirlutto's Next Chapter
Forbidden Bow +315 Critical +70
Evasion -120
80,000 16,000
Bow of Carnage +313 Speed +70
Critical +70
80,000 16,000
Protector's Bow +310 Evasion +96
60,000 12,000
Art of Archery +297 Accuracy +115
60,000 12,000
Leviathan Greatbow +296 Critical +89
Attack effect: Slim chance to reduce target's physical attack.
60,000 12,000
Tornado Bow +295 Speed +90
Equip effect: Raises potency of wind-based attacks.
57,000 11,400
Mechanical Bow +294 Accuracy +93
Attack effect: Slim chance to reduce target's accuracy.
57,000 11,400
Evening Mist +293 +325 Attack effect: Slim chance to blind target.
65,000 13,000
Master's Greatbow +288 Critical +88
55,000 11,000
Ancient Bow +286 Speed +87
55,000 11,000
King of Beasts +282 Evasion +90
53,000 10,600
Black Bow +281 Critical +145
Attack effect: Slim chance to instantly kill target.
60,000 12,000
Engagement Bow +197 Speed +64
Attack effect: Slim chance to reduce target's evasion.
36,000 7,200
Absolute Zero Bow +187 +158 Equip effect: Raises potency of ice-based attacks.
36,000 7,200
Sniper's Bow +186 Accuracy +56
36,000 7,200
Expert's Bow +183 Speed +57
35,000 7,000
Raging Beast +179 Evasion +56
Attack effect: Slim chance to reduce target's evasion.
35,000 7,000
Marksman's Bow +118 Speed +35
24,000 4,800
Battle Bow +114 Accuracy +34
21,000 4,200
Knight's Greatbow +109 Critical +34
21,000 4,200
Cupid's Bow +104 Accuracy +32
Attack effect: Slim chance to confuse target.
20,000 4,000 Side Story: Pearl Hunt
Steel Bow +80 Accuracy +22
15,000 3,000
Soldier's Bow +67 Critical +18
11,000 2,200
Mirage Bow +63 +45 Attack effect: Slim chance to reduce target's accuracy.
10,000 2,000 Chest in Southern Clockbank Highroad
Sailor's Bow +60 Speed +15
9,000 1,800
Assault Bow +58 Accuracy +14
8,500 1,700
Tenacious Bow +57 Critical +20
9,000 1,800
Shadow Bow +55 +55 Attack effect: Slim chance to blind target.
9,000 1,800
Guard's Greatbow +53 Critical +11
6,000 1,200
Traveler's Bow +47 Speed +13
7,000 1,400
Giant Bow +24 Critical +6
2,500 500
Composite Bow +22 Accuracy +5
2,200 440
Beastling's Bow +20 Evasion +4
2,200 440
Shortbow +11 800 160
Bow +5 200 40
Handmade Bow +5 200 40
Makeshift Bow It's not much of a bow, but it'll have to do.
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Main article: Staves (Octopath Traveler II)
Edit Tab
Name Attribute Physical Attack Attribute Elemental Attack Effect Buy Sell Source(s)
Spiritlord's Staff +160 +320 Attack effect: Recover SP equivalent to 1% of the damage dealt.
150,000 100,000
Battle-Tested Staff +200 +400 Attack effect: Slim chance to reduce target's speed.
100,000 20,000
Lost Tribe's Staff +190 +381 Phys. Def. -102
65,000 13,000
Forbidden Staff -210 +342 Elem. Def. -120
80,000 16,000
Sunshadow Staff +171 +335 Equip effect: Raises potency of light- and dark-based attacks.
60,000 12,000
Staff of Carnage +174 +330 Evasion +102
60,000 12,000 Side Story: The Treasures of Ku
Diamond Rod +179 +325 70,000 14,000 Gravell (A)
Great Sage's Staff +162 +324 Speed +108
60,000 12,000
Bellowing Baton +160 +322 Equip effect: Raises potency of lightning-based attacks.
60,000 12,000
Sacred Flame Staff +160 +319 Elem. Def. +94
60,000 12,000 Stormhail (A)
Rough-Hewn Rod +177 +315 Speed -60
Evasion -60
55,000 11,000 Gravell (A)
Abyssal Rod +152 +304 Equip effect: Raises potency of dark-based attacks.
57,000 11,400
Hallowed Rod +152 +304 Equip effect: Raises potency of light-based attacks.
57,000 11,400
Ancient Staff +154 +294 54,000 10,800 Nameless Village (A)
Yggdrasil Staff +146 +293 Evasion +86
55,000 11,000 Wellgrove Dept. Store
Psychic Staff +152 +214 Elem. Def. +88
36,000 7,200 Side Story: Cathedral Window Repair
Wisdom Wand +97 +195 Speed +59
36,000 7,200 Montwise (GS)
Chef's Ladle +146 +194 Attack effect: Slim chance to confuse target.
36,000 7,200 Side Story: A Devilishly Delicious Dish
Quartz Rod +96 +192 Elem. Def. +57
36,000 7,200 Stormhail (A)
Fortune Wand +92 +185 Speed +55
33,000 6,600 Tropu'hopu (A)

Wellgrove Dept. Store

Sapphire Rod +61 +123 Elem. Def. +36
23,000 4,600 Montwise (GS)
Jade Staff +58 +116 Equip effect: Raises potency of light-based attacks.
21,000 4,200
Magus Wand +56 +112 Speed +33
21,000 4,200 Crack Ridge (A)
Oak Staff +53 +105 Evasion +31
19,000 3,800 Winter Bloom Thieves Quarter (GS)
Magic Breaker +198 +102 Attack effect: Slim chance to reduce target's elemental defense.
38,000 7,600
Aegis Mace +143 +85 Critical +60
36,000 7,200 Storm Hail (A)
Conjurer's Staff +36 +77 13,000 2,600 Trophu'hopu (A)
Mage Wand +32 +64 Speed +16
10,000 2,000 Conning Creek (GS)

Flame Church (GS) Flame Church Cathedral (GS)

Rod of Wisdom +31 +62 9,000 1,800 Montwise (GS)
Lapis Rod +29 +59 Elem. Def. +14
9,000 1,800 Crop Dale (GS)
Light Wand +27 +54 Speed +13
8,000 1,600 Beastling Village (A)

Canal Brine (A) New Delsta (A)

Thunder Mace +60 +40 Equip effect: Raises potency of lightning-based attacks.
10,000 2,000
Stone Rod +11 +24 Elem. Def. +6
2,600 520 Flame Church (GS)

Flame Church Cathedral (GS)

Wooden Staff +11 +23 Evasion +5
2,400 480 Cape Cold (GS)

Canal Brine (GS) Flame Church (GS) Flame Church Cathedral (GS)

Mace +43 +21 Critical +13
8,000 1,600 Canal Brine (A)
Sinner's Staff +5 +14 800 160
Pilgrim Rod +9 +10 800 160 Flame Church (GS)
Charm Rod +6 +11 800 160 Flame Church (GS)
Flamebringer's Staff +3 +5 200 40
Staff of Judgment +3 +5 200 40 Temenos (Story)
Stick +3 +4 200 40
Giant's Club +328 Equip effect: Raises potency of physical skills.
62,000 12,400
Morning Star +190 Critical +55
Attack effect: Slim chance to reduce target's speed.
35,000 7,000 Conning Creak (PA)
Flail +124 Accuracy -50
22,000 4,400 Crackridge (A)
Makeshift Staff It's not much of a staff, but it'll have to do.
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See Also[]

Trivia[]

  • According to a Solistian myth, there are only 6 main weapon types because the gods are jealous of any weapons apart from their own.
  • In yore, the gods bestowed Solistia with 6 special weapons to protect them from evil: the Conquerer's Sword, the Warlord's Spear, the Dancer's Blade, the Lionheart's Axe, the Hunter's Bow, and the Spiritlord's Staff. However, greed and ambition corrupted the weapons' human wielders, and so these divine weapons were lost to time.
  • In Solistia, there are 2 means of making magical weapons: by imbuing them with magic during the forging process, or by allowing a weapon to develop innate magic over the years by remaining in the hands of a gifted wielder.
  • Battle-tested weapons gain power through bloodshed, slowly growing stronger the longer their wielder stands undefeated.
[v · e · ?]
Octopath Traveler II
Characters
Travelers: Ochette  •  Castti  •  Throné  •  Osvald  •  Partitio  •  Agnea  •  Temenos  •  Hikari
Ochette's Path: Akalā  •  Mahina  •  Juvah  •  Cohazeh  •  Dark Entity  •  Alpione  •  Cateracta  •  Acta  •  Tera  •  Pom  •  Glacis  •  Heig  •  Darkling of the Sorrowful Moon
Castti's Path: Malaya  •  Sesque  •  Senah  •  Veron and Doron  •  Mao  •  Edmund  •  Griff  •  Rosa  •  Melia  •  Lily  •  Greg  •  Plukk  •  Mikk  •  Makk  •  Trousseau  •  Elma  •  Andy  •  Randy  •  Sally  •  Temm
Throné's Path: Pirro  •  Scaracci  •  Donnie  •  Diamante  •  Father  •  Mother  •  Masked Boy  •  The Slaver  •  Bergomi  •  Elderly Guard  •  Mira  •  Morozov  •  Marietta  •  Guide  •  Claude
Osvald's Path: Warden Davids  •  Emerald  •  Bale  •  Harvey  •  Rita  •  Elena  •  Lady Clarissa  •  Stenvar  •  Grieving Golem
Partitio's Path: Papp  •  Roque  •  Ned  •  Joe  •  Harry  •  Nikki  •  Giff  •  Will  •  Ori  •  Floyd  •  Thurston  •  Garnet  •  Terry  •  Audley  •  Masoud  •  Alrond  •  Misha
Agnea's Path: Gus  •  Pala  •  Garud  •  Cuani  •  Dolcinaea  •  Gil  •  La'mani  •  Veronica  •  Giselle  •  Rico  •  Coda  •  Tanzy  •  Laila  •  Platt
Temenos's Path: Mindt  •  Pontiff Jörg  •  Lucian  •  Crick  •  Felvarg  •  Cubaryi  •  Kaldena  •  Ort  •  Hermes  •  Vados  •  Roi  •  Reiza  •  Kaldena's Father  •  Shirlutto
Hikari's Path: Ritsu  •  Kazan  •  Mugen  •  Rai Mei  •  Southern General  •  Jigo Ku  •  Tsuki  •  Benkei  •  Bandelam  •  Borneau  •  Zeto  •  "Hikari"  •  Mikka  •  Azuma  •  General Rou  •  King of Sa  •  Ageha  •  Kunzo  •  Jin Mei  •  Kura  •  Bandit Chief
Side Stories: Al  •  Arkar  •  Eugis  •  Porta  •  Tiffany  •  Margello  •  Meylan  •  Nero  •  Judge Astell  •  Ruby  •  Yurinas  •  Karma  •  Georges Lazuli
Other: Regulus  •  Wooly-Ooly  •  Yomi  •  Alpates  •  Arcanette  •  Petrichor  •  Oboro  •  D'arqest
Solistia
Hinoeuma: Ku  •  Ku: Castle Town  •  Sai  •  Ryu  •  Castle Ku  •  Tranquil Grotto  •  Dragonridge  •  Sand Lion's Den  •  Five-Tiered Tower
Wildlands: Oresrush  •  Crackridge  •  Gravell  •  Fellsun Ruins  •  Duskruin Shrine  •  Bed of the Titan  •  Giff's Manse
Leaflands: Timberain  •  Wellgrove  •  Cropdale  •  Timberain Castle  •  Veil of Trees  •  Animal Trail  •  Mother's Garden  •  Secret Forest  •  House Wellows Manor
Harborlands: Canalbrine  •  Conning Creek  •  Roque Island  •  Cavern of the Sea God  •  Cavern of the Moon and Sun  •  Sacred Guard Ship
Toto'haha: Beasting Village  •  Tropu'hopu  •  Nameless Village  •  Wandering Wood  •  Tombs of the Wardenbeasts
Brightlands: New Delsta  •  Clockbank  •  Lostseed  •  Underground Waterway  •  Diamante's Estate  •  New Delsta: Theater
Crestlands: Flamechurch  •  Flamechurch: Cathedral  •  Montwise  •  Merry Hills  •  Abandoned Church  •  Underground Laboratory  •  Shrine of Ul'sterra
Winterlands: Stormhail  •  Winterbloom  •  Cape Cold  •  Frigit Isle  •  Sacred Peak Altahe  •  Castle Mei  •  Snowhares' Den  •  Infernal Castle
Sundering Sea: Lighthouse Island  •  Curious Nest  •  Shipwreck of the Empress  •  Nameless Isle  •  The Lost Isle  •  Vidania  •  Gate of Finis
Enemies
Ochette's Path: King Iguana  •  Dark Entity  •  Alpione  •  Tera  •  Glacis  •  Darkling of the Sorrowful Moon
Castti's Path: Veron and Doron  •  Sand Lion  •  Mikk  •  Makk  •  Plukk  •  Trousseau
Throné's Path: Pirro  •  Bergomi  •  Mother  •  Father  •  Claude
Osvald's Path: Warden Davids  •  Lady Clarissa  •  Captain Stenvar  •  Grieving Golem  •  Professor Harvey
Partitio's Path: Giff  •  Garnet  •  Neo Steam Engine  •  Thurston  •  Steam Tank Obsidian
Agnea's Path: Duorduor  •  La'mani  •  Veronica  •  Dolcinaea
Temenos's Path: Felvarg  •  Vados the Architect  •  Deputy Cubaryi  •  Captain Kaldena
Hikari's Path: Ritsu Mishuyo  •  Bandelam the Reaper  •  General Rou  •  Rai Mei  •  King Mugen
The Final Chapter: Grotesque Monster  •  Arcanette  •  Vide
Optional: Behemoth  •  Deep One  •  Dreadwolf  •  Battle-Worn Shark  •  Scourge of the Sea  •  Karma  •  Gken  •  Ichchadhari the Snake Charmer  •  Tyran the Seeker  •  Auðnvarg  •  Priestess Hinoekagura  •  Galdera
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Arcanist  •  Inventor  •  Armsmaster  •  Conjurer
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