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"Now, I am become chaos... devourer of all life in this world!" —Before battle


Vide, also known as the Wicked God, is the main antagonist of Octopath Traveler II. He desires to end the world, and is the source of the Shadow. He receives worship and service from the nihilistic Moonshade Order.

Story[]

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(I don't think this is where I should be going at the moment...)
The following section contains potential story spoilers!

Vide's origins are shrouded in mystery. According to legend, the eight gods of Solistia sacrificed themselves to prevent him from destroying the world, with Aelfric combining his fellows' power to create the Sacred Flame. The Flames sealed Vide and his domain Vidania beneath the Sundering Sea, though his power has been leaking into the world in the form of the Shadow.

During the Journey for the Dawn, Solistia's four Flames are snuffed out by key members of the Moonshade Order. When the Flames' seal breaks, Vidania resurfaces, and Oboro, one of the key members of the Moonshade Order, heads there to perform the final ritual to bring Vide back. There Oboro is confronted by the eight main travelers, who sail to the island after reigniting the four flames. After asking why the travelers continue to pursue the dawn, Oboro sacrifices himself by falling backward into Vide's dark fire, resurrecting the wicked god.

Vide battles the eight travelers in a climactic battle, striving to defeat them and obliterate the world with the Shadow. The travelers prevail, and Vide vanishes, ending the eternal night over Solistia. Together, the eight travelers watch the sun dawn over Vidania.

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Vide is fought twice in immediate succession:

  • The first fight is with four travelers only as Vide.
  • The second fight is with all eight travelers as Vide, the Wicked.

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Vide begins the battle by summoning a Wriggling Tentacle.

At ##% health, Vide will summon a Lithe Tentacle. If the Wriggling Tentacle is defeated, it will be resummoned.

At ##% health, Vide will summon a Creeping Tentacle. If the Wriggling Tentacle or Lithe Tentacle are defeated, both will be resummoned.

At ##% health, Vide's appearance will change, appearing wounded. The following occurs:

  • Vide will use All shall be mine!, removing the current four travelers from battle and bringing the remaining four into battle. Incoming travelers will enter battle with BP accrued as if they were participating in battle normally.
  • Vide will change his weaknesses to the following: Type DaggersType BowsType FireType Dark
  • Vide will then summon all tentacles: Wriggling Tentacle, Lithe Tentacle, Creeping Tentacle, and a Thwarting Tentacle.
  • Thwarting Tentacle will seal Vide's weaknesses until it is destroyed.
  • Thwarting Tentacle will immediate use Reflective Barrier, gaining a permanent Buff Reflective Veil Reflective Veil buff.
Name HP
Icon Shield
Weak                                                     Leaf Collect EXP JP Item (Droprate %)
Wriggling Tentacle20,0004Type PolearmsType AxesType BowsType IceType Light0000None
Lithe Tentacle20,0003Type FireType IceType LightningType WindType Light0000None
Creeping Tentacle20,0003Type SwordsType DaggersType BowsType StavesType Fire0000None
Thwarting Tentacle15,0003Type SwordsType PolearmsType DaggersType Axes0000None

Abilities[]

  • Pulse: Physical attack. Targets entire party. [Power 100]
  • Wave of Nothingness // All positive effects nullified!: Effect. Targets entire party. Removes all non-permanent positive augmentations and buffs.
  • Waves of Darkness: Elemental attack, no type. Targets entire party. [Power 100] One and only one of the following may occur:
    • Chance to inflict Status Blindness Blindness for 2 turns (50%).
    • Reduces targets' SP by 15% of their maximum SP.
    • Reduces targets' BP by 1.
  • Night's Spell // 'You were trapped in the darkness!:
  • A dark power envelops Vide!: Vide enters boost mode for 1 turn. Uses Calamity of Night if not broken before Vide's next action.
  • Calamity of Night:
  • Vide's body begins to squirm...:
  • All shall be mine!: Effect. Used at ##% of Vide's maximum health. Removes all four active travelers from battle indefinitely and brings the remaining four inactive travelers into battle. Incoming travelers will enter battle with BP accrued as if they were participating in battle normally.

Minions[]

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Abilities[]

  • Attack: Physical attack, single target. [Power 100]
  • Ruinous Light: Elemental damage, Type Light. Single Target. Hits three times. [Power 110]
  • The wriggling tentacle was absorbed! // The darkness grows stronger!:

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Abilities[]

  • Attack: Physical attack, single target. [Power 100]
  • Rend: Heavy physical attack, targets entire party. [Power 150]
  • The lithe tentacle was absorbed! // The darkness grows stronger!:

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Abilities[]

  • Attack: Physical attack, single target. [Power 100]
  • Sweep Away: Effect. Removes a random traveler from the battle for two turns. Status effect counters for removed traveler will not decrement while the traveler is removed from battle. If the remaining travelers are defeated, the battle will end in defeat.
  • The creeping tentacle was absorbed! // The darkness grows stronger!:

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Abilities[]

  • Attack: Physical attack, single target. [Power 100]
  • Resonant Cry: Recovery. Targets all foes. Restores 2000 HP to Vide and all active tentacles.
  • Reflective Barrier: Buff. Targets self. Applies a permanent Buff Reflective Veil Reflective Veil buff.
  • The thwarting tentacle protected Vide!: Seals and locks all of Vide's weaknesses. Weaknesses are unlocked once the Thwarting Tentacle is defeated.
  • The thwarting tentacle was absorbed! // The darkness grows stronger!:

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Abilities[]

  • Veil of Perpetual Night // Attacks will not reach Vide!: Used as the first action of the first turn, before any other actions can be taken. Imparts self with permanent Buff Invincibility Invincibility and locks all weaknesses. Effect ends when Wicked Right Arm and Wicked Left Arm have been slain.
  • The Shadow descends upon the realm...: Used as Vide, the Wicked's first regular action. Vide, the Wicked enters boost mode for one turn. Will use Dark Calamity if not broken before their next action.
  • Dark Calamity: Heavy elemental damage to entire party.
  • Attack: Physical attack, single target.
  • Bestial Roar: Physical attack, targets entire active row. Inflicts Debuff Decreased Physical Defense Decreased Physical Defense and Debuff Decreased Elemental Defense Decreased Elemental Defense for 3 turns.
  • Deny the Dawn: Elemental attack, targets entire active row. Removes 2 BP. Followed by A sinister smile spreads across Vide's face....
  • A sinister smile spreads across Vide's face...: Does nothing.
  • Arcane Sphere: Heavy elemental damage to a single target.
  • Wicked Glint: Deals Type Light damage to entire active row.
  • Eternal Night // Travelers cannot be revived!: Used at 75% HP. Prevents the use of revival skills such as Healing Touch or Arkar's Coil, the use of items such as Olives of Life as well as Rise Again from working. Beasts summoned by Ochette circumvent this, however. Immediately followed by Shadow Rebirth.
  • Shadow Rebirth: Summons a new set of Wicked Arms. Followed by Condemning Bolt.
  • Condemning Bolt: Elemental attack, targets random ally in active row. Deals 4 hits of heavy Type Lightning damage.
  • The darkness has momentarily lifted!: Upon break after using Eternal Night. Disables the revival lock.
  • Darkness descends once more...: Upon recovering from a break after using Eternal Night. Reapplies the revival lock.
  • The dawn shall never come!: Used at 25% HP and when the reborn Wicked Arms have been slain. Increases Vide, the Wicked's actions per turn to 3 and sets shield points to 15. Followed by Heaven's Vengeance. Unlocks use of Tenebrae Operire.
  • Heaven's Vengeance: Deals elemental damage to the entire active row. Sets all target's HP to 1.
  • Tenebrae Operire: 3 Hits of Type Dark damage to entire active row.

Minions[]

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Abilities[]

  • Attack: Physical attack, single target. [Power 100]
  • Sweep:
  • Spirit Thief: Physical attack, hits entire active row. Removes 20% of targets' maximum SP.
  • Terrifying Sweep:

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Abilities[]

  • Attack: Physical attack, single target. [Power 100]
  • Heat Ray:
  • Meteor:
  • Twin Flames:

Quotes[]

Gallery[]

First Form[]

Second Form[]

Trivia[]

  • Outside of his battle, Vide takes the form of a glowing red eye.
  • "Vide" is Latin for "see," and French for "void." The former meaning relates to Vide's eye-like manifestation, while the latter reinforces his association with darkness and oblivion.
  • Vide is the only boss in the series to be fought with all eight main characters at once.
  • Despite speaking in a feminine voice, Vide is still referred to using masculine pronouns, as well the titles "god" and "lord" in the English dub of the game (the Japanese version refers to Vide with genderless pronouns).
  • When composing "Vide, the Wicked," Yasunori Nishiki followed in the footsteps of “The One They Call the Witch,” the music that plays over the battle with Galdera, expressing the idea of a life-or-death battle against a being beyond human comprehension. "Vide the Wicked" is similar, with a starkly different feel from the other battle pieces. Nishiki composed it as music for a showdown with a being of overwhelming vastness and power.[1]
  • When composing "Those Who Deny the Dawn," Vide's final boss theme, Nishiki was determined to create a piece of music that would bring more fire than any other in the game. The “First form: Symphonic rock / Second form: Symphonic metal” structure echoes the battle with Galdera in the original Octopath Traveler, but the use of male vocals this time ups the intensity even further. Creating a completely over-the-top, straight-down-the-line arrangement around male vocals like this was something Nishiki had wanted to try for a while, and he had a ball while writing it. Even while working on the music for the first form, he had a clear vision for the whole thing, which was unusual for him - but it made the compositional process very smooth, like racing to the finish line with a runner’s high.[2]
  • For "Vide, the Wicked," the tempo is 164 bpm; for the "Those Who Deny the Dawn," it’s 180 bpm. This alone makes for a very different impression between the themes, as a slow tempo conveys weighty solidity, while a faster tempo creates urgency and tension. For performers, a tempo of 180 requires intense concentration to hang on, as a moment’s distraction could see you left behind. That sense of being right on the edge, of walking a tightrope, creates the sense of urgency in "Those Who Deny the Dawn." The title “Those Who Deny the Dawn” was thought up by director Keisuke Miyauchi, and Nishiki likes it a lot.[3]
  • According to Yasunori Nishiki, both of Vide's battle themes ("Vide, the Wicked" and "Those Who Deny the Dawn") have a male vocal lead to match the gender of the person who brought back Vide (Oboro), much like how Galdera's themes have female vocals to match Lyblac in the original Octopath Traveler.[4]

References[]

[v · e · ?]
Octopath Traveler II
Characters
Travelers: Ochette  •  Castti  •  Throné  •  Osvald  •  Partitio  •  Agnea  •  Temenos  •  Hikari
Ochette's Path: Akalā  •  Mahina  •  Juvah  •  Cohazeh  •  Dark Entity  •  Alpione  •  Cateracta  •  Acta  •  Tera  •  Pom  •  Glacis  •  Heig  •  Darkling of the Sorrowful Moon
Castti's Path: Malaya  •  Sesque  •  Senah  •  Veron and Doron  •  Mao  •  Edmund  •  Griff  •  Rosa  •  Melia  •  Lily  •  Greg  •  Plukk  •  Mikk  •  Makk  •  Trousseau  •  Elma  •  Andy  •  Randy  •  Sally  •  Temm
Throné's Path: Pirro  •  Scaracci  •  Donnie  •  Diamante  •  Father  •  Mother  •  Masked Boy  •  The Slaver  •  Bergomi  •  Elderly Guard  •  Mira  •  Morozov  •  Marietta  •  Guide  •  Claude
Osvald's Path: Warden Davids  •  Emerald  •  Bale  •  Harvey  •  Rita  •  Elena  •  Lady Clarissa  •  Stenvar  •  Grieving Golem
Partitio's Path: Papp  •  Roque  •  Ned  •  Joe  •  Harry  •  Nikki  •  Giff  •  Will  •  Ori  •  Floyd  •  Thurston  •  Garnet  •  Terry  •  Audley  •  Masoud  •  Alrond  •  Misha
Agnea's Path: Gus  •  Pala  •  Garud  •  Cuani  •  Dolcinaea  •  Gil  •  La'mani  •  Veronica  •  Giselle  •  Rico  •  Coda  •  Tanzy  •  Laila  •  Platt
Temenos's Path: Mindt  •  Pontiff Jörg  •  Lucian  •  Crick  •  Felvarg  •  Cubaryi  •  Kaldena  •  Ort  •  Hermes  •  Vados  •  Roi  •  Reiza  •  Kaldena's Father  •  Shirlutto
Hikari's Path: Ritsu  •  Kazan  •  Mugen  •  Rai Mei  •  Southern General  •  Jigo Ku  •  Tsuki  •  Benkei  •  Bandelam  •  Borneau  •  Zeto  •  "Hikari"  •  Mikka  •  Azuma  •  General Rou  •  King of Sa  •  Ageha  •  Kunzo  •  Jin Mei  •  Kura  •  Bandit Chief
Side Stories: Al  •  Arkar  •  Eugis  •  Porta  •  Tiffany  •  Margello  •  Meylan  •  Nero  •  Judge Astell  •  Ruby  •  Yurinas  •  Karma  •  Georges Lazuli
Other: Regulus  •  Wooly-Ooly  •  Yomi  •  Alpates  •  Arcanette  •  Petrichor  •  Oboro  •  D'arqest
Solistia
Hinoeuma: Ku  •  Ku: Castle Town  •  Sai  •  Ryu  •  Castle Ku  •  Tranquil Grotto  •  Dragonridge  •  Sand Lion's Den  •  Five-Tiered Tower
Wildlands: Oresrush  •  Crackridge  •  Gravell  •  Fellsun Ruins  •  Duskruin Shrine  •  Bed of the Titan  •  Giff's Manse
Leaflands: Timberain  •  Wellgrove  •  Cropdale  •  Timberain Castle  •  Veil of Trees  •  Animal Trail  •  Mother's Garden  •  Secret Forest  •  House Wellows Manor
Harborlands: Canalbrine  •  Conning Creek  •  Roque Island  •  Cavern of the Sea God  •  Cavern of the Moon and Sun  •  Sacred Guard Ship
Toto'haha: Beasting Village  •  Tropu'hopu  •  Nameless Village  •  Wandering Wood  •  Tombs of the Wardenbeasts
Brightlands: New Delsta  •  Clockbank  •  Lostseed  •  Underground Waterway  •  Diamante's Estate  •  New Delsta: Theater
Crestlands: Flamechurch  •  Flamechurch: Cathedral  •  Montwise  •  Merry Hills  •  Abandoned Church  •  Underground Laboratory  •  Shrine of Ul'sterra
Winterlands: Stormhail  •  Winterbloom  •  Cape Cold  •  Frigit Isle  •  Sacred Peak Altahe  •  Castle Mei  •  Snowhares' Den  •  Infernal Castle
Sundering Sea: Lighthouse Island  •  Curious Nest  •  Shipwreck of the Empress  •  Nameless Isle  •  The Lost Isle  •  Vidania  •  Gate of Finis
Enemies
Ochette's Path: King Iguana  •  Dark Entity  •  Alpione  •  Tera  •  Glacis  •  Darkling of the Sorrowful Moon
Castti's Path: Veron and Doron  •  Sand Lion  •  Mikk  •  Makk  •  Plukk  •  Trousseau
Throné's Path: Pirro  •  Bergomi  •  Mother  •  Father  •  Claude
Osvald's Path: Warden Davids  •  Lady Clarissa  •  Captain Stenvar  •  Grieving Golem  •  Professor Harvey
Partitio's Path: Giff  •  Garnet  •  Neo Steam Engine  •  Thurston  •  Steam Tank Obsidian
Agnea's Path: Duorduor  •  La'mani  •  Veronica  •  Dolcinaea
Temenos's Path: Felvarg  •  Vados the Architect  •  Deputy Cubaryi  •  Captain Kaldena
Hikari's Path: Ritsu Mishuyo  •  Bandelam the Reaper  •  General Rou  •  Rai Mei  •  King Mugen
The Final Chapter: Grotesque Monster  •  Arcanette  •  Vide
Optional: Behemoth  •  Deep One  •  Dreadwolf  •  Battle-Worn Shark  •  Scourge of the Sea  •  Karma  •  Gken  •  Ichchadhari the Snake Charmer  •  Tyran the Seeker  •  Auðnvarg  •  Priestess Hinoekagura  •  Galdera
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Arcanist  •  Inventor  •  Armsmaster  •  Conjurer
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