- "Now, I am become chaos... devourer of all life in this world!" —Before battle
Vide, also known as the Wicked God, is the main antagonist of Octopath Traveler II. He desires to end the world, and is the source of the Shadow. He receives worship and service from the nihilistic Moonshade Order.
Story[]
(I don't think this is where I should be going at the moment...) The following section contains potential story spoilers! |
Vide's origins are shrouded in mystery. According to legend, the eight gods of Solistia sacrificed themselves to prevent him from destroying the world, with Aelfric combining his fellows' power to create the Sacred Flame. The Flames sealed Vide and his domain Vidania beneath the Sundering Sea, though his power has been leaking into the world in the form of the Shadow.
During the Journey for the Dawn, Solistia's four Flames are snuffed out by key members of the Moonshade Order. When the Flames' seal breaks, Vidania resurfaces, and Oboro, one of the key members of the Moonshade Order, heads there to perform the final ritual to bring Vide back. There Oboro is confronted by the eight main travelers, who sail to the island after reigniting the four flames. After asking why the travelers continue to pursue the dawn, Oboro sacrifices himself by falling backward into Vide's dark fire, resurrecting the wicked god.
Vide battles the eight travelers in a climactic battle, striving to defeat them and obliterate the world with the Shadow. The travelers prevail, and Vide vanishes, ending the eternal night over Solistia. Together, the eight travelers watch the sun dawn over Vidania.Vide is fought twice in immediate succession:
- The first fight is with four travelers only as Vide.
- The second fight is with all eight travelers as Vide, the Wicked.
Vide begins the battle by summoning a Wriggling Tentacle.
At ##% health, Vide will summon a Lithe Tentacle. If the Wriggling Tentacle is defeated, it will be resummoned.
At ##% health, Vide will summon a Creeping Tentacle. If the Wriggling Tentacle or Lithe Tentacle are defeated, both will be resummoned.
At ##% health, Vide's appearance will change, appearing wounded. The following occurs:
- Vide will use All shall be mine!, removing the current four travelers from battle and bringing the remaining four into battle. Incoming travelers will enter battle with BP accrued as if they were participating in battle normally.
- Vide will change his weaknesses to the following:
- Vide will then summon all tentacles: Wriggling Tentacle, Lithe Tentacle, Creeping Tentacle, and a Thwarting Tentacle.
- Thwarting Tentacle will seal Vide's weaknesses until it is destroyed.
- Thwarting Tentacle will immediate use Reflective Barrier, gaining a permanent Reflective Veil buff.
Name | HP | Weak | Leaf | Collect | EXP | JP | Item (Droprate %) | |
---|---|---|---|---|---|---|---|---|
Wriggling Tentacle | 20,000 | 4 | 0 | 0 | 0 | 0 | None | |
Lithe Tentacle | 20,000 | 3 | 0 | 0 | 0 | 0 | None | |
Creeping Tentacle | 20,000 | 3 | 0 | 0 | 0 | 0 | None | |
Thwarting Tentacle | 15,000 | 3 | 0 | 0 | 0 | 0 | None |
Abilities[]
- An eerie tentacle appeared...: Used as Vide's first action. Summons a tentacle to Vide's aid. The number and types of tentacles depend on Vide's current health. Each usage will also resummon any previously defeated tentacles.
- Pulse: Physical attack. Targets entire party. [Power 100]
- Wave of Nothingness // All positive effects nullified!: Effect. Targets entire party. Removes all non-permanent positive augmentations and buffs.
- Waves of Darkness: Elemental attack, no type. Targets entire party. [Power 100] One and only one of the following may occur:
- Chance to inflict Blindness for 2 turns (50%).
- Reduces targets' SP by 15% of their maximum SP.
- Reduces targets' BP by 1.
- Night's Spell // 'You were trapped in the darkness!:
- A dark power envelops Vide!: Vide enters boost mode for 1 turn. Uses Calamity of Night if not broken before Vide's next action.
- Calamity of Night:
- Vide's body begins to squirm...:
- All shall be mine!: Effect. Used at ##% of Vide's maximum health. Removes all four active travelers from battle indefinitely and brings the remaining four inactive travelers into battle. Incoming travelers will enter battle with BP accrued as if they were participating in battle normally.
Minions[]
Abilities[]
- Attack: Physical attack, single target. [Power 100]
- Rend: Heavy physical attack, targets entire party. [Power 150]
- The lithe tentacle was absorbed! // The darkness grows stronger!:
Abilities[]
- Attack: Physical attack, single target. [Power 100]
- Sweep Away: Effect. Removes a random traveler from the battle for two turns. Status effect counters for removed traveler will not decrement while the traveler is removed from battle. If the remaining travelers are defeated, the battle will end in defeat.
- The creeping tentacle was absorbed! // The darkness grows stronger!:
Abilities[]
- Attack: Physical attack, single target. [Power 100]
- Resonant Cry: Recovery. Targets all foes. Restores 2000 HP to Vide and all active tentacles.
- Reflective Barrier: Buff. Targets self. Applies a permanent Reflective Veil buff.
- The thwarting tentacle protected Vide!: Seals and locks all of Vide's weaknesses. Weaknesses are unlocked once the Thwarting Tentacle is defeated.
- The thwarting tentacle was absorbed! // The darkness grows stronger!:
Abilities[]
- Veil of Perpetual Night // Attacks will not reach Vide!: Used as the first action of the first turn, before any other actions can be taken. Imparts self with permanent Invincibility and locks all weaknesses. Effect ends when Wicked Right Arm and Wicked Left Arm have been slain.
- The Shadow descends upon the realm...: Used as Vide, the Wicked's first regular action. Vide, the Wicked enters boost mode for one turn. Will use Dark Calamity if not broken before their next action.
- Dark Calamity: Heavy elemental damage to entire party.
- Attack: Physical attack, single target.
- Bestial Roar: Physical attack, targets entire active row. Inflicts Decreased Physical Defense and Decreased Elemental Defense for 3 turns.
- Deny the Dawn: Elemental attack, targets entire active row. Removes 2 BP. Followed by A sinister smile spreads across Vide's face....
- A sinister smile spreads across Vide's face...: Does nothing.
- Arcane Sphere: Heavy elemental damage to a single target.
- Wicked Glint: Deals damage to entire active row.
- The shadow left a curse in its wake...: Used whenever a Wicked Arm is destroyed and Vide, the Wicked isn't broken. Removes all buffs on the entire active row and applies Decreased Physical Attack, Decreased Physical Defense, Decreased Elemental Attack and Decreased Elemental Defense (Wicked Right Arm) or Physical Seal, Magic Seal and Healing Seal (Wicked Left Arm) for 2 turns.
- Eternal Night // Travelers cannot be revived!: Used at 75% HP. Prevents the use of revival skills such as Healing Touch or Arkar's Coil, the use of items such as Olives of Life as well as Rise Again from working. Beasts summoned by Ochette circumvent this, however. Immediately followed by Shadow Rebirth.
- Shadow Rebirth: Summons a new set of Wicked Arms. Followed by Condemning Bolt.
- Condemning Bolt: Elemental attack, targets random ally in active row. Deals 4 hits of heavy damage.
- The darkness has momentarily lifted!: Upon break after using Eternal Night. Disables the revival lock.
- Darkness descends once more...: Upon recovering from a break after using Eternal Night. Reapplies the revival lock.
- The dawn shall never come!: Used at 25% HP and when the reborn Wicked Arms have been slain. Increases Vide, the Wicked's actions per turn to 3 and sets shield points to 15. Followed by Heaven's Vengeance. Unlocks use of Tenebrae Operire.
- Heaven's Vengeance: Deals elemental damage to the entire active row. Sets all target's HP to 1.
- Tenebrae Operire: 3 Hits of damage to entire active row.
Minions[]
Quotes[]
Gallery[]
First Form[]
Second Form[]
Trivia[]
- Outside of his battle, Vide takes the form of a glowing red eye.
- "Vide" is Latin for "see," and French for "void." The former meaning relates to Vide's eye-like manifestation, while the latter reinforces his association with darkness and oblivion.
- Vide is the only boss in the series to be fought with all eight main characters at once.
- Despite speaking in a feminine voice, Vide is still referred to using masculine pronouns, as well the titles "god" and "lord" in the English dub of the game (the Japanese version refers to Vide with genderless pronouns).
- When composing "Vide, the Wicked," Yasunori Nishiki followed in the footsteps of “The One They Call the Witch,” the music that plays over the battle with Galdera, expressing the idea of a life-or-death battle against a being beyond human comprehension. "Vide the Wicked" is similar, with a starkly different feel from the other battle pieces. Nishiki composed it as music for a showdown with a being of overwhelming vastness and power.[1]
- When composing "Those Who Deny the Dawn," Vide's final boss theme, Nishiki was determined to create a piece of music that would bring more fire than any other in the game. The “First form: Symphonic rock / Second form: Symphonic metal” structure echoes the battle with Galdera in the original Octopath Traveler, but the use of male vocals this time ups the intensity even further. Creating a completely over-the-top, straight-down-the-line arrangement around male vocals like this was something Nishiki had wanted to try for a while, and he had a ball while writing it. Even while working on the music for the first form, he had a clear vision for the whole thing, which was unusual for him - but it made the compositional process very smooth, like racing to the finish line with a runner’s high.[2]
- For "Vide, the Wicked," the tempo is 164 bpm; for the "Those Who Deny the Dawn," it’s 180 bpm. This alone makes for a very different impression between the themes, as a slow tempo conveys weighty solidity, while a faster tempo creates urgency and tension. For performers, a tempo of 180 requires intense concentration to hang on, as a moment’s distraction could see you left behind. That sense of being right on the edge, of walking a tightrope, creates the sense of urgency in "Those Who Deny the Dawn." The title “Those Who Deny the Dawn” was thought up by director Keisuke Miyauchi, and Nishiki likes it a lot.[3]
- According to Yasunori Nishiki, both of Vide's battle themes ("Vide, the Wicked" and "Those Who Deny the Dawn") have a male vocal lead to match the gender of the person who brought back Vide (Oboro), much like how Galdera's themes have female vocals to match Lyblac in the original Octopath Traveler.[4]