- "From the next chapter on, this will be my story." —Tressa, resolving to complete the half-finished adventure journal she found on Captain Leon's ship
Tressa Colzione is one of eight playable characters in Octopath Traveler. The daughter of two merchants who created the Colzione Trading Shop in the port town of Rippletide, she journeys throughout the realm of Orsterra as a traveling merchant.
Profile[]
Appearance[]
Tressa has short brown hair, two locks of which frame the sides of her face, and bangs that form the shape of an 'M'. She also has green eyes and a hat of the matching color with a yellow feather strapped to the side. Tressa always wears a large backpack, a knee-length white dress with its collar popped upwards, and yellow ribbons tied around her short, puffed sleeves. A brown leather vest and boots complete her outfit.
Personality[]
Tressa is a cheerful, curious, and savvy girl who seeks adventure and discovers a variety of treasures with her keen merchant's eye. She generally trusts people according to her gut, as demonstrated when she follows in the footsteps recorded in an unknown traveler’s journal. Despite her quickness to befriend others, however, she is a force to be reckoned with and will fearlessly confront any danger that stands in the way of her journey. She despises thievery, believing that it disregards the hard work and care with which merchants treat their wares, and vehemently opposes all who rob people of their rightfully earned belongings. As a result, she does not get along with Therion, though the two agree to disagree during their travel banter.
Tressa is a natural haggler and a born merchant, due to her talents of talking down prices and recognizing the worth in items she has never seen before. According to a fisherman in her Chapter 1, she has a reputation as the hardest-working merchant in Rippletide. Her mercantile skill, along with her determination to do what is right, are noticed by the merchant and former pirate captain Leon Bastralle, who deems her character sufficient reason for him to let Tressa board his vessel.
Although Tressa loves her parents, she is willing to risk venturing out alone to gain experience in being a merchant. She acts both caring and curious toward her companions; as the youngest traveler, she often seeks guidance from the others’ life experiences, but she also contributes clever remarks using her merchant's knowledge.
History[]
- "Your name is Tressa, and you are a merchant. You stock the shelves of your parents' shop in your sleepy, seaside hometown. Yet you often find yourself gazing out at sea, longing for something more. "What lies beyond the horizon?" You thought you'd never know the answer. Then, one day, an unfamiliar vessel weight anchor at your docks, changing your life forever..." —Tressa's menu description
Prior to Story[]
Tressa is the daughter of two merchants who built a trading shop in Rippletide, a port city of the Coastlands. Her father calls her the shop's best employee due to her haggling skills and her eye for treasure, skills that she picked up growing in a family of barterers. For eighteen years, Tressa lived in Rippletide with her family and has worked at the shop for as long as she could remember. Often, however, she could not help but wonder what she really wanted in life and what she wanted to do besides working at the shop.
Chapter 1[]
After Tressa completes her morning's errands, an unfamiliar merchant ship weighs anchor in Rippletide. The captain introduces himself as Leon, but disaster strikes before much time passes—a gang of pirates rob the townspeople of their goods and retreat to the Caves of Maiya. With Leon's help, Tressa sedates the pirates with a drugged barrel of wine and infiltrates their hideout. As she prepares to reclaim the stolen wares, the pirates' leaders—Mikk and Makk—awake and confront her, but just before the pair can overwhelm her, Leon intervenes. Revealing his identity as an infamous pirate captain, he scares the duo off for good.
As a reward for her bravery, Leon grants Tressa permission to take one of the treasures from his ship. Despite the abundance of more valuable treasures, she chooses the notebook of an anonymous traveler; although the journal lacks monetary value, its records of the continent enrapture Tressa. She spends the rest of the day reading its entries, then sets out to see the world for herself.
Chapter 2[]
Following in the footsteps of the notebook's author, Tressa travels to Quarrycrest. There a merchant's hunch leads her to purchase dull stones from miners and polish the seemingly worthless rocks, revealing sparkling "skystones," which she sells successfully. Shortly afterward she runs into Ali, another merchant, who establishes her as a rival and easily outsells her the second time she attempts to do business.
Morlock, who has a monopoly on the town's mining business, subsequently confronts the two merchants on the grounds that their business is illegal. When Ali claims that Morlock swindles money from the miners, Morlock has Ali knocked unconscious by his bodyguard Omar, who drags Ali to Morlock's Manse. Outraged, Tressa pursues Morlock to rescue Ali from his clutches. After learning from Morlock that Ali's father, Maruf, was swindled by his friend and disgraced as a liar, she beats Omar and ousts Morlock from Quarrycrest.
Chapter 3[]
Tressa then travels to Victors Hollow in search of a treasure to bring to the Merchants' Fair at Grandport, where she had agreed to meet Ali. Running into Leon again, she realizes that a treasure map she had seen earlier had belonged to his close friend, Baltazar. She purchases Edbart's Shield to trade for the map and returns it to Leon, who allows her to claim the treasure it marked.
The map leads her to the Forgotten Grotto, where the Eldrite gemstone is guarded by a Venomtooth Tiger. Tressa defeats the beast and claims the treasure. Through the story of his lost friend Baltazar, Leon teaches Tressa that there is only enough room in one's heart for a single most precious treasure.
Chapter 4[]
As Tressa arrives in Grandport for the Merchants' Fair, she meets Noa, a disabled girl who wishes to see more of the world. She is eventually revealed to be the daughter of Astor Wyndham, the billionaire who hosts the annual auction. Since the auctions are held for Noa's sake, Tressa decides to enter the notebook instead of the Eldrite.
However, a mysterious woman named Esmeralda suddenly steals Tressa's notebook and brings it to an unnamed man. With Ali helping distract the man, Tressa pursues Esmeralda into the Grandport Sewers and takes the notebook back. She enters it into the auction and, despite the audience's ridicule, wins. After leaving the auction house, Tressa meets the diarist Ing, who made the notebook originally. He tells her the identity of the previous owner: Graham Crossford. Deeming her journey finished, Tressa returns home to Rippletide while Ali returns to Marsalim to repay Maruf's debts.
Relationships[]
Leon Bastralle[]
Previously a pirate of the seas, Leon now captains a merchant ship. He sees Tressa as a true merchant despite being from a small town, remarking that she may be a gem among the rocks after she assesses the worth of a painting she's never seen before.
As both Leon and Tressa help one another throughout their travels, the pair form a strong relationship of trust and respect. Leon comes to Tressa's aid when she is cornered by Mikk and Makk, and Tressa procures the letter Leon's dear friend Baltazar left for him.
Ali[]
The son of a famous merchant, Ali is both a rival and ally to Tressa. While he originally annoys Tressa by referring to her as "Green Pea" and selling his products adjacent to hers at a lesser cost, she comes to respect and befriend Ali for both his skills and his dream of selling people what would make them happy. Likewise, the young man admires Tressa's dedication to her career and is indebted to her for saving him from Morlock.
Morlock[]
Tressa despises Morlock for his greedy ways and exploiting the workers of Quarrycrest by paying them only a fraction of the worth of the gold they provide. Her outrage peaked at Morlock's attacks on Ali and Ali's father, inciting her to fight Morlock's bodyguard Omar to defend her fellow merchant. After defeating Omar, Tressa tells Morlock to leave Quarrycrest and never return, an order he fearfully and hastily obeys.
Battle[]
Tressa is a Merchant, and so her playstyle is centered around the use of money. She can equip polearms and bows and can cover even more weakness through her wind magic and class abilities. Of note, Sidestep and Rest increase her longevity, while Hired Help makes her a formidably versatile unit with its different options of weakness-covering attacks (some quite powerful), buffs, and debuffs (though costly, especially in the early game). In addition, Donate BP can be a critical skill in many strategic and high impact battles, where it is imperative to stock boost points for a break or a save.
Tressa's Path Action is Purchase. Constrasting Therion, who steals items from NPC's, Tressa can buy those selfsame items legitimately with money, with the NPC always making a comment on the transaction. It is important to note that some items cannot be purchased and others cannot be stolen, meaning that Tressa and Therion will need to be used accordingly if the player wishes to acquire them. As Therion's is a Rogue Path Action, the player must consider whether the items are worth risking reputation loss or worth spending the money, if at all. Alternately, one can simply wait until Therion is a higher level for better chances or use Inquire/Scrutinize for a town-wide discount.
Her Talent is Eye for Money. Every time the player leaves an area with Tressa in the party, she automatically picks up a random sum of lost money and is always added to the player's pool of money. The amount varies by the area's difficulty and the distance walked since the last screen transition.
Her balanced stats allow her to easily slip into any subjob and perform well. Merchant has no innate physical attack skills and is more akin to a magical class than a physical one, so while she can do well with any job, the magic-oriented ones complement her more than they stretch her function. Hired Help contains physical attacks in its repertoire, but its damage is independent of the user's stats. The Merchant's divine skill, Bifelgan's Bounty, also scales with Elem-Atk, further encouraging that stat to be focused on in her build.
- If Tressa is to be used as a physical fighter, Warrior, Hunter, Apothecary, and Thief are all valid options. Warrior and Hunter provide powerful attack abilities for one of Tressa's native weapon types, plus an additional Sword and Axe weapon respectively, to improve her versatility. Thief gives Tressa four out of six weapon types and the ability to debuff enemies as well as support the party by restoring their SP, though HP Thief and Steal SP make Rest somewhat redundant. Apothecary gives Tressa powerful physical abilities to use when her native Wind magic won't work well and also allows her to act as a healer.
- If Tressa is to be used for magical offense, Scholar synergizes with her native Wind magic to give her the four most common elemental weaknesses. Combined with her starting weapon types, Tressa as a Scholar is able to target seven different weaknesses (i.e. Polearms, Bows, Staves, Fire, Ice, Lightning, and Wind). In addition to covering a wide range of weaknesses, the added Elem-Atk boosting her Tradewinds and Trade Tempest abilities makes her a powerful mage in her own right.
- Tressa's Elem-Def, which powers heals, is also high enough that she can make a useful Cleric. She can target some physical weaknesses and make good use of the Cleric's Light-based spells if given Elem-Atk-oriented gear.
- As a Dancer, Tressa makes a fantastic support character, with her being able to Donate BP to the entire team as well as buff them with dances and make good use of the Dancer's Dark-based spells.
Once the Runelord job class is unlocked, Tressa is a natural fit for the class. Tressa can use the Transfer Rune in conjunction with Sidestep from the Merchant class to make the entire party immune to physical damage. Tressa can also be equipped with high elemental attack weapons and magic boosting skills to make her runes hit for considerable damage. Accompanied with Patience and Second Serving, Tressa can deal a massive amount of damage per turn. Both of the Runelord's weapons are not available to the Merchant class, giving Tressa the ability to target a total of ten weaknesses.
Recommended support skills for Tressa include: Saving Grace, SP Saver, Surpassing Power (late-game), Resist Ailments, Heightened Healing (because of Rest), Second Serving (with Runelord), Patience, Stronger Strikes (with Runelord), and Elemental Edge.
Due to the flexibilty of subjobs, any character can fill any role with the right equipment and skills with proper planning any of the travelers can perform decently on any subjob.
Merchant Skills[]
| Skill | SP | Damage Type | Description |
|---|---|---|---|
| Collect | 2 | Collect money from a single foe. | |
| Tradewinds | 7 | Deal heavy wind damage to a single foe. | |
| Rest | 0 | Restore one's own HP and SP, and cure status ailments. | |
| Trade Tempest | 10 | Deal wind damage to all foes. | |
| Donate BP | 3 | Grant 1 BP to an ally. | |
| Sidestep | 10 | Dodge a single physical attack with a 100% success rate. | |
| Hired Help | 0 | Pay money to summon hired help to the battlefield. | |
| Bifelgan's Bounty | 30 | [Divine Skill] Unleash a non-elemental attack on a single foe and receive money equivalent to the damage dealt. |
Support Skills[]
| No. of Skills Unlocked | Total JP | Name | Description |
|---|---|---|---|
| 4 | 130 | Endless Items | When a character with the skill uses an item, there is a 25% chance the item will not be consumed. |
| 5 | 630 | Grows on Trees | Gain additional money after battles. (Equipping this skill with multiple characters will have no added effect.) |
| 6 | 1,630 | Hang Tough | When the user is not near death, all attacks that would reduce the user's HP below zero will instead leave the user with 1 HP. |
| 7 | 4,630 | SP Saver | Halves SP consumption for the equipping character. |
Subjobs[]
Below are the sprites and appearance changes for Tressa with each Subjob:
Each time a subjob is selected the appearance of the character will change. The first sprite is the appearance with no Subjob equipped.
Quotes[]
- "I have just what you need!" —When selected from the main screen
- "...And so I'm on my way to the pirates' den. Really? You're gonna help me!? I can't thank you enough. You've got a heart of gold! Heh... Now that I've slipped some of this sleepweed into their wine.. Once they've dozed off, the stolen wares'll be as good as mine!" —Joined the Party
- "Your coffers may be overflowing, but you're still morally bankrupt" —Facing Mr. Morlock.
- "Sharing a connection with someone new—for however a brief time—is unforgettable." —Separated from Ali in Quarrycrest.
- "If you need someone with a keen eye for treasure, you know where to find me!" —Tavern Dialogue
- "Always looking for a bargain!" —Purchase
- "Open for business!" —Entering battle
- "Ready or not, here I come!" —Entering battle
- "Step right up!" —Entering battle
- "Now, let's get down to business!" —Entering boss battle
- "If you won't move willingly." —Entering boss battle
- "Let's do this!" —Start of turn
- "What to do?" —Start of turn
- "Here I go!" —Start of turn
- "It's my turn now!" —Start of turn
- "Oh no..." —Starting turn afflicted with status ailment
- "I won't hold back." —Boosting
- "This should do the trick." —Using an item on self
- "Let me help." —Using an item on an ally
- "Try this on for size!" —Using an item on an enemy
- "Nice try!" —Evading an attack
- "You got more than you bargained for!" —End of battle
- "Time to close up shop." —End of battle
- "Haha, how's that?" —End of battle
- "It can't end like this!" —Defeated
- "Sorry...!" —Defeated
- "Seems the people here don't like me much. I'll have to fix that!" —When attempting to Purchase with damaged reputation
- "I refuse to take pity food from a rival." —To Ali
- "Heal!" —Using Heal Wounds
- "Sacred light!" —Using Holy Light
- "Veil of protection!" —Using Sheltering Veil
- "Illuminate." —Using Luminescence
- "Witness the miracle of healing!" —Using Heal More
- "Take that back!" —Using Reflective Veil
- "Aelfric, help us!" —Using Revive
- "I summon Aelfric, Bringer of the Flame!" —Using Aelfric's Auspices
- "Fire!" —Using Fireball
- "Ice!" —Using Icewind
- "Lightning!" —Using Lightning Bolt
- "Hmm..." —Using Analyze
- "To ashes with you!" —Using Fire Storm
- "Cold yet?" —Using Blizzard
- "Hear the thunder roar!" —Using Lightning Blast
- "I summon Alephan, the Scholarking!" —Using Alephan's Enlightenment
- "Thank you!" —Using Collect
- "What a nice breeze." —Using Tradewinds
- "Phew, time for a break." —Using Rest
- "The winds of fortune are howling." —Using Trade Tempest
- "For you!" —Using Donate BP
- "Catch me if you can!" —Using Sidestep
- "I'll get my money's worth." —Using Hired Help
- "I summon Bifelgan, the Great Merchant!" —Using Bifelgan's Bounty
- "This way!" —Using Incite
- "Cross strike!" —Using Cross Strike
- "Just try me!" —Using Stout Wall
- "Dodge this if you can!" —Using Thousand Spears
- "I summon Brand, the Thunderblade!" —Using Brand's Thunder
- "Lion dance." —Using Lion Dance
- "Darkness!" —Using Moonlight Waltz
- "Peacock strut." —Using Peacock Strut
- "Mole dance!" —Using Mole Dance
- "Night ode!" —Using Night Ode
- "Panther dance!" —Using Panther Dance
- "Let's see what happens." —Using Bewildering Grace
- "I summon Sealticge, Lady of Grace!" —Using Sealticge's Seduction
- "This should help." —Using First Aid
- "You're on thin ice." —Using Icicle
- "Hope this helps!" —Using Rehabilitation
- "Poisonous touch!" —Using Empoison
- "Don't give up!" —Using Vivify
- "Fatal touch!" —Using Last Stand
- "I summon Dohter, Lord of Succor!" —Using Dohter's Charity
- "I'm so sorry!" —Using Steal
- "Buuurn." —Using Wildfire
- "I hope you don't mind." —Using HP Thief
- "Be nice!" —Using Shackle Foe
- "You're open!" —Using Armor Corrosive
- "Pardon me!" —Using Steal SP
- "Here..." —Using Share SP
- "I summon Aeber, Prince of Thieves!" —Using Aeber's Reckoning
- "Rain of arrows!" —Using Rain of Arrows
- "This might hurt a little." —Using True Strike
- "Ready for a shock?" —Using Thunderbird
- "Stop right there!" —Using Leghold Trap
- "I'll go easy on you this time." —Using Mercy Strike
- "Flood of arrows!" —Using Arrowstorm
- "I see you!" —Using Take Aim
- "I summon Draefendi, the Huntress!" —Using Draefendi's Rage
- "Fire!" —Using Fire Rune
- "Ice!" —Using Ice Rune
- "Lightning!" —Using Thunder Rune
- "Wind!" —Using Wind Rune
- "Darkness!" —Using Dark Rune
- "Light!" —Using Light Rune
- "Feel the power!" —Using Transfer Rune
- "I summon Balogar, the Mage Lord!" —Using Balogar's Blade
- "Ignis Ardere." —Using Ignis Ardere
- "Glacies Claudere." —Using Glacies Claudere
- "Tonitrus Canere." —Using Tonitrus Canere
- "Ventus Saltare." —Using Ventus Saltare
- "Lux Congerere." —Using Lux Congerere
- "Tenebrae Operire." —Using Tenebrae Operire
- "Elemental break." —Using Elemental Break
- "I summon Dreisang, the Mage Lord!" —Using Dreisang's Spell
- "The stars fall upon you." —Using Shooting Stars
- "The cosmos empower the weary." —Using BP Boost
- "The comets reveal the truth." —Using Divination
- "The planets show the way." —Using Starsong
- "The sun's light purifies." —Using Celestial Intervention
- "The stars heal the weak." —Using Ethereal Healing
- "The moon's glow protects." —Using Moon's Reflection
- "I summon Steorra, Lady of the Stars!" —Using Steorra's Prophecy
- "Guardian liondog!" —Using Guardian Liondog
- "Tiger rage!" —Using Tiger Rage
- "Qilin's horn!" —Using Qilin's Horn
- "Yatagarasu!" —Using Yatagarasu
- "Fox spirit!" —Using Fox Spirit
- "Phoenix storm!" —Using Phoenix Storm
- "Nightmare chimera!" —Using Nightmare Chimera
- "I summon Winnehild, the Warrior!" —Using Winnehild's Battle Cry
Gallery[]
Art by Tatsuaki Urushihara of the SQEX Asano team.
Art done by Yasushi Hasegawa.
Etymology[]
"Tressa" is either a name of Greek origin, meaning "late summer," or of Cornish origin, meaning "third." The former meaning could symbolize her sunny disposition and bright spirits, while the latter could be a reference to her position as third character in the acronym OCTOPATH. The name "Tressa" may also be derived from the term "tress" (referring to a long lock of hair) or a play on the word "treasure."
Tressa's surname, "Colzione," is derived from the Italian word "collezione" (meaning "collection"), which aptly characterizes her role as a merchant.
Trivia[]
- At 18, Tressa is the youngest of the eight heroes in the first game. She is the only protagonist not in their 20's or 30's, a trait also shared by Agnea Bristarni in Octopath Traveler II.
- Tressa has a reputation as the hardest-working merchant in Rippletide, according to a Fisherman in her Chapter 1.
- In her sprites, the color of her dress and feather are reversed when comparing it to the art she appears in — the sprites show that her dress is supposed to be yellow while the feather in her hat is white, while in her art she is seen wearing a white dress and the feather in her hat is yellow.
- At the very beginning of her Ch. 1, Tressa gets out of bed hatless. This is the only time in the game that she can be seen without her hat.
- In the Animal Companions travel banter, Tressa reveals she has a pet squirrel at home, who has been trained to help her when buying supplies. Her squirrel made a habit of sniffing out the ripest nuts and fruits, which could then be sold for the highest profit.
- In the A Business Proposal travel banter, Tressa suggests opening an apothecary business with Alfyn and H'aanit. According to Tressa, H'aanit would hunt for ingredients while Alfyn would mix them, and Tressa would be responsible for selling the product. Although both H'aanit and Alfyn reject the idea, saying that they do not seek money, H'aanit praises Tressa's idea of making the most of their individual talents.
- Tressa's outburst of "Mrgrgr...!" is a reference to Edea Lee — a character in Bravely Default and Bravely Second, both other Square Enix titles — who often says the same thing when frustrated.
- Tressa has several unique personal or story aspects:
- She is the only character to whom Alfyn refers with a nickname, calling her "Tress."
- She is the only character whose first and fourth chapters take place in the same region.
- She is the only character with living biological parents; Ophilia, Primrose, and H'aanit's biological parents are deceased, while Cyrus, Olberic, and Therion's parents' whereabouts are never mentioned. Alfyn is a mix of both; his mother is deceased, while his father's whereabouts are never mentioned.
- She is the only character who begins with

3,000; every other character begins with 
2,500. - She is the only character who does not kill any human antagonists during her story (though she does kill the Venomtooth Tiger, as proved by its appearance as a spectre in the final dungeon).
- Tressa's Eye for Money ability takes precedence over story objectives. If both trigger at once, the message that Tressa collected money from an unfortunate soul will appear before the story objective is displayed in the upper left corner of the screen.
- In travel banter, Primrose frequently calls Tressa a child.
- When attempting to use her Purchase action after the player's reputation has suffered, Tressa says, "Seems the people here don't like me much. I'll have to fix that!" This makes her the only protagonist to call the player to action when the party's reputation has plunged.
- During banter with H'aanit, Tressa admits that she once ran away from home after eating sugar from her father's stores, which resulted in an intense fight. The next day, she came slinking back to find her father waiting for her with a big bowl of sugar.
- In her travel banter, Tressa reveals that she played pirates often as a child. Her motto was, "Another day, another treasure!" and she would sometimes scare away her playmates due to her intense acting.
- Like Primrose, Tressa is not required to use her path action during her Chapter 4.
- In travel banter with Therion, Tressa reveals that she's been trading since she was five years old. She also delivered spirits to alehouses each day for over a year, although the smell of grog still makes her gag.
- H'aanit's Chapter 4 banter reveals that, since Tressa was born and raised in the temperate Coastlands, the young merchant is not accustomed to the Sunlands' heat.
- In the Let's Play a Game travel banter, Cyrus suggests that Tressa cannot maintain a strong poker face. He claims, "Tis easy to know Tressa's hand, for she shows her delight and dismay plainly on her face."
- The Fears and Aversions banter reveals that Tressa's main phobias are thunder, ghosts, and debts.
- Tressa is one of the three Octopath Traveler protagonists that never appears as a child. (The others are Cyrus and Olberic.)
- According to her story Journal, Tressa awakes every morning "full of vim and vigor."
- As Tressa is the most cheerful of the eight travelers, Yasunori Nishiki composed her theme to be the most cheerful as well. The clarinet solo in the middle represents her innocence, expressing a feeling of hope for the wider world and her cuter side. By mixing tension into the chords, Nishiki sought to create a refreshing sound, like a sea breeze, consistent with the music of the Coastlands.[1]
- When creating "For Treasure," Nishiki first told himself to make a cute song that would build up excitement before the battle. However, he found that he had no choice but to incorporate the opening piano phrase of Tressa's theme as a motif; contrary to his intentions, the theme ended up being a lot cooler, and now it's his favorite.[2]
- Concept artist Naoki Ikushima remarks that Tressa's energy made her easy to dream up. Starting with the image of an idyllic seaside town, he drew her as a cheerful, eloquent young girl, ready to break out on her own.[3]
- Rejected concepts for Tressa's official artwork depict her finding an old rusted sword in a pile of merchandise, discerning its true value, and negotiating over with another merchant.[4]
- A number of alternate designs were proposed for Tressa, including versions with her hair in a ponytail and wearing shorts or baggy pants. An owl companion also appeared in one of her concept artworks.[5]
- One concept of Tressa notes that she is 157 centimeters tall, inherited freckles from her mother, and shares her father's thick eyebrows. Her father was depicted with a phoenix feather in his cap, and her mother is labeled as "an active mother," and a much younger brother was considered as an addition to her family. A cat also appears alongside the art of her family, suggesting that it may have served as their pet.[6]
- Due to Tressa's pretty plain look, sprite artist Shizuka Morimoto had trouble figuring out how to portray her. He'd heard that a big rucksack would make for a good design, but he thought that her hat had just as much character. Because he could only pick one figure to highlight, in the end he let her hat take center stage when finalizing her design.[7]
- Although some developers may have been opposed to the idea, Morimoto decided to give Tressa yellow clothing because each character was supposed to have a signature color, and he wanted to avoid any overlap with Ophilia's white garments.[7]
- Tressa's cute and animated personality meant that she wouldn't be confused with other characters when it came to poses. Hers were the easiest to create, and Morimoto had a blast making them.[7]
- Morimoto was ecstatic to hear how much love Tressa's hunter design received from fans.[8]
- Naoki Ikushima remarks on Tressa's promotional Champions of the Continent release artwork, "The energetic Tressa stands atop a hill, with Therion nearby. The pair convey a greeting to all the plays out there and ask them to support the release of Champions of the Continent. Among the several drafts for this art include a sketch of Tressa as a modern-day-traveler, which Ikushima enjoyed making.[9]
References[]
- ↑ Tressa, the Merchant/Olberic, the Warrior
- ↑ For Light/For Truth/For Treasure/For Redemption
- ↑ The Art of Octopath Traveler 2016-2020, page 52.
- ↑ The Art of Octopath Traveler 2016-2020, page 55.
- ↑ The Art of Octopath Traveler 2016-2020, pages 55-57.
- ↑ The Art of Octopath Traveler 2016-2020, page 56.
- ↑ 7.0 7.1 7.2 The Art of Octopath Traveler 2016-2020, page 59.
- ↑ The Art of Octopath Traveler 2016-2020, page 69.
- ↑ The Art of Octopath Traveler 2016-2020, page 214.



































































