Octopath Traveler Wiki

"From the next chapter on, this will be my story."

— Tressa, resolving to complete the half-finished adventure journal she found on Captain Leon's ship

Tressa Colzione is one of eight playable characters in Octopath Traveler. She is the daughter of two merchants who created the Colzione Trading Shop in the port town named Rippletide and is walking the realm of Orsterra as a traveling merchant.



Tressa has short brown hair. Two locks of her hair frame the sides of her face and bangs that form the shape of an 'M'. She also has green eyes and a hat of the matching color with a yellow feather strapped to the side. Tressa is always seen carrying a rather large backpack, a white dress that has the collar popped upwards, reaches just below her knees, and has yellow ribbons tied around the short, puffed sleeves. Her outfit is completed with a brown leather vest and boots.


Tressa is a cheerful, curious and savvy girl that seeks adventure and discovering all sorts of things in her journey. She seems to be the type to trust people right away, as seen how she uses an unknown person's journal to lead her in her adventure. Despite this, however, she is a force to be reckoned with and will do anything in her pursuit of items and to continue on her journey. She seems to despise thievery and wants nothing more but to put a halt to such acts. As a result, she does not get along with Therion during their Travel Banter, but the two agree to disagree.

Tressa is said to be a natural haggler and a born merchant, due to her talents of talking down prices and seeing the worth in items she has never seen before. This goes noticed by the merchant and former pirate captain Leon Bastralle. Her natural talent for being a merchant as well as her tenacity in doing the right thing gave Leon enough reason for him to let Tressa board his vessel.

She also appears to be willing to take the risk of venturing out alone to gain experience of being a merchant, for both her travels and for her to discover the best bargains in the continent.

Tressa is very caring about her companions, and often seeks guidance on their life experiences, but will also make clever remarks using her knowledge as a merchant.


"Your name is Tressa, and you are a merchant. You stock the shelves of your parents' shop in your sleepy, seaside hometown. Yet you often find yourself gazing out at sea, longing for something more. "What lies beyond the horizon?" You thought you'd never know the answer. Then, one day, an unfamiliar vessel weight anchor at your docks, changing your life forever..."

— Tressa's description when selecting her.

Prior to Story[]

Tressa is the daughter of two merchants who built a trading shop in Rippletide, in the Coastlands. She is referred to by her father as the shop's best employee due to her haggling skills and her knowledge about being a merchant, something she had picked up growing in a family of barterers. For eighteen years, Tressa lived in Rippletide with her family and continue working at the shop since she could remember. Often times, however, she could not help but wonder what she really wanted in life and what she wanted to do besides working at the lodging house.

Chapter 1[]

An unfamiliar merchant ship touches down in Rippletide, and the captain introduces himself as Leon. With his help, Tressa is able to reclaim the townspeople's goods stolen by pirates at the Caves of Maiya. In the process, she is nearly overwhelmed by Mikk and Makk's men, but Leon intervenes. He reveals his identity as an infamous pirate captain, scaring them off for good.

Leon allows Tressa to take one of the treasures from his ship. She chooses Graham Crossford's notebook; despite its lack of monetary value, she is intrigued by its records of the continent. She spends the rest of the day reading it, then deciding she would see the world for herself.

Chapter 2[]

Tressa travels to Quarrycrest, where the author of the notebook had left off. She purchases stones off of miners and polishes them, revealing a "Skystone," which she sells successfully. She meets Ali, another merchant who establishes her as a rival and easily outsells her the second time she attempts to do business.

The two are intercepted by Morlock, who has a monopoly over the town's gold business. He deems their business illegal, and when Ali responds by stating that Morlock swindles money from the miners, he is rendered unconscious by Morlock's bodyguard, Omar and drag him to his mansion. Tressa pursues them and learning Ali's father, Maruf was also swindled by his friend and rumored to be a liar (per Morlock's speech), she beats Omar and ousts Morlock from Quarrycrest.

Chapter 3[]

Tressa then travels to Victors Hollow in search of a treasure to bring to the Merchants' Fair at Grandport, where she had agreed to meet Ali. She runs into Leon and realizes that a treasure map she had seen earlier had belonged to his close friend, Baltazar. She purchases Edbart's Shield to trade for the map and returns it to Leon, who allows her to claim the treasure it marked.

The map leads her to the Forgotten Grotto, where the Eldrite gemstone is guarded by the Venomtooth Tiger. Tressa defeats the beast and claims the treasure. Through the story of his lost friend Baltazar, Leon teaches Tressa that there is only enough room in one's heart for a single most precious treasure, before she departs for Grandport.

Chapter 4[]

As Tressa arrives in Grandport, she meets Noa, a disabled girl who wishes to see more of the world on her own. She is revealed to be the daughter of Aston Wyndham, the billionaire who hosts the annual auction. As the auctions are held for Noa's sake, Tressa decides to enter the notebook instead of the Eldrite.

However, Esmeralda suddenly steals Tressa's notebook and brings it to an unnamed man, likely with the Obsidians. With the help of Ali to distract the man, Tressa pursues her into the Grandport Sewers and takes it back. She enters it into the auction, and despite ridicule from the audience, wins. After leaving the auction house, Tressa meets the Diarist who made the notebook originally, who tells her the identity of the previous owner, Graham Crossford. Having decided her journey was finished, she returns home to Rippletide while Ali return home to Marsalim to repay Maruf's debts.


Leon Bastralle[]

Previously a pirate of the seas, Leon is now the captain of a merchant ship. One day, he lands in Rippletide and meets Tressa, helping her protect the town from pirates in the Cave of Maiya. He sees Tressa as a true merchant despite being from a dreary town, remarking that she may be a gem among the rocks. He realizes this after she assesses the worth of a painting she's never seen before.

The two have a strong relationship of trust and respect, with both Leon and Tressa helping one another throughout their travels. Leon comes to Tressa's aid when she is cornered by Mikk and Makk, and Tressa procures, for Leon's sake, the letter his dear friend Baltazar left for him.


The son of a famous merchant, Ali is also an aspiring merchant who Tressa meets in Quarrycrest. While he originally annoyed Tressa for referring to her as "Green Pea" and selling his products adjacent to hers at a lesser cost, she comes to respect and befriend Ali for both his skills and his dream of selling people what would make them happy. Likewise, the young man finds Tressa's dedication to her career as admirable and is indebted to her for saving his life when he is taken to Morlock's Manse.


Tressa despises Morlock for his greedy ways and stiffing the workers of Quarrycrest by paying them only a fraction of the worth of the gold they provide. She is further enraged at Morlock attacking Ali as he did, going as far as fighting his bodyguard Omar to defend him. After defeating Omar, Tressa bids Morlock leave Quarrycrest and never return, an order he hastily obeys.


Tressa is a Merchant, and so her playstyle is centered around the use of money. She can equip polearms and bows, and can cover even more weakness through her wind magic and class abilities. Of note, Sidestep and Rest increase her longevity, while Hired Help makes her a formidably versatile unit with its different options of weakness-covering attacks (some quite powerful), buffs and debuffs (though costly, especially in the early game). In addition, Donate BP can be a critical skill in many strategic and high impact battles, where it is imperative to stock boost points for a break or a save.

Tressa's Path Action is Purchase. Constrasting Therion, who steals items from NPC's, Tressa can buy those selfsame items legitimately with money, with the NPC always making a comment on the transaction. It is important to note that some items cannot be purchased, and others cannot be stolen, meaning that Tressa and Therion will need to be used accordingly if the player wishes to acquire them. As Therion's is a Rogue Path Action, the player must consider whether the items are worth risking reputation loss, or worth spending the money, if at all. Alternately, one can simply wait until Therion is a higher level for better chances, or use Inquire/Scrutinize for a town-wide discount.

Her Talent is Eye for Money. Every time the player leaves an area with Tressa in the party, she automatically picks up a random sum of lost money and is always added to one's pool of money. The amount varies by the area's difficulty and the distance walked since the last screen transition.

Her balanced stats allow her to easily slip into any subjob and perform well. Merchant has no innate physical attack skills and is more akin to a magical class than a physical one, so while she can do well with any job, the magic-oriented ones complement her more than they stretch her function. Hired Help contains physical attacks in its repertoire, but its damage is independent of the user's stats. The Merchant's divine skill, Bifelgan's Bounty, also scales with Elem-Atk, further encouraging that stat to be focused on in her build.

  • If Tressa is to be used as a physical fighter, Warrior, Hunter, Apothecary, and Thief are all valid options. Warrior and Hunter provide powerful attack abilities for one of Tressa's native weapon types, plus an additional Sword and Axe weapon respectively, to improve her versatility. Thief gives Tressa four out of six weapon types and the ability to debuff enemies as well as support the party by restoring their SP, though HP Thief and Steal SP make Rest somewhat redundant. Apothecary gives Tressa powerful physical abilities to use when her native Wind magic won't work well, and also allows her to act as a healer.
  • If Tressa is to be used for magical offense, Scholar synergizes with her native Wind magic to give her the four most common elemental weaknesses. Combined with her starting weapon types, Tressa as a Scholar is able to target seven different weaknesses (i.e. Polearms, Bows, Staves, Fire, Ice, Lightning and Wind). As well as covering a wide range of weaknesses, the added Elem-Atk boosting her Tradewinds and Trade Tempest abilities makes her a powerful mage in her own right.
  • Tressa's Elem-Def, which powers heals, is also high enough that she can make a useful Cleric. She can target some physical weaknesses and make good use of the Cleric's Light-based spells, if given Elem-Atk-oriented gear.
  • As a Dancer, Tressa makes a fantastic support character, with her being able to Donate BP to the entire team as well as buff them with dances and make good use of the Dancer's Dark-based spells.

Once the Runelord job class is unlocked, Tressa is a natural fit for the class. Tressa can use the Transfer Rune in conjunction with Sidestep from the Merchant class to make the entire party immune to physical damage. Tressa can also be equipped with high elemental attack weapons and magic boosting skills to make her runes hit for considerable damage. Accompanied with Patience and Second Serving, Tressa can deal a massive amount of damage per turn. Both of the Runelord's weapons are not available to the Merchant class, giving Tressa the ability to target a total of ten weaknesses.

Recommended support skills for Tressa include: Saving Grace, SP Saver, Surpassing Power (late-game), Resist Ailments, Heightened Healing (because of Rest), Second Serving (with Runelord), Patience, Stronger Strikes (with Runelord) and Elemental Edge.

Due to the flexibilty of subjobs any character can fill any role with the right equipment and skills, with proper planning any of the travelers can perform decently on any subjob.

Merchant Skills[]

Skill SP Damage Type Description
Collect 2 Collect money from a single foe.
Tradewinds 7 Type Wind.png Deal heavy wind damage to a single foe.
Rest 0 Restore one's own HP and SP, and cure status ailments.
Trade Tempest 10 Type Wind.png Deal wind damage to all foes.
Donate BP 3 Grant 1 BP to an ally.
Sidestep 10 Dodge a single physical attack with a 100% success rate.
Hired Help 0 Pay money to summon hired help to the battlefield.
Bifelgan's Bounty 30 [Divine Skill] Unleash a non-elemental attack on a single foe and receive money equivalent to the damage dealt.

Support Skills[]



4 Endless Items When a character with the skill uses an item, there is a 25% chance the item will not be consumed.
5 Grows on Trees Gain additional money after battles. (Equipping this skill with multiple characters will have no added effect.)
6 Hang Tough When the user is not near death, all attacks that would reduce the user's HP below zero will instead leave the user with 1 HP.
7 SP Saver Halves SP consumption for the equipping character.


Below are the sprites and appearance changes for Tressa with each Subjob:

Each time a subjob is selected the appearance of the character will change. The first sprite is the appearance with no Subjob equipped.


"Your coffers may be overflowing, but you're still morally bankrupt" —Facing Mr. Morlock.

"Time to close up shop!" —After Battle

"Won't hold back!" —Max Boost

"Sharing a connection with someone new—for however a brief time—is unforgettable." —Separated from Ali in Quarrycrest.

"...And so I'm on my way to the pirates' den. Really? You're gonna help me!? I can't thank you enough. You've got a heart of gold! Heh... Now that I've slipped some of this sleepweed into their wine.. Once they've dozed off, the stolen wares'll be as good as mine!" —Joined the Party

"If you need someone with a keen eye for treasure, you know where to find me!" —Tavern Dialogue

"I summon Bifelgan, the great merchant!" —Using Bifelgan's Bounty

"I'm sorry." —Defeated

"Catch me if you can!" —Using Sidestep

"It can't end like this." —Defeated


Final Fantasy Brave Exvius


Tressa is a girl's name of Cornish origin that means "third". This could be a reference to how Tressa is the third character in the acronym OCTOPATH. The name can also be a play on the word "treasure".


  • Tressa is the youngest of the eight heroes and is the only one who is not in their 20's or 30's.
  • In her sprites, the color of her dress and feather are reversed when comparing it to the art she appears in — the sprites show that her dress is supposed to be yellow while the feather in her hat is white, while in her art she is seen wearing a white dress and the feather in her hat is yellow.
  • In the Animal Companions travel banter, Tressa reveals she has a pet squirrel at home, who has been trained to help her when buying supplies, sniffing the ripest nuts and fruits which can be sold for a highest profit.
  • In the A Business Proposal travel banter, Tressa suggests opening an apothecary business with Alfyn and H'aanit. H'aanit would hunt for ingredients while Alfyn would mix them, and Tressa would be responsible for selling the product. While both reject the idea, saying that they do not seek money, H'aanit praises her idea of making the most of their individual talents.
  • Tressa's outburst of "Mrgrgr...!" is a reference to Edea Lee — a character in Bravely Default and Bravely Second, both other Square Enix titles — who often says the same thing when frustrated.
  • Tressa has several aspects about her or her story that are unique:
    • She is the only character to which Alfyn refers to with a nickname, calling her "Tress".
    • She is the only character whose first and fourth chapters are in the same region.
    • She is the only character with living biological parents; Ophilia, Primrose and H'aanit's biological parents are deceased, while Cyrus, Olberic and Therion's parents' whereabouts are never mentioned. Alfyn is a mix of both; his mother is deceased, while his father's whereabouts are never mentioned.
    • She is the only character who begins with LeafLeaf 3,000; every other character begins with LeafLeaf 2,500.
    • She is the only character who does not kill any human antagonists during her story (though she does kill the Venomtooth Tiger, as proved by its appearance as a spectre in the final dungeon).
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Octopath Traveler
Travelers: Ophilia  •  Cyrus  •  Tressa  •  Olberic  •  Primrose  •  Alfyn  •  Therion  •  H'aanit
Ophilia's Path: Lianna  •  Archbishop Josef  •  Mattias  •  Guardian of the First Flame  •  Bishop Bartolo  •  Emil  •  Derryl  •  Nate  •  Hróðvitnir  •  Daniel  •  Bishop Donovan  •  Lysa  •  Mystery Man and Shady Figure
Cyrus's Path: Therese  •  Princess Mary  •  Mercedes  •  Yvon  •  Lucia  •  Russell  •  Odette  •  Gideon  •  Dominic
Tressa's Path: Olneo Colzione  •  Marina Colzione  •  Leon Bastralle  •  Mikk  •  Makk  •  Ali  •  Morlock  •  Omar  •  Baltazar  •  Venomtooth Tiger  •  Noa  •  Aston Wyndham  •  Esmeralda  •  Ing
Olberic's Path: Erhardt  •  King Alfred  •  Philip  •  Gaston  •  Cecily  •  Ned  •  Victorino  •  Conrad  •  Wallace Wildsword  •  Bernhard  •  Grieg  •  Joshua Frostblade  •  Archibold  •  Gustav  •  Bale  •  Reggie  •  Harald  •  Werner
Primrose's Path: Geoffrey Azelhart  •  Yusufa  •  Helgenish  •  Arianna  •  Oren  •  Rufus  •  Revello Forsythe  •  Simeon  •  Anna Forsythe  •  Albus  •  Jan Forsythe
Alfyn's Path: Zeph  •  Nina  •  Lily  •  Blotted Viper  •  Ellen  •  Flynn  •  Marlene  •  Vanessa Hysel  •  Ogen  •  Miguel  •  Timothy  •  Ogre Eagle
Therion's Path: Darius  •  Heathcote  •  Cordelia Ravus  •  Barham  •  Orlick  •  Gareth
H'aanit's Path: Z'aanta  •  Linde  •  Eliza Woodward  •  Ghisarma  •  Natalia  •  Lord of the Forest  •  Alaic  •  Susanna Grotoff  •  Dragon  •  King Khalim  •  Redeye
Side Stories: Miles  •  Theracio  •  Le Mann  •  Noelle  •  Ria  •  Meryl  •  Kaia  •  Ashlan  •  Mathilda  •  Tony  •  Professor Bastete  •  Mont d'Or  •  Estadas  •  Professor Paul  •  Maruf
Other: Kit  •  Graham Crossford  •  Alphas  •  Impresario  •  Lyblac
Frostlands: Flamesgrace  •  Cave of Origin  •  Hoarfrost Grotto  •  Stillsnow  •  Secret Path  •  Obsidian Parlor  •  The Whitewood  •  Shrine of the Flamebearer  •  Tomb of the Imperator  •  Northreach  •  Lorn Cathedral  •  Maw of the Ice Dragon
Flatlands: Atlasdam  •  Subterranean Study  •  The Whistlewood  •  Noblecourt  •  Orlick's Manse  •  Obsidian Manse  •  Shrine of the Sage  •  The Hollow Throne  •  Wispermill  •  Ebony Grotto  •  Forest of Purgation  •  Shrine of the Starseer
Coastlands: Rippletide  •  Caves of Maiya  •  Undertow Cove  •  Moonstruck Coast  •  Goldshore  •  Caves of Azure  •  Seaside Grotto  •  Shrine of the Trader  •  Captains' Bane  •  Grandport  •  Grandport Sewers  •  Loch of the Lost King
Highlands: Hornburg  •  Cobbleston  •  Brigands' Den  •  Untouched Sanctum  •  Stonegard  •  The Spectrewood  •  Yvon's Birthplace  •  Shrine of the Thunderblade  •  Tomb of Kings  •  Everhold  •  Amphitheatre  •  Everhold Tunnels  •  Shrine of the Runeblade  •  Ruins of Hornburg
Sunlands: Sunshade  •  Sunshade Catacombs  •  Whistling Cavern  •  Wellspring  •  Lizardmen's Den  •  Black Market  •  Shrine of the Lady of Grace  •  Quicksand Caves  •  Marsalim  •  Grimsand Ruins  •  Marsalim Catacombs
Riverlands: Clearbrook  •  Cave of Rhiyo  •  Twin Falls  •  Saintsbridge  •  The Murkwood  •  Rivira Woods  •  Farshore  •  Shrine of the Healer  •  Riverford  •  Hidden Path  •  Lord's Manse  •  Refuge Ruins  •  Shrine of the Warbringer
Cliftlands: Bolderfall  •  Ravus Manor  •  Carrion Caves  •  Quarrycrest  •  The Sewers  •  Morlock's Manse  •  Shrine of the Prince of Thieves  •  Derelict Mine  •  Orewell  •  Forest of Rubeh  •  Dragonsong Fane
Woodlands: S'warkii  •  The Whisperwood  •  Path of Beasts  •  Victors Hollow  •  The Forgotten Grotto  •  Forest of No Return  •  Shrine of the Huntress  •  Duskbarrow  •  Ruins of Eld  •  Moldering Ruins  •  Shrine of the Archmagus
Other: The Gate of Finis  •  Journey's End
Ophilia's Path: Guardian of the First Flame  •  Hróðvitnir  •  Mystery Man and Shady Figure  •  Mattias
Cyrus's Path: Russell  •  Gideon  •  Yvon  •  Lucia
Tressa's Path: Mikk and Makk  •  Omar  •  Venomtooth Tiger  •  Esmeralda
Olberic's Path: Gaston  •  Joshua Frostblade  •  Archibold  •  Gustav  •  Lizardman Chief  •  Erhardt  •  Werner
Primrose's Path: Helgenish  •  Rufus  •  Albus  •  Simeon
Alfyn's Path: Blotted Viper  •  Vanessa Hysel  •  Miguel  •  Ogre Eagle
Therion's Path: Heathcote  •  Orlick  •  Gareth  •  Darius
H'aanit's Path: Ghisarma  •  Lord of the Forest  •  Dragon  •  Redeye
Optional: Jötunn  •  Giant Python and Snake Charmer  •  Leviathan  •  Devourer of Men  •  Mánagarmr  •  Azure-eyed Tiger  •  Behemoth  •  Devourer of Dreams  •  Dreadwolf  •  Gigantes  •  Lord of the Sands  •  Manymaws  •  Monarch  •  Throne Guardian  •  Tyrannodrake
Gods of Orsterra: Winnehild  •  Steorra  •  Balogar  •  Dreisang  •  Galdera
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Starseer  •  Runelord  •  Warmaster  •  Sorcerer