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"I've had enough of banditry. Is it too late for me to turn over a new leaf?" —

The Bandits' Code is a side story in Octopath Traveler. The tale begins by speaking to the Veteran Brigand in Lower Bolderfall near the stairs to Bolderfall.

Travel to Sunshade Tavern in Sunshade. Use the Guide or Allure Path Action on the Faltering Youth, located at the Northwest table.

The tale ends when the Faltering Youth is brought to the Veteran Brigand.

With your guidance, the youth left the thieves' gang behind, and returned to his homeland to start his life anew.

Alternate:
Travel to Victors Hollow. Use the Inquire or Scrutinize Path Action to glean Marta's Gang from the Orphanage Matron, who is standing outside the small chapel structure to the West.

The tale ends when Marta's Gang is shared with the Veteran Brigand.

After learning the gang's spoils were being donated to an orphanage, the thief decided to continue stealing in hopes of bringing happiness to the children there.

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Side Stories
Frostlands: Sir Miles, Servant of the Flame (I/II/III)  •  The Innocent Inmate  •  The Slumbering Giant  •  Lianna and Eliza*  •  Let There Be Warmth  •  Setting Out  •  Arianna Again (I/II)*  •  Here Be Dragons  •  Heirloom of a High House  •  Ogen's Epilogue*
Flatlands: Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)*  •  In Search of Father (I)  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good*  •  Scaredy Sheep  •  Tilting at Windmills
Coastlands: Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux*  •  In Search of Father (II)  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire*  •  Keeping Up with the Wyndhams*
Highlands: Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance*  •  Star of the Stage  •  Performance Art  •  At Journey's End
Sunlands: Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum*
Riverlands: Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)*  •  Daughter of the Dark God (II)  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Hello Again, Harald*
Cliftlands: Daughter of the Dark God (I)  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette*  •  On the Precipice  •  The Wayward Son
Woodlands: Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic*  •  A Cub with No Name  •  Looting Grave Robber
Special: Kit, the Traveler
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