- "I am Empress Tatloch of G'roha! I am the rightful ruler of the continent!" —Tatloch
Tatloch is a character in Octopath Traveler: Champions of the Continent. She is the ruler of the G'roha and the main antagonist of the Bestower of Power storyline. She was the one who sent Gonska to spread chaos in Orsterra and weakening their forces so they would be powerless before her invasion, making her the mastermind of the events leading to the Master of All storyline.
Profile[]
Appearence[]
Tatloch is a very beautiful woman with long silver hair and dressed in black, very revealing clothes.
Personality[]
Similar to Pardis III, Tatloch is obsessed with power and ruling over everything, believing that power is the most beautiful thing in the world. However, she shows that by behaving in a very dominant and sadistic way towards her subordinates, especially her male soldiers, referring to herself as "the mistress" and treating them as disposable pets.
Story[]
Tatloch was the ruler of the western country of G'roha, with the Dancer and the Scholar Rings in her possession. Using the Dancer Ring, she managed to conquer the whole continent around G'roha.
Wanting to get hold of the other Divine Rings hidden in Orsterra, she manipulated king Pardis III of Edoras into gathering them for her by giving him the Scholar Ring. She also sent Gonska to act as Pardis' trusted advisor so that he could make sure the king unkowingly followed the empress' plan. However, both Gonska and Pardis ended up killed by the Chosen One and their allies, who then sealed Pardis' rings in an unknown location. Tatltoch then decided to mobilize her fleet and lead a full-scale invasion against Orsterra to get the rings herself.
Upon her arrival, she defeated the allied kingdoms led by Edoras and sent her right-hand woman Pelagia to discover the location of Pardis' rings, as well as the Chosen One who wore the Cleric Ring. Upon finding out the rings were hidden in Orsa Island, she led her fleet there, defeating the Altinia army on the way.
When she got close to the island, the priestesses protecting the rings summoned a magic barrier to stop her from setting foot on it. That gave enough time for the allied kingdoms of Orsterra to attack them with their own fleet of battleships. During the battle, the remains of the Altinia army managed to sneak into Tatloch's flagship and detonate its magazine, causing it to start sinking while opening a large whole for the Chosen One and their allies to get inside and confront Tatloch, defeating her once and for all. However, while the empress asked them to kill her, Queen Alaune of Edoras refused and instead had her arrested, to her dismay, as she found imprisonment to be humiliating for her.
Skills[]
Battle Skills[]
Passive Skills[]
Support Skills[]
Resilience Skills[]
Skill | Description |
---|---|
Lightning Resilience | Raise own Lightning Res. by 10%. |
Lightning Resilience | Raise own Lightning Res. by 10%. |
Wind Resilience | Raise own Wind Res. by 10%. |
Ultimate[]
Awakening Accessory[]
Gallery[]
Trivia[]
- Hirohito Suzuki remarks that "This is also a rough draft by Futsuzawa. It took some trial and error to get the pixelated version of a character who shows a lot of skin, but the production went smoothly because we had a clear image of the character design and the clothes".[1]
- Hirohito Suzuki about Tatloch's ring form: "From the perspective of seductive beauty and dominance of the seas, I had them drawn her transformation as an octopus, symbol of Octopath Traveler. As the boss of the Bestower chapter, I designed it so that, by applying effects to the poses, it would increase the power of expression of the fierceness and characteristics of each pose".[1]
References[]
In Bestower of Power Chapter I, Tatloch is fought in a scripted battle.
In this chapter the battle is scripted and only last 7 turns. Tatlock will endlessly summon soldiers to the battlefield to absorb their lifeforces in the end of the turn in order to heal herself.
- Boys!: Start of battle or when all her minions are no longer in the battlefield. Summon two Calvaries.
- Attack - Deal standard physical damage to single target.
- Dance of Battle: While her minions are on the battlefield. Impart all allies with Phys. Atk. Up and Spd. Up for 3 turns.
- Fan Flurry: Deal damage to random target 5 time(s).
- Now, to show you my true power!: After a few turns. Empress Tatloch enters boost mode. Uses Gale Dance if not broken before her next action.
- Attack - Deal standard physical damage to single target.
- Stall Arrow - Deal damage to single target. Impart Spd. Down for 3 turns.
- Wild Stall Arrow - Deal damage torandom target 3 time(s). Impart Spd. Down with every attack for 3 turns.
- Rain Arrow - Deal damage to Front.
- Leopard's Pursuit - Used after any movement listed above. Deal physical damage to single target.
- Attack - Deal standard physical damage to single target.
- Hunting Thrust - Deal damage to single target. Impart self with Spd. Up for 2 turns.
- Wild Hunting Thrust - Deal damage to random target 3 time(s). Impart self with Spd. Up for 2 turns.
- Frenzy - Deal physical damage to Front.
- Leopard's Pursuit - Used after any movement listed above. Deal physical damage to single target.
In Bestower of Power Chapter III, Tatloch is fought twice in immediate succession:
- The first fight as Empress Tatloch.
- The second fight as Tatloch the Lady of Grace.
She fights alongside Maa'fa, her loyal pet.
- Attack - Deal standard physical damage to single target.
- Frenzied Gale: Deal damage to random target 3 time(s).
- Fan Flurry: Deal damage to random target 5 time(s).
- Winds of Misfortune: Deal damage to Front.
- Foot Swipe: Deal physical damage to Front. Impart Spd. Down for 3 turns.
- Dance of Battle: While her minions are on the battlefield. Impart all allies with Phys. Atk. Up and Spd. Up for 3 turns.
- You're but prey....: Impart Phys. Atk. Down and Elem. Atk. Down to Front and impart to self with Phys. Atk. Up and Elem. Atk. Up for 3 turns.
- Be charmed: Inflict Charm (The traveler has a certain chance of using the selected skill against the allies) to random target 2 time(s) for 3 turns.
- Kneel before me....: Inflict Charm (The traveler has a certain chance of using the selected skill against the allies) to Front for 2 turns.
- Lend me your power.: End the turn if Maa'fa is on the battlefield. Absorbs 3% of Maa'fa's HP and restore BP by 1.
- No more games!: At 4 BPs. Empress Tatloch enters boost mode. Uses Triple Tempest if not broken before her next action.
- Devour them.: At 25% of Maa'fa's HP or less. Permanently increases Maa'fa's actions per turn to two.
- How's this?: Empress Tatloch enters boost mode. Uses Slowing Strike if not broken before her next action.
- Filthy maggots!: When Maa'fa is not longer on the battlefield and there is at least one Commander who wasn't defeated as an elite enemy. Summons the Commander(s) to the battlefield.
- Maa'fa the Black Panther protects its master.: First action. Imparts self with permanent Cover (The target will take damage in place of ally).
- Scratch - Deal physical damage to single target.
- Gorge - Deal physical damage to single target.
- Draining Bite - Deal physical damage to single target. Absorb 500% of damage dealt as HP.
- Bite Off - Deal physical damage to single target. Inflict Hemorrhage (The traveler will take further physical damage at the end of their turn) for 4 turns.
- Violent Scratch - Deal physical damage to random target 3-5 time(s).
- Intimidating Howl - Deal physical damage to Front.
- Innate Recovery - Impart self with Vim and Vigor (The target will gain some HP at the end of their turn) for 6 turns.
- Maa'fa the Black Panther growls savagely...!: Maa'fa the Black Panther enters boost mode. Uses Wild Rampage if not broken before its next action.
- Attack - Deal standard physical damage to single target.
- Sickle of Terror: Deal physical damage to single target. Inflict Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- Sickle of Madness: Deal physical damage to random target 3 time(s). Inflict Terror (The target will not gain BP at the start of their turn and cannot boost) with every attack for 3 turns.
- Leopard's Pursuit - Used after any movement listed above. Deal physical damage to single target.
- Attack - Deal standard physical damage to single target.
- Dual Slash - Deal damage to single target 2 time(s).
- Frenzied Slash - Deal damage to random target 4 time(s).
- Greater Dual Slash - Deal damage to Front 2 time(s).
- Leopard's Pursuit - Used after any movement listed above. Deal physical damage to single target.
- How riveting....!: Start the battle. Permanently increases her actions per turn to two.
- Such power....!: First action and after recovering from a break. Inflict permanent Life Absorption Barrier (The traveler will take HP and SP damage at the end of their turn) to Front and impart self with permanent Life Absorption Barrier (The target will gain some HP and SP at the end of their turn). Effect is removed upon break.
- Oh, power of the ring, grant me strength!: Impart self with Phys. Atk. Up and Phys. Atk. Up for 3 turns.
- Tentacles: Deal physical damage to single target. Inflict Poison (The target will take elemental damage at the end of their turn) for 3 turns.
- Toxic Tentacles: Deal physical damage to random target 3 time(s). Inflict Poison (The target will take elemental damage at the end of their turn) with every attack for 3 turns.
- Be charmed: Inflict Charm (The traveler has a certain chance of using the selected skill against the allies) to random target 2 time(s) for 3 turns.
- Twilight Strike: Deal damage to single target.
- Dark Frenzy: Deal damage to random target 3 time(s).
- Call to the Abyss: Deal damage to Front. Impart Spd. Down for 3 turns.
- It's only begun!: At 25% of HP or less. Permanently increases her actions per turn to three.
- Become one with me!: Deal physical damage to single target. Reduces % of the target's current SP.
- I will crush you...!: At 60% HP or less. Tatloch the Lady of Grace enters boost mode. Uses The Lady of Grace's Delight or All bow to me! (at 30% HP or less) if not broken before her next action.
- The Lady of Grace's Delight: Deal physical damage to random target 8 time(s). Inflict Poison (The target will take elemental damage at the end of their turn) with every attack for 1 turn.
- All bow to me!: Inflict Charm (The traveler has a certain chance of using the selected skill against the allies) to Front and Back for 2 turns.
- Tatloch the Lady of Grace is in a state of bliss....: When All Allies are under the Charm status. Does nothing, basically skips her action.