Support Skills have a variety of passive effects that include but are not limited to the following:

  • Increase the traveler's attributes in battle
  • Decrease chance of random encounters
  • Apply permanent buffs to travelers and temporary debuffs to enemies
  • Remove damage and healing limits

Support skills are unlocked as the total number of Skills for the corresponding classes are learned.

Up to 4 support skills may be active at one time. Any unlocked support skills may be used; support skills are not locked to active jobs.

Job Support SkillsEdit

Cleric Edit



4 Persistence All status enhancements you receive will last for one additional turn.
5 Inner Strength Increases the maximum SP of the equipped character by 50.
6 Evil Ward Increases the party's success rate when attempting to flee (equipping this skill with multiple characters will have no added effect).
7 Saving Grace

Grants the equipping character the ability to be healed above their maximum HP.

Scholar Edit



4 Evasive Maneuvers Reduces the rate of random encounters. (Equipping this skill with multiple characters will have no added effect.)
5 Elemental Augmentation Augments the equipping character's elemental attack strength by 50.
6 Percipience Prevents the party from being surprised by foes. (Equipping this skill with multiple characters will have no added effect.)
7 Vim and Vigor The equipping character will regenerate HP each turn.

Merchant Edit



4 Endless Items When a character with the skill uses an item, there is a 25% chance the

item will not be consumed.

5 Grows on Trees Gain additional money after battles. (Equipping this skill with multiple characters will have no added effect.)
6 Hang Tough When the user is not near death, all attacks that would reduce the user's HP below zero will instead leave the user with 1 HP.
7 SP Saver Halves SP consumption for the equipping character.

Warrior Edit

Name Description
4 Cover The equipping character will absorb single-targeted damage for allies who are near death.
5 Summon Strength Increases the physical attack strength of the equipping character by 50.
6 Endure When the equipping character is inflicted with poison, sleep, confusion, blindness, silence, terror, or unconsciousness, their physical and elemental defenses are enhanced.
7 Surpassing Power Increases the maximum damage that can be dealt by the equipping character to 99,999.

Dancer Edit



4 The Show Goes On Status augmentations you grant to allies will persist for one additional turn.
5 Eye for an Eye Gain a 50% chance of counterattacking after being targeted by a physical attack.
6 Second Wind Recover a certain amount of SP each turn.
7 Encore Once per battle, upon being incapacitated, you will recover with 25% of your maximum HP.

Apothecary Edit

Skill Name Description
4 Inspiration With each successful standard attack, gain SP equal to 1% of the damage you deal.
5 Hale and Hearty Increases maximum HP by 500.
6 Resist Ailments Improves resistance to poison, sleep, confusion, blindness, silence, terror, and unconsciousness.
7 Heightened Healing Gain an additional 30% HP or SP when being healed or restored.

Thief Edit

Name Description
4 Incidental Attack When using a non-damaging skill on a foe, there is a 50% chance you will attack as well.
5 Fleetfoot Increases the equipping character's speed by 50.
6 Snatch The Equipping character will receive double the loot when using steal or collect skills.
7 Insult to Injury Status ailments and attribute penalties inflicted by the equipping character will last for one additional turn.

Hunter Edit



4 Heighten Senses Gain an increased chance of attacking first in battle. (Equipping this skill with multiple characters will have no added effect.)
5 Eagle Eye Increases the equipping character's critical rate by 50.
6 Second Serving Gives the equipping character a 50% chance of attacking twice when performing a standard attack.
7 Patience The equipping character will gain a 25% chance of acting again at the end of a turn.

Advanced Job Support SkillsEdit

Runelord Edit

Name Description
4 Stat Swap Elemental and physical attack strength will be swapped with one another.
5 SP Recovery Upon taking damage from a foe, gain an amount of SP equal to 1% of damage taken.
6 Dauntless Gain increased physical and elemental attack when suffering from a status ailment.
7 Elemental Edge Gain augmented elemental attack and defense in battle.

Starseer Edit

Name Description
4 Hard Worker Gain additional JP after battles. (Equipping this skill with multiple characters will have no added effect.)
5 Boost-Start Gain an additional 1 BP at the start of battle.
6 BP Eater Boosted skills performed by the equipping character deal additional damage.
7 Divine Aura The equipping character gains a 25% chance of nullifying any damage taken.

Sorcerer Edit

Name Description
4 Intimidation Grants a 25% chance that foes will begin battle with reduced physical attack and elemental defense. (Equipping this skill with multiple characters will have no added effect.)
5 Stronger Strikes Increases damage dealt when striking a foe's weak point.
6 Elemental Aid Elemental attacks consume double SP, but also deal additional damage.
7 Augmented Elements Increases damage dealt by elemental attacks.

Warmaster Edit

Name Description
4 Extra Experience Gain additional experience from battles. (Equipping this skill with multiple characters will have no added effect.)
5 Stalwart Defense Enhances physical defense by 50.
6 Fortitude Deal more damage the lower your current HP is.
7 Physical Prowess Augments physical attack and defense during battle.

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