
Sunland Emblem
The Sunlands are a sun-bathed sandy region in southern Orsterra. The region consists of a vast desert with several cave networks and ancient catacombs. It includes the town of Sunshade—which is where the dancer Primrose begins her travels—Wellspring, and Marsalim.
The Sunlands are bordered by the Highlands to the east and the Riverlands to the west. It also known to house the Shrine of the Lady of Grace.
History[]
Long ago twelve tribes continuously fought over the control of a small oasis within the Sunlands region. Over 100 years ago the Yashum Clan, based in the town of Marsalim, managed to put an end to the conflict by uniting the tribes and establishing the Kingdom of Triberia.
Currently the king is chosen from among the clan chieftains by a vote from the General Assembly of chiefs. The current regent is King Khalim from the Yashum Clan.
Locations[]
Towns[]
Name | Image | Information | Map | Story |
---|---|---|---|---|
Sunshade | This is Sunshade, city of a thousand pleasures. A place full of brothels and taverns, ruled by Helgenish. |
Primrose Chapter 1 | ||
Wellspring | Wellspring Erhardt, hero of the sands and the secret market dwells here. |
Olberic Chapter 3 | ||
Therion Chapter 3 | ||||
Marsalim | Marsalim The current ruler of the town is King Khalim from the Yashum Clan. |
H'aanit Chapter 4 |
Dungeons[]
Name | Location | Information | Boss |
---|---|---|---|
Sunshade Catacombs | Helgenish | ||
Lizardmen's Den | Lizardman Chief | ||
Erhardt | |||
Black Market | Gareth | ||
Grimsand Ruins | Redeye | ||
Whistling Cavern | |||
Quicksand Caves | Snake Charmer and Giant Python | ||
Marsalim Catacombs | Lord of the Sands |
Bold Words marks relevant to tie the main story.
Shrines[]
Field Locations[]
- Eastern Sunshade Sands
- Southern Sunshade Sands
- Northern Wellspring Sands
- Southern Wellspring Sands
- Western Wellspring Sands
- Southern Wellspring Sands
- Eastern Marsalim Sands
- Grimsand Road
Enemies[]
- Army Ant
- Cactus Roller
- Dire Army Ant
- Sand Lizardman I (Desert)
- Sand Lizardman II (Desert)
- Sand Lizardman III (Desert)
- Sandworm
- Skull Roller
Side Stories[]
Name | Client | Path Action | Location | Reward | Information |
---|---|---|---|---|---|
Kit, the Traveler | Kit | N/A | Southern Sunshade Sands | ![]() ![]() |
Only here if Primrose is the starting protagonist |
Ria, Born to Roam (I) | Ria | Challenge Provoke |
Sunshade | ![]() ![]() Magic Nut x1 |
|
Ria, Born to Roam (II) | Purchase Steal |
Wellspring | ![]() ![]() Magic Nut (M) x1 |
||
Ria, Born to Roam (III) | Inquire Scrutinize |
Marsalim | ![]() ![]() Magic Nut (L) x1 |
||
Her Time to Shine | Blue Dancer | Purchase Steal Guide Allure |
Sunshade | ![]() ![]() Wind Amulet Equip: Reduces wind damage taken x1 |
|
The Bouncer | Hired Barkeep | Challenge Provoke |
Sunshade Tavern | ![]() ![]() Fortifying Nut x1 |
|
Shadow over the Sands | Staid Soldier | Inquire Scrutinize |
Wellspring | ![]() ![]() Transcendent Bow of Shadows Phys. Atk +306 Elem. Atk +245 Attack: Occasionally confuses target x1 |
Side Story Boss |
In Search of Sweets | Sweet Tooth | Purchase Steal |
![]() ![]() Gourmet's Charm Equip: Slightly reduces ice and wind damage taken x1 |
||
In Search of the Unknown | Old Aristocrat | Purchase Steal Challenge Provoke |
Marsalim | ![]() ![]() Alluring Ribbon Equip: Increases the chance of encountering enemies x1 |
|
The Prisoner's Plea | Kevin | Inquire Scrutinize |
Marsalim Palace | ![]() ![]() Revitalizing Jam x1 |
|
The Adventures of Ali | Ali | Guide Allure |
Sunshade | ![]() ![]() Tradewinds Spear Phys. Atk +150 Elem. Atk +380 Equip: Increases Wind damage dealt by +30% x1 |
Complete Tressa's Chapter 4 |
Back with Bale | Bale | Inquire Scrutinize |
Wellspring | ![]() ![]() Captain's Badge Equip: Grants additional EXP x1 |
Complete Ophilia's and Olberic's Chapter 4 |
King Khalim's Conundrum | King Khalim | Guide Allure |
Marsalim Palace | ![]() ![]() |
Complete all travelers' Chapter 4 |