Steorra will change weaknesses after each break. Each set of weaknesses has a respective number of shields (see above)
Like Dreisang, Steorra’s attacks primarily inflict elemental damage. Having a Dancer cast Sealticge’s Seduction on a Cleric and then using Reflective Veil will shield the party from her attacks. However, Restore Balance may interrupt this strategy, especially if Steorra casts it on the Cleric.
- Wandering Star: Light elemental damage to a single target. Chance to inflict confusion.
- Lost Star: Several light elemental attacks. Chance to inflict confusion.
- Baleful Star: Dark elemental damage to a single target.
- Shooting Star: Elemental attack, targets entire party. Deals wind, light, then dark damage.
- Restore Balance: Removes all status enhancements on a single ally and prevents them from receiving status enhancements and buffs for 5 turns.
- Song of the Starseer: Increases Steorra’s Physical Defense, Elemental Defense, Evasion, and Speed for 4 turns.
- Supernova: Deals light elemental damage to every fighter. Eradicates one BP.
- Physical Reflection: Grants Steorra the ability to counter physical damage 3 times. Removed on a break
- Reflect: Strikes a single target with very heavy physical damage in response to being attacked with a physical attack while Physical Reflection is active.
- Heavenly Protection: Grants a chance of having all damage nullified (permanent effect).
- Ethereal Healing: Heals large amount of damage when used and grants additionally the ability to regenerate damage once per turn (permanent effect).
- Steorra's Body Grows as Light as Air: Used at 50% health. Increases actions per turn to 3
- Steorra's Orb Surges With The Power of The Stars: Uses Omniscience next action if not broken.
- Omniscience: Heavy elemental damage to entire party.
- "Thou wouldst learn the lost secrets I hold...? Then first, thou must prove thy worth!" —Before battle
In Old English, steorra is the word for star.