Ailments are effects that attacks can cause various positive or negative changes in the battle.
Status effects cause various detrimental effects on the afflicted target. Each effect is represented by an icon and turn number. When the number reaches 0, the status is removed. Turn numbers can stack up to a maximum of 9 turns.
Stat changes can be canceled out by using a buffing or debuffing skill with the opposite effect (e.g. if the enemy used Augmentation (Increase Physical Attack), Shackle Foe (Decrease Physical Attack) will bring their physical attack back to normal). They can be prevented using the effects of Celestial Intervention.
Status ailments and stat changes do not remain after battle.
Ailments have specific interactions with certain skills and are distinct from Debuffs. For instance, H'aanit's Capture is more successful if the enemy is afflicted by an ailment (but not a Debuff); similarly, the Warrior support skill Endure activates when the user is afflicted by ailment (but not a Debuff).
Most ailments have a unique visual cue: when allies are subjected to it, their character model will look injured and they will lament their injury in the audio cue that plays when they act. This cue also plays while the user is at Critical HP threshold (below 1/3 of their max HP). The only exception is Petrification, which has its own unique visual cue.
|Poison||Target receives damage equal to a portion of its maximum HP after each action.||Herb of Healing Cures a single ally of poison||Antidote Stone Equip: Prevents poison|
|Silence||Target cannot use skills.||Herb of Clamor Cures a single ally of silence||Articulate Stone Equip: Prevents silence|
|Blindness||Target's Accuracy drops significantly.||Herb of Light Cures a single ally of blindness||Bright Stone Equip: Prevents blindness|
|Confusion||Target will attack random targets in place of their normal action. The effect will be removed once the target is hit with a physical attack.||Herb of Clarity Cures a single ally of confusion||Clarity Stone Equip: Prevents confusion|
|Sleep||Target loses their turn. Removed upon taking damage.||Herb of Awakening Awakens a single sleeping ally||Wakeful Stone Equip: Prevents sleep|
|Terror||Target cannot Boost and does not gain BP at the beginning of the turn.||Herb of Valor Cures a single ally of terror||Calming Stone Equip: Prevents terror|
|Unconsciousness||Target loses their turn.||Herb of Revival Revives a single unconscious ally||Conscious Stone Equip: Prevents unconscious|
|Petrification||Inflicted exclusively by Redeye and the Omniscient Eye. The target is prevented from taking any actions. Petrified allies who become incapacitated (reduced to 0 hp) cannot return to battle.||Herb-of-grace Potion Cures a single individual of petrification||None|
|Peerless Poison||Used by Venomtooth Tiger. Target receives damage equivalent to 1/6th of their maximum HP and 1/6 of their Max SP, as well as losing 1 BP after each action.||Herb of Healing Cures a single ally of poison||Antidote Stone Equip: Prevents poison|
|Increased Physical Attack||Target deals 1.5x physical damage||Abide|
Bewildering Grace (%)
|Increased Elemental Attack||Target deals 1.5x elemental damage||Peacock Strut|
|Increased Physical Defense||Target receives 0.67x physical damage.||Stout Wall|
Hired Help (Mercenary)
|Increased Elemental Defense||Target receives 0.67x elemental damage.||Sheltering Veil|
|Increased Accuracy||Target's Accuracy increased by 1.5x.||Take Aim|
|Increased Critical||Target's Critical increased by 1.5x.||Take Aim|
|Increased Speed||Target's Speed increased by 1.5x.||Panther Dance|
|Increased Evasion||Target's Evasion increased by 1.5x.||Starsong|
|Decreased Physical Attack||Target deals 0.67x physical damage.||Shackle Foe|
|Decreased Elemental Attack||Target deals 0.67x elemental damage.|
|Decreased Physical Defense||Target receives 1.5x physical damage.||Armor Corrosive|
|Decreased Elemental Defense||Target receives 1.5x elemental damage.||Elemental Break|
|Decreased Accuracy||Target's Accuracy decreased by 0.67x.|
|Decreased Critical||Target's Critical decreased by 0.67x.|
|Decreased Speed||Target's Speed decreased by 0.67x.|
|Decreased Evasion||Target's Evasion decreased by 0.67x.|
|BP Boost||Gain 2 BP per turn instead of 1. Follows normal BP gain rules.||BP Boost|
|Celestial Intervention||Confers immunity to attribute penalties and debuffs.||Celestial Intervention|
|Divination||Physical attacks always critically hit.||Divination|
|Incite||Single target attacks will always target this character.||Incite|
|Invincibility||Immunity to all damage and negative effects.||Supreme Luck of the Cait|
|Regen HP||Recover 10% of max HP at the end of each action.||Ethereal Healing|
|Regen SP||Recover 5% of max SP at the end of each action.||Second Wind|
Dragon's Scarf Equip: Restores SP after every action
|Rehabilitate||Confers immunity to status ailments||Rehabilitate|
Instead of having an explicit duration, these buffs apply stacks on the target that are removed when an effect is triggered. Effects can stack up to 9 times.
|Counterattack||Counter in response to physical damage received.||Moon's Reflection|
|Encore||Once per battle, upon being incapacitated, revive with 25% of maximum HP.||Encore|
|Reflective Veil||Reflect an elemental attack back on its attacker.||Reflective Veil|
|Sidestep||Dodge a single physical attack with a 100% success rate. Buff is removed after attack is dodged.||Sidestep|
|Celestial Intervention||Prevents afflicted from receiving any buffs.||Celestial Intervention|
|Leghold Trap||All actions of the affected move to the end of the turn (unless recovering from Break).||Leghold Trap|
|Toxic Rainbow||All Travelers maximum HP decreases after each action. Overhealed HP is lost in the process.||Used by Ogre Eagle and Abyssal Maw|
Used exclusively by the Runelord job. Elemental runes grant an additional elemental attack after each physical attack. Skills and boosted attacks only trigger once. All runes are considered as buffs, so Celestial Intervention (Enemy), used by Dreisang and Steorra, affects them.
|Fire Rune||Weapons the user attacks with will deal additional fire damage.||Fire Rune|
|Ice Rune||Weapons the user attacks with will deal additional ice damage.||Ice Rune|
|Thunder Rune||Weapons the user attacks with will deal additional lightning damage.||Thunder Rune|
|Wind Rune||Weapons the user attacks with will deal additional wind damage.||Wind Rune|
|Dark Rune||Weapons the user attacks with will deal additional dark damage.||Dark Rune|
|Light Rune||Weapons the user attacks with will deal additional light damage.||Light Rune|
|Transfer Rune||Skills that usually target the user alone will target all allies as well.||Transfer Rune|
|Aelfric's Auspices||Skills performed by a single chosen ally will trigger twice (this will not affect other divine skills)||Aelfric's Auspices|
|Alephan's Enlightenment||Elemental Skills that usually target all foes will instead be focused on a single foe at increased intensity.||Alephan's Enlightenment|
|Dohter's Charity||Items used will affect all applicable targets (allies or foes).||Dohter's Charity|
|Dreisang's Spell||Elemental skills will always hit for critical damage.||Dreisang's Spell|
|Sealticge's Seduction||Skills that usually target one foe/ally will affect all foes/allies instead (this will not affect divine skills)||Sealticge's Seduction|