- This page is about the battle against Sonzon the Flameguard. For the main character page, see Sonzon.
Sonzon the Flameguard is a enemy in Octopath Traveler 0 and Champions of the Continent. He is the boss in Bestower of All, Chapter IV.
Battle[]
In this battle, Rondo will be a NPC ally. Sonzon will begin the battle with two Sacred Flames.
- Light Dragon's Arcana // Sonzon prepares a magic stratagem!: Start of battle and can be used at the end of a turn after recovering from a break. Imparts self with permanent
Elem. Atk. Up,
Elem. Def. Up and
Speed Up. Lock Sword, Axes and Ice weaknesses (




). Effects are removed after switching to Blademaster's Arcana.
- Light Dragon Shot - Deal
damage to single target. Restore BP by 2. - Wild Light Dragon Shot - Deal
damage to random target 3 time(s). Inflict
Paralysis with every attack for 3 turns. Restore BP by 3. - Light Dragon's Breath - Deal
damage to Front. Restore BP by 3. - Light Dragon's Judgement - At full BP. Deal
damage to single target.
- Light Dragon Shot - Deal
- Blademaster's Arcana // Sonzon prepares a physical stratagem!: Can be used at the end of a turn after recovering from a break. Imparts self with permanent
Phys. Atk. Up,
Phys. Def. Up and
Crit. Up. Summons two Sacred Flames. Effects are removed when switching to Light Dragon's Arcana.
- Magic Counter Stance // Sonzon prepares a magic stratagem!: Imparts self with permanent
Repel Elem.. Counters with Light Dragon's Wrath.
- Guardbreaker - Deal
damage to random target 3 time(s). Impart
Phys. Def. Down and
Elem. Def. Down with every attack for 3 turns. Restore BP by 2. - Sacred Spirit Strike - Deal
damage to Front. Restore BP by 2. - Blade of Judgement // The party is hit with a lacerating attack!: At full BP. Deal
damage to Front and Back.
- Magic Counter Stance // Sonzon prepares a magic stratagem!: Imparts self with permanent
- Holy Light - Deal
damage to a traveler. - Amplifying Light -
- Lower Defenses - Impart
Phys. Def. Down and
Elem. Def. Down to a traveler for 3 turns. - Light Shield Collapse - Inflict
Light Res. Down to Front for 2 turns. - The Sacred Flame wavers...: Can be used at end of the turn or if Sonzon is broken/not longer on the battlefield. Does nothing, basically skip its action.
In this battle, Rondo will be a NPC ally.
- Light Dragon's Arcana // Sonzon prepares a magic stratagem!: Start of battle and can be used at the end of a turn after recovering from a break. Imparts self with permanent
Elem. Atk. Up ,
Elem. Def. Up and
Spd. Up . Lock Sword, Fan and Ice weaknesses (




). Effects are removed after switching to Dragonblade's Arcana or Blademaster's Arcana.
- Light Dragon's Shot - Deal
damage to single target. Restore BP by 3. - Wild Light Dragon's Shot - Deal
damage to random target 3 time(s). Inflict
Paralysis (The target has a certain chance of being unable to act) with every attack for 3 turns. Restore BP by 3. - Light Dragon's Breath - Deal
damage to Front. Restore BP by 3. - Light Dragon's Judgement - At full BP. Deal
damage to single target.
- Light Dragon's Shot - Deal
- Dragonblade's Arcana // Sonzon prepares to defend himself!: Can be used at the end of a turn after recovering from a break. Imparts self with permanent
Phys. Atk. Up ,
Phys. Def. Up ,
Elem. Atk. Up ,
Elem. Def. Up ,
Spd. Up and
Crit. Up . Lock Sword and one random weaknesses (




) and permanently increases his actions per turn to two. Effects are removed after switching to Light Dragon's Arcana or Blademaster's Arcana.
- Stalwart Blade of the Flame - Deal
damage and
damage to single target. Restore BP by 1. - Mighty Fangs of the Flame - Deal
damage and
damage to single target. Impart
Phys. Atk. Down and
Elem. Atk. Down for 3 turns. Restore BP by 1. - Twin Claws of the Flame - Deal
damage to single target and deal
damage to random target. Inflict
Silence (The target will be not able to use one skill) for 3 turns. Restore BP by 1. - Wingcutter of the Flame - Deal
damage and
damage to Front. Impart
Spd. Down for 3 turns. Restore BP by 1. - Light Dragon Blade - At full BP. Deal
damage and
damage to Front.
- Stalwart Blade of the Flame - Deal
- Blademaster's Arcana: Can be used at the end of a turn after recovering from a break. Imparts self with permanent
Phys. Atk. Up ,
Phys. Def. Up and
Crit. Up . Locks Sword weakness (




). Summons two Sacred Flames. Effects are removed when switching to Light Dragon's Arcana or Dragonblade's Arcana.
- Magic Counter Stance // Sonzon prepares a magic stratagem!: Imparts self with permanent
Repel Elem. (The target will counter elemental damage). Counters with Light Dragon's Wrath.
- Guardbreaker - Deal
damage to random target 3 time(s). Impart
Phys. Def. Down and
Elem. Def. Down with every attack for 3 turns. Restore BP by 2. - Sacred Spirit Strike - Deal
damage to Front. Restore BP by 2. - Blade of Judgement // The party is hit with a lacerating attack!: At full BP. Deal
damage to Front and Back.
- Magic Counter Stance // Sonzon prepares a magic stratagem!: Imparts self with permanent
- Luminescence (Single) II - Deal
damage to single target. - Lower Defense II - Impart
Phys. Def. Down and
Elem. Def. Down to single target for 3 turns. - Lightprone (All) II - Inflict
Light Res. Down to Front by 15% for 2 turns. - The Sacred Flame wavers...: Can be used at end of the turn or if Sonzon is broken/not longer on the battlefield. Does nothing, basically skip its action.
- The Sacred Flame is absorbed into Sonzon...: Can be used at end of the turn. Deal overkill damage to self and imparts 1 BP to Sonzon.
