Skills are a recurring game mechanic that grants travelers various abilities during battle based on their primary and secondary jobs.
Skills can be acquired by spending JP. Each traveler can learn the skills of each job, but may only use the skills of their current active primary and secondary jobs during battle.
JP Cost[]
The JP cost to learn a new skill is specific to the class. For instance, learning a fourth skill for one job will always cost 100 JP and will not count the total number of skills across all jobs.
As the traveler learns more skills, the corresponding job's support skills will also be unlocked.
Divine Skills may only be learned once all 7 skills are learned.
Skill # | JP Cost | |||
---|---|---|---|---|
Normal Jobs | Normal Jobs Total | Advanced Jobs | Advanced Jobs Total | |
1 | *Known* | 0 | *Known* | 0 |
2 | *Known* | 0 | *Known* | 0 |
3 | 30 | 30 | 2,000 | 2,000 |
4 | 100 | 130 | 2,000 | 4,000 |
5 | 500 | 630 | 2,000 | 6,000 |
6 | 1,000 | 1,630 | 2,000 | 8,000 |
7 | 3,000 | 4,630 | 2,000 | 10,000 |
Divine Skill | 5,000 | 9,630 | 5,000 | 15,000 |
Job Skills[]
Skill Name | SP | Type | Description |
---|---|---|---|
Lion Dance | 4 | Raise the physical attack of a single ally for 2/4/6/8 turns. | |
Ruinous Kick | 10 | Unleash a powerful physical attack on a single foe, and reduce their Shield Points regardless of their weak points. | |
Peacock Strut | 4 | Raise the elemental attack of a single ally for 2/4/6/8 turns. | |
Sweeping Gale | 7 | ![]() |
Deal wind-based damage to a single foe. |
Stimulate | 5 | Move a single ally's next action up 1/2/3 spot(s)/Cause a single ally to act first. | |
Dagger Dance | 9 | ![]() |
Unleash a dagger attack on all foes. |
Bewildering Grace | 25 | Cause a curious effect to occur 1/2/3/4 time(s). | |
Sealticge's Seduction | 30 | [Divine Skill] Extend the reach of a single ally's skills to all for 3 turns. This does not affect divine skills or skills that only affect the user. |
Skill Name | SP | Type | Description |
---|---|---|---|
Heal Wounds | 15 | Restore HP to all allies. | |
Heal More | Restore a large amount of HP to all allies. | ||
Heavenly Healing | Restore a tremendous amount of HP to all allies. | ||
Holy Light | 6 | ![]() |
Deal light-based damage to a single foe. |
Prayer to the Flame | 8 | Raise the physical defense and elemental defense of a single ally for 2 turns. | |
Mystical Staff | 6 | ![]() |
Unleash a staff attack on a single foe 2 times, and steal SP equivalent to 10% of the damage dealt, |
Luminescence | 14 | ![]() |
Deal light-based damage to all foes. |
Radiance | Deal light-based damage to all foes 2 times. | ||
Lux Congerere | Deal light-based damage to all foes 3 times. | ||
Sacred Shield | 10 | Grant a shield to a single ally, reducing damage taken from the next hit by 50% | |
Revive | 40 | Revive all allies. | |
Revive and Restore | Revive and restore a large amount of HP to all allies. | ||
Revive and Rejuvenate | Revive and restore a tremendous amount of HP to all allies. | ||
Aelfric's Blessing | 30 | [Divine Skill] Grant a single ally the ability to act again at the end of a turn for 3 turns. Only one additional action can be taken per turn. |
Skill Name | SP | Type | Description |
---|---|---|---|
Aggressive Slash | 9 | ![]() |
Unleash a sword attack on random foes 3/4/5/6 times. |
Piercing Thrust | 12 | ![]() |
Unleash a powerful polearm attack on a single foe, and have 25%/50%/75%/guaranteed chance to deal a critical hit. |
Abide | 4 | Raise your physical attack for 3/5/7/9 turns. | |
Enervating Slash | 7 | ![]() |
Nullify all of your own positive status effects, then unleash a sword attack on a single foe. The more status effects you nullify, the more potent the attack.[1] |
Stout Wall | 4 | Raise your physical defense for 3 turns. | |
Incite | 4 | Draw foes' single-target attacks to yourself for 3/5/7/9 turns. | |
Vengeful Blade | 6 | ![]() |
Grant yourself the ability to counter physical damage with a sword attack 2/3/4/5 times. The counterattack reduces the enemy's Shield Points regardless of their weak points. |
Brand's Blade | 30 | ![]() |
[Divine Skill] Unleash an extraordinarily powerful sword attack on a single foe. |
Advanced Job Skills[]
Skills for Armsmaster and Inventor have additional requirements to unlock additional skills.
Skill Name | SP | Type | Description |
---|---|---|---|
Malice | 25 | ![]() |
Deal dark-based damage to all foes, and restore HP to all allies. The more damage you deal, the more HP you restore. |
Resentment | Deal dark-based damage to all foes 2 times, and restore HP to all allies. The more damage you deal, the more HP you restore. | ||
Malevolence | Deal dark-based damage to all foes 3 times, and restore HP to all allies. The more damage you deal, the more HP you restore. | ||
Blessing | 25 | ![]() |
Deal light-based damage to all foes, and restore SP to all allies. The more damage you deal, the more SP you restore. |
Benediction | Deal light-based damage to all foes 2 times, and restore SP to all allies. The more damage you deal, the more SP you restore. | ||
Spiritual Grace | Deal light-based damage to all foes 3 times, and restore SP to all allies. The more damage you deal, the more SP you restore. | ||
Hex | 18 | Extend the duration of attribute-reducing effects on all foes by 1/2/3/4 turn(s). | |
Curse | Extend the duration of attribute-reducing effects on all foes by 2/3/4/5 turns. | ||
Scourge | Extend the duration of attribute-reducing effects on all foes by 3/4/5/6 turns. | ||
Seal of Diffusion | 25 | Extend the reach of skills that only target the user to affect all allies for 3/5/7/9 turns. | |
Seal of Inversion | 15 | Change 1/2/3/4 attribute-reducing effect on yourself to an attribute-raising effect. | |
Seal of Immortality | 15 | Grant yourself an effect that leaves you with 1 HP when hit with an otherwise lethal attack. This effect will disappear once triggered, or after 3/5/7/9 turns. | |
Reflective Barrier | 15 | Grant a single ally the ability to reflect 1 elemental attack. | |
Seal of Eternity | 50 | [Divine Skill] Indefinitely extend the duration of a random positive status effect on a single ally. |
Skill Name | SP | Type | Description |
---|---|---|---|
Changeable Catapult | 0 | Unleash an attack on all foes with a selected weapon. | |
Springy Boots | 0 | Cause a single ally to act first for 5/6/7/8 turns. | |
Critical Scope | 0 | Turn all damage dealt to a single foe into critical damage for 4/5/6/7 turns. | |
Elemental Bomb Bottle | 0 | Deal the same type of damage as a foe's exposed elemental weak points 1/2/3/4 time(s). | |
Tin Horn | 0 | Fill the latent power gauge of all allies. | |
Hastening Hammer | 0 | Unleash a highly powerful physical attack on a single foe, and reduce the crafting time of an invention by 1 turn. | |
Arkar's Coil | 0 | Restore 40%/60%/80%/100% of a single ally's HP and SP, and grant them 1/2/3/4 BP. Incapacitated allies will also be revived. | |
All-Purpose Tool | 0 | [Divine Skill] Begin crafting all inventions. |
See Also[]
Trivia[]
- 77,040 JP is required to learn all skills for the first eight jobs for a single traveler, and 107,040 JP to learn all skills for all jobs. (This includes Divine Skills, which don't unlock Support Skills.)