The Immortal Spiritwing Simurgh is a divine beast appearing in the Emberflame Story of Octopath Traveler: Champions of the Continent.
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Arcanastone[]
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Etymology[]
Simurgh is named after the creature of the same name from the Iranian mythology.
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- Shield Regeneration - Start of battle. Impart self with permanent
Shield Regen (The target will recover 2 shield points at the end of the turn).
- Attack - Deal standard physical damage to single target.
- Soaring Feathers - Deal
damage to single target. Inflict
Spd. Down for 3 turns.
- Twofold Luminescent Strike - Deal
damage to single target 2 time(s).
- Raging Luminescence - Deal
damage to random target 3 time(s). Inflict
Light Res. Down with every attack for 3 turns.
- Thousand Scythes - Deal
damage to Front.
- Blinding Light (All) - Deal
damage to Front 2 time(s).
- Weakness Counter Stance - Impart self with permanent
Counter Enfeebling (The target will counter damage within their weaknesses). Counters with Luminescence Judgement. Effect is removed upon break.
- Simurgh's wings begin to glow...: After recovering from a break. Cast
Countdown on self for 3 turns. It will be followed by Sacred Rebirth if not broken before the countdown's end.
- Simurgh stands ready!: Simurgh enters boost mode. Uses Scintilla Corunscans (All) if not broken before its next action.
- Simurgh's flames intensifies!: At 25% HP or less. Restores 5 shield points. Impart self with permanent
Steadfast Defense (The target's shield point will stand several hits from the same attacker) and
Elem. Atk. Up . Effects are removed upon break.