Jump very high in the sky. During next turn, act faster and deal Phys. Polearm damage to Single Foe (potency: 280). Exploits fire and wind weaknesses (damage calculation based on Phys. Polearm attack). However, this cannot break enemies. Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the duration of other status effects don't decrease.
Tornado
34
Deal Elem. Wind damage to Single Foe (potency: 170). Act faster during next turn. Attack count becomes 3 when consuming 1 BP or more.
Pierce
38
Deal Phys. Polearm damage to Single Foe 2 time(s) (potency: 90) and lower Phys. Def. by 10% and Polearm Res. by 10% (turns: 2).
Dragon's Fang
43
Deal Phys. Polearm damage to All Foes 2 time(s) (potency: 80) and lower Polearm Res. by 15% (turns: 2).
Impulse Drive
48
Deal Phys. Polearm damage to Single Foe 3 time(s) (potency: 3x65) and raise Polearm damage of Self by 15% (turns: 2).
Lancet
47→38
Deal Phys. Polearm damage to Single Foe (potency: 230) and absorb 30% of damage dealt as HP and 2% as SP.
Cyclone
50→40
Deal Elem. Wind damage to All Foes (potency: 180). Allow Self to act faster during next turn. Attack count becomes 3 when consuming 1 BP or more.
Lance Burst
54→45
Deal Phys. Polearm damage to Single Foe 2 time(s) (potency: 120) and lower Phys. Def. and Elem. Def. by 15% (turns: 2).
Double Jump
108→86
Jump very high in the sky. After 2 turns, act faster and deal Phys. Polearm damage to Single Foe 4 time(s) (potency: 195). Exploits fire and wind weaknesses (damage calculation based on Phys. Polearm attack). However, this cannot break enemies. Grant Dmg. Limit Up when using this skill (effect: 70000). Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the duration of other status effects don't decrease.
Fang and Claw
70
(Blessing ot the Lantern) Deal Phys. Polearm damage to Single Foe. Attack count rises based on Boost Lv. (potency: 85). Guaranteed critical hit at Max Boost.
EX Skill[]
Skill
Description
Conditions
Uses
Rising Drive
Act faster during turn and deal Phys. Polearm damage to Single Foe 8 time(s) (potency: 30). Exploits fire and wind weaknesses (damage calculation based on Phys. Polearm attack). Lower Phys. Def. by 30% (turns: 2).
After turn 4.
1
Passive Skills[]
Support Skills[]
Skill
Description
Phys. Atk. Boost V
Raise own Phys. Atk. by 30%.
Dragoon's Soul
Increase the potency of Jump-based attacks by 100%.
(Blessing ot the Lantern) When in Jump: Grant Entire Front Row the ability to trigger a follow-up strike after acting (*Triggers once even during a Boost). Follow-up attack: Phys. Polearm damage to All Foes (potency: 200).
Dmg. Limit +10,000
Raise Self's Dmg Limit by 10000.
Dmg. Limit +20,000
Raise Self's Dmg Limit by 20000.
Resilience Skills[]
Skill
Description
Ice Resilience
Raise own Ice Res. by 20%.
Lightning Resilience
Raise own Lightning Res. by 10%.
Fire/Wind Resilience
Raise own Fire and Wind Res. by 10%.
Ultimate[]
Skill
Description
Dragoon's Pride
Jump very high in the sky. After 2 turns, act faster and deal Phys. Polearm damage to Single Foe 6 time(s) (potency: 105→135). Exploits fire and wind weaknesses (damage calculation based on Phys. Polearm attack). However, this cannot break enemies. Grant Dmg. Limit Up to Self when using this Ultimate Technique (effect: 10000→50000). Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the duration of other status effects don't decrease.
Awakening Accessory[]
Item
Description
100
40
Start of battle: Increase BP recovery by 1 (turns: 3). At full HP: Lower Polearm Res. by 10%.