Sangre is a character in Octopath Traveler: Champions of the Continent. He is the main antagonist and final boss of Alfyn's Traveler Story.
Profile[]
Appearance[]
Personality[]
Story[]
Battle[]
Sangre will begin the battle with two henchmen.
- Attack - Deal standard physical damage to single target.
- Light Slam - Deal
damage to single target. - Trample Underfoot - Deal physical damage to single target. Impart
Spd. Down for 3 turns. - Wild Poison Strike - Deal physical damage to random target 2 time(s). Inflict
Poison (The target will take elemental damage at the end of their turn) with every attack for 3 turns. - Wild Numbing Strike - Deal physical damage to random target 2 time(s). Inflict
Paralysis (The target has a certain chance of being unable to act) with every attack for 3 turns. - Wild Sapping Strike - Deal physical damage to random target 2 time(s). Inflict
SP Sap (The traveler will take SP damage at the end of their turn) with every attack for 3 turns. - Spinning Poison Strike - Deal physical damage to Front. Inflict
Poison (The target will take elemental damage at the end of their turn) for 3 turns. - Spinning Numbing Strike - Deal physical damage to Front. Inflict
Paralysis (The target has a certain chance of being unable to act) for 3 turns. - Spinning Sapping Strike - Deal physical damage to Front. Inflict
SP Sap (The traveler will take SP damage at the end of their turn) for 3 turns. - Sangre stands ready!: Sangre enters boost mode. Uses Aid the Suffering if not broken before his next action.
- Incompetent amateur...!: After recovering from a break. Impart all allies with
Phys. Def. Up ,
Elem. Def. Up and
Vim and Vigor (The target will gain some HP at the end of their turn) for 3 turns. - Special Treatment - Impart all allies with
Rehabilitate (Grants immunity to status ailments and special effects) and
Vim and Vigor (The target will gain some HP at the end of their turn) for 3 turns. - You won't like this...: At 50% HP or less. Permanently increases his actions per turn to 2.
- Attack - Deal standard physical damage to single target.
- HP Snatch - Deal
damage to single target. Absorb 200% of damage dealt as HP. - Double Slash - Deal
damage to single target 2 time(s). - Ripping Assault - Deal
damage to Front. - Strip Armaments - Impart
Phys. Atk. Down and
Phys. Def. Down to Front for 3 turns.
