Rosso is a character in Octopath Traveler: Champions of the Continent.
Profile[]
Appearance[]
Personality[]
Despite being extremely hot-blooded, his past in the mafia has made him into a loyal man of his word.
Story[]
Rosso is the boss of his faction in Valore, notably referred to by Pierro as the scariest.
A man who joined the family after Bargello's abilities won him over.
Gallery[]
Rosso is an enemy in Octopath Traveler: Champions of the Continent. He is the Master of Wealth Chapter III's mid-boss.
Battle[]
- Rosso grew stronger and gained further resistance to physical attacks!: Used in the first action and in the end of the turn after recovering from a break. Impart self with permanent Phys. Atk. Up , Sword Res. Up , Polearm Res. Up , Dagger Res. Up , Axe Res. Up , Bow Res. Up , Staff Res. Up , Tome Res. Up and Fan Res. Up . Buffs are removed when Rosso gains resistance to elemental attacks.
- Rosso grew stronger and gained further resistance to elemental attacks!: Used in the end of the turn after recovering from a break. Impart self with permanent Phys. Atk. Up , Fire Res. Up , Ice Res. Up , Lightning Res. Up , Wind Res. Up , Light Res. Up , and Dark Res. Up . Buffs are removed when Rosso gains resistance to physical attacks and viceversa.
- Swift Stance: Permanently increases his actions per turn to two.
- Attack - Deal standard physical damage to single target.
- Pummel: Deal physical damage to single target 2 time(s).
- Quash: Deal physical damage to single target. Inflict Paralysis (The target has a certain chance of being unable to act) for 3 turns.
- Wild Bash - Deal physical damage to random target 3 time(s).
- Roundhouse Kick - Deal damage to Front.
- Inhale: Restores HP (400) of self.
- Rosso held his arm aloft!: At 25% HP or less. Rosso enters boost mode. Uses Hard Hit if not broken before its next action.
- Hard Hit - Deal heavy physical damage to single target.