Deal Phys. Axe damage 2 time(s) (potency: 65) and Phys Staff damage (potency: 65) to Single Foe. When exploiting a weakness: Also raise Phys. Def. of Self by 15% (turns: 2).
23
Deal Phys. Bow damage 2 time(s) (potency: 65) and Phys Dagger damage (potency: 65) to Single Foe. When exploiting a weakness: Also raise Elem. Def. of Self by 15% (turns: 2).
38
Grant Self automatic SP recovery (amount: 10% of user's max SP) and raise BP recovery amount by 1 (turns: 3).
30
Deal Phys. Polearm damage (potency: 80) and Phys. Dagger damage (potency: 80) to All Foes. When exploiting a weakness: Also lower their Phys. Def. by 15% (turns: 2).
30
Deal Phys. Sword damage (potency: 80) and Phys. Staff damage (potency: 80) to All Foes. When exploiting a weakness: Also lower Phys. Def. by 15% (turns: 2).
76→61
Deal Phys. Axe damage 2 time(s) (potency: 35) and Phys. Dagger damage 2 time(s) (potency: 35) to All Foes. When exploiting a weakness: Also raise Phys. damage of Self by 30% (turns: 2).
70→56
Deal Phys. Polearm damage 2 time(s) (potency: 35) and Phys. Staff damage 2 time(s) (potency: 35) to All Foes. When exploiting a weakness: Absorb 1% of damage dealt as SP.
70→56
Deal Phys. Sword damage 2 time(s) (potency: 35) and Phys. Bow damage 2 time(s) (potency: 35) to All Foes. When exploiting a weakness: Grant Self HP Barrier (potency: 50% of user's max HP).
64→51
Deal Phys. Polearm damage (potency: 230) and Phys. Sword damage (potency: 230) to Single Foe. Raise Damage Limit of this skill by 100,000. At Max Boost: Activate this skill twice and ignore Phys. Def. Up, Elem. Def. Up and damage reductions.
300
(Blessing ot the Lantern) Deal Phys. Polearm damage (potency: 260), Phys. Bow damage (potency: 260) and Phys. Axe damage (potency: 260) to Single Foe. Raise Dmg. Limit of this skill (effect: 300000). At Max Boost: Activate this skill twice.
EX Skill[]
Skill
Description
Conditions
Uses
Deal Phys. Sword damage 2 time(s) (potency: 150), Phys. Dagger damage 2 time(s) (potency: 2x150) and Phys. Staff damage 2 time(s) (potency: 150) to All Foes. Also restore 2 BP to Self. Raise Dmg Limit of this skill (effect: 100000).
After turn 3.
2
Passive Skills[]
Support Skills[]
Skill
Description
Warmaster
During battle: Your job is also considered to be Warrior, Thief, Apothecary, Hunter, Cleric, Scholar and Dancer.
When consuming 3 BP or more: Raise Phys. Atk. and Crit. of Self by 30%, raise Physical damage by 30% and gain the ability to exploit Sword, Polearm, Dagger, Axe, Bow, Staff, Tome and Fan weaknesses when dealing some physical attacks other than “Attack”.
When in front row: Grant Self the ability to trigger a follow-up attack when any ally in Entire Front Row except Self exploits a weakness with physical attacks (only activates once per each physical weakness in action). Follow-up attack: Deal Phys. damage to All Foes according to the exploited weakness (potency: 100).
(Blessing of the Latern) Raise Potency Up effects of Self by 50% (Does not stack). At full HP: Raise potency of Self by 100% (Does not stack with effects of the same type) and raise the Dmg. Limit (effect: 100 000).
Deal Phys. Sword, Polearm, Dagger, Axe, Bow, Staff, Tome and Fan damage 1 time each to Single Foe (potency: 50→75). Raise Dmg. Limit of this Ultimate Technique (effect: 50000).
Awakening Accessory[]
Item
Description
120
-20
60
When an ally breaks an enemy, raise BP recovery amount by 1 (turns: 2). Start of battle: Raise BP recovery amount by 1 (turns: 3).