Provoke is a recurring path action.
Provoke is H'aanit's Path Action in Octopath Traveler. The ability allows H'aanit to set beasts on certain non-playable characters in the game, who must then duel them in one-to-one combat.
This Path Action is the rogue counterpart to Olberic's Path Action, Challenge.
Gameplay[]
When the player sets beasts on townsfolk, they will enter combat between H'aanit and the single enemy - other members of the party will be excluded from the fight.
In these battles, H'aanit cannot attack. Therefore the only way to damage the opponent is to attack them with her captured beasts, as well as using Linde. This Path Action is useful as Provoking can remove people that may be blocking a pathway, can be used to solve many side quests or can simply be used to earn extra money or experience.
However, if H'aanit defeats someone with Provoke, no other Path Actions may be used on the townsperson until the party leaves the area and returns. Should H'aanit lose or flee from the duel, the travelers' reputation will drop in the town they are in, unlike with Challenge.
List of NPCs That Increase Provoke Path Action[]
Gleaned information: Provoke Like a Pro
City | NPC |
---|---|
S'warkii | Villager (Near Entrance) |
Stillsnow | Villager (Top Exit) |
Stonegard | Townsperson (Near Exit to Spectrewood Path) |
Marsalim | Knight Ardante |
Trivia[]
- The Hunter skill Patience and the Dancer skill Eye for an Eye still work in duels and provide a notable advantage.
- NPCs who have been knocked out by Challenge or Provoke can be walked straight over.
- If H'aanit loses to or flees from the two Fledgling Hunter NPCs in S'warkii—the tutorial NPCs for Provoke—the travelers' reputation will not decrease.