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This page is about the second fight against Pelagia. For the first fight in Bestower of Power, see Pelagia the Conjurer.

Pelagia the Conjurer (Ruin) is an enemy in Octopath Traveler: Champions of the Continent. She is the Bestower of Power's Chapter III's mid-boss.

Battle[]

  • No tricks or bluffs. // Pelagia the Conjurer (Ruin)'s shield and weak points are hidden. / Can you figure this out? // Pelagia the Conjurer (Ruin)'s shield and weak points are hidden.: Start of battle / after recovering from a break. Hides shield points and weaknesses behind a dark fog. Effect is removed upon break.
    • Pelagia the Conjurer (Ruin)'s weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
      • Type DaggersType StavesType TomesType Ice:
        • Fireball (Single) - Deal Type Fire damage to single target.
        • Scatter Blossom: Deal Type Fire damage to random target 4 time(s).
        • Fireball (All) II - Deal Type Fire damage to Front.
        • Fool's Firestorm: In boost mode. Deal Type Fire damage to Front 5 time(s). Inflict Status Weakness Weakness (The target will consume more SP) and CotC Status Terror Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
      • Type PolearmsType BowsType FansType Fire:
        • Icewind (Single) - Deal Type Ice damage to single target.
        • Ice Sneer: Deal Type Ice damage to random target 3 time(s). Inflict Status Weakness Weakness (The target will consume more SP) for 3 turns in each strike.
        • Icewind (All) II - Deal Type Ice damage to Front.
        • Fool's Glacier: In boost mode. Deal Type Ice damage to Front 5 time(s). Inflict Status Weakness Weakness (The target will consume more SP) and CotC Status Terror Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
      • Type SwordsType AxesType LightningType Light:
        • Black Magic (Single) - Deal Type Dark damage to single target.
        • Drama at Dusk: Deal Type Dark damage to Front. Inflict CotC Status Terror Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
        • Black Magic (All) II - Deal Type Dark damage to Front.
        • Fool's Covert Maneuvers: In boost mode. Deal Type Dark damage to Front 5 time(s). Inflict Status Weakness Weakness (The target will consume more SP) and CotC Status Terror Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
  • Medica (Single) III - Restore HP of an ally and grant Buff Vim and Vigor Vim and Vigor (The target will gain some HP at the end of their turn) for 2 turns.
  • Empty Dream: Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
  • Illusion and Reality: Reduces 20% of Front travelers' maximum SP.
  • Summon Pawn: At 60% HP or less and the next turn after recovering from a break. Summons a Phantom Soldier to the battlefield.
  • Die!!!!: At 60% HP or less. Pelagia the Conjurer (Ruin) enters boost mode. Her next movement depends of her current elemental skill set if not broken before her next action.

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  • Dark Offering: Cast Status Countdown Countdown  on self for 5 turns. It will be followed by Dark Implosion if Pelagia is not broken before the countdown's end.
    • Dark Implosion - Deal Type Dark damage to Front and take up to 100% damage of max HP from Self.
  • Dark Ally: Deal Type Dark damage to single target.
  • Dark Impact: Deal Type Dark damage to single target.
  • Annihilate: When Pelagia the Conjurer (Ruin) is broken or is not longer in the battlefield. Takes up to 100% damage of max HP from Self.

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