- This page is about the first fight against Pelagia. For the second fight in Bestower of Power, see Pelagia the Conjurer (Ruin).
Pelagia the Conjurer is an enemy in Octopath Traveler: Champions of the Continent. She is the Bestower of Power's Chapter II's boss.
Battle[]
- No tricks or schemes. // Pelagia the Conjurer's shield and weak points are hidden.: Start of battle and after recovering from a break. Hides shield points and weaknesses behind a dark fog. Effect is removed upon break.
- Pelagia the Conjurer's weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
:
- Fireball (Single) - Deal
damage to single target.
- Scatter Blossom: Deal
damage to random target 4 time(s).
- Fireball (All) II - Deal
damage to Front.
- Fool's Firestorm: In boost mode. Deal
damage to Front 5 time(s). Inflict
Weakness (The target will consume more SP) and
Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- Fireball (Single) - Deal
:
- Icewind (Single) - Deal
damage to single target.
- Ice Sneer: Deal
damage to random target 3 time(s). Inflict
Weakness (The target will consume more SP) for 3 turns in each strike.
- Icewind (All) II - Deal
damage to Front.
- Fool's Glacier: In boost mode. Deal
damage to Front 5 time(s). Inflict
Weakness (The target will consume more SP) and
Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- Icewind (Single) - Deal
:
- Black Magic (Single) - Deal
damage to single target.
- Drama at Dusk: Deal
damage to Front. Inflict
Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- Black Magic (All) II - Deal
damage to Front.
- Fool's Covert Maneuvers: In boost mode. Deal
damage to Front 5 time(s). Inflict
Weakness (The target will consume more SP) and
Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- Black Magic (Single) - Deal
- Pelagia the Conjurer's weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
- Medica (Single) III - Restore HP of an ally and grant
Vim and Vigor (The target will gain some HP at the end of their turn) for 2 turns.
- Empty Dream: Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
- Illusion and Reality: Reduces 20% of Front travelers' maximum SP.
- It's...over!: Pelagia the Conjurer enters boost mode. Her next movement depends of her current elemental skill set if not broken before her next action.