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This page is about the first fight against Pelagia. For the second fight in Bestower of Power, see Pelagia the Conjurer (Ruin).

Pelagia the Conjurer is an enemy in Octopath Traveler 0 and Champions of the Continent. She is the Bestower of Power's Chapter II's boss.

Battle[]

  • No tricks or schemes. // Pelagia the Conjurer's shields are hidden.: Start of battle and after recovering from a break. Hides shield points behind a dark fog. Effect is removed upon break.
    • Pelagia the Conjurer's weakesses will change!: After hiding her shield points and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
      • Type DaggersType StavesType TomesType Ice:
        • Scorch and Burn - Deal Type Fire damage to a traveler.
        • Scatter Blossom - Deal Type Fire damage to random travelers 4 time(s).
        • Fireball - Deal Type Fire damage to Front.
        • Fool's Firestorm - In boost mode. Deal Type Fire damage to Front 5 time(s). Inflict Status Weakness OT0 Weakness and Status Terror OT0 Terror for 3 turns.
      • Type PolearmsType BowsType FansType Fire:
        • Crystallize - Deal Type Ice damage to a traveler.
        • Chilly Sneer - Deal Type Ice damage to random travelers 3 time(s). Inflict Status Weakness OT0 Weakness with every attack for 3 turns.
        • Icewind - Deal Type Ice damage to a traveler.
        • Fool's Glacier - In boost mode. Deal Type Ice damage to Front 5 time(s). Inflict Status Weakness OT0 Weakness and Status Terror OT0 Terror for 3 turns.
      • Type SwordsType AxesType LightningType Light:
        • Solar Eclipse - Deal Type Dark damage to a traveler.
        • Drama at Dusk - Deal Type Dark damage to Front. Inflict Status Terror OT0 Terror for 3 turns.
        • Black Magic - Deal Type Dark damage to Front.
        • Fool's Tactics - In boost mode. Deal Type Dark damage to Front 5 time(s). Inflict Status Weakness OT0 Weakness and Status Terror OT0 Terror for 3 turns.
  • Medica - Restore HP of an ally and grant Buff Vim and Vigor OT0 Vim and Vigor for 2 turns.
  • Empty Dream - Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
  • Illusion and Reality - Reduces 20% of Front travelers' max SP.
  • It's...over!: Pelagia the Conjurer enters boost mode. Her next movement depends of her current elemental skill set if not broken before her next action.

  • No tricks or schemes. // Pelagia the Conjurer's shield and weak points are hidden.: Start of battle and after recovering from a break. Hides shield points and weaknesses behind a dark fog. Effect is removed upon break.
    • Pelagia the Conjurer's weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
      • Type DaggersType StavesType TomesType Ice:
        • Fireball (Single) - Deal Type Fire damage to single target.
        • Scatter Blossom - Deal Type Fire damage to random target 4 time(s).
        • Fireball (All) II - Deal Type Fire damage to Front.
        • Fool's Firestorm - In boost mode. Deal Type Fire damage to Front 5 time(s). Inflict Status Weakness CotC Weakness (The target will consume more SP) and Status Terror CotC Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
      • Type PolearmsType BowsType FansType Fire:
        • Icewind (Single) - Deal Type Ice damage to single target.
        • Ice Sneer - Deal Type Ice damage to random target 3 time(s). Inflict Status Weakness CotC Weakness (The target will consume more SP) with every attack for 3 turns.
        • Icewind (All) II - Deal Type Ice damage to Front.
        • Fool's Glacier - In boost mode. Deal Type Ice damage to Front 5 time(s). Inflict Status Weakness CotC Weakness (The target will consume more SP) and Status Terror CotC Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
      • Type SwordsType AxesType LightningType Light:
        • Black Magic (Single) - Deal Type Dark damage to single target.
        • Drama at Dusk - Deal Type Dark damage to Front. Inflict Status Terror CotC Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
        • Black Magic (All) II - Deal Type Dark damage to Front.
        • Fool's Covert Maneuvers - In boost mode. Deal Type Dark damage to Front 5 time(s). Inflict Status Weakness CotC Weakness (The target will consume more SP) and Status Terror CotC Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
  • Medica (Single) III - Restore HP of an ally and grant Buff Vim and Vigor CotC Vim and Vigor (The target will gain some HP at the end of their turn) for 2 turns.
  • Empty Dream - Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
  • Illusion and Reality - Reduces 20% of Front travelers' max SP.
  • It's...over!: Pelagia the Conjurer enters boost mode. Her next movement depends of her current elemental skill set if not broken before her next action.