Pelagia is a character in Octopath Traveler: Champions of the Continent appearing in the Bestower of Power storyline. Like her brother, she is a master illusionist from G'roha and serves as the right hand of her Empress Tatloch.
Profile[]
Appearance[]
Personality[]
Story[]
In Bestower of Power Chapter II, Pelagia is fought as Pelagia the Conjurer.
- No tricks or schemes. // Pelagia the Conjurer's shield and weak points are hidden.: Start of battle and after recovering from a break. Hides shield points and weaknesses behind a dark fog. Effect is removed upon break.
- Pelagia the Conjurer's weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
- :
- Fireball (Single) - Deal damage to single target.
- Scatter Blossom: Deal damage to random target 4 time(s).
- Fireball (All) II - Deal damage to Front.
- Fool's Firestorm: In boost mode. Deal damage to Front 5 time(s). Inflict Weakness (The target will consume more SP) and Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- :
- Icewind (Single) - Deal damage to single target.
- Ice Sneer: Deal damage to random target 3 time(s). Inflict Weakness (The target will consume more SP) for 3 turns in each strike.
- Icewind (All) II - Deal damage to Front.
- Fool's Glacier: In boost mode. Deal damage to Front 5 time(s). Inflict Weakness (The target will consume more SP) and Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- :
- Black Magic (Single) - Deal damage to single target.
- Drama at Dusk: Deal damage to Front. Inflict Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- Black Magic (All) II - Deal damage to Front.
- Fool's Covert Maneuvers: In boost mode. Deal damage to Front 5 time(s). Inflict Weakness (The target will consume more SP) and Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- :
- Pelagia the Conjurer's weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
- Medica (Single) III - Restore HP of an ally and grant Vim and Vigor (The target will gain some HP at the end of their turn) for 2 turns.
- Empty Dream: Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
- Illusion and Reality: Reduces 20% of Front travelers' maximum SP.
- It's...over!: Pelagia the Conjurer enters boost mode.
In Bestower of Power, Chapter III, Pelagia is fought as Pelagia the Conjurer (Ruin).
- No tricks or bluffs. // Pelagia the Conjurer (Ruin)'s shield and weak points are hidden. / Can you figure this out? // Pelagia the Conjurer (Ruin)'s shield and weak points are hidden.: Start of battle / after recovering from a break. Hides shield points and weaknesses behind a dark fog. Effect is removed upon break.
- Pelagia the Conjurer (Ruin)'s weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
- :
- Fireball (Single) - Deal damage to single target.
- Scatter Blossom: Deal damage to random target 4 time(s).
- Fireball (All) II - Deal damage to Front.
- Fool's Firestorm: In boost mode. Deal damage to Front 5 time(s). Inflict Weakness (The target will consume more SP) and Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- :
- Icewind (Single) - Deal damage to single target.
- Ice Sneer: Deal damage to random target 3 time(s). Inflict Weakness (The target will consume more SP) for 3 turns in each strike.
- Icewind (All) II - Deal damage to Front.
- Fool's Glacier: In boost mode. Deal damage to Front 5 time(s). Inflict Weakness (The target will consume more SP) and Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- :
- Black Magic (Single) - Deal damage to single target.
- Drama at Dusk: Deal damage to Front. Inflict Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- Black Magic (All) II - Deal damage to Front.
- Fool's Covert Maneuvers: In boost mode. Deal damage to Front 5 time(s). Inflict Weakness (The target will consume more SP) and Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
- :
- Pelagia the Conjurer (Ruin)'s weakesses will change!: After hiding her shield points and weaknesses and can be used randomly in battle. Randomly switch between her weaknesses sets along her elemental skill set:
- Medica (Single) III - Restore HP of an ally and grant Vim and Vigor (The target will gain some HP at the end of their turn) for 2 turns.
- Empty Dream: Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
- Illusion and Reality: Reduces 20% of Front travelers' maximum SP.
- Summon Pawn: Summons a Phantom Soldier to the battlefield.
- Die!!!!: Pelagia the Conjurer (Ruin) enters boost mode. Her next movement depends of her current elemental skill set if not broken before her next action.
- Dark Offering: Cast Countdown on self for 5 turns. It will be followed by Dark Implosion if it is not broken before the countdown's end.
- Dark Ally: Deal damage to single target.
- Dark Impact: Deal damage to single target.
- Annihilate: When Pelagia the Conjurer (Ruin) is broken or is not longer in the battlefield. Deal fatal damage to itself and leave the battlefield.