Deal Elem. Light damage to Single Foe 2 time(s) (potency: 90) and lower Elem. Def. by 10% (turns: 2).
42
Restore HP of Entire Front Row (potency: 55) and grant automatic HP recovery (potency: 80/turns: 2). [42 SP]
58
Deal Elem. Light damage to All Foes 2 time(s) (potency: 70) and also raise Phys. Atk. and Elem. Atk. of Entire Front Row by 10% (turns: 2).
51
Deal Elem. Light damage to Random Foe 3 time(s) (potency: 65) and lower Light Res. by 15% with every attack (turns: 2).
55
Raise Light damage of Entire Front Row by 20% (turns: 2). At Max Boost: Also fill their Ultimate Technique gauge by 50%.
72→58
Deal Elem. Light damage to Single Foe 4 time(s) (potency: 45) and lower Phys. Atk. and Elem. Atk. by 20% (turns: 2).
123→98
From the turn after this skill is used, restore HP of Entire Front Row (potency: 205) at the beginning of every turn (turns: 2). If the user is in front row during the healing, also restore 1 BP and cure status ailments of targets.
107→86
Deal Elem. Light damage to All Foes 3 time(s) (potency: 65) and raise Phys. Atk. and Elem. Atk. of Entire Front Row by 15% (turns: 2). At Max Boost: Also grant HP Barrier (amount: 1000/Does not stack).
300
Deal Elem. Light damage to Single Foe (potency: 530→630). Ignores effects that completely dodge or block attacks. Raise Dmg. Limit of this skill (effect: 200000).
22
(Blessing ot the Lantern) Deal Elem. Light damage to Single Foe (potency: 65). Ignores effects that completely dodge or block attacks. Raise Dmg. Limit of this skill (effect: 100000). At Max Boost, consume 50 SP each from Entire Back Row. Attack count increases up to 4 time(s) with each ally affected.
EX Skill[]
Skill
Description
Conditions
Uses
Restore SP of All Allies (amount: 50), raise Elem. Atk. of Self by 20% (turns: 3) and grant Self the ability to trigger attacking battle skills 3 times (times: 2/Additional instances do not cost SP).
After turn 2.
3
Passive Skills[]
Support Skills[]
Skill
Description
“Attack” action becomes Elem. Light damage. Exploits ice and wind weaknesses (damage calculation based on Elem. Light attack). Additionally, gain the ability to exploit ice and wind weaknesses with some elemental attacks (damage calculation based on original attack) and grant Self ability to trigger critical hits when using elemental attacks.
Raise Elem. Atk. and Light damage of Self by 20% and Dmg Limit (effect: 200,000). Also raise the limit of Elem. Atk. and Light damage of Self from battle skills and support skills and equipment effects to 50%.
When in front row: Raise Phys. Atk. and Elem. Atk. of Entire Front Row by 15%, raise the limit of Phys. Atk. and Elem. Atk. from battle skills to 50% and reduce received damage by 25% (with some exceptions/Does not stack with effects of the same type). Also grant Entire Back Row automatic SP recovery (amount: 25) and reduce received damage by 50% (with some exceptions/Does not stack with effects of the same type).
(Blessing ot the Lantern) Extend duration of augmenting and enfeebling effects (excluding status ailments) granted by Self by 1 turn (Does not stack). Start of battle: Fill the Ultimate Technique gauge of Self to 200%.
Dmg. Limit +10,000
Raise Self's Dmg Limit by 10000.
Dmg. Limit +20,000
Raise Self's Dmg Limit by 20000.
Resilience Skills[]
Skill
Description
Dark Resilience
Raise own Dark Res. by 10%.
Dark Resilience
Raise own Dark Res. by 10%.
Light Resilience
Raise own Light Res. by 10%.
Ultimate[]
Skill
Description
Act faster during turn, raise potency of Single Ally by 100% (turns: 1/Turns cannot be extended/Does not stack with effects of the same type) and Dmg. Limit (effect: 10000→50000→100000/turns: 1). If targeting Self, the duration of Potency Up and Dmg. Limit Up becomes 3 turns.
Awakening Accessory[]
Item
Description
-40
300
-40
-30
Raise Dmg. Limit of Self (effect: 100000). When in front row: Lower Light Res. of all enemies by 10%.