| Pardis III |
Pardis III EX |
|---|
- "Who am I? A selfish king with a bottomless appetite for wealth? Or a deceitfully bold king who craves power and fame? ...No. I am the king who shall rule over all. Only I and I alone am fit to rule... To sit upon the throne of Orsterra..." —King Pardis III
Osasuna, who later would become King Pardis III, is a character in Octopath Traveler 0 and Champions of the Continent and Octopath Traveler 0. He is the main antagonist of the Master of All storyline, which follows the Wealth, Power and Fame storyline.
Profile[]
Appearence[]
Pardis III is a corpulent elderly man with a large white beard. He wears a black robe covered by a long red cape and a dark crown on his head.
Personality[]
Prince Osasuna has always been an ambitious and self centered man who truly believed he was the only one worthy of becoming the ruler of the continent of Orsterra. Even so, it seems that he deeply appreciated his father, trying to impress him every chance he could, while deeply hating his brother Oswald for being Pardis II's favorite.[1]
As Pardis III, he rules his kingdom with an iron fist and sees all of his subjects as mere pawns that live only to do his biding. He's even been capable of beheading those who look at him in the eye instead of bowing down (an attitude that made one of Edoras' former soldiers despise him deeply) and has no qualms in taking out his own officers and even family to ensure that no one questions his rule.
Story[]
The second son of King Pardis II of Edoras, who at that time was at conflict with the western tribes, Osasuna disagreed with his father's beliefs about the importance of the people over the king, which were also shared by his older brother Oswald. Because of that, Pardis II greatly favored Oswald as his successor to the throne and, in his death bed, asked him to keep Osasuna away from obtaining any sort of influence over the kingdom, as he could see the evil hidden in his heart. However, right after Pardis II's passing, Osasuna hired an apothecary to concoct a poison to kill Oswald, and disposed of him right after the deed was done,[2] erasing every obstacle to become the new king of Edoras, Pardis III.
At some point of his life, he acquired the Ring of the Scholarking from Tatloch, presumably through Gonska.
The following years, Pardis would wage war against both the western tribes and the Kingdom of Riven. The war against Riven cost both kingdoms thousands of lives, until King Solon of Altinia managed to convince their rulers to sign a non aggression pact between the three kingdoms. While this would stop the conflict between Edoras and Riven, Pardis still led his army against the western tribes. During that campaign, Pardis would recruit new officers to aid him, such as the popular general Mahrez, commander Krauser, and the enigmatic magician Gonska, who would act as his main adviser and enforcer in the shadows.
As part of his plan to expand Edoras' influence over the rest of Orsterra, Pardis arranged his marriage with Ulrica, one of the daughters of the lord of Grandport, in exchange for allowing the city to keep its sovereignty. Ulrica gave him two daughters, Elrica and Alaune, but Pardis refused to have a woman be his successor, so he decided to execute his daughters and conceive another child with his wife. However, Ulrica opposed her husband's plan and committed suicide in front of him in exchange for her daughters' lives. Impressed by her determination, Pardis agreed to spare his daughters.
Master of All[]
Years later, following the deaths of Herminia, Tytos, and Auguste at the hands of the Chosen One, Pardis had Gonska acquire their Divine Rings that granted wealth, power and fame, and combined their power with his own Divine Ring. Acquiring the fifth ring from the Chosen One would allow him to become the undisputed ruler of Orsterra.
Pardis supervised general Mahrez's victories against the western tribes. His triumphs made the king allow his engagement to princess Elrica and become his successor to the throne. However, he would also grow jealous of the general's popularity among the citizens of Edoras, to the point that they could not wait for Mahrez to ascend to the throne. Meanwhile, he had the magician Gonska impersonate Riven's Prime Minister and manipulate the king to invade the other kingdoms of Orsterra, which caught the attention of Elrica. Worried by this, Elrica tried to convince Pardis to delay his invasion to the western tribes in case of a possible attack from Riven. Pardis, being the mastermind behind Riven's campaign, angrily dismissed Elrica's pleas and almost executed her servant Lebrandt for her insolence, only sparing him after Elrica begged for his life.
Later, on the day of the final battle against the western tribes, Pardis went to oversee the attack personally. General Mahrez put the recently recruited Chosen One in charge of Pardis' protection in order to facilitate them an audience with the king. The Chosen One managed to defeat the enemies who attempted to assassinate Pardis while Mahrez killed the enemy general, ending the war with victory for Edoras. After the war, Pardis took Mahrez to a hidden spot to apparently congratulate him, only to stab him to death afterwards, fed up with Mahrez's popularity to the point of calling it a nuisance. The Chosen One, having witnessed the murder, was made a scapegoat by the king, and imprisoned in his castle. The next day, Pardis would be informed of their breakout, but didn't give it much importance.
Having dealt with the western tribes and Mahrez, Pardis put his next plan to take over Riven and Altinia into motion. The day of the meeting between him and the kings of Riven and Altinia, he had Gonska convince King Riven (in his Prime Minister disguise) to invade Altinia with half of his army while sending the messenger Cerro to assassinate Altinian King Solon at the meeting. With so many soldiers absent from the capital, Riven was easily invaded by Pardis, who then killed the king. Cerro, however, failed in his mission, as the Chosen One was protecting Solon with their new allies: the Riven swordsman "Charles" and the Edoras swordsman "El".
After conquering Riven, Pardis led his strongest soldiers to invade Altinia, overseeing the battle from affar. While his forces clashed with Altinia's, he was ambushed by the Chosen One and El, but quickly knocked out the former before clashing with "El", who revealed herself to be princess Elrica, who knew the truth about Mahrez's death and wished to end the war by overthrowing Pardis. However, the princess was no match against the God of War, whose Divine Ring made him invulnerable against any attack. Following their short duel, the Altinian army was defeated by Edoras and King Solon was forced to retreat.
Afterwards, Pardis had the princess charged for high treason and sentenced her to death. However, he found a new obstacle to his plans: Princess Alaune had reported his father's attacks on both Riven and Altinia to the the Church of the Sacred Flame, thus breaking the non aggression pact signed under the its supervision. Because of that, Pardis could be put on trial by the Pope and the other kings of Orsterra, with Solon as the accuser. Despite that, Pardis managed to be declared innocent by using technicalities and having Gonska, disguised as King Riven, testify in his favor. Right after returning to Edoras, Pardis personally executed Elrica in front of a helpless Chosen One, hoping to sink their heart into despair so that he could take the Ring of the Flamebringer from them.
Some time later, Pardis and Gonska's plot would be uncovered by "Charles", who was actually the estranged son of King Riven. With the help of the Chosen One and Alaune, Gonska was unmasked and defeated, and Charles took over as the new king of Riven. Then, by combining the strength of Alaune, the Chosen One, Riven and Altinia, they managed to invade Edoras and attack Pardis' castle, where the Master of All, despite using the full power of his four Divine Rings, ended up being killed as a lonely monarch.
Crossed Paths[]
Battle[]
Pardis III can be fought several times in Octopath Traveler series:
In Master of All:
- Chapter V, as King Pardis III (scripted battle),
- Chapter VIII, fought thrice in immediate succession.
- The first fight as King Pardis III.
- The second fight as Pardis the Scholarking.
- The third fight as Master of All.
- Attack - Deal standard physical damage to a traveler.
- On Your Knees - Deal
damage to single target. - Sword of Ruin - Deal
to single target. - Wild Infernal Blade - Deal
damage to random travelers 3 time(s). - The power of the ring has been unleashed!: After recovering from the first break. Sets his shield points cap up to 99.
- Ominous power flows forth from the ring.: Second turn after unleashed the power of the ring. King Pardis III will act faster in the next turn and will use Know your place... in the next turn.
- Know your place... - The last strike is fatal. The battle will end immediately.
- Ominous power flows forth from the ring.: Second turn after unleashed the power of the ring. King Pardis III will act faster in the next turn and will use Know your place... in the next turn.
- Attack - Deal standard physical damage to single target.
- On Your Knees - Deal
damage to single target. - Sword of Ruin - Deal
to single target. - Wild Infernal Blade - Deal
damage to random target 3 time(s). - The power of the ring has been unleashed!: After recovering from the first break. King Pardis III sets his shield points up to 99.
- Ominous power flows forth from the ring.: Second turn after unleashed the power of the ring. King Pardis III will act faster in the next turn and will use Know your place... in the next turn.
If any of Edoras Defender of Wealth, Edoras Defender of Power and Edoras Defender of Fame were not separately fought and defeated as elite enemies in Edoras Castle, they will be summoned by Pardis on his first action. These Edoras Defenders have less HP than their Elite counterparts, but also have skills that can buff or protect Pardis. If Pardis is broken before his first action and he can otherwise summon Edoras Defenders (see above), he will not attempt to summon them after recovering from break. Depending on whether or not Pardis was broken before his first action, the fight with Pardis the Scholarking will change.
- King Pardis III starts emitting a mysterious light...: Start of battle. Sets King Pardis III's shield points up to 99.
- King Pardis III's mighty shield has weakened!: After an brief scripted scene, King Pardis III's shield points will be reduced to 12.
- Men! Fight with everything you have!: First action if there is at least one Edoras Defender who wasn't defeated as an elite enemy. Summon the Edoras Defender(s) to the battlefield.
- Attack - Deal standard physical damage to a traveler. Inflict
Dread for 3 turns. - Unyielding Blade of Ruin - Deal
damage to a traveler. Inflict
Dread and
Bleeding for 4 turns. - Flood of Despair - Deal
damage to a traveler. Inflict
SP Sap and
No Switch for 3 turns. - Wild Infernal Blade - Deal
damage to random travelers 3 time(s). - Frightening Pressure - Deal
damage to Front. Inflict
Dread for 3 turns. - Unyielding Blade of the Absolute - Deal
damage to Front. - King Pardis III emits a mysterious light!: After recovering from a break. King Pardis III changes weakness sets in the order shown below.
- Ominous power flows forth from the ring.: At 40% HP or less. Prepares itself to use On Your Knees if not broken before King Pardis III's next action.
- On Your Knees - Deal physical damage to Front. Inflict
Dread,
No Switch,
Bleeding and
SP Sap for 4 turns.
- On Your Knees - Deal physical damage to Front. Inflict
- Attack - Deal standard physical damage to a traveler.
- Explosive Hit - Deal
damage to Front. - Bombardment - Deal
damage to Front. - Light Soulstone (M) - Deal
damage to Front. - Mental Concentration - Impart self with
Elem. Atk. Up and
Elem. Def. Up for 3 turns. - Edoras Defender of Wealth protects King Pardis III!: Impart self with
Cover for 3 turns. - Edoras Defender of Wealth stands ready!: Edoras Defender of Wealth enters boost mode. Uses Light Soulstone (L) if not broken before its next action.
- Attack - Deal standard physical damage to a traveler.
- Thrust - Deal
damage to a traveler. - Numbing Thrust - Deal
damage to a traveler. Inflict
Paralysis for 3 turns. - Lacerating Thrust - Deal
damage to a traveler. Inflict
Bleeding for 3 turns. - Lance of Loyalty - Impart self with
Crit. Up for 3 turns. - Edoras Defender of Power protects King Pardis III!: Impart self with
Cover for 3 turns. - Edoras Defender of Power stands ready!: Edoras Defender of Power enters boost mode. Uses Vigorous Assault if not broken before its next action.
- Attack - Deal standard physical damage to a traveler.
- Amputation - Deal
damage to a traveler. - Spirited Strike - Deal
damage to a traveler. Reduces 25% of target SP. - Sweep - Deal
damage to Front. Reduces target BP by 3. - Protective Shield - Restore 2 shield points of Pardis III or self.
- Edoras Defender of Fame protects King Pardis III!: Impart self with
Cover for 3 turns. - Edoras Defender of Fame stands ready!: Edoras Defender of Fame enters boost mode. Uses Full Swing if not broken before its next action.
- King Pardis III starts emitting a mysterious light...: Start of battle. Sets King Pardis III's shield points up to 99.
- King Pardis III's mighty shield has weakened!: After an brief scripted scene, King Pardis III's shield points will be reduced to 12.
- Soldiers! Fight with everything you have!: First action if there is at least one Edoras Defender who wasn't defeated as an elite enemy. Summon the Edoras Defender(s) to the battlefield.
- Attack - Deal standard physical damage to single target. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 3 turns. - Wild Infernal Blade - Deal
damage to random target 3 time(s). - Frightening Pressure - Deal
damage to Front. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 3 turns. - Unyielding Blade of the Absolute - Deal
damage to Front. - King Pardis III emits a mysterious light!: Used after recovering from a break. King Pardis III changes weakness sets in the order shown below.
- Ominous power flows forth from the ring.: At 40% HP or less. Prepares itself to use On Your Knees if not broken before King Pardis III's next action.
- On Your Knees - Deal physical damage to Front. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost),
Can't Switch (The traveler will be unable to be switched),
Bleeding (The target will take physical damage at the end of their turn) and
SP Sap (The traveler will take SP damage at the end of their turn) for 4 turns.
- On Your Knees - Deal physical damage to Front. Inflict
- Attack - Deal standard physical damage to single target.
- Explosive Hit - Deal
damage to Front. - Bombardment - Deal
damage to Front. - Luminescence (All) II - Deal
damage to Front. - Focus - Impart self with
Elem. Atk. Up and
Elem. Def. Up for 3 turns. - Heal Wounds (Single) II - Restore HP of an ally.
- Edoras Defender of Wealth protected King Pardis III!: Impart self with
Cover (The target will take damage in place of ally) for 3 turns. - Edoras Defender of Wealth stands ready!: Edoras Defender of Wealth enters boost mode. Uses Luminescence (All) III if not broken before its next action.
- Attack - Deal standard physical damage to single target.
- Thrust - Deal
damage to single target. - Numbing Thrust - Deal
damage to single target. Inflict
Paralysis (The target has a certain chance of being unable to act) for 3 turns. - Lacerating Thrust - Deal
damage to single target. Inflict
Bleeding (The target will take physical damage at the end of their turn) for 3 turns. - Lance of Loyalty - Impart self with
Crit. Up for 3 turns. - Edoras Defender of Power protected King Pardis III!: Impart self with
Cover (The target will take damage in place of ally) for 3 turns. - Edoras Defender of Power stands ready!: Edoras Defender of Power enters boost mode. Uses Vigorous Assault if not broken before its next action.
- Attack - Deal standard physical damage to single target.
- Amputation - Deal
damage to single target. - Spirited Bisection - Deal
damage to single target. - Sweep - Deal
damage to Front. Reduces target BP by 3. - Protective Shield - Restore 3 shield points of Pardis III or self.
- Edoras Defender of Fame protected King Pardis III!: Impart self with
Cover (The target will take damage in place of ally) for 3 turns. - Edoras Defender of Fame stands ready!: Edoras Defender of Fame enters boost mode. Uses Full Swing if not broken before its next action.
If any of the Edoras Defenders were not fought separately in the castle, Pardis the Scholarking will absorb magical power from them - this occurs before the fight begins and cannot be prevented if the conditions were met.
- Attack - Deal standard physical damage to a traveler.
- Offering of Greed / Pride / Gluttony / Wrath / Sloth / Envy / Lust // Pardis the Scholarking absorbed magical power from the soldiers!: Start of battle if any of the Edoras Defenders were not fought separately in the castle. Depending on which Defenders were absorbed, Pardis the Scholarking will gain certain abilities:
- Wealth: Permanent
Vim and Vigor - Power: Increases his actions per turn to two. Fury of the Absolute will not be used.
- Fame: Set his shield points from 15 to 20.
- Wealth: Permanent
- Attack - Deal standard physical damage to a traveler. Inflict
Dread for 3 turns. - Unyielding Blade of Ruin - Deal
damage to a traveler. Inflict
Dread and
Bleeding for 4 turns. - Flood of Despair - Deal
damage to a traveler. Inflict
SP Sap and
No Switch for 3 turns. - Wild Infernal Blade - Deal
damage to random travelers 3 time(s). - Unyielding Blade of the Absolute - Deal
damage to Front. - Threatening Pressure - Deal
damage to Front. Impart
Speed Down for 4 turns and inflict
Dread for 4 turns. - Physical Counter Stance - At 75% HP or less. Imparts self with permanent
Repel Phys.. Counters with Frenzy of the Absolute. Effect is replaced after using Magic Counter Stance at the end of the turn.
- Frenzy of the Absolute - Deal physical damage to a traveler and restores 3 shield points of self.
- Magic Counter Stance - At 75% HP or less. Imparts self with permanent
Repel Elem.. Counters with Lightning of the Absolute. Effect is replaced after using Physical Counter Stance at the end of the turn.
- Lightning of the Absolute - Deal
damage to a traveler. Inflict
Paralysis for 3 turns.
- Lightning of the Absolute - Deal
- Know your place... -
- Divine Blow - Reduce HP of a traveler to 1.
- Pardis the Scholarking emits a mysterious light!: After recovering from a break. Pardis the Scholarking changes weakness sets in the order shown below.
- Fury of the Absolute: At 50% HP or less. Increases his actions per turn to two. Effect is permanent until the Magical power overflows from Pardis the Scholarking.
- Magical power overflows from Pardis the Scholarking.: At 25% HP or less. Impart self with permanent
Phys. Atk. Up and
Elem. Atk. Up. - Wave of the Absolute - Deal physical damage to Front.
- Ominous power flows forth from the ring.: At 25% HP or less. Uses On Your Knees if not broken before his next action.
- On Your Knees - Deal physical damage to Front. Inflict
Dread,
No Switch,
Bleeding and
SP Sap for 4 turns.
- On Your Knees - Deal physical damage to Front. Inflict
- Offering of Lust // Pardis the Scholarking absorbed magical power from the soldiers!: Start of battle if any of the Edoras Defenders were not fought separately in the castle. Depending on which Defenders were absorbed, Pardis the Scholarking will gain certain abilities:
- Attack - Deal standard physical damage to single target. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 3 turns. - Unyielding Blade of Ruin - Deal
damage to single target. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) and
Bleeding (The target will take physical damage at the end of their turn) for 4 turns. - Flood of Despair - Deal
damage to single target. Inflict
SP Sap (The traveler will take SP damage at the end of their turn) and
Can't Switch (The traveler will be unable to be switched) for 3 turns. - Wild Infernal Blade - Deal
damage to random target 3 time(s). - Unyielding Blade of the Absolute - Deal
damage to Front. - Threatening Pressure - Deal
damage to Front. Impart
Spd. Down for 4 turns and inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 4 turns. - Physical Counter Stance - At 75% HP or less. Imparts self with permanent
Repel Phys. (The target will counter physical damage). Counters with Frenzy of the Absolute. Effect is replaced after using Magic Counter Stance at the end of the turn.
- Frenzy of the Absolute - Deal physical damage to the target and restores 3 shield points of self.
- Magic Counter Stance - At 75% HP or less. Imparts self with permanent
Repel Elem. (The target will counter elemental damage). Counters with Lightning of the Absolute. Effect is replaced after using Physical Counter Stance at the end of the turn.
- Know your place... - Deal
damage to Front 2 time(s) and deal
damage to Front. - Godblow - Reduce HP of single target to 1.
- Pardis the Scholarking emits a mysterious light!: After recovering from a break. Pardis the Scholarking changes weakness sets in the order shown below.
- Fury of the Absolute: At 50% HP or less. Increases his actions per turn to two. Effect is permanent until the Magical power overflows from Pardis the Scholarking.
- Magical power overflows from Pardis the Scholarking.: At 25% HP or less. Impart self with permanent
Phys. Atk. Up and
Elem. Atk. Up . - Wave of the Absolute - Deal physical damage to Front.
- Ominous power flows forth from the ring.: At 25% HP or less. Uses On Your Knees if not broken before his next action.
- On Your Knees - Deal physical damage to Front. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost),
Can't Switch (The traveler will be unable to be switched),
Bleeding (The target will take physical damage at the end of their turn) and
SP Sap (The traveler will take SP damage at the end of their turn) for 4 turns.
- On Your Knees - Deal physical damage to Front. Inflict
At the start of the battle, Alaune will restore all party members by 9999 HP and 999 SP. When Master of All's HP is reduced below 25%, a scripted event will trigger and Alaune will revive all incapacitated party members, then restore all party members by 9999 HP, 999 SP and 5 BP. The battle soundtrack will also change.
- BeATING - Deal physical damage to a traveler. Inflict
Dread for 4 turns. - CruSh - Deal physical damage to a traveler. Inflict
Dread for 4 turns. - RIP and TEAR - Deal physical damage to a traveler. Inflict
SP Sap and
No Switch for 3 turns. - PuLveRiZe - Deal physical damage to random traveler 3 time(s).
- UraaaaAAARGHHHH! - Deal physical damage to Front.
- CrUshINg DeATh - Deal
damage to Front. Inflict
Dread for 3 turns. - Know your place... -
- DiviNe BloW - Reduce HP of a traveler to 1.
- Master of All's ring emits a mysterious light!: After recovering from a break. Sets his shield points up to 18 (After the third break). Master of All changes weakness sets in the order shown below.
- Ultimate Barrier of the Absolute - At 75% HP or less. Impart self with File:Buff Intercept Non-Weak Point OT0.png Intercept Non-Weak Point. Effect is removed upon break. Counters with Chaos Vortex. Effect is removed upon break.
- Bright Evil Eye - At 50% HP or less. Impart self with permanent
Phys. Atk. Up,
Elem. Atk. Up,
Phys. Def. Up and
Elem. Def. Up. Impart permanent
Phys. Def. Down,
Elem. Def. Down,
Speed Down and
Crit. Down to Front. Effect is removed after the scripted event when Master of All is below 25% of his maximum HP. - SubMit to ME! - Deal physical attack to Front. Impart
Phys. Atk. Down and
Elem. Atk. Down for 3 turns and inflict
Dread for 3 turns. - Roaring Wave - Deal physical damage to Front.
- Ominous power flows forth from the ring.: At 10% HP or less. Prepares itself to use DiViNe iMpAcT if not broken before his next action.
- DiviNe iMpAcT - Reduce HP of Front to 1.
- BeATING - Deal physical damage to single target. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 4 turns. - Sm0ThER - Deal physical damage to single target. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 4 turns. - RIP and TEAR - Deal physical damage to single target. Inflict
SP Sap (The traveler will take SP damage at the end of their turn) and
Can't Switch (The traveler will be unable to be switched) for 3 turns. - PuLveRiZe - Deal physical damage to random target 3 time(s).
- UraaaaAAARGHHHH! - Deal physical damage to Front.
- Know your place... - Deal
damage to Front 2 time(s) and deal
damage to Front. - Crushing Death - Deal
damage to Front. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 3 turns. - GoDBLoW - Reduce HP of single target to 1.
- Master of All's ring emits a mysterious light!: Used after recovering from a break. Sets his shield points up to 18 (After the third break). Master of All changes weakness sets in the order shown below.
- Ultimate Barrier of the Absolute - At 75% HP or less. Impart self with
Intercept Non-Weak Point (The target will completely block and counter damage outside of their weak points). Effect is removed upon break. Counters with Chaos Vortex. Effect is removed upon break.
- Chaos Vortex - Inflict
Poison (The target will take elemental damage at the end of their turn),
Bleeding (The target will take physical damage at the end of their turn),
Silence (The target will be not able to use one skill),
Sleep (The target will be unable to act until a turn has passed or they take damage),
Paralysis (The target has a certain chance of being unable to act),
Dread (The traveler will not gain BP at the start of their turn and cannot boost) and
Weakness (The target will consume more SP) to single target for 3 turns.
- Chaos Vortex - Inflict
- Bright Evil Eye - At 50% HP or less. Impart self with permanent
Phys. Atk. Up ,
Elem. Atk. Up ,
Phys. Def. Up and
Elem. Def. Up . Impart permanent
Phys. Def. Down ,
Elem. Def. Down ,
Spd. Down and
Crit. Down to Front. Effect is removed after the scripted event when Master of All is below 25% of his maximum HP. - SubMit to ME! - Deal physical attack to Front. Impart
Phys. Atk. Down and
Elem. Atk. Down for 3 turns and inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) for 3 turns. - Roaring Wave - Deal physical damage to Front.
- Ominous power flows forth from the ring.: At 10% HP or less. Prepares itself to use DiViNe iMpAcT if not broken before his next action.
- DiViNe iMpAcT - Reduce HP of Front to 1.
Skills[]
Battle Skills[]
EX Skill[]
Passive Skills[]
Support Skills[]
Resilience Skills[]
| Skill | Description |
|---|---|
| Raise own Dark Res. by 10%. | |
| Raise own Dark Res. by 10%. | |
| Raise own Dark Res. by 10%. |
Ultimate[]
Awakening Accessory[]
| Item | Description | ||||
|---|---|---|---|---|---|
| 250 | -40 | -40 | -30 | Raise Dmg. Limit of Self (effect: 100000). When in front row: Lower Sword Res. of all enemies by 10%. |
Quotes[]
- "Brother, you truly a good man. As skilled with the pen as the sword. Beloved by the people. I cannot hold a candle to you. It is no wonder that those who admire you regard me with contempt. ...There is but one quality you lack. Your sole failing and my singular grace. Ambition. I know who I am. Who I have always been..." —To Oswald after delivering him the wine
- "The land? The people? I am the land. I am the people! My rule is absolute! All are but pawns to serve my end. True happiness comes only from submitting to your king! Do you understand, you worthless pawn!?" —King Pardis III answering to "El" pleads to stop the war
- ""Walk the path of righteousness... No matter what may thwart you. You shall face my fiery wrath... And know your true master." This is what lies at the end of the path you've chosen!" —King Pardis III before carrying certain execution
- "I am... I am Orsterra's one true king... This realm... All of it... All is mine!" —As the Master of All
Gallery[]
Etymology[]
"Osasuna" means "health," "strength," or "vigor" in the Basque language, reflecting the king's longevity and might.
"Pardis" is a name of Persian origin, referring to a garden paradise; Pardis's name may represent his royal splendor and his desire to see Orsterra made into a "paradise" under his control.
Trivia[]
- Artist UCMM remarks, "I wanted King Pardis III to have an overwhelming presence, one not reliant on muscle or strength visible to the naked eye. I ended up drawing him rising up, like an imposing wall. His physique is already disproportionate to his head, but it's even more so in this illustration. What kind of body does he have under there, anyway..." [3]
- The ostensible regality of Pardis's beard is offset by a repulsive feeling, like roots are growing out from somewhere.[4]
- Pardis's desire to control the continent transforms the Master of All into a massive tree taken root. His final form possesses four Divine Rings, so elements of those bosses have been incorporated into his design.[4]
- For King Pardis III's beard, sprite designer Shizuka Morimoto aimed for the most voluminous facial hair on the continent.[5]
- Pardis III is the only playable scholar so far who doesn't have tome skills. Even if he must be equipped with tomes, all his physical attacks deal sword damage.
- He is also the only scholar who lacks elemental skills. To compensate, his sword skills also exploit fire, lightning, and darkness weaknesses.
- According to scenario writer Kakunoshin Futsuzawa, Pardis III is the most normal human compared to the other bosses.[6]
- Yasunori Nishiki comments that with an overwhelmingly long chapter structure, many users must have been shown the difference in Pardis's class. Nishiki himself claims to have been so overwhelmed that he raised his level and took on the challenge of creating "Pardis III, Ruler of All." The strings at the beginning of the theme perform a technique called "Bartok pizzicato," where the strings are plucked with a strong "crack," creating a whip-like sound effect. He tried to create an atmosphere similar to Darth Vader's theme, where the moment the music starts, listeners feel like Pardis III is coming. The horn also gives off a sense of great pressure and large presence.[7]
- Although "Pardis III, Ruler of All" and "Castle Edoras" have a slow tempo and emphasize a sense of dignified weightiness, "Drowning in Greed" picks up the tempo to convey that it's time to get serious. In addition to the Bartok pizzicato, a thumping electric guitar rhythm builds excitement for the battle.[8]
- Since "Master of All" is the final battle of Champions of the Conitnent's first half, Nishiki aimed to create a battle theme that would convey pressure surpassing that of the three Masters. The organ stands as the base, while band instruments such as drums, guitar, and bass are added to enhance the gothic atmosphere, building a sound that conveys a sense of solid, overwhelming pressure. Because Pardis III is associated with the key elements of "king" and "castle," the chords used in this themes are simple and gothic in general.[9]
- Pardis III is Kakunoshin's favorite character.[10]
References[]
- ↑ The Tale of Prince Osasuna
- ↑ Knowledgable Apothecary's inquiry
- ↑ The Art of Octopath Traveler 2016-2020, page 180.
- ↑ 4.0 4.1 The Art of Octopath Traveler 2016-2020, page 181.
- ↑ The Art of Octopath Traveler 2016-2020, page 183.
- ↑ 問題シーンだらけ。名声を極めし者アーギュストの話を掘り下げます!(重大なネタバレあり)【オクトラ大陸の覇者シナリオ秘話インタビュー5】
- ↑ The Uncharted Isle of Orsa/Pardis III, Ruler of All
- ↑ Castle Edoras/Drowning in Greed
- ↑ Master of All/OCTOPATH TRAVELER: Champions of the Continent –Ending Theme–
- ↑ OCTOPATH TRAVELER Series JP Dev Interview | SQUARE ENIX Special Program Vol. 2 Futsuzawa Kakunoshin
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