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Osvald's One True Magic

Osvald summoning the One True Magic

"In this world, magic is derived from six elements. Fire, ice, lightning, wind, light, and darkness. However, there is one phenomenon that cannot be explained by the magic power of these elements. The pit of D'arqest. Four hundred years ago, the sage Gratton observed the pit, and his conclusion was thus: 'The answer is clear: only power beyond the six sources could open a pit of this size. There exists a seventh. I am sure of it.' Thus was born Gratton's Hypothesis, the cornerstone of our magical studies. It was he who suggested the existence of the One True Magic." —Harvey


One True Magic is one of Osvald's EX Skills in Octopath Traveler II. It is unlocked during the fight with Harvey during Chapter 5 of Osvald's story.

The "One True Magic" is a power said to be greater than that of the known elemental magics, studied by both Osvald and Harvey. Scholars have been searching for this "seventh source" for centuries.

Effect[]

Deals damage to all foes, and reduces their shield points by 1 each hit.

Similar to other spells learned by the Scholar, One True Magic becomes One True Magic II, hitting twice, with the Advanced Magic buff and becomes One True Magic III, hitting three times, with the Alephan's Wisdom buff.

History[]

About 800 years ago, the Archmage D'arqest created an immense rift known as the Pit of D'arqest. None of the six regular elements could be channeled to create such a pit, leading a scholar named Gratton to conclude 400 years later that D'arqest must have harnessed a seventh source - the One True Magic. This theory came to be known as "Gratton's Hypothesis" and inspired centuries of study amongst scholars searching for the One True Magic.

According to Osvald, because the six regular sources (fire, ice, thunder, wind, light, and darkess) are physical in nature, their power is limited. The seventh source must be immaterial in order to channel untold amounts of power. Osvald's studies led him to pursue the One True Magic in the form of mathematics, developing formulae to concentrate various elements in the hopes that he might discover the seventh source.

Harvey, a fellow seeker of the One True Magic, took a biological approach. He theorized that monster blood was the key to finding the One True Magic, since monsters can harness magic without using incantations. By forming purified crystals of monster blood, and mixing various species of monsters in order to combine their power, Harvey hoped to come across the One True Magic himself.

Combining Osvald's formulae with his monster studies, Harvey became known throughout academia as "Gratton's second coming." All scholars looked to him in eager anticipation of his discovery, though unbeknownst to the public, he was performing forbidden experiments by creating monstrous chimeras.

Ultimately, Harvey came to the conclusion that the One True Magic could be harnessed through human blood, combining the Lumina blood from Osvald's daughter Elena with the remains of the Archmage D'arqest. Through this combination, Harvey succeeded in harnessing the Shadow, which he believed to be the One True Magic and the seventh source.

At the same moment, however, Osvald harnessed the real One True Magic unintentionally. He desired only to protect his daughter, and his love for her enabled her to channel pure magic to counteract Harvey's. Although both scholars discovered powerful forms of magic, Harvey's "One True Magic" is dark in color and causes damage to its own conjurer, whereas Osvald's One True Magic is bright and harms only his enemies. Therefore, Osvald's magic is proven to be the ultimate One True Magic.

Gallery[]

Trivia[]

  • The Shadow version of the One True Magic used by Harvey is similar to how Dark Knights from the Final Fantasy series use their magic, as it drains a portion of the caster's health with every use.
  • One of Ori's journal fragments theorizes that Elena herself possesses a form of the One True Magic, presumably due to her being a descendant of the Lumina Clan through her mother.
  • Clarissa theorizes that the seventh source consists of human greed, which D'arqest channeled by stripping humans of their greed and turning them into Beastlings. Cohazeh, however, takes the opposite approach and suggests that the seventh source is the opposite of greed, which D'arquest summoned by removing the greed from the humans. Clarissa's theory represents the flawed, self-centered version of magic that stems from the Shadow, whereas Cohazeh's theory echoes the altruistic, protection-based One True Magic that Osvald summons.
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Octopath Traveler II
Characters
Travelers: Ochette  •  Castti  •  Throné  •  Osvald  •  Partitio  •  Agnea  •  Temenos  •  Hikari
Ochette's Path: Akalā  •  Mahina  •  Juvah  •  Cohazeh  •  Dark Entity  •  Alpione  •  Cateracta  •  Acta  •  Tera  •  Pom  •  Glacis  •  Heig  •  Darkling of the Sorrowful Moon
Castti's Path: Malaya  •  Sesque  •  Senah  •  Veron and Doron  •  Mao  •  Edmund  •  Griff  •  Rosa  •  Melia  •  Lily  •  Greg  •  Plukk  •  Mikk  •  Makk  •  Trousseau  •  Elma  •  Andy  •  Randy  •  Sally  •  Temm
Throné's Path: Pirro  •  Scaracci  •  Donnie  •  Diamante  •  Father  •  Mother  •  Masked Boy  •  The Slaver  •  Bergomi  •  Elderly Guard  •  Mira  •  Morozov  •  Marietta  •  Guide  •  Claude
Osvald's Path: Warden Davids  •  Emerald  •  Bale  •  Harvey  •  Rita  •  Elena  •  Lady Clarissa  •  Stenvar  •  Grieving Golem
Partitio's Path: Papp  •  Roque  •  Ned  •  Joe  •  Harry  •  Nikki  •  Giff  •  Will  •  Ori  •  Floyd  •  Thurston  •  Garnet  •  Terry  •  Audley  •  Masoud  •  Alrond  •  Misha
Agnea's Path: Gus  •  Pala  •  Garud  •  Cuani  •  Dolcinaea  •  Gil  •  La'mani  •  Veronica  •  Giselle  •  Rico  •  Coda  •  Tanzy  •  Laila  •  Platt
Temenos's Path: Mindt  •  Pontiff Jörg  •  Lucian  •  Crick  •  Felvarg  •  Cubaryi  •  Kaldena  •  Ort  •  Hermes  •  Vados  •  Roi  •  Reiza  •  Kaldena's Father  •  Shirlutto
Hikari's Path: Ritsu  •  Kazan  •  Mugen  •  Rai Mei  •  Southern General  •  Jigo Ku  •  Tsuki  •  Benkei  •  Bandelam  •  Borneau  •  Zeto  •  "Hikari"  •  Mikka  •  Azuma  •  General Rou  •  King of Sa  •  Ageha  •  Kunzo  •  Jin Mei  •  Kura  •  Bandit Chief
Side Stories: Al  •  Arkar  •  Eugis  •  Porta  •  Tiffany  •  Margello  •  Meylan  •  Nero  •  Judge Astell  •  Ruby  •  Yurinas  •  Karma  •  Georges Lazuli
Other: Regulus  •  Wooly-Ooly  •  Yomi  •  Alpates  •  Arcanette  •  Petrichor  •  Oboro  •  D'arqest
Solistia
Hinoeuma: Ku  •  Ku: Castle Town  •  Sai  •  Ryu  •  Castle Ku  •  Tranquil Grotto  •  Dragonridge  •  Sand Lion's Den  •  Five-Tiered Tower
Wildlands: Oresrush  •  Crackridge  •  Gravell  •  Fellsun Ruins  •  Duskruin Shrine  •  Bed of the Titan  •  Giff's Manse
Leaflands: Timberain  •  Wellgrove  •  Cropdale  •  Timberain Castle  •  Veil of Trees  •  Animal Trail  •  Mother's Garden  •  Secret Forest  •  House Wellows Manor
Harborlands: Canalbrine  •  Conning Creek  •  Roque Island  •  Cavern of the Sea God  •  Cavern of the Moon and Sun  •  Sacred Guard Ship
Toto'haha: Beasting Village  •  Tropu'hopu  •  Nameless Village  •  Wandering Wood  •  Tombs of the Wardenbeasts
Brightlands: New Delsta  •  Clockbank  •  Lostseed  •  Underground Waterway  •  Diamante's Estate  •  New Delsta: Theater
Crestlands: Flamechurch  •  Flamechurch: Cathedral  •  Montwise  •  Merry Hills  •  Abandoned Church  •  Underground Laboratory  •  Shrine of Ul'sterra
Winterlands: Stormhail  •  Winterbloom  •  Cape Cold  •  Frigit Isle  •  Sacred Peak Altahe  •  Castle Mei  •  Snowhares' Den  •  Infernal Castle
Sundering Sea: Lighthouse Island  •  Curious Nest  •  Shipwreck of the Empress  •  Nameless Isle  •  The Lost Isle  •  Vidania  •  Gate of Finis
Enemies
Ochette's Path: King Iguana  •  Dark Entity  •  Alpione  •  Tera  •  Glacis  •  Darkling of the Sorrowful Moon
Castti's Path: Veron and Doron  •  Sand Lion  •  Mikk  •  Makk  •  Plukk  •  Trousseau
Throné's Path: Pirro  •  Bergomi  •  Mother  •  Father  •  Claude
Osvald's Path: Warden Davids  •  Lady Clarissa  •  Captain Stenvar  •  Grieving Golem  •  Professor Harvey
Partitio's Path: Giff  •  Garnet  •  Neo Steam Engine  •  Thurston  •  Steam Tank Obsidian
Agnea's Path: Duorduor  •  La'mani  •  Veronica  •  Dolcinaea
Temenos's Path: Felvarg  •  Vados the Architect  •  Deputy Cubaryi  •  Captain Kaldena
Hikari's Path: Ritsu Mishuyo  •  Bandelam the Reaper  •  General Rou  •  Rai Mei  •  King Mugen
The Final Chapter: Grotesque Monster  •  Arcanette  •  Vide
Optional: Behemoth  •  Deep One  •  Dreadwolf  •  Battle-Worn Shark  •  Scourge of the Sea  •  Karma  •  Gken  •  Ichchadhari the Snake Charmer  •  Tyran the Seeker  •  Auðnvarg  •  Priestess Hinoekagura  •  Galdera
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Arcanist  •  Inventor  •  Armsmaster  •  Conjurer
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