- This page is about the first phase of the final battle against Galdera. For the main character page, see Galdera. For the second phase of the final battle, see Galdera, the Fallen (Octopath Traveler II).
Omniscient Eye is an optional boss in Octopath Traveler II. It is the first phase of Galdera, the Fallen.
Battle[]
- A soul of the dead emerged from Galdera's body! // Eternal Rancor protects the eye!: Used as the first action of the first turn, before any other actions can be taken, and throughout the fight. Summons a Raging Soul, Screaming Soul and Wailing Soul to the battlefield, locks all weaknesses and gains permanent
Invincibility. Effect ends once all souls have been killed. Immediately followed by Counter Resistance. - Counter Resistance // Attacks that do not target weak points will be countered!: Buff, targets all souls. Counters all attacks that don't hit a weak point with Eye for an Eye. Will be automatically reapplied whenever the souls respawn.
- Spacial Dominion: Flames of Anguish // The heat drains your HP!: Aura. Deals damage to entire party at the end of the turn until replaced by another aura.
- Spacial Dominion: Chilling Prison // The cold drains your SP: Aura. Reduces SP of entire party at the end of the turn until replaced by another aura.
- Electrocute: Elemental attack, targets entire party. Deals
damage to entire party. - Searing Orb: Elemental attack, single target. Deals heavy
damage. - Elemental Drain: Debuff, targets entire party. Inflicts
Decreased Elemental Attack for 3 turns. - Elemental Veil: Buff, targets all enemies. Grants
Increased Elemental Defense for 3 turns. - The unholy eye shudders ominously... // Your party's status enhancements have been nullified!:
- A mysterious force surrounds the soul!: Used immediately after summoning souls at 75% HP. Locks all weaknesses on all souls except for one (
,
and
respectively). Whenever souls receive damage, they will change their exposed weakness to the next weakness in order. - Call of the Dead // It appears more will emerge as long as at least one other soul remains...:
- Eternal Rancor has turned into a curse! // The curse will persist until you defeat the souls of the dead...: Used immediately after summoning souls at 50% HP. Adds a colored timer on three allies, at values of 2,3 and 4. The color of the timer corresponds to one soul each. If a cursed traveler gets incapacitated, they will get permanently disappear from the battle, with no way to revive them. Once the timer runs out, the affected traveler gets incapacitated.
- The eye absorbs the souls of the dead!:
- Encroaching Darkness:
- Contamination:
Omniscient Eye does not lock its weaknesses nor gains
Invincibility from this point on.
- The eye absorbs the souls of the dead! // The eye gains the power of the souls!: Used immediately after summoning the souls at 25% HP. Destroys all active souls, heals for 10,000 HP and permanently increases maximum shield points from 8 to 16 and actions per turn to 4. Unlocks the use of Evil Eye. Omniscient Eye will never summon souls past this point.
- Evil Eye: Inflicts
Petrification to a single ally.
- Attack:
- Rend Flesh:
- Strike of the Dead:
- Overpower:
- Heart Gouge:
- Merciless Rend:
- Drag Below:
- Eye for an Eye:
- The resentment of the fallen soul forms a chain!:
- Attack:
- Dark Resentment:
- Nether Flame:
- Overpower:
- Delayed Incantation // Something will happen next turn...!:
- Great spears of ice shoot up beneath your feet!:
- An explosion of fire and brimstone consumes the battlefield!:
- A deadly force descends upon the battlefield!:
- You were drained of SP!:
- Shatter Mind:
- Encroaching Darkness::
- The sorcerous energies inside the Screaming Soul are about to burst!:
- Self-Immolation:
- Eye for an Eye:
- The resentment of the fallen soul forms a chain!:
