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"To what end do I swing my blade?" —Olberic, when selected from the main screen


Olberic Eisenberg is one of eight playable characters in Octopath Traveler. He was also one of the two playable characters in the Project Octopath Traveler Demo, the other being Primrose. A knight from the lost kingdom of Hornburg, Olberic became a sellsword and moved to the humble village of Cobbleston in the wake of his king's death. After a chance meeting with a colleague of his previous brother-in-arms, he sets out to find the answers he seeks—one of them as to why he swings his blade.

Profile[]

Appearance[]

As the tallest of all eight travelers, Olberic is a strong, bulky man. He has black hair with white streaks that hangs loosely back; a strand of his hair is left unfixed. A scar slants from the left side of his face to his forehead. Although he wears brown while in Cobbleston, as a knight he dresses in a blue gambeson with metal shoulder guards and a metal bracer on both hands along with leather sleeves, pants, and shoes. His hefty sword is strapped to his left hip.

Personality[]

Prior to the fall of his country, Olberic was a knight who dedicated his life to the safety of his liege and kingdom. After the fall of his country, he lost his purpose as a knight and constantly questioned his reason for living. Gaston, the boss of the brigands Olberic encounters in his starting chapter, describes that Olberic's eyes looked dead and only lit up like flames upon mention of Erhardt.

However, even while he has forgotten his reason for fighting, Olberic dedicates himself to protecting those he cares about till the bitter end. Eventually, he discovers that defending the innocent is the cause he has been seeking for so long.

As a knight, Olberic is honorable and has a strong sense of justice, feeling the need to protect those around him. His knowledge and experience provide him with much wisdom of the battlefield, and he tends to keep his calm no matter how dire the situation. Despite his stoicism, Olberic also shows a softer side from time to time.

Although he often holds intense monologues in his thoughts, Olberic is a man of few words, even when interacting with his fellow travelers. He does, however, bestow his knowledge when needed and acts as the group's protector, ready to lend his strength wherever needed. Tressa describes Olberic as "steadfast and calm," while Primrose admires his sense of justice and thrives for self-improvement inspired by him. On account of his former title as a knight of Hornburg, many of his companions address him respectfully; Tressa and Ophilia call him "Sir Olberic," while Alfyn calls him "your lordship."

History[]

"Your name is Olberic, and you are a warrior. You were once a brave knight, until you lost king and kingdom in a bloody coup. Today, you serve as a master-of-arms for a small mountain village. 'To what end do I swing my blade?' The question tortured you night after restless night. Then, one day, you hear a name from your past, giving you new purpose..." —Olberic's menu description

Prior to Story[]

Before the fall of Hornburg, Olberic was known throughout the land as the "Unbending Blade" due to the sheer power with which he swung his sword. Olberic served under King Alfred of Hornburg alongside his close friend, Erhardt, before losing both land and master to a war. Not only that, Erhardt revealed himself to be traitor, slaying their liege in front of Olberic before besting him in battle.

After losing his king and country, Olberic moved to the secluded village of Cobbleston and hides under the alias "Berg," allowing people to think that the mighty Olberic Eisenberg perished along with his home. At Cobbleston he acts as the town's combat instructor, aiding the townsfolk in protecting their home from brigands. Olberic stayed in Cobbleston for about eight years before the events that stir his resolve once more.

Chapter 1[]

On what starts as a typical day in Cobbleston, a group of brigands attack the village and kidnap Olberic's apprentice, Philip. Olberic the bandits down in their hideout and confronts their leader, Gaston. Upon identifying Gaston's sword as the blade once held by Erhardt, Olberic springs to life, demanding to be told where Erhardt is. After his defeat at Olberic's hands, Gaston reveals that Gustav, another man who knew Erhardt, may know of Erhardt's whereabouts.

Chapter 2[]

Olberic travels to Victors Hollow in search of Gustav, hoping to enter the arena tournament to gain a chance to speak with him. Upon spotting Olberic, the arena promoter Cecily and her champion Ned offer him a place in the tournament if he fights under Cecily's colors. Olberic agrees, and by defeating a previous tournament champion named Victorino, earns participation in the tournament.

Olberic bests Joshua Frostblade and Archibold in the tournament, reaching the final match against Gustav. Upon his defeat, Gustav agrees to speak with Olberic about Erhardt. He reveals that Erhardt possessed a strong hatred for King Alfred for failing to protect his hometown when it was destroyed by war, to the point that Erhardt had planned to betray the crown before he even became a knight. Erhardt currently resides in Wellspring—Olberic's next destination.

Chapter 3[]

By speaking with the townspeople in Wellspring, Olberic learns that Erhardt is viewed as a local hero for slaying lizardmen. After he reveals that he and Erhardt were once friends, Olberic wins a welcome from Bale, the captain of the guardsman.

Olberic helps the guards defend against an abrupt attack from the lizardmen and ventures into their den in order to meet Erhardt. Olberic and Erhardt help slay the leaders of the horde before speaking with each other for the first time in years. With a duel, the two reconcile, and Erhardt explains that he had worked for Werner—a dangerous warrior who resides in Riverford.

Chapter 4[]

In Riverford, Olberic learns that Werner had overthrown the previous lord and rules the town with an iron grip. After proving his strength in a duel against The Man with the Red Hat, Olberic meets with the leader of a resistance force, Harald, who plans an assault on Werner through a hidden path. As the attack is conducted, however, Werner intercepts the resistance, having foreseen Harald's plot. As Olberic struggles to defend the townspeople on his own, Erhardt appears and helps fight off Werner's men while Olberic pursues the lord himself.

After infiltrating Werner's manse, Olberic defeats Werner in battle. However, before he has a chance to deal the finishing blow, Werner takes his own life. Before dying, Werner reveals that he destroyed Hornburg in an attempt to claim the Gate of Finis.

With Riverford restored to peace, Olberic returns to Cobbleston as he had promised the townspeople, having found the reason for which he wields his sword: to protect those who needed him.

Relationships[]

Erhardt[]

Olberic, during his time in Hornburg, fought alongside Erhardt as the Twin Blades of Hornburg. He saw Erhardt as an equal and a brother, until the latter slew their liege. It was by Erhardt's hand that Olberic lost everything and began questioning the reason for swinging his blade.

However, Olberic eventually learns that Erhardt slew the king because Alfred did nothing to save Erhardt's home. The loss of his hometown caused Erhardt to harbor a bitter grudge against the king, and with Werner pulling the strings, Erhardt ascended in the ranks as a knight with the sole purpose of one day claiming vengeance. In the end, despite having succeeded with his revenge plot, the hole in Erhardt's heart did not mend. Like Olberic, he began wondering what his purpose was.

The two knights' meeting in Wellspring allows Olberic to understand Erhardt. Despite their honesty with one another, Olberic finds that they can only resolve the past through a duel. Though Olberic says that he can find no room in his heart to forgive Erhardt for his crimes, at the end of their duel, the pair mend their relationship as friends and team up once more as the Twin Blades of Hornburg.

Philip[]

A boy who strives to become a knight just like Olberic, Philip is Olberic's protégé, living in Cobbleston with his widowed mother. During the beginning of Olberic's story, Philip watches Olberic train the town guards and attempts to impress Olberic with his strength. Before long, however, the boy is kidnapped by bandits that attack the town, forcing Olberic to give chase and come sword to sword with Gaston.

Once Olberic saves him and decides to leave the town, Philip asks him to make a promise to return. The boy swears that he will one day grow up to be a strong knight like his teacher and comes to view Olberic as a father figure.

Battle[]

Olberic is a Warrior and, as such, plays the role of a tanky, physical fighter. He comes equipped with swords and polearms, but has no innate access to elemental spells. Typically, his physical stats are among the highest, whereas his magical stats are among the poorest.

Olberic's Talent is Bolster Defense. It allows him to Boost the Defend command, which will then increase damage reduction to himself as well as effectively Cover his allies. While this may initially sound underwhelming, it has tremendous potential in tough battles. A fully boosted Defend will be able to soak up an otherwise lethal hit against Olberic or a more fragile party member, ideal for when an enemy readies a powerful single-target attack.

  • Olberic's defensive capabilities and HP pool make him an excellent option as a durable Apothecary. His survivability is greatly improved with access to First Aid and Rehabilitate. He also gains access to axes and an ice spell, making his break ability greater, and gains decent increases to his HP and physical attack.
  • Thief makes good use of Olberic's stats. HP Thief and Steal SP scale with his naturally high physical attack power, doing good damage, and, in turn, healing him quite nicely. The addition of daggers and a fire spell increase his repertoire for breaking enemies and the extra speed helps offset what would otherwise be a relatively low stat for him, but his Aeber's Reckoning would still be weaker than Therion's or Primrose's.
  • Of the eight base jobs, Hunter gives Olberic the greatest variety of weapon types, plus a lightning spell for a total of five weaknesses. Olberic also gains access to Leghold Trap, one of the game's most powerful debuffs in boss battles and challenges.
  • While Olberic has naturally low Elemental Defense, he is an interesting candidate for Cleric, since the job will give an increase to Olberic's weaker stats (including his maximum SP which is important to all Jobs). It is relatively easy to raise elemental defense, since a lot of gear naturally boosts that stat, allowing Olberic's high physical stats to truly shine, making him a durable healer with access to Staves and Light spells for extra breaking potential, as well as defensive buffs for party utility.

One obvious advanced choice for Olberic is Warmaster. This will give Olberic access to all weapon types and boosts his offensive and defensive capabilities, especially with the Physical Prowess passive skill. With high-power weapons and Winnehild's Battle Cry, Olberic becomes an offensive machine capable of tearing through shields, though he may not support the party quite as well as H'aanit. A good, safe Warmaster setup for Olberic is BP Eater, Surpassing Power, Physical Prowess, and Saving Grace, though Saving Grace and Physical Prowess could be substituted for Hang Tough and Fortitude. In this setup, Olberic would be given Lion Dance for huge damage output between 1-25% health.

Another notable choice for Olberic is Runelord despite his magical disadvantages. Tressa is the better option for the class because she can use Transfer Rune better with Rest and Sidestep, Olberic can use the skill to give party wide Abide and Stout Wall as a very convenient buff.

Recommended support skills for Olberic include: Saving Grace, Hang Tough/Fortitude, SP Saver, Summon Strength (early-game), Surpassing Power (late-game), Eye for an Eye, Second Serving, BP Eater, Stronger Strikes, and Physical Prowess.

Due to the flexibilty of subjobs, any character can fill any role with the right equipment and skills with proper planning, any of the travelers can perform decently on any subjob.

Warrior Skills[]

Skill Name SP Damage Type Description
Level Slash 9 Type Swords Attack all foes with a sword.
Abide 4 Increase the user's physical attack strength for 3 turns.
Spearhead 6 Type Polearms Attack a single foe with a polearm, and act earlier on your next turn.
Incite 4 Become more readily targeted by foes for 3 turns.
Cross Strike 12 Type Swords Unleash a sword attack on a single foe.
Stout Wall 4 Increase the user's physical defense for 3 turns.
Thousand Spears 20 Type Polearms Attack random foes with a polearm 5 to 10 times.
Brand's Thunder 30 Type Swords [Divine Skill] Unleash a tremendously powerful sword attack on a single foe. 

Support Skills[]

No. of Skills Unlocked Total JP Name Description
4 130 Cover The equipping character will absorb single-targeted damage for allies who are near death.
5 630 Summon Strength Increases the physical attack strength of the equipping character by 50.
6 1,630 Endure When the equipping character is inflicted with poison, sleep, confusion, blindness, silence, terror, or unconsciousness, their physical and elemental defenses are enhanced.
7 4,630 Surpassing Power Increases the maximum damage that can be dealt by the equipping character to 99,999.

Subjobs[]

Below are the sprites and appearance changes for Olberic with each Subjob:

Each time a subjob is selected, the appearance of the character will also change. The first sprite is the appearance with no Subjob equipped.

Quotes[]

"And so I must go and save the boy from those ruffians. What's that you say ? You wish to lend me your aid? Hm... You seems like you could hold your own on the battlefield. It would be my honor to call you a comrade. Phillip has been taken to the brigand's den north of the village. We must make haste." —Joined the Party
"Should you ever be in need of an extra swordsman, I stand at the ready." —Tavern Dialogue
"A local resident gave me this token of thanks for a dueling lesson. I would entrust it to you." —Gifting items in a tavern
"A battle, fair and square! To arms!" —Challenge
"I challenge you to a test of strength and skill!" —Challenge
"A fine fight that was. You have my thanks." —Challenge victory
"...A regrettable outcome." —Challenge failure
"It is a good day for battle." —Start of battle
"Let us fight with honor." —Start of battle
"I will not fail." —Start of boss battle
"The battle is truly joined." —Start of turn
"Victory shall be mine!" —Start of turn
"Now then..." —Start of turn
"Have at you." —Start of turn
"Damn..." —Starting turn at low health
"Cursed witchery..." —Afflicted with status ailment
"My blade is unbending!" —Max Boost
"How about this?" —Using an item on self
"Use this." —Using an item on an ally
"Have a taste of this!" —Using an item on an enemy
"Too slow!" —Evading an attack
"I think not." —Defending
"Ahh... the thrill of the fight!" —After battle
"With each battle, I grow stronger." —After battle
"Have I... failed?" —Defeated
"Alas, it would seem I've alienated myself to the local populace." —When attempting to Challenge with damaged reputation
"Your wounds are healed." —Using Heal Wounds
"Shine bright." —Using Holy Light
"Protect us!" —Using Sheltering Veil
"Holy strike, strike true!" —Using Luminscence
"A miracle indeed!" —Using Heal More
"Banish their witchery!" —Using Reflective Veil
"We rise again!" —Using Revive
"Aelfric, lend us your power!" —Using Aelfric's Auspices
"The flames burn!" —Using Fireball
"Ice strikes hard!" —Using Icewind
"Lightning, pierce them!" —Using Lightning Bolt
"Let us learn more." —Using Analyze
"Fire consumes all!" —Using Fire Storm
"Ice sunders all!" —Using Blizzard
"Great lightning, shatter them!" —Using Lightning Blast
"Alephan, Lord of Learning!" —Using Alephan's Enlightenment
"Time to collect." —Using Collect
"The wind is behind us." —Using Tradewinds
"Rest for the weary." —Using Rest
"A fortunate storm, this one." —Using Trade Tempest
"One for all." —Using Donate BP
"Fortune favors the prepared." —Using Sidestep
"Hmm... a price worth paying." —Using Hired Help
"Bifelgan, trade with us." —Using Bifelgan's Bounty
"I will cut you down!" —Using Level Slash
"Haaaah!" —Using Abide
"I shall pierce you through!" —Using Spearhead
"Come, if you dare!" —Using Incite
"Watch my blade dance!" —Using Cross Strike
"Stand firm!" —Using Stout Wall
"Death by a thousand cuts!" —Using Thousand Spears
"Out of my way!" —Using Thousand Spears
"I wreak havoc upon thee!" —Using Brand's Thunder
"Let the lion dance!" —Using Lion Dance
"Hear the song!" —Using Moonlight Waltz
"The peacock struts!" —Using Peacock Strut
"The mole whirls!" —Using Mole Dance
"An ode to the night!" —Using Night Ode
"Whither thy fate!" —Using Bewildering Grace
"Feel the touch of Lady Grace." —Using Sealticge's Seduction
"You shall be healed!" —Using First Aid
"This will cool your temper!" —Using Icicle
"This will heal your woes." —Using Rehabilitation
"I shall cleave you in two!" —Using Amputation
"A touch of venom!" —Using Empoison
"Rise, again and again." —Using Vivify
"A touch of death!" —Using Last Stand
"Dohter cures all." —Using Dohter's Charity
"I claim that!" —Using Steal
"A touch of fire!" —Using Wildfire
"A small blade cuts deep." —Using HP Thief
"Wither your strength." —Using Shackle Foe
"The foe's guard is down." —Using Armor Corrosive
"The dagger dances!" —Using Steal SP
"For you, comrades!" —Using Share SP
"Aeber, help us!" —Using Aeber's Reckoning
"Rain arrows upon them!" —Using Rain of Arrows
"Aim well and true!" —Using True Strike
"Lightning strikes!" —Using Thunderbird
"Ensnare them!" —Using Leghold Trap
"Dance on the edge!" —Using Mercy Strike
"A torrent of arrows!" —Using Arrowstorm
"Fly true." —Using Take Aim
"Cower before the Huntress!" —Using Draefendi's Rage
"Conjure fire..." —Using Fire Rune
"Conjure ice!" —Using Ice Rune
"Conjure lightning!" —Using Thunder Rune
"Conjure storms!" —Using Wind Rune
"Conjure darkness!" —Using Dark Rune
"Conjure light!" —Using Light Rune
"Scatter them all!" —Using Transfer Rune
"Balogar, mighty mage!" —Using Balogar's Blade
"Ignis Ardere." —Using Ignis Ardere
"Glacies Claudere." —Using Glacies Claudere
"Tonitrus Canere!" —Using Tonitrus Canere
"Ventus Saltare!" —Using Ventus Saltare
"Lux Congerere!" —Using Lux Congerere
"Tenebrae Operire!" —Using Tenebrae Operire
"Elemental break!" —Using Elemental Break
"Magelord Dreisang!" —Using Dreisang's Spell
"The stars are falling!" —Using Shooting Stars
"Revere the stars!" —Using BP Boost
"May the meteor strike true!" —Using Divination
"Obey the stars..." —Using Starsong
"The sun rains light upon us!" —Using Celestial Intervention
"Starlight, heal us!" —Using Ethereal Healing
"O moon, protect us from harm!" —Using Moon's Reflection
"Steorra guides us." —Using Steorra's Prophecy
"The dog bites hard." —Using Guardian Liondog
"Anger not the tiger!" —Using Tiger Rage
"Fear the spear!" —Using Qilin's Horn
"Stiletto of steel." —Using Yatagarasu
"A blunt blow falls hard." —Using Fox Spirit
"Loose the arrows!" —Using Phoenix Storm
"The nightmare is yours..." —Using Nightmare Chimera
"Winnehild fights with us!" —Using Winnehild's Battle Cry


Gallery[]

Final Fantasy Brave Exvius

Etymology[]

"Olberic" may be derived from the German name "Olbrich," which is composed of the ancient elements "odal" (meaning "wealth" or "inheritance") and "berht" (meaning "bright" or "famous"). This name may reflect Olberic's famed heritage as a noble knight, though he has since lost his glory after his king and kingdom fell.

Olberic's last name, "Eisenberg," is a German name derived from the elements "īsen" (meaning "iron") and "berg" (meaning "mountain" or "hill"). As such, "Eisenberg" meanings "iron mountain" or "iron hill" and reflects Olberic's origin in the Highlands, as well as his lofty status and steely fortitude. In addition, Olberic's surname pays homage to the nation of Eisenberg in Bravely Default, another Square Enix title.

Trivia[]

  • Olberic is one of the few heroes whose sprite changes in their first chapter or starting point (the other being Therion). Olberic starts off his story wearing brown, but changes into his blue knight's clothing when he decides to set off on his journey.
  • Olberic is 35 years old, making him the oldest traveler in the first game and second oldest traveler in a mainline Octopath Traveler game (the oldest being Osvald).
  • Olberic is the only character who has the same main boss theme ("Decisive Battle II") play for his first three chapter bosses.
  • Olberic's Chapter 1 introduces the first story battle in the game (in fact, it contains two separate event battles).
  • Olberic is the only character that has more than one mini-boss fight in a single chapter, with three in total in the second chapter of his story.
  • During the "Fears and Aversions" travel banter, Olberic admits that he is a poor swimmer, saying he swam a little as a child, but forgot the skill while growing into manhood.
    • Cyrus suggests that Olberic has too much muscle, causing him to sink like a stone.
  • During the "Strategy and Tactics" travel banter, Olberic admits that charging in headfirst is the only way he knows how to do battle.
  • Like Primrose's, Olberic's first chapter begins with a flashback scene. After the sequence, both Olberic and Primrose sit up in bed and remark, "Always the same dream," a line also spoken by Ogen.
  • During the "A Drinking Contest" travel banter, Olberic is described as a "bottomless barrel" when it comes to drinking. He is also the type to laugh uncontrollably once he reaches his tipping point; however, not even he can hold a candle to Alfyn.
    • Olberic also mentions that the last time he had been forced into his tipping point was when he had a drinking contest with Erhardt, a match that he unfortunately lost.
  • Olberic is one of three characters with a unique weapon sprite. His sword sprite is different from the one used by the other seven characters.
  • Unless he has a subjob (excluding Warmaster), Olberic is the only traveler without an elemental attack, as the Warrior job only grants physical attacks and buffs.
  • Out of all the travelers, Olberic's lantern-holding sprite is the only one where the lantern itself does not move while walking or running.
  • When attempting to use his Challenge action while the player's reputation has suffered, Olberic says, "Alas, it would seem I've alienated myself to the local populace." Ironically, he takes responsibility for his infamy, even though his own noble path action can never damage the party's reputation.
  • According to one NPC at the beginning of his Chapter 4, Olberic carries himself with a "polished bearing" that marks him as an obvious gentleman. Shortly afterward, however, another NPC denounces Olberic as a "scruffy vagabond," demonstrating that his appearance can come across quite differently to different people.
  • In his Chapter 4, Olberic swears by the Sacred Flame, telling Werner: "The Flame take you and all you stand for!" Thus, Olberic appears to harbor some religious faith.
  • In the A Lesson in Swordplay banter, Olberic declares that he practices sword strokes every day, and performs exercises to build up his strength.
  • The Star of the Stage quest demonstrates that Olberic is terrible at acting.
  • In the I'll Take That! banter, Olberic reveals that he wears an ancient brassard on his arm. This brassard has been "passed down through generations of knights sworn to protect the king."
  • As revealed in travel banter with Cyrus, Olberic gained the ability to sense spies and furtive pursuers through battlefield experience.
  • Olberic is one of the three Octopath Traveler protagonists that never appears as a child. (The others are Tressa and Cyrus).
  • According to the Japanese novel The Four Paths of Eight Travelers, Olberic has experience with commanding troops.
  • The novel also reveals that Olberic or Therion often play the role of a live decoy in party battles.
  • Olberic's banter during Ophilia's Chapter 3 is mistakenly listed in the Octopath Traveler Official Guide as Chapter 4 banter. However, it does trigger after the third chapter's final story summary, so it could theoretically be considered part of Chapter 4. If so, this would give Olberic two sets of banter during Ophilia's final chapter—making him the only character to have such during another protagonist's chapter.
  • Given Olberic's weighty past as a knight of a fallen country, Yasunori Nishiki sought to convey through his theme's melody a sense of mission and strength. Six live horns, in addition to a larger programmed horn with greater "room resonance," add a sense of depth. Nishiki wanted Olberic's song to have an epic melody that exudes a sense of grand space, which the live horns couldn't capture in the limited space of a domestic studio.[1]
  • When composing "For Redemption," Nishiki made full use of Olberic's orchestral sound texture and created a heroic finish to express the knight's desire for a comeback.[2]
  • According to a developer interview, Olberic was the first character created for Octopath Traveler. Although his scenario underwent many changes, his was the first story created, so it helped solidify the feel of the whole game.[3]
    • Early on, Olberic was given the temporary name "Rudolf" or "Rudolph."[4]
  • As the first character in Octopath Traveler whose design was finalized, Olberic represents the quintessential swordsman of old. His design laid the groundwork for the game's down-to-earth style, and concept artist Naoki Ikushima aimed to make him serious and strong, secretly drawing inspiration from the image of a burly, diligent father figure from the Showa era.[5]
  • Olberic's warrior garb is designed as a surcoat bestowed upon him as a knight of the royal guard. His blade's simple design highlights his straightforward strength.[6]
  • Olberic's sprite served as the basis and the metric for the rest of the game's sprites, and his poses were created in keeping with his stoic but strong nature.[7]
  • According to an early character concept, Olberic made a living in Cobbleston by bringing wool and ewe milk down from the mountain, then selling or exchanging these items for goods.[8]
  • Olberic is the only traveler to not reference the god associated with his primary job when using said job’s divine skill.

References[]

  1. Tressa, the Merchant/Olberic, the Warrior
  2. For Light/For Truth/For Treasure/For Redemption
  3. Octopath Traveler devs on character origins, visual style, initial HD Rumble plans, much more. (Date Posted: Nov. 3, 2018).
  4. The Art of Octopath Traveler 2016-2020, page 218.
  5. The Art of Octopath Traveler 2016-2020, page 18.
  6. The Art of Octopath Traveler 2016-2020, page 19.
  7. The Art of Octopath Traveler 2016-2020, page 23.
  8. The Art of Octopath Traveler 2016-2020, page 89.
[v · t · e · ?]
Octopath Traveler
Characters
Travelers: Ophilia  •  Cyrus  •  Tressa  •  Olberic  •  Primrose  •  Alfyn  •  Therion  •  H'aanit
Ophilia's Path: Lianna  •  Archbishop Josef  •  Mattias  •  Guardian of the First Flame  •  Bishop Bartolo  •  Emil  •  Derryl  •  Nate  •  Hróðvitnir  •  Daniel  •  Donovan  •  Lysa  •  Mystery Man and Shady Figure  •  Pontiff Julius
Cyrus's Path: Therese  •  Princess Mary  •  Mercedes  •  Yvon  •  Lucia  •  Russell  •  Odette  •  Gideon  •  Dominic
Tressa's Path: Olneo Colzione  •  Marina Colzione  •  Leon Bastralle  •  Mikk  •  Makk  •  Ali  •  Morlock  •  Omar  •  Baltazar  •  Venomtooth Tiger  •  Noa Wyndham  •  Astor Wyndham  •  Esmeralda  •  Man  •  Ing the Diarist
Olberic's Path: Erhardt  •  King Alfred  •  Philip  •  Gaston  •  Cecily  •  Ned  •  Victorino  •  Conrad  •  Wallace Wildsword  •  Bernhard  •  Grieg the Unbreakable  •  Joshua Frostblade  •  Archibold  •  Gustav  •  Bale  •  Reggie  •  The Man with the Red Hat  •  Harald  •  Werner
Primrose's Path: Geoffrey Azelhart  •  Yusufa  •  Helgenish  •  Helena  •  Arianna  •  Oren  •  Rufus  •  Eschard  •  Revello Forsythe  •  Simeon  •  Anna Forsythe  •  Albus  •  Jan Forsythe  •  Dahlia Azelhart
Alfyn's Path: Zeph  •  Nina  •  Lily  •  Blotted Viper  •  Ellen  •  Flynn  •  Marlene  •  Vanessa Hysel  •  Ogen  •  Miguel  •  Timothy  •  Graham Crossford  •  Ogre Eagle
Therion's Path: Darius  •  Heathcote  •  Cordelia Ravus  •  Barham  •  Orlick  •  Gareth
H'aanit's Path: Z'aanta  •  Linde  •  Hägen  •  Eliza Woodward  •  Ghisarma  •  Natalia  •  Nathan  •  Lord of the Forest  •  Alaic  •  Susanna Grotoff  •  Dragon  •  King Khalim  •  Captain Raaf  •  General Lenaar  •  Redeye
Side Stories: Miles  •  Theracio  •  Le Mann  •  Noelle  •  Ria  •  Meryl  •  Kaia  •  Ashlan  •  Mathilda  •  Tony  •  Professor Bastete  •  Mont d'Or  •  Estadas  •  Professor Paul  •  Maruf
Other: Kit  •  Graham Crossford  •  Alphas  •  Impresario  •  Lyblac
Gods of Orsterra: Alephan  •  Dreisang  •  Dohter  •  Draefendi  •  Winnehild  •  Brand  •  Sealticge  •  Steorra  •  Balogar  •  Aeber  •  Bifelgan  •  Aelfric  •  Galdera
Orsterra
Frostlands: Flamesgrace  •  Cave of Origin  •  Hoarfrost Grotto  •  Stillsnow  •  Secret Path  •  Obsidian Parlor  •  The Whitewood  •  Shrine of the Flamebearer  •  Tomb of the Imperator  •  Northreach  •  Lorn Cathedral  •  Maw of the Ice Dragon
Flatlands: Atlasdam  •  Subterranean Study  •  The Whistlewood  •  Noblecourt  •  Orlick's Manse  •  Obsidian Manse  •  Shrine of the Sage  •  The Hollow Throne  •  Wispermill  •  Ebony Grotto  •  Forest of Purgation  •  Shrine of the Starseer
Coastlands: Rippletide  •  Caves of Maiya  •  Undertow Cove  •  Moonstruck Coast  •  Goldshore  •  Caves of Azure  •  Seaside Grotto  •  Shrine of the Trader  •  Captains' Bane  •  Grandport  •  Grandport Sewers  •  Loch of the Lost King
Highlands: Hornburg  •  Cobbleston  •  Brigands' Den  •  Untouched Sanctum  •  Stonegard  •  The Spectrewood  •  Yvon's Birthplace  •  Shrine of the Thunderblade  •  Tomb of Kings  •  Everhold  •  Amphitheatre  •  Everhold Tunnels  •  Shrine of the Runeblade  •  Ruins of Hornburg
Sunlands: Sunshade  •  Sunshade Catacombs  •  Whistling Cavern  •  Wellspring  •  Lizardmen's Den  •  Black Market  •  Shrine of the Lady of Grace  •  Quicksand Caves  •  Marsalim  •  Grimsand Ruins  •  Marsalim Catacombs
Riverlands: Clearbrook  •  Cave of Rhiyo  •  Twin Falls  •  Saintsbridge  •  The Murkwood  •  Rivira Woods  •  Farshore  •  Shrine of the Healer  •  Riverford  •  Hidden Path  •  Lord's Manse  •  Refuge Ruins  •  Shrine of the Warbringer
Cliftlands: Bolderfall  •  Ravus Manor  •  Carrion Caves  •  Quarrycrest  •  The Sewers  •  Morlock's Manse  •  Shrine of the Prince of Thieves  •  Derelict Mine  •  Orewell  •  Forest of Rubeh  •  Dragonsong Fane
Woodlands: S'warkii  •  The Whisperwood  •  Path of Beasts  •  Victors Hollow  •  The Forgotten Grotto  •  Forest of No Return  •  Shrine of the Huntress  •  Duskbarrow  •  Ruins of Eld  •  Moldering Ruins  •  Shrine of the Archmagus
Other: The Gate of Finis  •  Journey's End
Enemies
Ophilia's Path: Guardian of the First Flame  •  Hróðvitnir  •  Mystery Man and Shady Figure  •  Mattias
Cyrus's Path: Russell  •  Gideon  •  Yvon  •  Lucia
Tressa's Path: Mikk and Makk  •  Omar  •  Venomtooth Tiger  •  Esmeralda
Olberic's Path: Gaston  •  Joshua  •  Archibold  •  Gustav  •  Lizardman Chief  •  Erhardt  •  Werner
Primrose's Path: Helgenish  •  Rufus, the Left-hand Man  •  Albus, the Right-hand Man  •  Simeon
Alfyn's Path: Blotted Viper  •  Vanessa  •  Miguel  •  Ogre Eagle
Therion's Path: Battle  •  Orlick  •  Gareth  •  Darius
H'aanit's Path: Ghisarma  •  Lord of the Forest  •  Dragon  •  Redeye
Side Story: Jötunn  •  Bandit Leader  •  Giant Python  •  Leviathan  •  Mánagarmr  •  Azure-eyed Tiger  •  Omniscient Eye
Optional: Devourer of Men  •  Behemoth  •  Devourer of Dreams  •  Dreadwolf  •  Gigantes  •  Lord of the Sands  •  Manymaws  •  Monarch  •  Throne Guardian  •  Tyrannodrake  •  Dreisang, the Archmagus  •  Winnehild, Warbringer  •  Steorra, Starseer  •  Balogar, the Runeblade
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Starseer  •  Runelord  •  Warmaster  •  Sorcerer