Mahrez is a character in Octopath Traveler: Champions of the Continent appearing Master of All storyline.
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- Attack - Deal standard physical damage to single target.
- Stalwart Strike: Deal damage to single target.
- Sleeping Blade: Deal damage to single target. Sleep (The target will be unable to act until a turn has passed or they take damage) for 3 turns.
- Mighty Blade: Deal damage to single target. Imparts self with Phys. Atk. Up and Elem. Atk. Up for 5 turns.
- Wild Stalwart Thrash: Deal damage to random target 3 time(s). Impart Phys. Atk. Down and Elem. Atk. Down with every attack for 2 turns.
- Thunderclap Slash: Deal damage to random target 3 time(s).
- Swift Blade: Deal damage to Front. Forcibly switch the Front traveler(s) for the Back one(s). Traveler(s) acting after being hit by the attack will slip and fall, missing their turn.
- Almighty Lion // Fallen Mahrez isn't affected by any attacks! : End of turn between 85% and 45% HP if the memories are not longer on the battlefield. Imparts self with permanent Null All (The target will become invulnerable to damage).
- Mahrez's memory flickers in the void...: Summons Beloved Memory and Vile Memory to the battlefield.
- Lion Stance: At 45% HP or less. Permanently increases his actions per turn to three and imparts self with permanent Phys. Atk. Up , Phys. Def. Up , Elem. Atk. Up , Elem. Def. Up , Spd. Up and Crit. Up .
- Fallen Mahrez wails in grief!: After recovering from a break. Imparts self with Reckless Rage ( Phys. Atk. Up and Phys. Def. Down) for 3 turns.
- Beloved Memory takes control of the fallen Mahrez...: Does nothing, basically skips its action.
- Beloved Memory cancels fallen Mahrez's immunity to attacks!: End of the turn if Vile Memory is not in the battlefield. Removes the permanent buff.
- Annihilate: At 45% of Fallen Mahrez's HP. Deals fatal damage to self, disappearing from the battlefield.
- Vile Memory prowls...: Does nothing, basically skips its action.
- Vile Memory spreads wide the darkness...: End of the turn if Beloved Memory is in the battlefield. Inflict Terror (The target will not gain BP at the start of their turn and cannot boost) to Front for 2 turns.
- Annihilate: End of the turn if Beloved Memory is not in the battlefield. Deals fatal damage to self, disappearing from the battlefield.