The Mánagarmr, also known as the Great Direwolf, is an enemy and optional boss in Octopath Traveler. This mighty wolf serves as the boss of the sidequest Scaredy Sheep.
Battle[]
Mánagarmr will begin the battle with 6 shields, but will increase them by 3 each time it is broken, for a total of 12 shields.
Mánagarmr will summon up to 3 Direwolves, during which some of its weaknesses will be locked. When 3 Direwolves are present, all of the Mánagarmr’s weaknesses will be locked.
After the round of 3 Direwolves is defeated, no more will be summoned. However, at 25% health, Mánagarmr will increase its actions per turn to 3.
- The great direwolf sets upon you with a howl!:Used at the very beginning of the battle. Mánagarmr increases its actions per turn to 2.
- Mánagarmr let out a howl! // A direwolf appeared!: Used as Mánagarmr's last action of its first turn. Summons a direwolf to the battlefield.
- Mánagarmr let out a mighty howl! // A direwolf appeared!: Used when Mánagarmr's recovers from its second break. Summons two direwolves to the battlefield.
- Mánagarmr let out a ground-shaking howl! // A direwolf appeared!: Used after Mánagarmr's recovers from its third break. Summons three direwolves to the battlefield.
- The direwolf is protected by three wolves from its pack...: Follows Mánagarmr let out a ground-shaking howl! Locks all of Mánagarmr's weaknesses.
- The direwolf is defenseless!: Used whenever all summoned Direwolves have been defeated. All sealed weaknesses become unlocked.
- Mánagarmr let out one last howl! // It echoes solemnly in the air...: Used as the last action of the turn following the defeat of all direwolves. No effect. Mánagarmr no longer summons any more direwolves.
- The direwolf eyes you warily...: Used when Mánagarmr recovers from its first two breaks.
- First recovery increases shields to 9. Followed by Savage Claw.
- Second recovery increases shields to maximum of 12. Followed by Mánagarmr let out a mighty howl!
- Mánagarmr storms about in a rage!: Used once Mánagarmr reaches 25% of its maximum health. Mánagarmr increases its actions per turn to three.
- Attack: Physical attack, single target.
- Savage Fang: Physical attack, single target. Chance of inflicting Terror for X turns.
- Savage Claw: Physical attack, targets entire party. Chance of inflicting Decreased Physical Attack for X turns.
- Bestial Growl: Buff. Increased Physical Attack for all foes for X turns.
- Lunar Howl // All of your party's status enhancements have been nullified!: Physical attack. Targets entire party. Removes all status enhancements and buffs.
Gallery[]
Trivia[]
- Mánagarmr uses a similar sprite to Hróðvitnir, but with larger fangs, a smaller tail, distinct fur and red eyes.
- The boss sprite team put a lot of effort into Mánagarmr's expression and facial creases, making it look as fiendish as possible. Even its rows of teeth are gnarled and warped, and its tongue catches on its teeth.[1]
References[]
- ↑ The Art of Octopath Traveler 2016-2020, page 122.