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This page is about the battle against M'suhi the Viper. For the main character page, see M'suhi.

M'suhi the Viper is an enemy in Octopath Traveler: Champions of the Continent. He is the boss of Master of All Chapter II.

Battle[]

M'suhi the Viper will begin the battle with two thieves.

  • Attack - Deal standard physical damage to single target.
  • Serpent's Bite - Deal damage to single target. Reduces 20% of SP and 2 BP.
  • Slithering Serpent - Deal damage to single target. Inflict Toxin (The traveler will take further elemental damage at the end of their turn) for 3 turns and reduces 30% of SP.
  • Poison Sword - Deal damage to single target. Inflict Poison (The target will take elemental damage at the end of their turn) for 4 turns.
  • Wild Poison Sword - Deal damage to random target 3 time(s). Inflict Poison (The target will take elemental damage at the end of their turn) for 4 turns.
  • M'suhi the Viper readied themselves!: After recovering from a break. Change weaknesses set in the order shown below.
  • Reprisal Stance - Impart self with permanent Repel Polearm (The target will counter damage), Repel Dagger (The target will counter damage), Repel Wind (The target will counter damage) and Repel Dark (The target will counter damage). Counters with Spirited Counter. Effect is removed upon break.
    • Spirited Counter - Deal damage to single target.
  • M'suhi the Viper stands ready!: At 25% HP or less. M'suhi the Viper enters boost mode. Uses Serpent's Blade if not broken before his next action.
    • Serpent's Blade - Deal damage to Front. Inflict Toxin (The traveler will take further elemental damage at the end of their turn) and Paralysis (The target has a certain chance of being unable to act) for 3 turns.

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  • Attack - Deal standard physical damage to single target.
  • Twofold Slash - Deal damage to single target 2 time(s).
  • Lifesteal Sword - Deal damage to single target. Absorb 60% of damage dealt as HP.
  • Sweep - Deal damage to Front.