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This page is about the battle against M'suhi the Viper. For the main character page, see M'suhi.

M'suhi the Viper is an enemy in Octopath Traveler: Champions of the Continent. He is the boss of Master of All Chapter II.

Battle[]

M'suhi the Viper will begin the battle with two thieves.

  • Attack - Deal standard physical damage to single target.
  • Poison Sword: Deal Type Swords damage to single target. Inflict CotC Status Poison Poison (The target will take elemental damage at the end of their turn) for 4 turns.
  • Wild Poison Sword: Deal Type Swords damage to random target 3 time(s). Inflict CotC Status Poison Poison (The target will take elemental damage at the end of their turn) for 4 turns.
  • Serpent's Bite: Deal Type Swords damage to single target. Reduces 20% of SP and 2 BP.
  • M'suhi the Viper readied themselves!: After recovering from a break. Change weaknesses set in the order shown below.
    • Type BowsType StavesType FansType FireType Light
    • Type SwordsType AxesType TomesType IceType Lightning
  • Reprisal Stance: Impart self with permanent Buff Repel Polearm Repel Polearm (The target will counter Type Polearms damage), Buff Repel Dagger Repel Dagger (The target will counter Type Daggers damage), Buff Repel Wind Repel Wind (The target will counter Type Wind damage) and Buff Repel Dark Repel Dark (The target will counter Type Dark damage). Counters with Spirited Counter. Effect is removed upon break.
    • Spirited Counter: Deal Type Swords damage to single target.
  • Slithering Serpent: Deal Type Swords damage to single target. Inflict Status Toxin Toxin (The traveler will take further elemental damage at the end of their turn) for 3 turns and reduces 30% of SP.
  • M'suhi the Viper stands ready!: At 25% HP or less. M'suhi the Viper enters boost mode. Uses Serpent's Blade if not broken before his next action.
    • Serpent's Blade - Deal Type Swords damage to Front. Inflict Status Toxin Toxin (The traveler will take further elemental damage at the end of their turn) and Status Paralysis Paralysis (The target has a certain chance of being unable to act) for 3 turns.

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  • Attack - Deal standard physical damage to single target.
  • Twofold Slash - Deal Type Swords damage to single target 2 time(s).
  • Lifesteal Sword: Deal Type Swords damage to single target. Absorb 60% of damage dealt as HP.
  • Sweep - Deal Type Swords damage to Front.


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