Light Rune is a Runelord skill in Octopath Traveler.
Effect[]
Applies the Light Rune buff to the user for 3 turns.
For the duration of the effect, your standard attacks and physical attack skills are modified so that each attack will be followed by the skill Bright Pursuit, dealing damage to every target struck by the original attack. The follow up attack is made with a +100 hit modifier. Multi-hit attacks will only trigger the follow-up attack once. Additional applications of the same buff onto the same target stack the remaining duration additively, up to a maximum of 9 turns.
Only one Elemental Rune may be active on a target at one time. Casting another rune overwrites the previous and resets the duration.
Boost: Adds +2 turns to the duration per boost, to a maximum of 9 turns.
Formula[]
Bright Pursuit Damage = 8 x [Attacker E.Atk - (Target E.Def x 0.275)]
The attack uses your E.Atk value with the weapon you have currently equipped when the Pursuit is invoked, i.e. the weapon you attacked with. This is in contrast to normal elemental attack skills, which use the weapon you have the highest E.Atk value with.
Other Multipliers[]
- All damage scales with the level of the attacker (see Level Multiplier)
- All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
- Critical hits deal x1.25 damage.
- Hitting an enemy with a weakness to Light deals x1.3 damage (or x1.5 with Stronger Strikes); hitting a Broken enemy instead deals x2.0 damage
- The
Increased Elemental Attack buff on the attacker or the
Decreased Elemental Defense on the target increases damage by x1.5; with both, the total multiplier is x2.25
- Having a Bishop's Staff equipped increases damage by x1.3
For more details see Damage Formula.
Synergies[]
Skills[]
- All physical attack skills will activate the Pursuit effect, hitting each target of the attack once. Physical attack skills are all standard attacks and skills made with a weapon rather than an element
- Elemental Break deserves special mention; it attacks one foe with a
Staff and applies the
Decreased Elemental Defense debuff to them, activating a Pursuit effect in the process
- Elemental Break deserves special mention; it attacks one foe with a
- Aelfric's Auspices applies the
Aelfric's Auspices buff for 3 turns, causing skills to trigger twice for no additional cost, and activating a Pursuit effect twice if said skill is a physical one
- Abide applies the
Increased Physical Attack buff to the user
- Lion Dance applies the
Increased Physical Attack buff
- Sealticge's Seduction applies the
Sealticge's Seduction buff for 3 turns, causing single-target skills to apply to all applicable targets (all foes), activating a Pursuit effect on all foes if said skill is a physical one
- Armor Corrosive applies the
Decreased Physical Defense debuff to one foe
- Divination applies the
Divination buff, causing physical attacks (but not Pursuit effects) to critically hit for ×1.25 damage
- Celestial Intervention removes all debuffs from an ally and applies the
Celestial Intervention (Ally) buff to them, or removes all buffs from a foe and applies the
Celestial Intervention (Enemy) debuff to them
- Moon's Reflection applies the
Counterattack buff, causing the target to counter a foe's physical attack with a Standard Attack, which will activate a Pursuit effect
- Dreisang's Spell applies the
Dreisang's Spell buff for 3 turns, causing Pursuit effects (but not physical attacks) to critically hit for ×1.25 damage
- Transfer Rune will extend self-targeting skills to all allies
Support Skills[]
- Persistence on the equipping character increases the duration of buffs they receive by +1 turn (max. 9)
- Elemental Augmentation increases the Elem. Atk. stat by +50
- SP Saver halves and rounds down the SP Cost of this skill
- Summon Strength increases the Phys. Atk. stat by +50
- Surpassing Power increases the damage cap of skills and Pursuit effects to 99,999
- The Show Goes On on the equipping character increases the duration of buffs they apply by +1 turn (max. 9)
- Eye for an Eye applies a 50% chance to counter a foe's physical attack with a Standard Attack, which will activate a Pursuit effect
- Second Serving applies a 50% chance to attack a second time after a Standard Attack, which will activate a Pursuit effect; the equipping user can thus activate two Bright Pursuits with a Standard Attack, one for the original and a second if Second Serving activates
- Stronger Strikes multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
- Elemental Aid multiplies the damage of elemental skills by ×1.5 at no additional SP cost, including Pursuit effects
- Augmented Elements multiplies the damage of elemental skills by ×1.2, including Pursuit effects
- Elemental Edge applies the
Increased Elemental Attack and
Increased Elemental Defense buffs indefinitely
- Fortitude increases the damage of physical attacks by +6% for every 1% of HP below 33% the equipping character has, up to a maximum of ×3 damage at 1 HP
- Physical Prowess applies the
Increased Physical Attack and
Increased Physical Defense buffs indefinitely