Kurtz is a character in Octopath Traveler: Champions of the Continent.
Background[]
Thief who roams the continent plying his trade.
"Stand with the weak against the powerful" is his creed. He steals only from the wicked, and the common folk revere him as a hero.
Story[]
Prologue[]
Chapter I[]
Chapter II[]
Chapter III[]
Skills[]
Battle Skills[]
Skill
|
SP
|
Description
|
Sting
|
7
|
Deal Phys. Dagger damage to Single Foe (potency: 130).
|
Anti-Attack
|
18
|
Impart Single Foe with Phys. Atk. Down 15% and Elem. Atk. Down 15% (turns: 2).
|
Gust
|
9
|
Deal Elem. Wind damage to Single Foe (potency: 130).
|
First Aid
|
12
|
Restore HP of Single Ally (potency: 95).
|
Wind's Edge
|
24
|
Deal Elem. Wind damage to Single Foe (potency: 160) and lower Wind Res. by 15% (turns: 2).
|
Shield Burst
|
24
|
Deal Phys. Dagger damage to Single Foe (potency: 160). Lower shield points even when not striking weak points.
|
Spider Trap
|
39
|
Deal Phys. Dagger damage to All Foes (potency: 145) and lower Spd by 15% (turns: 2). *Change reflected on second turn.
|
Passive Skills[]
Support Skills[]
Skill
|
Description
|
Initial Wind Res. Boost II
|
Start of battle: Raise Wind Res. of Paired Allies by 15% (turns: 3).
|
Wind Augment III
|
Raise wind damage of Self by 20%.
|
Resilience Skills[]
Skill
|
Description
|
Lightning Resilience
|
Raise own Lightning Res. by 10%.
|
Lightning Resilience
|
Raise own Lightning Res. by 10%.
|
Ultimate[]
Skill
|
Description
|
Deadly Web
|
Deal Phys. Dagger damage to All Foes (potency: 330) and lower Spd. by 5% (turns: 2). *Change reflected on second turn.
|
Gallery[]
Trivia[]