Keepers are pets that can be asigned to a traveler. When assigned, the traveler becomes its master, allowing them to use their skills in battle.
Skills[]
A Keeper skill can be used an indefinite number of times in battle, but once used, an amount of turn must pass for the skill can be reused. The reuse turns vary depending of the keeper and their levels.
Even if there are multiple keepers in battle, only 1 skill can be used per turn.
Similar to the traveler's battle and EX Skills, some keeper's skills can be boosted by using the BP of its master.
Attributes[]
Keeper's attributes are added to the base attributes of their master.
Leveling[]
The player can raise a keeper's level, bond and attributes through emberfruits and battles (they gain exp like the travelers).
Feature
Benefit
Level
Enhances keeper's skill.
Bond
Rewards divine beast empowering items (only applies to the Ald Keepers). Increases keeper's attribute-boosting item use limit.
Attributes
Increases the attributes added to the master's,
List[]
Alds Emberwing Lion[]
Image
Name
Skill
Must Complete
Black & White Cat's Spirit Ember
Sharpen Claws: Raise master's Phys. Atk by 5% (times: 1).
Meow-velous!: Raise an ally's Phys. Atk. and Crit. by 5% (turns: 1) but lower their Phys. Def. by 30% (turns: 1) and provoke all enemies to attack them (turns: 1).
Guard Dog's Pride: Reduce master's damage taken from some attacks once by 50%. (Does not stack with effects of the same type. Effects only triggers once.)
Imitate: If master is imparted with Phys. Atk. Down, Phys. Def. Down, Elem. Atk. Down, Elem. Def. Down, Crit. Down or Spd. Down; inflict 5% of imparted enfeebling effect to all enemies (turns: 1).