Hikari in Octopath Traveler: Champions of the Continent is the beloved Prince of Ku from Octopath Traveler II, renowned for his kind-hearted nature, his desire for peace, and his inner conflict with the violent “accursed blood” that dwells within him. These traits shape him into a strong and highly adaptable warrior, capable of exploiting all physical weaknesses through his mastery of sword and spear in prolonged battles, ultimately establishing him as a powerful DPS unit in CotC.
In his original storyline, Hikari is exiled by his war-driven brother and sets out on a journey to gather allies and learn new techniques from the people he meets along the way. These themes of growth, adaptation, and shared strength resonate strongly with CotC’s gameplay mechanics.
Skills[]
Battle Skills[]
Skill
SP
Description
Wild Trifold Slash
38
Deal Phys. Sword damage to Random Foe 3 time(s) (potency: 65).
Hachimonjigiri
32
Deal Phys. Sword damage to Single Foe (potency: 230).
Level Slash
44
Deal Phys. Sword damage to All Foes (potency: 180).
Piercing Thrust
40
Deal Phys. Polearm damage to Single Foe (potency: 230). Guaranteed critical hit at Max Boost.
Ultimate Stance
36
Impart Self with Phys. Atk. Up 20% and raise Sword damage by 20% (turns: 3).
Rapid Blade
56→45
Deal Phys. Sword damage to All Foes 2 time(s) (potency: 95) and lower Sword Res. by 15% (turns: 2).
Skyshatter Spear
63→50
Deal Phys. Polearm damage to Random Foe 2 time(s) (potency: 65) and have a low chance to lower Polearm Res. by 15% with every attack (turns: 2). Attack count becomes 4 at Max Boost.
Blossoming Slash
49→39
Deal Phys. Sword damage to Random Foe 2 time(s) (potency: 65) and have a low chance to lower Phys. Def. by 15% with every attack (turns: 2). Attack count becomes 4 at Max Boost.
Blossoming Slash
48→38
Deal Phys. Sword damage to Single Foe (potency: 260). Guaranteed critical hit at Max Boost.
With Demonic Warrior: Raise potency by 30%.
With Divine Warrior: Raise potency by 50%.
Elixir of Ku
38
(Blessing of the Lantern) Grant Self automatic SP recovery (amount: 10% of max SP) and raise BP recovery by 1 (turns: 3).
EX Skill[]
Skill
Description
Conditions
Uses
Soujinranbu
Deal Phys. Polearm damage to Single Foe 8 time(s) (potency: 25).
When self is in Divine Warrior.
1
Passive Skills[]
Support Skills[]
Skill
Description
Armsmaster
Raise physical damage of Self by 30%.
Brother in Arms
Grant Self Demonic Warrior if you have Tenretsu or Sougetsu. Grant Self Divine Warrior if you have both Tenretsu and Sougetsu.
With Demonic Warrior: Raise Phys. Atk. by 30%.
With Divine Warrior: Activate skills twice (Effective upon granting/the follow-up will not consume SP).
Dmg. Limit +10,000
Raise Self's Dmg. Limit by 10000.
Dmg. Limit +20,000
Raise Self's Dmg. Limit by 20000.
Latent Power[]
Skill
Description
Preparation Turn
Reuse Turn
Shadow's Hold
(Blessing of the Lantern) Upon activation, grant self Shadow's Hold (turns: 1). Shadow's Hold: Skill configuration changes to the following:
Tenretsuzan: Deal Phys. Sword damage to Single Foe (potency: 290) and grant self Tenretsu. Tenretsu: Exploit dagger, axe and staff weaknesses when dealing some physical attacks other than "Attack".
Hienka: Deal Phys. Sword damage to Single Foe 2 time(s) (potency: 120) and recover 2 BP.
Sougetsusen: Deal Phys. Sword damage (potency: 105) and Phys. Polearm damage (potency: 105) to All Foes and grant self Sougetsusen. Sougetsu: Exploit bow, tome and fan weaknesses when dealing some physical attacks other than "Attack".
2
4
Resilience Skills[]
Skill
Description
Dark Resilience
Raise own Dark Res. by 20%.
Dark Resilience
Raise own Dark Res. by 20%.
Light Resilience
Raise own Light Res. by 10%.
Ultimate[]
Skill
Description
Jumonjigiri-Ren
Deal Phys. Sword damage to All Foes 5 time(s) (potency: 65→75).
With Demonic Warrior: Raise potency by 50%.
With Divine Warrior: Raise potency by 100%.
Awakening Accessory[]
Item
Description
Prince's Belt
140
Raise Dmg. Limit (effect: 50000). When breaking an enemy: Lower Phys. Def. by 10% and Phys. Res. by 10% (turns: 3).