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"Lives entwined, a tapestry woven anew each dawn, every thread a part of the whole." —H'aanit, after defeating the Ghisarma


H'aanit is one of eight playable characters in Octopath Traveler. A hunter native to S'warkii, she is one of the last descendants of a tribe of beast-tamers. When her master Z'aanta goes missing on a hunt for a dangerous creature called Redeye, H'aanit sets out in search of him, accompanied by her snow leopard Linde.

Profile[]

Appearance[]

H'aanit has messily braided light brown hair and green eyes (her hair appears pink in her sprites). She wears a grayish beast's fur around her neck similar to a scarf, a beige animal-skin dress, black pants, gray boot-warmers, and brown gloves on both arms. H'aanit also sports feather earrings and a leather belt to which her quiver is strapped. Her arrowheads, belt buckles, bow, and knives are made of bone. In a conversation with Primrose, H'aanit mentions that she wears a necklace with two rings attached, an heirloom from her deceased parents.

Personality[]

H'aanit is a cool-headed hunter with a strong moral compass who dedicates herself to helping her clan in her master's absence. She rarely loses her composure in dangerous situations, demonstrating considerable experience, maturity, and pragmatism in contrast to Z'aanta, who is boisterous and takes life in stride. H'aanit tends to remain oblivious towards evidence of affection, as evidenced in her interactions with Alaic.

Given her clear judgment, H'aanit can adopt a scolding attitude, especially towards Z'aanta's gambling. She dislikes the idea of killing for pleasure or for sport, believing that it disturbs the natural order of the forest and must be stopped. Holding to the ideals taught by her mentor, she affirms that all living beings should be respected; in a conversation with Primrose, H'aanit expresses outrage at the idea of creating a play to mock someone's life. However, she is also shown to be flexible when it comes to misdemeanors, particularly those committed by her allies, as in a conversation with Therion she claims that she can put aside her prejudices for comrades.

In the English version of the game, H'aanit speaks in a very particular (and fictional) dialect that borrows some particularities of speech from Middle and Old English. This stylized speech is absent in the Japanese version.

Story[]

"Your name is H'aanit, and you are a hunter. One of the last descendants of an ancient clan that calls the deep forest home, your prowess with the bow is unmatched. Your master left home one year ago, summoned to hunt a dread beast, and you protected the village while awaiting his return. Then, one day, the return of an old friend gives you cause for concern, and you strike out on a journey of your own.​" —H'aanit's menu description


Prior to Story[]

H'aanit is one of the last beast-tamers native to S'warkii. When she was an infant, her parents passed away, leaving her in the care of the village. Z'aanta, a talented hunter of some renown, decided to raise H'aanit and made her his apprentice. A year before the events of her story, Z'aanta left the village in pursuit of a fearsome beast named Redeye. H'aanit was asked to remain as the village guardian until her mentor's return from his hunt with the Knights Ardante.

Chapter 1[]

A year has passed since Z'aanta's departure, and all H'aanit possesses of him is a letter mentioning his whereabouts. After she trains a few local hunters, an official herald from Lord Ciaran arrives and asks H'aanit to hunt down the Ghisarma, which has fled from its native habitat and settled in the forest near the town. H'aanit realizes that the beast has killed for sport rather than for survival when she sees the slaughter brought upon a group of merchants and wolves, whose corpses she discoveries in the Whisperwood. After promising to tend to the bodies, H'aanit confronts and kills the monster.

Upon returning to S'warkii, H'aanit is approached by Hägen, Z'aanta's direwolf companion. As the direwolf barks in visible agitation, H'aanit senses that Z'aanta is in danger. She sets off to Stonegard to save him.

Chapter 2[]

At Stonegard, H'aanit meets with Natalia, an old friend of Z'aanta's. H'aanit informs Natalia of Z'aanta's disappearance and admits that she sees him as a father figure. She then departs for The Spectrewood, a forest guarded by the Ancient One and the Lord of the Forest, both of which she defeats in battle.

In the forest's depths, H'aanit finally happens upon Z'aanta, who has been turned to stone. She discovers a note attached to an arrow he had fired, which explains that Redeye had petrified him and that she must speak with a seer named Susanna to find a cure.

Chapter 3[]

In Stillsnow, H'aanit learns that she must get past the bodyguard Alaic if she wishes to see Susanna. After H'aanit bests Alaic in a duel, Susanna explains that Redeye must be defeated if Z'aanta is to be cured. The seer tasks H'aanit with harvesting the herb-of-grace in the Whitewood to brew a potion able to prevent Redeye's petrification from taking hold.

H'aanit ventures into the Whitewood before realizing it is the lair of a legendary Dragon. She manages to slay the beast and take the herbs, which Susanna uses to create the herb-of-grace potion.

Chapter 4[]

Armed with the potion, H'aanit travels to Marsalim to hunt Redeye. There she meets with Eliza of the Knights Ardante, who has worked with forces from Marsalim to fend off beasts from Grimsand Ruins—Redeye's haunt. H'aanit promises King Khalim that she will defeat Redeye.

Venturing into the ruins, H'aanit confronts Redeye, who has petrified several Marsalim soldiers. Unlike other beasts, Redeye's heart is a mystery to her—she can sense nothing from the creature. Nevertheless, she overcomes and slays the beast, freeing the soldiers and Z'aanta from its curse. Together, H'aanit and Z'aanta return to S'warkii full of new tales.

Relationships[]

Z'aanta[]

The mentor of H'aanit, Z'aanta is a laid-back gambling addict who takes nothing but hunting seriously, which makes H'aanit worry for him. The pair share a close kinship, with H'aanit scolding her mentor while he tries to deflect her jabs by inventing excuses. He is the one who taught H'aanit how to hunt and about the laws of nature.

Despite their disagreements, H'aanit cares deeply for her mentor, to the point that she decides to embark on an extensive journey in search of him. H'aanit admits to Natalia that she sees Z'aanta as a father figure as she did not have the privilege of meeting her own parents; however, she would prefer that Z'aanta not know, as he would never let her live it down.

Battle[]

H'aanit is a Hunter and, as such, can equip axes and bows and has access to a single-target lightning-elemental spell. She is tied with Olberic for the highest physical attack among the party, but while Olberic also has the highest HP and physical defense, H'aanit trades those for the highest critical and accuracy stats instead. H'aanit's HP stat is below-average and her physical defense is low, but she is capable of remarkable versatility with the use of her unique talent, Capture.

Capture allows H'aanit to catch and store enemies to be used later. She will always have at least one option available to her and can capture up to 6 more monsters for a total of 7. Every captured beast can be used a set number of times before they are automatically released and perform a single attack or ability. Depending on the monster, this can be a weapon or elemental attack useful for exploiting weaknesses or an effect, such as healing and buffing. If the selected monster's action is single-target, it will be chosen at random.

With Capture, H'aanit can have access to attacks and abilities beyond her kit that cover her shortcomings, giving her the edge in battle.

Her Path Action, Provoke, allows her to enter into battle with NPCs. However, she herself cannot attack. The only command available to her in these duels is Capture, forcing her to depend on her current roster to see the battle through. If unprepared, she may not have the correct weapon-type or elemental monsters to break her foe and, as it is a rogue Path Action, the player's reputation takes a hit if she loses.

  • To improve on H'aanit's physical prowess, Warrior provides the most obvious benefit with two additional weapons and powerful weapon abilities. With this combination, H'aanit has access to the four most common weapon weaknesses, allowing her to break most enemies.
  • Thief is also a powerful option, providing two additional weapon types plus another elemental spell. The Thief's attack and defense debuffs combine well with her native Leghold Trap ability, giving H'aanit many ways to weaken the enemy alongside breaking enemy weaknesses. HP Steal and SP Steal also make H'aanit a more self-sustaining character and are powerful attacks in their own right. The biggest weakness of this combination is that H'aanit must rely on her Divine Skills for multitarget damage.
  • While each repeats a weapon already available to H'aanit, Apothecary offers a strong axe attack and reliable sustain, while Merchant offers another weapon and a useful evasion buff. Of particular relevance to H'aanit, both give her another element and increase her elemental attack stat so as to keep Thunderbird viable for a while longer and give her more survivability (through First Aid and Sidestep) without sacrificing too much of her physical attack power in the manner that Cleric or Scholar would.

While some may consider Olberic to be the best choice for Warmaster, H'aanit is also one of the strongest contenders due to the fact that she is tied with him for the highest physical attack stat among the travelers. She also excels in accuracy and critical and, unlike Olberic, renders fewer of her native skills redundant once learning Warmaster skills. With high-level gear and equipment, her damage output is stellar.

Recommended support skills for H'aanit include: Saving Grace, Hang Tough/Fortitude, SP Saver, Summon Strength (early-game), Surpassing Power (late-game), Eye for an Eye, Incidental Attack (because of Leghold Trap), Second Serving, Patience, BP Eater, Stronger Strikes, and Physical Prowess.

Due to the flexibility of subjobs, any character can fill any role with the right equipment and skills. With proper planning, any of the travelers can perform decently on any subjob.

Hunter Skill[]

Skill SP Damage Type Description
Rain of Arrows 8 Type Bows Attack random foes 5 to 8 times with a bow.
True Strike 10 Type Bows Deal critical damage with a bow to a single foe.
Thunderbird 7 Type Lightning Deal heavy lightning damage to a single foe.
Leghold Trap 6 Cause a single foe to act at the end of the turn for 2 turns.
Mercy Strike 4 Type Bows Attack a single foe with a bow. Otherwise lethal attacks will instead leave the target with 1 HP
Arrowstorm 24 Type Bows Attack all foes 5 to 8 times with a bow.
Take Aim 8 Increase all allies' critical rate and accuracy for 2 turns.
Draefendi's Rage 30 Type Bows [Divine Skill] Unleash a highly powerful bow attack on all foes.

Support Skill[]

No. of Skills Unlocked Total JP Name Description
4 130 Heighten Senses Gain an increased chance of attacking first in battle. (Equipping this skill with multiple characters will have no added effect.)
5 630 Eagle Eye Increases the equipping character's critical rate by 50.
6 1,630 Second Serving Gives the equipping character a 50% chance of attacking twice when performing a standard attack.
7 4,630 Patience The equipping character will gain a 25% chance of acting again at the end of a turn.

Subjobs[]

Below are the sprites and appearance changes for H'aanit with each Subjob:

Each time a subjob is selected, the appearance of the character will also change. The first sprite is the appearance with no Subjob equipped.

Quotes[]

"The hunt is on." —When selected from the main screen
"And so I must do my duty and hunt the beast. Thine offer is a generous one. Yet the path ahead is fraught with danger. How curious. Linde judgeth thee worthy. It is not often she warmeth to strangers. I shalle accepten thine offer. Lenden me thy strength in battle. The monster hath been sighted in the Whisperwood. It is there that we must go." —Joined the Party
"Linde and I are ever ready to hunt beside thee. Thou needest but say the word." —Tavern Dialogue
"Go forth, my friend!" —Provoke
"It seemeth we have won." —Provoke success
"It seemest these people care not for my company." —When attempting to Provoke with damaged reputation
"Standest thou against me? Then be hunted!" —Start of battle
"Now, letten us hunten." —Start of battle
"Letten my arrow flyen true!" —Start of battle/start of turn
"Comen then, if this beest thy will." —Start of boss battle
"If thou art ready, then so am I." —Start of boss battle
"What next?" —Start of turn
"Comen, if thou darest!" —Start of turn
"Letten the hunt beginen." —Start of Turn
"Sorcery!" —Afflicted with status ailment
"Holden back nothing!" —Max Boost
"Comen!" —Max Boost
"This will helpeth." —Using item on self
"Usen this!" —Using item on ally
"I will not be thy prey!" —Evading an attack
"Missedst me!" —Evading an attack
"I honor thee, my quarry." —End of battle
"The hunt endeth." —End of battle
"Thou didst fight with courage." —End of battle
"I'm sorry..." —Defeated
"Ohhh..." —Defeated
"Thy wounds are healed." —Using Heal Wounds
"The light is my friend." —Using Holy Light
"This should quencheth their magic." —Using Sheltering Veil
"Holy strike, striken true!" —Using Luminescence
"A miracle indeed." —Using Heal More
"Thou shall got what thy givest." —Using Reflective Veil
"We risen again." —Using Revive
"Aelfric, lenden us thy power." —Using Aelfric's Auspices
"The flames burnen." —Using Fireball
"Ice, striketh hard." —Using Icewind
"Lightning, piercen them!" —Using Lightning Bolt
"Interesting..." —Using Analyze
"Fire consumeth all." —Using Fire Storm
"Ice sundereth all." —Using Blizzard
"Great lightning, shatteren them!" —Using Lightning Blast
"Alephan, Lord of Learning!" —Using Alephan's Enlightenment
"A penny saved..." —Using Collect
"Blowen, O wind!" —Using Tradewinds
"Time to resten." —Using Rest
"A fortunate storm, this one." —Using Trade Tempest
"One for all." —Using Donate BP
"Better fighten another day." —Using Sidestep
"Letten us putten our coins to work." —Using Hired Help
"Bifelgan, traden with us!" —Using Bifelgan's Bounty
"I will cutten thee down." —Using Level Slash
"Haaah!" —Using Abide
"I shall piercen thee through." —Using Spearhead
"Comen!" —Using Incite
"Watchen my blade dancen!" —Using Cross Strike
"Standen firm!" —Using Stout Wall
"Death by a thousand cuts!" —Using Thousand Spears
"I wreak havoc upon thee." —Using Brand's Thunder
"Letten the lion danceth!" —Using Lion Dance
"Hearen the song!" —Using Moonlight Waltz
"The peacock struteth!" —Using Peacock Strut
"The mole whirleth." —Using Mole Dance
"An ode to the night!" —Using Night Ode
"The panther danceth." —Using Panther Dance
"What shall passeth?" —Using Bewildering Grace
"Feelen the touch of Lady Grace." —Using Sealticge's Seduction
"I shall attenden to thee." —Using First Aid
"The cold is my friend." —Using Icicle
"First, curen the symptoms." —Using Rehabilitation
"I shall cleaven thee in two." —Using Amputation
"Tasten my venom." —Using Empoison
"Standen again." —Using Vivify
"A touch of death!" —Using Last Stand
"Dohter cureth all." —Using Dohter's Charity
"I'll take what I need." —Using Steal
"The fire is my friend." —Using Wildfire
"A small blade cutteth deep." —Using HP Thief
"First, weakenen the prey." —Shackle Foe
"Maken them defenseless." —Using Armor Corrosive
"The dagger danceth." —Using Steal SP
"Here, stoppen not now." —Using Share SP
"Aeber, helpen us!" —Using Aeber's Reckoning
"Rainen arrows upon them!" —Rain of Arrows
"Aimen carefully, shoot true!" —True Strike
"Lightning, done my bidding!" —Thunderbird
"Better than a snare." —Leghold Trap
"Everything but your life." —Mercy Strike
"A torrent of arrows!" —Arrowstorm
"Never miss." —Take Aim
"Coweren before the huntress!" —Using Draefendi's Rage
"Conjuren fire." —Using Fire Rune
"Conjuren ice." —Using Ice Rune
"Conjuren lightning." —Using Thunder Rune
"Conjuren storms." —Using Wind Rune
"Conjuren darkness." —Using Dark Rune
"Conjuren light." —Using Light Rune
"Scatteren them all!" —Using Transfer Rune
"Balogar, mighty mage!" —Using Balogar's Blade
"Ignis Ardere." —Using Ignis Ardere
"Glacies Claudere." —Using Glacies Claudere
"Tonitrus Canere!" —Using Tonitrus Canere
"Ventus Saltare!" —Using Ventus Saltare
"Lux Congerere!" —Using Lux Congerere
"Tenebrae Operire!" —Using Tenebrae Operire
"Elemental break!" —Using Elemental Break
"Magelord Dreisang!" —Using Dreisang's Spell
"The stars are enfalling." —Using Shooting Stars
"Reveren the stars." —Using BP Boost
"May the meteor striketh true." —Using Divination
"Obeyeth the stars." —Using Starsong
"The sun raineth light upon us." —Using Celestial Intervention
"Starlight healen us." —Using Ethereal Healing
"O moon, protecten us from harm." —Using Moon's Reflection
"Steorra guideth us." —Using Steorra's Prophecy
"The dog biteth hard." —Using Guardian Liondog
"Angeren not the tiger..." —Using Tiger Rage
"Fearen the spear..." —Using Qilin's Horn
"Stiletto of steel." —Using Yatagarasu
"A blunt blow falleth hard." —Using Fox Spirit
"Loosen the arrows." —Using Phoenix Storm
"The nightmare is thine." —Using Nightmare Chimera
"Winnehild fighteth with us." —Using Winnehild's Battle Cry

Gallery[]

Etymology[]

"H'aanit" is derived from the Hebrew word חֲנִית⁩ ("ḥanit"), meaning "spear." As spears are often associated with hunting, H'aanit's name likely represents her profession, as well as her direct nature.

Trivia[]

  • H'aanit's sprite shows her wearing red clothes rather than the pale clothes in her art, giving her a better outline on the overworld map.
  • The two rings that she wears as a necklace are actually the wedding bands of her deceased parents.
    • The travel banter Rituals and Superstitions reveals that H'aanit touched the two rings during her first hunt. Since then, it has become a habit of hers to do the same thing every time she goes hunting.
  • H'aanit has a talent for acting, as stated by Everhold's Impresario during the side story Star of the Stage. However, the Impresario also tells H'aanit that she'd need to find the right role, as her vehemence could prove terrifying to the audience.
  • H'aanit explains in the Animal Companions travel banter that when she was a baby, a fortune teller gave Linde to her as a gift. She does not consider Linde to be a pet, but rather a comrade and companion.
  • During the Culinary Competence travel banter, Cyrus and Ophilia learn that H'aanit is a good cook after tasting her sweetdough, which H'aanit notes is a popular treat in S'warkii.
    • In the A Business Proposal travel banter, H'aanit reveals that she mostly eats what she hunts.
  • During the Shall We Dance? travel banter, H'aanit admits she cannot dance well and is embarrassed to do so in front of others.
    • Her lack of skill in dancing is seemingly on par with Cyrus's own incapability.
    • Primrose comments that both H'aanit and Cyrus are a disaster when put together, to the point that their dancing is like "watching despair in motion."
  • During the For Women's Ears Only travel banter with all four female travelers, Primrose asks them all what kind of men they like. H'aanit's answer is a man who is stronger than her, to which the other women point out that there aren't many who can best her in terms of strength.
  • During the travel banter Chapter 3: Therion & H'aanit, H'aanit confesses that she envies Therion's speech skills, stating she was never very good with words - unlike her master, Z'aanta.
  • In the main series, H'aanit is one of only two characters (the other being Ochette) whose main chapter bosses are all bestial in some form.
  • According to her Chapter 2 banter with Primrose, H'aanit has little experience with menfolk.
  • Ironically, although H'aanit's name derives from the Hebrew word “spear,” she herself cannot naturally wield spears. Only Linde's Pounce attack can.
  • In Octopath Traveler, H'aanit is one of only two travelers, the other being Primrose, to kill every boss in their story (although it's left ambiguous if the Lord of the Forest is mortal or a guardian spirit).
    • Likewise, both are the only characters who don't use their Path Action in their final chapter to complete their story.
  • H'aanit is the oldest of the four female protagonists, being 26 years old. She is the second oldest female character overall within the main series, with Castti from Octopath Traveler II being 29 years old.
  • H'aanit is the only playable character in Octopath Traveler who can encounter Caits before completing their Chapter 1, on the Path to the Whisperwood.
  • H'aanit starts the game with a beast roster containing Linde, Forest Fox x5, and Mossy Meep x5.
  • Throughout the game, H'aanit swears by "the spirits," suggesting she follows a religious tradition apart from that of the Sacred Flame. Nevertheless, in her Chapter 4 she requests that Ophilia teach her a prayer to bless the soldiers fighting Redeye.
  • The text that closes H'aanit's Chapter 2 contains a typo: "Her new quest: to save Z'aanta from his pertrified fate."
  • During her banter with Olberic, H'aanit reveals that she dislikes lizardmen, as they are "wary, mistrustful creatures" who attack anyone that enters their domain.
  • In travel banter with Tressa, H'aanit reveals that she knows next to nothing about commerce, despite her master's frivolous spending habits.
  • In the To Err Is Human travel banter, H'aanit explains that she often writes letters, since putting her thoughts to paper helps clarify them.
  • Many of H'aanit's Warrior lines are inspired by Olberic's.
  • According to a developer interview, H'aanit's sprite was particularly challenging to create, as her fur tended to look spiky rather than soft.[1]
  • None of the bosses in H'aanit's story begin with minions (although the Lord of the Forest summons minions during its battle). Her story shares this trait with Ophilia's.
  • When Provoked, the Old Storyteller in S'warkii comments, "Not often one finds loyalty in the eyes of a monster..." which implies that H'aanit's captured monsters are faithful rather than forced to do her bidding.
  • According to the Japanese novel The Four Paths of the Eight Travelers, H'aanit and Z'aanta would initially take turns cooking, but Z'aanta's work so sloppy that H'aanit took up the task alone. Upon further reflection, H'aanit realizes that Z'aanta has intentionally made a mess of his meals in order to escape his cooking duties.
  • Yasunori Nishiki chose the piano for H'aanit's theme because he felt that it was the perfect instrument to express her womanly strength and will, being able to convey her emotional side while maintaining a sense of simplicity. The piano appears frequently in the music of Octopath Traveler; because it tends to be the instrument that people are most familiar with, many listeners share a special affinity with its tone. When used as a melody instrument, the piano conveys a great deal of emotion, and H'aanit stands out as the only traveler with a completely solo piano theme. A different, more flashily played version of H'aanit's theme was also created, but it will probably never see the light of day.[2]
  • When composing "For Master," Nishiki wanted to use H'aanit's signature piano sound texture, but a piano solo would be very difficult to transition into the boss music. Instead, he featured the piano as the main focus while adding orchestra support in the background. He wanted the music to feel as much like H'aanit, and is proud of how well it turned out.[3]
  • H'aanit was designed to be "a strong and beautiful woman at once with nature." [4]
  • According to concept artist Naoki Ikushima, H'aanit was easy to conceptualize, and her direction came together quickly. Her wolf-fur greaves were intended to add volume to the silhouette of her legs. Additionally, her concept art reveals that: [5]
    • H'aanit carries a bone knife with a leather grip, which she uses for dissection.
    • None of her clothes or accessories use metal. Instead, her arrowheads are carved of bone, and her buckle and rawhide fasteners are made of horn and animal bone.
    • She wears no shiny or noisy adornments, since these would get in the way of her hunting.
  • An alternate proposal for H'aanit's official artwork depicted her and Linde in battle, with H'aanit loosing an arrow and Linde springing forward to pounce. This proposal, however, was rejected in favor of the more down-to-earth proposition, drawn in accordance with the concept that H'aanit has spotted prey in the distance.[5]
  • Naoki Ikushima testifies that as soon as H'aanit's concept took shape, the snow leopard he'd sketched out was adopted as her partner just like that. Thus, Linde was born, springing from his love of large felines.[6]
  • Sprite designer Shizuka Morimoto took great delight in giving H'aanit's sprites pink hair. In his own words, "My favorite pink hair is here! It really lit a fire under me to get her hair color just right." The pink elements of her clothes were added to help the hunter job stand out, despite being a color that hunters wouldn't normally wear.[7]
  • Maintaining a natural stance for poses that don't require movement comes quite naturally to H'aanit, which made her a tough character to plan sprite poses for.[7]
  • One piece of concept art depicts a bird of prey on H'aanit's shoulder, suggesting that she may have been designed as a falconer at one point.[8]
  • H'aanit was conceived as a cool and dignified woman with pink-gold hair, who lived in a cultural sphere far removed from the other protagonist. Her clothing was modeled after the clothing of the Vikings, Saxons, and Normans of Europe, combined with a Matagi or falconer image.[8]

References[]

  1. Octopath Traveler devs on character origins, visual style, initial HD Rumble plans, much more. (Date Posted: Nov. 3, 2018).
  2. Therion, the Thief/H'aanit, the Hunter
  3. For Revenge/For Succor/For Freedom/For Master
  4. The Art of Octopath Traveler 2016-2020, page 38.
  5. 5.0 5.1 The Art of Octopath Traveler 2016-2020, page 39.
  6. The Art of Octopath Traveler 2016-2020, page 40.
  7. 7.0 7.1 The Art of Octopath Traveler 2016-2020, page 43.
  8. 8.0 8.1 The Art of Octopath Traveler 2016-2020, page 63.
[v · t · e · ?]
Octopath Traveler
Characters
Travelers: Ophilia  •  Cyrus  •  Tressa  •  Olberic  •  Primrose  •  Alfyn  •  Therion  •  H'aanit
Ophilia's Path: Lianna  •  Archbishop Josef  •  Mattias  •  Guardian of the First Flame  •  Bishop Bartolo  •  Emil  •  Derryl  •  Nate  •  Hróðvitnir  •  Daniel  •  Donovan  •  Lysa  •  Mystery Man and Shady Figure  •  Pontiff Julius
Cyrus's Path: Therese  •  Princess Mary  •  Mercedes  •  Yvon  •  Lucia  •  Russell  •  Odette  •  Gideon  •  Dominic
Tressa's Path: Olneo Colzione  •  Marina Colzione  •  Leon Bastralle  •  Mikk  •  Makk  •  Ali  •  Morlock  •  Omar  •  Baltazar  •  Venomtooth Tiger  •  Noa Wyndham  •  Astor Wyndham  •  Esmeralda  •  Man  •  Ing the Diarist
Olberic's Path: Erhardt  •  King Alfred  •  Philip  •  Gaston  •  Cecily  •  Ned  •  Victorino  •  Conrad  •  Wallace Wildsword  •  Bernhard  •  Grieg the Unbreakable  •  Joshua Frostblade  •  Archibold  •  Gustav  •  Bale  •  Reggie  •  The Man with the Red Hat  •  Harald  •  Werner
Primrose's Path: Geoffrey Azelhart  •  Yusufa  •  Helgenish  •  Helena  •  Arianna  •  Oren  •  Rufus  •  Eschard  •  Revello Forsythe  •  Simeon  •  Anna Forsythe  •  Albus  •  Jan Forsythe  •  Dahlia Azelhart
Alfyn's Path: Zeph  •  Nina  •  Lily  •  Blotted Viper  •  Ellen  •  Flynn  •  Marlene  •  Vanessa Hysel  •  Ogen  •  Miguel  •  Timothy  •  Graham Crossford  •  Ogre Eagle
Therion's Path: Darius  •  Heathcote  •  Cordelia Ravus  •  Barham  •  Orlick  •  Gareth
H'aanit's Path: Z'aanta  •  Linde  •  Hägen  •  Eliza Woodward  •  Ghisarma  •  Natalia  •  Nathan  •  Lord of the Forest  •  Alaic  •  Susanna Grotoff  •  Dragon  •  King Khalim  •  Captain Raaf  •  General Lenaar  •  Redeye
Side Stories: Miles  •  Theracio  •  Le Mann  •  Noelle  •  Ria  •  Meryl  •  Kaia  •  Ashlan  •  Mathilda  •  Tony  •  Professor Bastete  •  Mont d'Or  •  Estadas  •  Professor Paul  •  Maruf
Other: Kit  •  Graham Crossford  •  Alphas  •  Impresario  •  Lyblac
Gods of Orsterra: Alephan  •  Dreisang  •  Dohter  •  Draefendi  •  Winnehild  •  Brand  •  Sealticge  •  Steorra  •  Balogar  •  Aeber  •  Bifelgan  •  Aelfric  •  Galdera
Orsterra
Frostlands: Flamesgrace  •  Cave of Origin  •  Hoarfrost Grotto  •  Stillsnow  •  Secret Path  •  Obsidian Parlor  •  The Whitewood  •  Shrine of the Flamebearer  •  Tomb of the Imperator  •  Northreach  •  Lorn Cathedral  •  Maw of the Ice Dragon
Flatlands: Atlasdam  •  Subterranean Study  •  The Whistlewood  •  Noblecourt  •  Orlick's Manse  •  Obsidian Manse  •  Shrine of the Sage  •  The Hollow Throne  •  Wispermill  •  Ebony Grotto  •  Forest of Purgation  •  Shrine of the Starseer
Coastlands: Rippletide  •  Caves of Maiya  •  Undertow Cove  •  Moonstruck Coast  •  Goldshore  •  Caves of Azure  •  Seaside Grotto  •  Shrine of the Trader  •  Captains' Bane  •  Grandport  •  Grandport Sewers  •  Loch of the Lost King
Highlands: Hornburg  •  Cobbleston  •  Brigands' Den  •  Untouched Sanctum  •  Stonegard  •  The Spectrewood  •  Yvon's Birthplace  •  Shrine of the Thunderblade  •  Tomb of Kings  •  Everhold  •  Amphitheatre  •  Everhold Tunnels  •  Shrine of the Runeblade  •  Ruins of Hornburg
Sunlands: Sunshade  •  Sunshade Catacombs  •  Whistling Cavern  •  Wellspring  •  Lizardmen's Den  •  Black Market  •  Shrine of the Lady of Grace  •  Quicksand Caves  •  Marsalim  •  Grimsand Ruins  •  Marsalim Catacombs
Riverlands: Clearbrook  •  Cave of Rhiyo  •  Twin Falls  •  Saintsbridge  •  The Murkwood  •  Rivira Woods  •  Farshore  •  Shrine of the Healer  •  Riverford  •  Hidden Path  •  Lord's Manse  •  Refuge Ruins  •  Shrine of the Warbringer
Cliftlands: Bolderfall  •  Ravus Manor  •  Carrion Caves  •  Quarrycrest  •  The Sewers  •  Morlock's Manse  •  Shrine of the Prince of Thieves  •  Derelict Mine  •  Orewell  •  Forest of Rubeh  •  Dragonsong Fane
Woodlands: S'warkii  •  The Whisperwood  •  Path of Beasts  •  Victors Hollow  •  The Forgotten Grotto  •  Forest of No Return  •  Shrine of the Huntress  •  Duskbarrow  •  Ruins of Eld  •  Moldering Ruins  •  Shrine of the Archmagus
Other: The Gate of Finis  •  Journey's End
Enemies
Ophilia's Path: Guardian of the First Flame  •  Hróðvitnir  •  Mystery Man and Shady Figure  •  Mattias
Cyrus's Path: Russell  •  Gideon  •  Yvon  •  Lucia
Tressa's Path: Mikk and Makk  •  Omar  •  Venomtooth Tiger  •  Esmeralda
Olberic's Path: Gaston  •  Joshua  •  Archibold  •  Gustav  •  Lizardman Chief  •  Erhardt  •  Werner
Primrose's Path: Helgenish  •  Rufus, the Left-hand Man  •  Albus, the Right-hand Man  •  Simeon
Alfyn's Path: Blotted Viper  •  Vanessa  •  Miguel  •  Ogre Eagle
Therion's Path: Battle  •  Orlick  •  Gareth  •  Darius
H'aanit's Path: Ghisarma  •  Lord of the Forest  •  Dragon  •  Redeye
Side Story: Jötunn  •  Bandit Leader  •  Giant Python  •  Leviathan  •  Mánagarmr  •  Azure-eyed Tiger  •  Omniscient Eye
Optional: Devourer of Men  •  Behemoth  •  Devourer of Dreams  •  Dreadwolf  •  Gigantes  •  Lord of the Sands  •  Manymaws  •  Monarch  •  Throne Guardian  •  Tyrannodrake  •  Dreisang, the Archmagus  •  Winnehild, Warbringer  •  Steorra, Starseer  •  Balogar, the Runeblade
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Starseer  •  Runelord  •  Warmaster  •  Sorcerer