"Lives entwined, a tapestry woven anew each dawn, every thread a part of the whole."
— H'aanit, after defeating the Ghisarma.
H'aanit is one of eight playable characters in Octopath Traveler. She is a hunter that resides in S'warkii and is one of the last descendants of the people who live in the forest. When her master, Z'aanta, goes missing, H'aanit sets out in search of him.
H'aanit has messily-braided light brown hair and green eyes. She wears the grayish skin of a beast's fur around her neck similar to a scarf. She is clad in a beige animal skin dress, black pants, gray boot-warmers, and brown gloves on both arms. H'aanit also sports feather earrings and a leather belt to which her quiver is strapped. Her arrowheads, belt buckles, bow, and knives are made of bone. In a conversation with Primrose, it is mentioned that she wears a necklace with two rings attached, which are from her deceased parents.
H'aanit is a cool-headed hunter that dedicates herself to helping her clan after her master left to hunt the beast Redeye. She has a strong moral compass and is a fierce hunter. H'aanit is seen to barely lose her cool despite facing dangerous situations, proving the experience she has accumulated. H'aanit is also rather mature and pragmatic—a foil to that of her master, who is only serious about hunting and takes life in stride. She tends to remain oblivious towards evidence of affection, as evidenced in her interactions with Alaic.
Despite appearing to be a level-headed individual, H'aanit tends to also fall into a scolding spree, especially towards her master, a gambling addict. She also dislikes the idea of killing for pleasure or for sport, thinking that it disturbs the natural order of the forest and must be quenched at once. She is a firm believer of the ideals taught by Z'aanta, her mentor. Additionally, H'aanit believes that all living beings should be respected, and in a conversation with Primrose, was infuriated that Simeon would create a play to mock Primrose's life. However, she is shown to be flexible when it comes to misdemeanors, particularly those committed by allies, as shown in a conversation with Therion, where she says she can put aside her prejudices for comrades.
In the English version of the game, H'aanit speaks in a very particular (and fictional) dialect that borrows some particularities of speech from Middle and Old English; the stylized speech is absent in the Japanese version.
"Your name is H'aanit, and you are a hunter. One of the last descendants of an ancient clan that calls the deep forest home, your prowess with the bow is unmatched. Your master left home one year ago, summoned to hunt a dread beast, and you protected the village while awaiting his return. Then, one day, the return of an old friend gives you cause for concern, and you strike out on a journey of your own."
— H'aanit's description when selecting her.
Prior to Story
H'aanit is one of the few people who has been taught the ways of hunting by the clan who make their home in S'warkii. When she was an infant, her parents passed away. Z'aanta, a talented hunter of some renown, decided to raise H'aanit and made her his apprentice. A year before the events of her story, Z'aanta left the village in pursuit of a fearsome beast named Redeye. H'aanit was asked to remain as the village guardian until her mentor's return from his hunt with the Knights Ardante.
A year had passed since Z'aanta's departure and all H'aanit has of him is a letter mentioning his whereabouts. One day, an official herald from Lord Ciaran arrives and asks H'aanit to hunt and kill Ghisarma, which has fled from its native habitat and settled in the forest near the town. H'aanit notes that the beast has killed for sport rather than for survival when she sees the slaughter brought upon previous hunters, whose corpses she comes upon in Whisperwood. After promising to tend to the bodies, H'aanit confronts the monster and kills it.
Upon her return to S'warkii, she is approached by Hägen, Z'aanta's direwolf companion. He is visibly frightened and agitated, and H'aanit senses that Z'aanta is in danger. She sets off to Stonegard to save him.
At Stonegard, H'aanit meets with Natalia, an old friend of Z'aanta's. H'aanit informs her of Z'aanta's disappearance and admits that she sees him as a father figure. She then departs for The Spectrewood, a forest guarded by animate trees. She is confronted by the Lord of the Forest, and defeats it in battle.
She finally happens upon Z'aanta, who has been turned to stone. She notices a note attached to an arrow he had fired, which explains that Redeye had petrified him and that she must speak with a seer named Susanna.
In Stillsnow, H'aanit realizes that she must first get past Alaic if she wishes to see Susanna. After besting Alaic in a duel, Susanna explains that Redeye must be defeated if Z'aanta is to be cured. H'aanit must find the Herb-of-Grace in The Whitewood to resist Redeye's petrification.
H'aanit ventures into The Whitewood before realizing it is the nest of a legendary Dragon. She is able to slay the beast and take the herbs, which Susanna uses to create an Herb-of-Grace potion.
H'aanit travels to Marsalim to hunt Redeye. She meets with Eliza of the Knights Ardante, who has worked with forces from Marsalim to fend off beasts from Grimsand Ruins, where Redeye has settled. H'aanit promises King Khalim that she will defeat Redeye.
H'aanit ventures into the catacombs and finds Redeye, who has petrified several Marsalim soldiers. She notes that, unlike with other beasts, she cannot read Redeye's heart. She slays Redeye, freeing the soldiers and Z'aanta.
He is the mentor of H'aanit. A gambling addict who only takes hunting seriously, he is rather laid back, which makes H'aanit worry for him. They seem to share a close kinship with one another, with H'aanit making jabs at the older man while he tries to deflect them with poor excuses. He is the one who taught H'aanit how to hunt and about the laws of nature.
Despite their banter, H'aanit still cares for her mentor to the point that she decides to embark on an extensive journey in search of him. H'aanit sees Z'aanta as a father figure as she did not have the privilege of meeting her own parents.
H'aanit is a Hunter, and as such, can equip axes and bows, and has access to a single-target lightning-elemental spell. She has decent health and solid attack power, and is capable of remarkable versatility with the use of her unique talent, Capture.
Capture allows H'aanit to catch and store enemies to be used later. She will always have at least one option available to her, and can capture up to 6 more monsters for a total of 7. Every captured beast can be used a set number of times before they are automatically released, and perform a single attack or ability. Depending on the monster, this can be a weapon or elemental attack useful for exploiting weaknesses or an effect, such as healing and buffing. If the selected monster's action is single-target, it will be chosen at random.
With Capture, H'aanit can have access to attacks and abilities beyond her kit that cover her shortcomings, giving her the edge in battle.
Her Path Action, Provoke, allows her to enter into battle with NPC's. However, she herself cannot attack. The only command available to her in these duels is Capture, forcing her to depend on her current roster to see the battle through. If unprepared, she may not have the correct weapon-type or elemental monsters to break her foe, and as it is a rogue Path Action, the player's reputation takes a hit if she loses.
- To improve on H'aanit's physical prowess, Warrior provides the most obvious benefit with two additional weapons and powerful weapon abilities. With this combination, H'aanit has access to the four most common weapon weaknesses, allowing her to break most enemies.
- Thief is also a powerful option, providing two additional weapon types plus another elemental spell. The Thief's attack and defense debuffs combine well with her native Leghold Trap ability, giving H'aanit many ways to weaken the enemy alongside breaking enemy weaknesses. HP Steal and SP Steal also make H'aanit a more self-sustaining character, and are powerful attacks in their own right.
- While each repeats a weapon already available to H'aanit, Apothecary offers a strong axe attack and reliable sustain, while Merchant offers another weapon and a useful evasion buff. Of particular relevance to H'aanit, both give her another element, and increase her elemental attack stat so as to keep Thunderbird viable for a while longer and give her more survivability (through First Aid and Sidestep) without sacrificing too much of her physical attack power in the manner that Cleric or Scholar would.
While some may consider Olberic to be the best choice for Warmaster, H'aanit is also one of the strongest contenders due to the fact that she is tied with him for the highest physical attack stat among the travelers. She also excels in accuracy and critical, and unlike Olberic, renders fewer of her native skills redundant once learning Warmaster skills. With high-level gear and equipment, her damage output is stellar.
Due to the flexibilty of subjobs any character can fill any role with the right equipment and skills, with proper planning any of the travelers can perform decently on any subjob.
|Rain of Arrows||8||Attack random foes 5 to 8 times with a bow.|
|True Strike||10||Deal critical damage with a bow to a single foe.|
|Thunderbird||7||Deal heavy lightning damage to a single foe.|
|Leghold Trap||6||Cause a single foe to act at the end of the turn for 2 turns.|
|Mercy Strike||4||Attack a single foe with a bow. Otherwise lethal attacks will instead leave the target with 1 HP|
|Arrowstorm||24||Attack all foes 5 to 8 times with a bow.|
|Take Aim||8||Increase all allies' critical rate and accuracy for 2 turns.|
|Draefendi's Rage||30||[Divine Skill] Unleash a highly powerful bow attack on all foes.|
|4||Heighten Senses||Gain an increased chance of attacking first in battle. (Equipping this skill with multiple characters will have no added effect.)|
|5||Eagle Eye||Increases the equipping character's critical rate by 50.|
|6||Second Serving||Gives the equipping character a 50% chance of attacking twice when performing a standard attack.|
|7||Patience||The equipping character will gain a 25% chance of acting again at the end of a turn.|
Below are the sprites and appearance changes for H'aanit with each Subjob:
Each time a subjob is selected the appearance of the character will also change. The first sprite is the appearance with no Subjob equipped.
- "And so I must do my duty and hunt the beast.Thine offer is a generous one. Yet the path ahead is fraught with danger. How curious. Linde judgeth thee worthy. It is not often she warmeth to strangers. I shalle accepten thine offer. Lenden me thy strength in battle. The monster hath been sighted in the Whisperwood. It is there that we must go." —Joined the Party
- "Standest thou against me? Then be hunted." —Start of battle
- "Come, letten us hunten." —Start of battle
- "Comen, if thou darest." —Turn
- "Letten the hunt beginen." —Turn
- "Letten my arrow flyeth true." —Turn
- "What next?" —Turn
- "Rainen arrows upon them!" —Rain of Arrows
- "Aimen carefully, shoot true!" —True Strike
- "Lightning, done my bidding!" —Thunderbird
- "Better than a snare." —Leghold Trap
- "Everything but your life." —Mercy Strike
- "A torrent of arrows!" —Arrowstorm
"Never miss." -Take aim
- "Coweren before the huntress!" —Using Draefendi's Rage
- "The hunt endeth." —Battle end
- "Thou didst fight with courage." —Battle end
- "I honor thee, my quarry." —Battle end
- "I'm sorry..." —Defeated
The name H'aanit comes from the hebrew word חנית, meaning 'spear'.
- H'aanit's sprite shows her supposedly having red clothes rather than a pale color, most likely to give her a better outline on the overworld map.
- The two rings that she wears as a necklace is actually the wedding bands of her deceased parents.
- It is revealed in the travel banter Rituals and Superstitions that H'aanit had touched the two rings during her first hunt. Since then, it has become a habit of hers to do the same thing every time she goes hunting.
- H'aanit has a talent for acting, as stated by Everhold's Impresario if you finish the side story Star of the Stage by Provoking him, but was told she'd need to find the right role.
- H'aanit explains in the Animal Companions travel banter that Linde was given to her as a gift when she was a baby by a fortune teller. H’aanit does not consider Linde a pet, but a comrade and companion.
- During the Culinary Competence travel banter, Cyrus and Ophilia learn that H'aanit is a good cook after tasting her sweet dough, which H'aanit notes is a popular treat in S'warkii.
- Additionally, in the A Business Proposal travel banter, H'aanit reveals that she mostly eats what she hunts.
- During the Shall We Dance? travel banter, H'aanit admits she cannot dance well and is embarrassed to do so in front of others.
- Her lack of skill in dancing is seemingly on par with Cyrus's own incapability.
- Primrose comments that both H'aanit and Cyrus are a disaster when put together.
- During the For Women's Ears Only travel banter with all four female travelers, Primrose asks them all what kind of men they like. H'aanit's answer was a man who is stronger than her, to which the other women point out that there aren't many who can best her in terms of strength.
- During the travel banter Chapter 3: Therion & H'aanit, H'aanit confesses she envies Therion's speech skills, stating she was never very good with words, unlike her master, Z'aanta.
- H'aanit is the only character whose main chapter bosses are all inhuman/bestial in some form.
- Although “H’aanit” comes from “spear”, only Linde can use spears.
- H'aanit is one of the only 2 travelers, the other being Primrose, to kill every boss in their story.
- Likewise, both are the only characters who don't use their Path Action in their final chapter to complete their story.