- This page is about the battle against Gonzalez the Ironarm. For the main character page, see Gonzalez.
Gonzalez the Ironarm is an enemy in Octopath Traveler 0 and Champions of the Continent. He is the mid-boss of Master of All Chapter V.
Battle[]
- Attack - Deal standard physical damage to a traveler.
- Chop - Deal
damage to a traveler. - Ram - Deal
damage to a traveler. Forcibly switch Front traveler for the Back one. Traveler acting after the movement will slip and fall, missing their turn. - Wrecking Ball - Deal
physical damage to a traveler. Inflict
Phys. Def. Down for 3 turn(s). - Riot Ball - Deal
physical damage to random traveler 3 time(s). - Knock Down - Deal
damage to Front. Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn. - Gonzalez the Ironarm hardens his defenses!: After recovering from the first break. Set his shield point up to .
- Gonzalez the Ironarm lets out a war cry!: At 25% HP or less. Gonzalez the Ironarm enters boost mode and impart self with
Phys. Atk. Up for 2 turns. Uses Rage of Iron if not broken before his next action.
- Attack - Deal standard physical damage to single target.
- Chop - Deal
damage to single target. - Ram - Deal
damage to single target. Forcibly switch Front traveler for the Back one. Traveler acting after the movement will slip and fall, missing their turn. - Wrecking Ball - Deal
physical damage to single target. Inflict
Phys. Def. Down for 3 turn(s). - Riot Ball - Deal
physical damage to random target 3 time(s). - Knock Down - Deal
damage to Front. Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn. - Gonzalez the Ironarm hardens his defenses!: After recovering from the first break. Set his shield point up to 17.
- Gonzalez the Ironarm lets out a war cry!: At 25% HP or less. Gonzalez the Ironarm enters boost mode and impart self with
Phys. Atk. Up for 2 turns. Uses Rage of Iron if not broken before his next action.
