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"…His final words prove his weakness. That he would hoist his unfulfilled ambitions on the shoulders of another. Only I am fit to be king. And I shall see the fires of war engulf the world." —General Mugen, mocking King Jigo's last words after killing him


General Mugen is a character in Octopath Traveler II.

A prince of Ku and Hikari’s older half-brother, he is a cool-headed and powerful warrior who seeks strength for his nation and believes that might makes right. Also known as the “Scarlet Demon of Ku," he serves as the main antagonist and final boss of Hikari's story.

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Appearance[]

Mugen is fully clad in red and black samurai armor, with a faceplate that conceals his haggard face. Beneath his mask, his face is aged and corpselike, revealing the toll that the Shadow has taken on him.

Personality[]

Brutal, merciless, and ambitious, Mugen believes himself worthy of ruling not only Ku, but also the entire world. Though compelled by a voice that drives him to violence, he chooses to commit violent acts voluntarily, and exhibits no hesitation or remorse. He does not care who or what he must destroy in order to attain his ambitions, as shown by his ordering the systematic genocide of a conquered people because he viewed their potential grudges against him to be "seeds of rebellion" that must be culled.

Story[]

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(I don't think this is where I should be going at the moment...)
The following section contains potential story spoilers!


Prior to Story[]

Eight years prior, Mugen extorted Jin Mei to orchestrate an ambush to have his younger half-brother Hikari Ku and his mother Kura killed for being descendants of a bloodline that can fight the Shadow, but the plan falls apart when Hikari is consumed by his darkness upon seeing his mother killed—resulting in Jin knocking him out. Mugen proceeds to execute Jin for his failure, sparing Clan Mei in hopes they can be useful to him in the future. Five years later, Mugen led a campaign to claim Hinoeuma's southern region; during that final battle, he executes an enemy general that Hikari spared, scolding his brother for showing mercy to an enemy. After the war ends, having a falling out with his tactician Kazan, Mugen plotted to usurp the Ku throne from his father to expand their dominion.

Story[]

Mugen executes his plan by using a castle merchant to lure Hikari outside of Ku's captial, having his men set the city on fire while he confronts his father to personally kill him while questioning why he named Hikari his heir. He then fatally wounds Jigo as Hikari arrives too late to prevent it and forces Hikari to retreat. After slaughtering any potential supporters of brother within the capital, Mugen uses propaganda to label Hikari as a traitor who murdered their father while placing a bounty on his head.

Mugen proceeds to conquer the kingdom of Sa, killing its king while instructing his aide Ageha to carry out genocide of the Sa people. He is then presented with the head of General Rou by his captain Ritsu Mishuyo, seeing though his fabricated story while learning that Hikari intercepted the weapons shipment Rou was overseeing. Despite knowing Ritsu lied about Rou being a traitor, Mugen notes the captain has potential and promotes him to general. While Aegha voiced his concern of the army that Hikari is amassing, Mugen brandishes the Darkblood Blade and assures his aide that Hikari will fail for being an impure Ku clansman.

Confronted by Hikari after defeat Ritsu, Mugen clashes blades with his brother while revealing his motives for having Kura killed. Mugen is shocked when Hikari's shadow-self, an embodiment of Clan Ku's cursed blood, emerges during Hikari's brief lapse of composure—becoming livid when Hikari succeeds in besting his shadow-self, something none of Clan Ku's members were able to do. This drives Mugen mad enough to willingly allow himself to be consumed by his own shadow-self while invoking the Darkblood Blade's power, turning himself into the Enshrouded King. Hikari manages to end Mugen's misery, revealing his face which was long ravaged by years of bloodlust.

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Mugen Ku is fought twice:

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Abilities[]

  • Mugen stands ready...: Activates when Mugen is at 50% health. Increases max shields to 9.
  • Mugen's stance leaves no openings...: Changes Mugen's weaknesses to the following: Type SwordsType IceType Wind
  • Attack: Physical attack, single target.
  • The Conqueror's Rule: Inflicts Status Terror Terror on entire party for 1-2 turns.
  • The Conqueror's Might: Physical attack, targets entire party. Has a chance of inflicting Status Terror Terror for 1-2 turns.
  • The Conqueror's Tyranny: Physical attack, single target. Has a chance of inflicting Status Terror Terror for 1-2 turns.
  • Decapitation: Physical attack, single target. Reduces target's HP to 1.
  • Know your place!:
  • Ordained Punishment:
  • The Conqueror's Blade:
  • Mugen's soul rages!: Mugen enters boost mode for 1 turn. Uses Gates of Hell if not broken beforehand.
    • Gates of Hell: Targets two party members, reduces their HP to 1, and inflicts Status Terror Terror for 2-3 turns.

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Abilities[]

Everytime he recovers from a break, Enshrouded King will change what type of weapons he uses in order, which also increases his actions per turn with every weapon readied.

  • Endless Anguish of Hell // Mugen readies a polearm and dagger...: Enshrouded King will use Type PolearmsType Daggers only.
  • Black Pits of Hell // Mugen readies an axe and bow...: Enshrouded King will now use Type AxesType Bows only.
  • Crushing Depths of Hell // Mugen readies a polearm, axe, and staff...: Enshrouded King will now use Type PolearmsType AxesType Staves only.
  • Burning Bowels of Hell // Mugen readies a sword, dagger, and bow...: Enshrouded King will now use Type SwordsType DaggersType Bows only.
  • Flaming Fury of Hell // Mugen readies 4 types of weapons...: Enshrouded King will now use 4 types of weapons at random.
  • Attack: Physical attack, single target.
  • Diabolical Spear: Physical attack, Type Polearms, targets random allies 6 times.
  • Triple Poison Sting: Physical attack, Type Daggers, single target. Remove a portion of SP and 1 BP.
  • Diamond Destruction: Physical attack, Type Axes, single target. Inflict Debuff Decreased Physical Defense Decreased Physical Defense, Debuff Decreased Elemental Defense Decreased Elemental Defense and Status Terror Terror for 2 turns each.
  • Brimstone Arrow: Physical attack, Type BowsType Fire, targets entire party 4 times.
  • Infernal Judgment: Physical attack, Type Staves, single target. Inflict Status Unconsciousness Unconsciousness for 3 turns.
  • Rending Slash // Max BP -1: Physical attack, Type Swords, single target. Targeted ally had Max BP gauge decreased by one.


  • A dark power wells up within Mugen...: Enshrouded King enters boost mode for 1 turn. Uses Eternal Suffering if not broken before Enshrouded King's next action.
  • Eternal Suffering: Physical attack, targets entire party 4 times. The entire party had Max BP gauge decreased by one.

Strategy[]

Mugen/Enshrouded King is one of, if not the hardest, final chapter bosses. His damage is high, but that's to be expected. His real issues are the sheer amount of ways he can deny your team BP and his incredible array of SP and BP draining and denial moves, as well as plenty of status ailments. The fact you have 3 fights in succession with no save point between them hurts even more (although the fight against Shadow Hikari that comes after Mugen is more of a scripted battle).

Phase 1 is quite annoying due to the fact that Terror is on your whole party, the whole time. Make sure that most, if not all, of your party members have some form of Terror resistance through the Calming Stone. You can get up to 4 of these, three through path actions and one in a chest, but if you don't have all 4 at least make sure that Hikari and whoever your healer is has them equipped.

The main problem in Phase 1 is his lack of multi-hit weakness options. Especially in his first set, only Lighting Blast, Tonitrus Canare, a small chance on Elemental Barrage, and Lionheart's Axe are your only non-character specific options. In his second set, at least he does get a sword weakness, but it's still not fun. He can't hit that hard, but Decapitation setting a party member to one health is an annoying option. This is why your healer needs to be immune to Terror- especially if you can't break him, and Gates of Hell gets you in a tough spot.

Phase 2 is where the fight actually starts, and this is an incredibly difficult fight. Despite two easily exploitable weaknesses (Sword and Bow), the Enshrouded King skills go from mildly annoying to extremely dangerous for an unprepared team. Diabolical Spear can shred through a team, Triple Poison Sting is absurdly annoying, Diamond Destruction can let a party member just drop from any attack, Brimstone Arrow can hit way too hard, and Infernal Judgement can put your healer out of commission- an issue for sure. The real worry, however, is Rending Slash. This reduces the MAX BP of whoever gets hit by it, not their BP itself. This is a damage race- if you can't kill him fast enough, then eventually you'll be in a much worse position as he gains more turns in the fight due to him shifting use of weapons.

For this exact reason, whenever he enters Boost mode dump everything you have into breaking him. Failure to do so will result in massive damage and even more BP reduction.

Now, after all that, one strategy can completely neutralize almost his entire moveset. Arcanist Partitio with Sidestep can let you dodge all of his physical attacks minus Brimstone Arrow, and unlike some bosses he doesn't have Dekaja a way to remove buffs. This does mean Partitio does need a Calming Stone as well, but with Rest he can also function as a healer that can remove Terror on the party. Castti can also help with Triple Poison Sting, as well as being able to support with Rehabilitate if you lack Terror immunity. A Hunter is also recommended, as Precise Shot will shred shields. Weirdly, he has higher Elemental Defense vs Physical Defense, so Scholar's aren't as great but can still be useful. Temenos can heal and hit his light weakness, as well as with Mystical Staff can break as well.

Without Partitio, this fight does put you in a catch-22. He hits very hard, so you need time to heal, but you also can't let the fight drag on lest you run out of BP from the constant lowering. This cannot be your first Chapter 4, and is a good case to be fought at a very high level with high equips, but with those as well as good strategy and team composition you can win this without Sidestep spam.

Quotes[]

"Such is the way of the world. The mighty shall build their castles upon the corpses of the meek." —To Ritsu
"Strength is to exert your will upon others. To make them bend to it. Or break." —To Hikari
"Compassion cannot build greatness. It was strength that led Clan Ku to glory, and strength alone." —To Hikari


Gallery[]

Trivia[]

  • Mugen is one of only two main character final chapter bosses to have more than one separate battle, the other being Dolcinaea.
  • The first battle with Mugen shares many parallels with Werner from the original Octopath Traveler:
    • Both Mugen and Werner are sword-wielding warlords who ride atop a horse during their respective battles.
    • Both serve as the main antagonists for the respective warriors' stories.
    • Both specialize in inflicting the Terror status effect.
  • Mugen's Enshrouded King form bears a noteworthy resemblance to Winnehild from Octopath Traveler, as both bosses have six arms and wield a different weapon in each.
    • The Enshrouded King's weapons include: the Darkblood Blade, a Spear of Strength, a Battle-Tested Dagger, a Battle-Tested Axe, a Bow of Carnage, and a Staff of Carnage. Additionally, the spear, bow, and staff are all weapons that are found in or connected with the city of Ku.
  • Due to having two phases, Mugen has the highest amount of health out of all final chapter bosses in both games.
  • In Japanese, "mugen" means "infinite."
  • Mugen claims that Kura's clan once attempted to save the world from the Shadow. As such, Mugen set out to eradicate her bloodline, the Lumina Clan, from the world.
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Octopath Traveler II
Characters
Travelers: Ochette  •  Castti  •  Throné  •  Osvald  •  Partitio  •  Agnea  •  Temenos  •  Hikari
Ochette's Path: Akalā  •  Mahina  •  Juvah  •  Cohazeh  •  Dark Entity  •  Alpione  •  Cateracta  •  Acta  •  Tera  •  Pom  •  Glacis  •  Heig  •  Darkling of the Sorrowful Moon
Castti's Path: Malaya  •  Sesque  •  Senah  •  Veron and Doron  •  Mao  •  Edmund  •  Griff  •  Rosa  •  Melia  •  Lily  •  Greg  •  Plukk  •  Mikk  •  Makk  •  Trousseau  •  Elma  •  Andy  •  Randy  •  Sally  •  Temm
Throné's Path: Pirro  •  Scaracci  •  Donnie  •  Diamante  •  Father  •  Mother  •  Masked Boy  •  The Slaver  •  Bergomi  •  Elderly Guard  •  Mira  •  Morozov  •  Marietta  •  Guide  •  Claude
Osvald's Path: Warden Davids  •  Emerald  •  Bale  •  Harvey  •  Rita  •  Elena  •  Lady Clarissa  •  Stenvar  •  Grieving Golem
Partitio's Path: Papp  •  Roque  •  Ned  •  Joe  •  Harry  •  Nikki  •  Giff  •  Will  •  Ori  •  Floyd  •  Thurston  •  Garnet  •  Terry  •  Audley  •  Masoud  •  Alrond  •  Misha
Agnea's Path: Gus  •  Pala  •  Garud  •  Cuani  •  Dolcinaea  •  Gil  •  La'mani  •  Veronica  •  Giselle  •  Rico  •  Coda  •  Tanzy  •  Laila  •  Platt
Temenos's Path: Mindt  •  Pontiff Jörg  •  Lucian  •  Crick  •  Felvarg  •  Cubaryi  •  Kaldena  •  Ort  •  Hermes  •  Vados  •  Roi  •  Reiza  •  Kaldena's Father  •  Shirlutto
Hikari's Path: Ritsu  •  Kazan  •  Mugen  •  Rai Mei  •  Southern General  •  Jigo Ku  •  Tsuki  •  Benkei  •  Bandelam  •  Borneau  •  Zeto  •  "Hikari"  •  Mikka  •  Azuma  •  General Rou  •  King of Sa  •  Ageha  •  Kunzo  •  Jin Mei  •  Kura  •  Bandit Chief
Side Stories: Al  •  Arkar  •  Eugis  •  Porta  •  Tiffany  •  Margello  •  Meylan  •  Nero  •  Judge Astell  •  Ruby  •  Yurinas  •  Karma  •  Georges Lazuli
Other: Regulus  •  Wooly-Ooly  •  Yomi  •  Alpates  •  Arcanette  •  Petrichor  •  Oboro  •  D'arqest
Solistia
Hinoeuma: Ku  •  Ku: Castle Town  •  Sai  •  Ryu  •  Castle Ku  •  Tranquil Grotto  •  Dragonridge  •  Sand Lion's Den  •  Five-Tiered Tower
Wildlands: Oresrush  •  Crackridge  •  Gravell  •  Fellsun Ruins  •  Duskruin Shrine  •  Bed of the Titan  •  Giff's Manse
Leaflands: Timberain  •  Wellgrove  •  Cropdale  •  Timberain Castle  •  Veil of Trees  •  Animal Trail  •  Mother's Garden  •  Secret Forest  •  House Wellows Manor
Harborlands: Canalbrine  •  Conning Creek  •  Roque Island  •  Cavern of the Sea God  •  Cavern of the Moon and Sun  •  Sacred Guard Ship
Toto'haha: Beasting Village  •  Tropu'hopu  •  Nameless Village  •  Wandering Wood  •  Tombs of the Wardenbeasts
Brightlands: New Delsta  •  Clockbank  •  Lostseed  •  Underground Waterway  •  Diamante's Estate  •  New Delsta: Theater
Crestlands: Flamechurch  •  Flamechurch: Cathedral  •  Montwise  •  Merry Hills  •  Abandoned Church  •  Underground Laboratory  •  Shrine of Ul'sterra
Winterlands: Stormhail  •  Winterbloom  •  Cape Cold  •  Frigit Isle  •  Sacred Peak Altahe  •  Castle Mei  •  Snowhares' Den  •  Infernal Castle
Sundering Sea: Lighthouse Island  •  Curious Nest  •  Shipwreck of the Empress  •  Nameless Isle  •  The Lost Isle  •  Vidania  •  Gate of Finis
Enemies
Ochette's Path: King Iguana  •  Dark Entity  •  Alpione  •  Tera  •  Glacis  •  Darkling of the Sorrowful Moon
Castti's Path: Veron and Doron  •  Sand Lion  •  Mikk  •  Makk  •  Plukk  •  Trousseau
Throné's Path: Pirro  •  Bergomi  •  Mother  •  Father  •  Claude
Osvald's Path: Warden Davids  •  Lady Clarissa  •  Captain Stenvar  •  Grieving Golem  •  Professor Harvey
Partitio's Path: Giff  •  Garnet  •  Neo Steam Engine  •  Thurston  •  Steam Tank Obsidian
Agnea's Path: Duorduor  •  La'mani  •  Veronica  •  Dolcinaea
Temenos's Path: Felvarg  •  Vados the Architect  •  Deputy Cubaryi  •  Captain Kaldena
Hikari's Path: Ritsu Mishuyo  •  Bandelam the Reaper  •  General Rou  •  Rai Mei  •  King Mugen
The Final Chapter: Grotesque Monster  •  Arcanette  •  Vide
Optional: Behemoth  •  Deep One  •  Dreadwolf  •  Battle-Worn Shark  •  Scourge of the Sea  •  Karma  •  Gken  •  Ichchadhari the Snake Charmer  •  Tyran the Seeker  •  Auðnvarg  •  Priestess Hinoekagura  •  Galdera
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Arcanist  •  Inventor  •  Armsmaster  •  Conjurer
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