- "Welcome to the eternally enchanting, endlessly entertaining Everhold!" —Townsperson
Everhold is a town in Octopath Traveler, where Primrose's final chapter takes place.
This mountainous city holds a great amphitheater, which once was the stronghold built by the aging King Beowulf in order to combat a red-eyed dragon.
Description[]
Everhold is a lonely city atop a lofty mountain, filled with blindingly bright red-brown dust and an air of unsettling dramaturgy. Crows caw in the background, lending the city an ominous air, while purple banners decorate the city. Everhold's townpeople are obsessed with drama and acting, each one playing a role in his or her daily life.
Story[]
Hundreds of years before the events of Octopath Traveler, Everhold was ruled the Ventus Dynasty. In 1492, 126 years before the events of Octopath Traveler, the dynasty fell into civil war because after the death of Ventus the Third. The younger son, Simeon (the son of the queen), battled for the throne against his illegitimate older half-brother (the son of the king's mistress). Simeon won the war, but went missing the same year, and the Ventus Dynasty collapsed into ruin.
In 1618, during the events of Octopath Traveler, Primrose’s Chapter 4 takes place in Everhold. Planning to kill Simeon as revenge for murdering her father 10 years before the events of Octopath Traveler, Primrose makes for the Everhold Amphitheatre. When she arrives, she finds Simeon presiding over a play mocking her life. Primrose makes for the balcony where Simeon is waiting, overcomes his manipulation, and kills him, thus concluding her mission.
Shops[]
Armorer
[]
| Type | Name | Price | Description |
|---|---|---|---|
| Crimson Dagger | Phys. Atk. +172 Evasion +101 Attack: Occasionally decreases target's Phys. Atk. | ||
| Soul Knife | Phys. Atk. +98 Elem. Atk. +188 | ||
| Legion Dagger[1] | Phys. Atk. +263 Evasion +129 | ||
| Oasis Hat | Phys. Def. +103 Elem. Def. +112 | ||
| Silent Cape | Phys. Def. +102 Elem. Def. +114 Evasion +147 | ||
| Enlightening Bracelet | Evasion +50 |
* - Inquire/Scrutinize: More Plentiful Provisions / New Weapons for Sale
Provisioner
[]
| Type | Name | Price | Description |
|---|---|---|---|
| Healing Grape (M) | Greatly restores HP to a single ally. | ||
| Healing Grape Bunch | Restores HP to all allies. | ||
| Inspiriting Plum | Restores SP to a single ally. | ||
| Inspiriting Plum (M) | Greatly restores SP to a single ally. | ||
| Olive of Life (M) | Revives and greatly restores HP to a single fallen ally | ||
| Herb of Clarity | Cures a single ally of confusion. | ||
| Herb of Valor | Cures a single ally of terror. | ||
| Purifying Seed | Potent medicinal component of small volume. | ||
| Ruinous Seed | Potent hazardous substance of small volume. | ||
| Ruinous Dust | Potent hazardous substance of large volume. | ||
| Noxroot | Component with poisonous effects. | ||
| Essence of Grape | Component that restores health. |
Townspeople[]
| Name | Info Gleaned | ||
|---|---|---|---|
| Usher | 45 | 50% | A Hidden Item (Olive of Life (M)) |
| Noelle | 40 | 60% | - |
| Impresario | 40 | 60% | - |
| Townsperson | 40 | 60% | - |
| Old Man | 45 | 50% | A Hidden Item (Rare Stone) |
| Townsperson | 40 | 60% | Discount at the Inn |
| Stage Carpenter | 40 | 60% | - |
| Townsperson | 50 | 40% | New Weapons for Sale |
| Ardent Actor | 40 | 60% | - |
| Girl | 45 | 50% | A Hidden Item (Curious Antique) |
| Name | Str | Skill | Times | ||
|---|---|---|---|---|---|
| Usher | 10 | 60% | 6 | Thrash |
9 |
| Noelle | 1 | 100% | 1 | Improved Offense | 9 |
| Impresario | 55 | 35% | 7 | Peerless Strike |
6 |
| Townsperson | 45 | 15% | 8 | Improved Offense | 6 |
| Old Man | - | - | - | - | - |
| Townsperson | 10 | 60% | 7 | Poison Arrow |
6 |
| Stage Carpenter | 5 | 80% | 2 | Dagger Storm |
9 |
| Townsperson | 5 | 80% | 2 | Fireball |
9 |
| Ardent Actor | 20 | 30% | 5 | Offense Down | 7 |
| Girl | - | - | - | - | - |
| Name | Str | HP | Weak | Item (Droprate %) | ||
|---|---|---|---|---|---|---|
| Usher | 5 | 6 | 14,205 | 4 | Fire Soulstone (L) (60%) | |
| Noelle | 1 | 1 | 280 | 1 | Soothing Dust (30%) | |
| Impresario | 20 | 7 | 24,320 | 4 | Inspiriting Plum (M) (80%) | |
| Townsperson | 25 | 8 | 29,677 | 5 | Light Soulstone (L) (80%) | |
| Old Man | 55 | 8 | 26,116 | 5 | Shadow Soulstone (L) (80%) | |
| Townsperson | 5 | 7 | 22,374 | 4 | Master's Longbow (8%) | |
| Stage Carpenter | 3 | 2 | 605 | 2 | Inspiriting Plum Basket (20%) | |
| Townsperson | 3 | 2 | 605 | 2 | Inspiriting Plum (M) (20%) | |
| Ardent Actor | 10 | 5 | 7,823 | 4 | Thunder Soulstone (L) (50%) | |
| Girl | - | - | - |
| Name | Possessions | ||
|---|---|---|---|
| Usher | Fire Soulstone (M) Fire Soulstone (M) Fire Soulstone (L) |
26 26 34 | |
| Noelle | Sprightly Necklace Stimulating Ring Empowering Earring Herb of Clarity Inspiriting Plum (M) |
50 26 17 15 28 | |
| Impresario | Sharp Nut (L) Slippery Nut (L) Critical Nut (L) |
51 51 51 | |
| Townsperson | Deathly Blade | 58 | |
| Old Man | Primeval Robe Trinity Sword |
41 56 | |
| Townsperson | Purifying Seed Purifying Seed Rune Bow |
51 51 60 | |
| Stage Carpenter | Timeworn Tapestry | 72 | |
| Townsperson | Shadow Soulstone (L) Wisdom Staff Sorcerer's Robe |
56 64 70 | |
| Ardent Actor | Angel Saber Silent Cape Grand Helm |
47 42 37 | |
| Girl | Stuffed Toy Candy |
14 12 |
NPCs[]
Major NPCs[]
Minor NPCs[]
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Side Stories[]
Chests[]
Sub Areas[]
Gallery[]
Etymology[]
"Everhold" is comprised of "ever" + "hold," referring to the enduring history of the city and the "stronghold" of its legacy. Its "hold" may refer to the stronghold constructed by Beowulf, or it may signify the hold that Simeon and a sense of the dramatic extend over the townspeople, with "ever" implying that this state of affairs with continue indefinitely.
Trivia[]
- The price to restore reputation in Everhold is 1,000 leaves.
- Everhold is the only oppressed city (in which "Stolen Dreams, Lost Light" plays) whose townspeople's dialogue doesn't change after its chapter 4 is completed.
- Everhold is the only town in the game with two unique battle backgrounds, one in the general city and one in the theater.
- The Wandering Minstrel in Stonegard Valleys mentions an ancient ballad called "The Castle of Everhold," which revolves around the story of "death-dealing dragons and the desperate battle of a hero king." When the minstrel plays the song for the party, the track Battle II, from the Octopath Traveler Original Soundtrack, plays.
- Everhold's theater may be an homage to the famous Opera House in Final Fantasy VI.
- Everhold is one of two cities that harbor crows in the background, the other being Orewell. However, Orewell's crows are silent, whereas Everhold's caw continually, symbolizing Simeon's reign over the city.
- The time at which Everhold's stronghold was built remains a subject of some intrigue. Beowulf is described as “the aging king[1]” when he built it. Assuming that Beowulf was an adult at the time of his marriage to Hildegard in 1401, i.e. at least 18 years old, the construction of Everhold would take place somewhere between the 1430’s (when he was 50 years of age) and 1470’s (90 years). This is curious, considering that the Ventus Dynasty ruled Everhold for three generations before the civil war of 1492 and would have been in power when the stronghold was built. Perhaps Beowulf was allies with the Ventus king and they constructed the stronghold as a joint venture.
- Many of Everhold's townspeople have roles as actors or actresses which fill their biographies. Their possessions suit the characters that they are playing; some of them even respond to Path Actions in character. Among the actors are:
- "A mysterious woman endowed with incredible powers who has come to our world from a realm of magic. While she lives a quiet life with a shopkeeper in town, she strives to find a way to return to her home."
- "A cheerful and enthusiastic young man capable of completely changing his personality when taking the stage. Be it hero or villain, dramatic or comedic, no role is beyond him - save that of a ghost." (He intends to star as the legendary knight Sokrath in an upcoming play and for that purpose is fasting from morn to evening to evoke Sokrath's character in his heart.)
- "A born actor known for his ability to play any and every role. No one seems to know this thespian's true identity - in fact, it is rumored that all who knew him before have died or mysteriously vanished. For various reasons, he has recently assumed the guise of a young girl."
- "A young woman suffering from an incurable disease who has been told she does not have long to live. Her only hope is a legendary elixir of yore, in search of which her lover has set forth into the mountains. Though she can but wait for him to return, the gods only know when he will." (Ironically, she is quite strong and declares when Challenged, "How strange... Creatures usually run away when I get near!")
- "The butler and guardian of a young man who was groomed to become an assassin. Not only has he served his young master faithfully since the day of his birth, he also assisted him with his latest escapade. Little does the youth know that his birth parents were the ones who charged the butler with his duties."
- "A young man trained to be an assassin from an early age, with the expectation he would take over the family business. Discontent with his lot, he fled his family home and went into hiding in this town, where he hones his skills with the intention of one day turning them against his parents."
- "The head of a theater troupe who demands his actors abide by a single guiding principle: that they seek the humanity at the heart of the play, no matter how fantastical or farcical. However, the passion and intensity that inhabits every aspect of his productions can be so overpowering that it drives members of the audience to flee in terror."
- Everhold's townspeople tend to have dramatic Path Action dialogue for Allure. Some of it could be foreshadowing for Primrose's Chapter 4, although it does not change after her story is complete:
- "Another aspiring actress, I see!" (Parting Ways, "Best of luck on the stage!")
- "You appear the perfect lady... In return, I shall act your perfect gentleman."
- "S-such a dazzling light you emit. You're worthy of the grandest of stages."
- "You shine brighter than anyone on the stage..."
- "Ho ho ho... I feel inspired to scribe a new script."
- "Couldn't find your dressing room, ma'am? Allow me to escort you there."
- "This isn't the dressing room, I'm afraid. Allow me to show you the way." (Parting Ways, "Best of luck on the stage!")
- "My apologies. You had an invitation, am I right? Let me show you to your seat."
- A few townspeople also respond to Guide with vim:
- "I never thought the theater would be popular with the clergy!" (Parting Ways, "Enjoy the show, Sister!")
- "Very well... I shall be the supporting actor of your dreams."
- "Oh me, oh my... I feel inspired to scribe a new script."
- "That cleric costume suits you perfectly, ma'am." (Parting Ways, "Best of luck on the stage!")
- When Challenged, the Ardent Actor claims, "Performance saved my life. So it shall save me now, as I act a seasoned warrior." Though nothing in his biography explains how acting saved his life in the past, it could explain why he so vehemently dives into character now. When Provoked, he declares, "I shall perform the roll of a hunter...and hope the curtain fails not too soon!" ("Roll" is an error here; it should be "role.")
- Unusually, the Townsperson inside the guarded house uses a regular speech bubble rather than a shouting one for Path Action failure dialogue, saying, "Please, just leave me alone..." He also has rather funny Guide dialogue: "To be frank, I don't like playing follow the leader. I prefer to choose my own destination." Allure has him remarking, "It's about time I went out and stretched my legs," and upon Parting Ways he complains, "It's been a while since I've walked so much. I'm exhausted!" as befits his shut-in location.
- The symbol of Everhold, as seen on its banners and especially clearly over the theater entrance, is a bird on a purple background. Given Simeon's history as a prince of the Ventus Dynasty, this symbol could have inspired the Obsidians' mark of the crow.
References[]
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