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"Welcome to the eternally enchanting, endlessly entertaining Everhold!" —Townsperson


Everhold is a town in Octopath Traveler, where Primrose's final chapter takes place.

This mountainous city holds a great amphitheater, which once was the stronghold built by the aging King Beowulf in order to combat a red-eyed dragon.

Description[]

Everhold is a lonely city atop a lofty mountain, filled with blindingly bright red-brown dust and an air of unsettling dramaturgy. Crows caw in the background, lending the city an ominous air, while purple banners decorate the city. Everhold's townpeople are obsessed with drama and acting, each one playing a role in his or her daily life.

Story[]

Hundreds of years before the events of Octopath Traveler, Everhold was ruled the Ventus Dynasty. In 1492, 126 years before the events of Octopath Traveler, the dynasty fell into civil war because after the death of Ventus the Third. The younger son, Simeon (the son of the queen), battled for the throne against his illegitimate older half-brother (the son of the king's mistress). Simeon won the war, but went missing the same year, and the Ventus Dynasty collapsed into ruin.

In 1618, during the events of Octopath Traveler, Primrose’s Chapter 4 takes place in Everhold. Planning to kill Simeon as revenge for murdering her father 10 years before the events of Octopath Traveler, Primrose makes for the Everhold Amphitheatre. When she arrives, she finds Simeon presiding over a play mocking her life. Primrose makes for the balcony where Simeon is waiting, overcomes his manipulation, and kills him, thus concluding her mission.

Shops[]

Armorer []

Type Name Price Description
Crimson Dagger Leaf 35,000 Phys. Atk. +172
Evasion +101
Attack: Occasionally decreases target's Phys. Atk.
Soul Knife Leaf 37,000 Phys. Atk. +98
Elem. Atk. +188
Legion Dagger[1] Leaf 55,000 Phys. Atk. +263
Evasion +129
Oasis Hat Leaf 18,000 Phys. Def. +103
Elem. Def. +112
Silent Cape Leaf 19,200 Phys. Def. +102
Elem. Def. +114
Evasion +147
Enlightening Bracelet Leaf 5,800 Evasion +50

* - Inquire/Scrutinize: More Plentiful Provisions / New Weapons for Sale

Provisioner []

Type Name Price Description
Healing Grape (M) Leaf 260 Greatly restores HP to a single ally.
Healing Grape Bunch Leaf 720 Restores HP to all allies.
Inspiriting Plum Leaf 240 Restores SP to a single ally.
Inspiriting Plum (M) Leaf 900 Greatly restores SP to a single ally.
Olive of Life (M) Leaf 3,000 Revives and greatly restores HP to a single fallen ally
Herb of Clarity Leaf 30 Cures a single ally of confusion.
Herb of Valor Leaf 30 Cures a single ally of terror.
Purifying Seed Leaf 2,600 Potent medicinal component of small volume.
Ruinous Seed Leaf 2,600 Potent hazardous substance of small volume.
Ruinous Dust Leaf 3,200 Potent hazardous substance of large volume.
Noxroot Leaf 5 Component with poisonous effects.
Essence of Grape Leaf 40 Component that restores health.

Townspeople[]

Edit Tab

Inquire/Scrutinize 
Name Info Gleaned
Usher 45 50% A Hidden Item (Olive of Life (M))
Noelle 40 60% -
Impresario 40 60% -
Townsperson 40 60% -
Old Man 45 50% A Hidden Item (Rare Stone)
Townsperson 40 60% Discount at the Inn
Stage Carpenter 40 60% -
Townsperson 50 40% New Weapons for Sale
Ardent Actor 40 60% -
Girl 45 50% A Hidden Item (Curious Antique)

Guide/Allure 
Name Str Skill Times
Usher 10 60% 6 Thrash 9
Noelle 1 100% 1 Improved Offense 9
Impresario 55 35% 7 Peerless Strike 6
Townsperson 45 15% 8 Improved Offense 6
Old Man - - - - -
Townsperson 10 60% 7 Poison Arrow 6
Stage Carpenter 5 80% 2 Dagger Storm 9
Townsperson 5 80% 2 Fireball 9
Ardent Actor 20 30% 5 Offense Down 7
Girl - - - - -

Challenge/Provoke 
Name Str HP
Weak Item (Droprate %)
Usher 5 6 14,205 4 Fire Soulstone (L) (60%)
Noelle 1 1 280 1 Soothing Dust (30%)
Impresario 20 7 24,320 4 Inspiriting Plum (M) (80%)
Townsperson 25 8 29,677 5 Light Soulstone (L) (80%)
Old Man 55 8 26,116 5 Shadow Soulstone (L) (80%)
Townsperson 5 7 22,374 4 Master's Longbow (8%)
Stage Carpenter 3 2 605 2 Inspiriting Plum Basket (20%)
Townsperson 3 2 605 2 Inspiriting Plum (M) (20%)
Ardent Actor 10 5 7,823 4 Thunder Soulstone (L) (50%)
Girl - - -

Purchase/Steal 
Name Possessions
Usher Fire Soulstone (M)
Fire Soulstone (M)
Fire Soulstone (L)
LeafLeaf 1,615
LeafLeaf 1,615
LeafLeaf 5,985
26
26
34
Noelle Sprightly Necklace
Stimulating Ring
Empowering Earring
Herb of Clarity
Inspiriting Plum (M)
LeafLeaf 15,200
LeafLeaf 2,850
LeafLeaf 342
LeafLeaf 29
LeafLeaf 855
50
26
17
15
28
Impresario Sharp Nut (L)
Slippery Nut (L)
Critical Nut (L)
LeafLeaf 5,472
LeafLeaf 5,472
LeafLeaf 5,472
51
51
51
Townsperson Deathly Blade
LeafLeaf 45,600
58
Old Man Primeval Robe
Trinity Sword
LeafLeaf 18,240
LeafLeaf 43,700
41
56
Townsperson Purifying Seed
Purifying Seed
Rune Bow
LeafLeaf 2,470
LeafLeaf 2,470
LeafLeaf 48,450
51
51
60
Stage Carpenter Timeworn Tapestry
LeafLeaf 7,315
72
Townsperson Shadow Soulstone (L)
Wisdom Staff
Sorcerer's Robe
LeafLeaf 5,985
LeafLeaf 38,000
LeafLeaf 38,760
56
64
70
Ardent Actor Angel Saber
Silent Cape
Grand Helm
LeafLeaf 30,400
LeafLeaf 18,240
LeafLeaf 9,120
47
42
37
Girl Stuffed Toy
Candy
LeafLeaf 95
LeafLeaf 10
14
12

NPCs[]

Major NPCs[]

Minor NPCs[]

                      Townsperson
                      Girl
                      Ardent Actor
                      Townsperson
                      Old Man
                      Impresario
                      Usher

Side Stories[]

Chests[]

Sub Areas[]

Gallery[]

Townspeople

Etymology[]

"Everhold" is comprised of "ever" + "hold," referring to the enduring history of the city and the "stronghold" of its legacy. Its "hold" may refer to the stronghold constructed by Beowulf, or it may signify the hold that Simeon and a sense of the dramatic extend over the townspeople, with "ever" implying that this state of affairs with continue indefinitely.

Trivia[]

  • The price to restore reputation in Everhold is 1,000 leaves.
  • Everhold is the only oppressed city (in which "Stolen Dreams, Lost Light" plays) whose townspeople's dialogue doesn't change after its chapter 4 is completed.
  • Everhold is the only town in the game with two unique battle backgrounds, one in the general city and one in the theater.
  • The Wandering Minstrel in Stonegard Valleys mentions an ancient ballad called "The Castle of Everhold," which revolves around the story of "death-dealing dragons and the desperate battle of a hero king." When the minstrel plays the song for the party, the track Battle II, from the Octopath Traveler Original Soundtrack, plays.
  • Everhold's theater may be an homage to the famous Opera House in Final Fantasy VI.
  • Everhold is one of two cities that harbor crows in the background, the other being Orewell. However, Orewell's crows are silent, whereas Everhold's caw continually, symbolizing Simeon's reign over the city.
  • The time at which Everhold's stronghold was built remains a subject of some intrigue. Beowulf is described as “the aging king[1]” when he built it. Assuming that Beowulf was an adult at the time of his marriage to Hildegard in 1401, i.e. at least 18 years old, the construction of Everhold would take place somewhere between the 1430’s (when he was 50 years of age) and 1470’s (90 years). This is curious, considering that the Ventus Dynasty ruled Everhold for three generations before the civil war of 1492 and would have been in power when the stronghold was built. Perhaps Beowulf was allies with the Ventus king and they constructed the stronghold as a joint venture.
  • Many of Everhold's townspeople have roles as actors or actresses which fill their biographies. Their possessions suit the characters that they are playing; some of them even respond to Path Actions in character. Among the actors are:
    • "A mysterious woman endowed with incredible powers who has come to our world from a realm of magic. While she lives a quiet life with a shopkeeper in town, she strives to find a way to return to her home."
    • "A cheerful and enthusiastic young man capable of completely changing his personality when taking the stage. Be it hero or villain, dramatic or comedic, no role is beyond him - save that of a ghost." (He intends to star as the legendary knight Sokrath in an upcoming play and for that purpose is fasting from morn to evening to evoke Sokrath's character in his heart.)
    • "A born actor known for his ability to play any and every role. No one seems to know this thespian's true identity - in fact, it is rumored that all who knew him before have died or mysteriously vanished. For various reasons, he has recently assumed the guise of a young girl."
    • "A young woman suffering from an incurable disease who has been told she does not have long to live. Her only hope is a legendary elixir of yore, in search of which her lover has set forth into the mountains. Though she can but wait for him to return, the gods only know when he will." (Ironically, she is quite strong and declares when Challenged, "How strange... Creatures usually run away when I get near!")
    • "The butler and guardian of a young man who was groomed to become an assassin. Not only has he served his young master faithfully since the day of his birth, he also assisted him with his latest escapade. Little does the youth know that his birth parents were the ones who charged the butler with his duties."
    • "A young man trained to be an assassin from an early age, with the expectation he would take over the family business. Discontent with his lot, he fled his family home and went into hiding in this town, where he hones his skills with the intention of one day turning them against his parents."
    • "The head of a theater troupe who demands his actors abide by a single guiding principle: that they seek the humanity at the heart of the play, no matter how fantastical or farcical. However, the passion and intensity that inhabits every aspect of his productions can be so overpowering that it drives members of the audience to flee in terror."
  • Everhold's townspeople tend to have dramatic Path Action dialogue for Allure. Some of it could be foreshadowing for Primrose's Chapter 4, although it does not change after her story is complete:
    • "Another aspiring actress, I see!" (Parting Ways, "Best of luck on the stage!")
    • "You appear the perfect lady... In return, I shall act your perfect gentleman."
    • "S-such a dazzling light you emit. You're worthy of the grandest of stages."
    • "You shine brighter than anyone on the stage..."
    • "Ho ho ho... I feel inspired to scribe a new script."
    • "Couldn't find your dressing room, ma'am? Allow me to escort you there."
    • "This isn't the dressing room, I'm afraid. Allow me to show you the way." (Parting Ways, "Best of luck on the stage!")
    • "My apologies. You had an invitation, am I right? Let me show you to your seat."
  • A few townspeople also respond to Guide with vim:
    • "I never thought the theater would be popular with the clergy!" (Parting Ways, "Enjoy the show, Sister!")
    • "Very well... I shall be the supporting actor of your dreams."
    • "Oh me, oh my... I feel inspired to scribe a new script."
    • "That cleric costume suits you perfectly, ma'am." (Parting Ways, "Best of luck on the stage!")
  • When Challenged, the Ardent Actor claims, "Performance saved my life. So it shall save me now, as I act a seasoned warrior." Though nothing in his biography explains how acting saved his life in the past, it could explain why he so vehemently dives into character now. When Provoked, he declares, "I shall perform the roll of a hunter...and hope the curtain fails not too soon!" ("Roll" is an error here; it should be "role.")
  • Unusually, the Townsperson inside the guarded house uses a regular speech bubble rather than a shouting one for Path Action failure dialogue, saying, "Please, just leave me alone..." He also has rather funny Guide dialogue: "To be frank, I don't like playing follow the leader. I prefer to choose my own destination." Allure has him remarking, "It's about time I went out and stretched my legs," and upon Parting Ways he complains, "It's been a while since I've walked so much. I'm exhausted!" as befits his shut-in location.
  • The symbol of Everhold, as seen on its banners and especially clearly over the theater entrance, is a bird on a purple background. Given Simeon's history as a prince of the Ventus Dynasty, this symbol could have inspired the Obsidians' mark of the crow.

References[]

[v · t · e · ?]
Octopath Traveler
Characters
Travelers: Ophilia  •  Cyrus  •  Tressa  •  Olberic  •  Primrose  •  Alfyn  •  Therion  •  H'aanit
Ophilia's Path: Lianna  •  Archbishop Josef  •  Mattias  •  Guardian of the First Flame  •  Bishop Bartolo  •  Emil  •  Derryl  •  Nate  •  Hróðvitnir  •  Daniel  •  Donovan  •  Lysa  •  Mystery Man and Shady Figure  •  Pontiff Julius
Cyrus's Path: Therese  •  Princess Mary  •  Mercedes  •  Yvon  •  Lucia  •  Russell  •  Odette  •  Gideon  •  Dominic
Tressa's Path: Olneo Colzione  •  Marina Colzione  •  Leon Bastralle  •  Mikk  •  Makk  •  Ali  •  Morlock  •  Omar  •  Baltazar  •  Venomtooth Tiger  •  Noa Wyndham  •  Astor Wyndham  •  Esmeralda  •  Man  •  Ing the Diarist
Olberic's Path: Erhardt  •  King Alfred  •  Philip  •  Gaston  •  Cecily  •  Ned  •  Victorino  •  Conrad  •  Wallace Wildsword  •  Bernhard  •  Grieg the Unbreakable  •  Joshua Frostblade  •  Archibold  •  Gustav  •  Bale  •  Reggie  •  The Man with the Red Hat  •  Harald  •  Werner
Primrose's Path: Geoffrey Azelhart  •  Yusufa  •  Helgenish  •  Helena  •  Arianna  •  Oren  •  Rufus  •  Eschard  •  Revello Forsythe  •  Simeon  •  Anna Forsythe  •  Albus  •  Jan Forsythe  •  Dahlia Azelhart
Alfyn's Path: Zeph  •  Nina  •  Lily  •  Blotted Viper  •  Ellen  •  Flynn  •  Marlene  •  Vanessa Hysel  •  Ogen  •  Miguel  •  Timothy  •  Graham Crossford  •  Ogre Eagle
Therion's Path: Darius  •  Heathcote  •  Cordelia Ravus  •  Barham  •  Orlick  •  Gareth
H'aanit's Path: Z'aanta  •  Linde  •  Hägen  •  Eliza Woodward  •  Ghisarma  •  Natalia  •  Nathan  •  Lord of the Forest  •  Alaic  •  Susanna Grotoff  •  Dragon  •  King Khalim  •  Captain Raaf  •  General Lenaar  •  Redeye
Side Stories: Miles  •  Theracio  •  Le Mann  •  Noelle  •  Ria  •  Meryl  •  Kaia  •  Ashlan  •  Mathilda  •  Tony  •  Professor Bastete  •  Mont d'Or  •  Estadas  •  Professor Paul  •  Maruf
Other: Kit  •  Graham Crossford  •  Alphas  •  Impresario  •  Lyblac
Gods of Orsterra: Alephan  •  Dreisang  •  Dohter  •  Draefendi  •  Winnehild  •  Brand  •  Sealticge  •  Steorra  •  Balogar  •  Aeber  •  Bifelgan  •  Aelfric  •  Galdera
Orsterra
Frostlands: Flamesgrace  •  Cave of Origin  •  Hoarfrost Grotto  •  Stillsnow  •  Secret Path  •  Obsidian Parlor  •  The Whitewood  •  Shrine of the Flamebearer  •  Tomb of the Imperator  •  Northreach  •  Lorn Cathedral  •  Maw of the Ice Dragon
Flatlands: Atlasdam  •  Subterranean Study  •  The Whistlewood  •  Noblecourt  •  Orlick's Manse  •  Obsidian Manse  •  Shrine of the Sage  •  The Hollow Throne  •  Wispermill  •  Ebony Grotto  •  Forest of Purgation  •  Shrine of the Starseer
Coastlands: Rippletide  •  Caves of Maiya  •  Undertow Cove  •  Moonstruck Coast  •  Goldshore  •  Caves of Azure  •  Seaside Grotto  •  Shrine of the Trader  •  Captains' Bane  •  Grandport  •  Grandport Sewers  •  Loch of the Lost King
Highlands: Hornburg  •  Cobbleston  •  Brigands' Den  •  Untouched Sanctum  •  Stonegard  •  The Spectrewood  •  Yvon's Birthplace  •  Shrine of the Thunderblade  •  Tomb of Kings  •  Everhold  •  Amphitheatre  •  Everhold Tunnels  •  Shrine of the Runeblade  •  Ruins of Hornburg
Sunlands: Sunshade  •  Sunshade Catacombs  •  Whistling Cavern  •  Wellspring  •  Lizardmen's Den  •  Black Market  •  Shrine of the Lady of Grace  •  Quicksand Caves  •  Marsalim  •  Grimsand Ruins  •  Marsalim Catacombs
Riverlands: Clearbrook  •  Cave of Rhiyo  •  Twin Falls  •  Saintsbridge  •  The Murkwood  •  Rivira Woods  •  Farshore  •  Shrine of the Healer  •  Riverford  •  Hidden Path  •  Lord's Manse  •  Refuge Ruins  •  Shrine of the Warbringer
Cliftlands: Bolderfall  •  Ravus Manor  •  Carrion Caves  •  Quarrycrest  •  The Sewers  •  Morlock's Manse  •  Shrine of the Prince of Thieves  •  Derelict Mine  •  Orewell  •  Forest of Rubeh  •  Dragonsong Fane
Woodlands: S'warkii  •  The Whisperwood  •  Path of Beasts  •  Victors Hollow  •  The Forgotten Grotto  •  Forest of No Return  •  Shrine of the Huntress  •  Duskbarrow  •  Ruins of Eld  •  Moldering Ruins  •  Shrine of the Archmagus
Other: The Gate of Finis  •  Journey's End
Enemies
Ophilia's Path: Guardian of the First Flame  •  Hróðvitnir  •  Mystery Man and Shady Figure  •  Mattias
Cyrus's Path: Russell  •  Gideon  •  Yvon  •  Lucia
Tressa's Path: Mikk and Makk  •  Omar  •  Venomtooth Tiger  •  Esmeralda
Olberic's Path: Gaston  •  Joshua  •  Archibold  •  Gustav  •  Lizardman Chief  •  Erhardt  •  Werner
Primrose's Path: Helgenish  •  Rufus, the Left-hand Man  •  Albus, the Right-hand Man  •  Simeon
Alfyn's Path: Blotted Viper  •  Vanessa  •  Miguel  •  Ogre Eagle
Therion's Path: Battle  •  Orlick  •  Gareth  •  Darius
H'aanit's Path: Ghisarma  •  Lord of the Forest  •  Dragon  •  Redeye
Side Story: Jötunn  •  Bandit Leader  •  Giant Python  •  Leviathan  •  Mánagarmr  •  Azure-eyed Tiger  •  Omniscient Eye
Optional: Devourer of Men  •  Behemoth  •  Devourer of Dreams  •  Dreadwolf  •  Gigantes  •  Lord of the Sands  •  Manymaws  •  Monarch  •  Throne Guardian  •  Tyrannodrake  •  Dreisang, the Archmagus  •  Winnehild, Warbringer  •  Steorra, Starseer  •  Balogar, the Runeblade
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Starseer  •  Runelord  •  Warmaster  •  Sorcerer