Octopath Traveler Wiki

Wooden Signboard
Welcome to the Octopath Traveler Wiki!
Be advised, many pages may contain unmarked spoilers! Browse at your own discretion!

READ MORE

Octopath Traveler Wiki
Octopath Traveler Wiki
Advertisement


This page is about the first phase of the final battle against Tatloch. For the main character page, see Tatloch. For the second phase of the final battle of Bestower of Power, see Tatloch the Lady of Grace.

Empress Tatloch is an enemy in Octopath Traveler: Champions of the Continent. She is the first phase of the final boss battle of Bestower of Power's Chapter III.

Battle[]

She fights alongside Maa'fa, her loyal pet.

  • Attack - Deal standard physical damage to single target.
  • Frenzied Gale: Deal Type Wind damage to random target 3 time(s).
  • Fan Flurry: Deal Type Fans damage to random target 5 time(s).
  • Winds of Misfortune: Deal Type Wind damage to Front.
  • Foot Swipe: Deal physical damage to Front. Impart Debuff Spd. Down Spd. Down  for 3 turns.
  • Dance of Battle: While her minions are on the battlefield. Impart all allies with Buff Phys. Atk. Up Phys. Atk. Up  and Buff Spd. Up Spd. Up  for 3 turns.
  • You're but prey....: Impart Debuff Phys. Atk. Down Phys. Atk. Down  and Debuff Elem. Atk. Down Elem. Atk. Down  to Front and impart to self with Buff Phys. Atk. Up Phys. Atk. Up  and Buff Elem. Atk. Up Elem. Atk. Up  for 3 turns.
  • Be charmed: Inflict Status Charm Charm (The traveler has a certain chance of using the selected skill against the allies) to random target 2 time(s) for 3 turns.
  • Kneel before me....: Inflict Status Charm Charm (The traveler has a certain chance of using the selected skill against the allies) to Front for 2 turns.
  • Lend me your power.: End the turn if Maa'fa is on the battlefield. Absorbs 3% of Maa'fa's HP and restore BP by 1.
  • No more games!: At 4 BPs. Empress Tatloch enters boost mode. Uses Triple Tempest if not broken before her next action.
    • Triple Tempest: Deal Type Wind damage to Front 3 time(s).
  • Devour them.: At 25% of Maa'fa's HP or less. Permanently increases Maa'fa's actions per turn to two.
  • How's this?: Empress Tatloch enters boost mode. Uses Slowing Strike if not broken before her next action.
    • Slowing Strike: Deal physical damage to Front 2 time(s). Impart Debuff Spd. Down Spd. Down  for 5 turns.
  • Filthy maggots!: When Maa'fa is not longer on the battlefield and there is at least one Commander who wasn't defeated as an elite enemy. Summons the Commander(s) to the battlefield.

Edit Tab

  • Maa'fa the Black Panther protects its master.: First action. Imparts self with permanent Status Cover Cover (The target will take damage in place of ally).
  • Scratch - Deal physical damage to single target.
  • Gorge - Deal physical damage to single target.
  • Draining Bite - Deal physical damage to single target. Absorb 500% of damage dealt as HP.
  • Bite Off - Deal physical damage to single target. Inflict Status Hemorrhage Hemorrhage (The traveler will take further physical damage at the end of their turn) for 4 turns.
  • Violent Scratch - Deal physical damage to random target 3-5 time(s).
  • Intimidating Howl - Deal physical damage to Front.
  • Innate Recovery - Impart self with Buff Vim and Vigor Vim and Vigor (The target will gain some HP at the end of their turn) for 6 turns.
  • Maa'fa the Black Panther growls savagely...!: Maa'fa the Black Panther enters boost mode. Uses Wild Rampage if not broken before its next action.
    • Wild Rampage - Deal physical damage to Front. Inflict Status Hemorrhage Hemorrhage (The traveler will take further physical damage at the end of their turn) for 5 turns.

  • Attack - Deal standard physical damage to single target.
  • Sickle of Terror: Deal physical damage to single target. Inflict CotC Status Terror Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns.
  • Sickle of Madness: Deal physical damage to random target 3 time(s). Inflict CotC Status Terror Terror (The target will not gain BP at the start of their turn and cannot boost) with every attack for 3 turns.
  • Leopard's Pursuit - Used after any movement listed above. Deal physical damage to single target.

  • Attack - Deal standard physical damage to single target.
  • Dual Slash - Deal Type Swords damage to single target 2 time(s).
  • Frenzied Slash - Deal Type Swords damage to random target 4 time(s).
  • Greater Dual Slash - Deal Type Swords damage to Front 2 time(s).
  • Leopard's Pursuit - Used after any movement listed above. Deal physical damage to single target.

Advertisement