Amber Edge - Deal damage to single target 3 time(s).
Amber Step - Deal damage to random target 3 time(s).
Thunderclap Step - Deal damage to random target 4 time(s).
Lightning Step - Deal damage to random target 6 time(s).
Pursuit Stance - Cast Countdown on Self for 2 turns. Will use Pursuit if not broken before the countdown's end.
Pursuit- Deal damage to Front.
Skills[]
Battle Skills[]
Skill
SP
Description
32
Deal Phys. Dagger damage to Single Foe (potency: 230).
41
Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 65). Exploits lightning weakness (damage calculation based on Phys. Dagger attack).
41
Deal Phys. Dagger damage to Random Foe 3 time(s) (potency: 65). Exploits lightning weakness (damage calculation based on Phys. Dagger attack). Subsequently move to the back row (action does not count as switching).
26
Lower Phys. Def. and ELem. Def. of All Foes by 15% (turns: 2). Subsequently move to the back row (action does not count as switching).
56
Raise Phys. Atk. and Elem. Atk. of Entire Front Row by 15% (turns: 2). Subsequently move to the back row (action does not count as switching).
43→34
Deal Phys. Dagger damage to Single Foe (potency: 260). Exploits lightning weakness (damage calculation based on Phys. Dagger attack). Subsequently move to the back row (action does not count as switching).
82→66
From the turn after this skill is used, deal Phys. Dagger damage to All Foes once per turn (potency: 180/turns: 2). Lower Shield Points even when not striking weak points.
81→65
Act faster during turn and deal Phys. Dagger damage to Random Foe 4 time(s) (potency: 65). Exploits lightning weakness (damage calculation based on Phys. Dagger attack). Subsequently move to the back row (action does not count as switching).
87→70
Act faster during turn and deal Phys. Dagger damage to Random Foe 6 time(s) (potency: 30). Exploits lightning weakness (damage calculation based on Phys. Dagger attack). Subsequently move to the back row (action does not count as switching).
95
(Blessing ot the Lantern) Cast countdown on Self (count: 3) and move to the back row (action does not count as switching). Once the countdown ends, deal Phys. Dagger damage to All Foes 4 time(s) (potency: 70). Lower Shield Points even when not striking weak points. However, this skill cannot break the target.
EX Skill[]
Skill
Description
Conditions
Uses
Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 135). Raise Dmg. Limit for this battle skill (effect: 50000). Subsequently move to the back row (action does not count as switching).
After turn 3.
2
Passive Skills[]
Support Skills[]
Skill
Description
When in back row: Grant Front Row automatic SP recovery (amount: 5% of max SP) and reduce the damage received by 10% (with some exceptions/Does not stack with effects of the same type).
When in back row: Grant Self the ability to trigger a follow-up attack when any ally in Entire Front Row except Self attacks (*Triggers once even during a Boost). Follow-up attack: Deal Phys. Dagger damage to All Foes (potency: 150). Lower Shield Points even when not striking weak points. *The “When breaking” effects only activate on the starting ally.
(Blessing ot the Lantern) When broken enemy is present: Gain the ability to exploit Sword, Polearm, Dagger, Axe, Bow, Staff, Tome and Fan weakness with physical attacks except for “Attack” action (damage calculation based on corresponding attack).
Dmg. Limit +10,000
Raise Self's Dmg Limit by 10000.
Dmg. Limit +20,000
Raise Self's Dmg Limit by 20000.
Resilience Skills[]
Skill
Description
Wind Resilience
Raise own Wind Res. by 10%.
Wind Resilience
Raise own Wind Res. by 10%.
Lightning Resilience
Raise own Lightning Res. by 10%.
Ultimate[]
Skill
Description
Raise potency of Self by 50%→100→150% (turns: 2/Turns cannot be extended/Does not stack with effects of the same type). Subsequently move to the back row (action does not count as switching).
Awakening Accessory[]
Item
Description
60
80
Raise Dmg. Limit of Entire Front Row (effect: 20000). Grant Paired Allies automatic SP recovery (amount: 20).