EX Skills are a game mechanic in Octopath Traveler: Champions of the Continent. They are powerful skills that are unique to each traveler.
EX Skills are unlocked once the travelers has been overclassed to the 6★ class.
Even if every traveler have an EX Skill, their use limits and conditions for using them vary for each unit.
Like normal skills, EX skills may be boosted to increase their potency and duration accordingly.
EX Skills List[]
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Leave It To Me! | Deal Elem. Sword damage to All Foes 3 time(s) (potency: 95). | After turn 5. | 2 | Menny |
| Moonfall | Deal Phys. Polearm damage to Random Foe 4 time(s) (potency: 65) and have a low chance to lower Sword Res. by 15% with every attack (turns: 2). | After turn 5. | 2 | Nanna |
| Devouring Slash | Deal Phys. Sword damage to All Foes (potency: 180). Potency is tripled when self has Phys. Def. Up. | After using self's ultimate technique. | 1 | Yugo |
| Strip Cutting | Act faster during turn and deal Phys. Sword damage to All Foes 2 time(s) (potency: 105) and raise Sword damage of Entire Front Row by 10% (turns: 2). | After turn 4. | 2 | Trish |
| Blazing Multi-slash | Deal Phys. Sword damage to Single Foe 4 time(s) (potency: 85). Exploits fire weakness (damage calculation based on Phys. Sword attack). | After turn 4. | 2 | Tahir |
| Swift Four Flashes | Act faster during turn and deal Phys. Sword damage to All Foes 4 time(s) (potency: 45). | When being attacked 4 time(s). | 4 | Sigrid |
| Twilight Slash | Deal Phys. Sword damage to Random Foe 5 time(s) (potency: 35). | After using self's ultimate technique. | 2 | Jorn |
| Chain of Devastation | Deal Phys. Sword damage to Random Foe 4 time(s) (potency: 65) and lower Phys. Def. by 10% with every attack (turns: 1). Exploits dark weakness (damage calculation based on Phys. Sword attack). | When there's not a broken enemy. | 4 | Fiore |
| Sealed Sword of the Flame | Grant Sword and Light weakening to All Foes (times: 2) and deal Phys. Sword damage (potency: 115) and Elem. Light damage (potency: 115) to All Foes. Grant Weakness: If the target lacks the weakness, grant it. If the target was already vulnerable to the weakness, increase the damage multiplier for that weakness by 20%. Each time the granted weakness is attacked, the corresponding weakness count decrease by one. |
After turn 4 | 2 | Eliza |
| Supreme Unbending Blade | Deal Phys. Sword damage to Single Foe (potency: 530). | After using self's ultimate technique. | 1 | Olberic |
| Neutralize: Lethal Slash | Deal Phys. Sword damage to All Foes 5 time(s) (potency: 35). Exploits axe weakness (damage calculation based on Phys. Sword attack). | After turn 3. | 2 | 2B |
| Swords of the Four Kings | Deal Phys. Polearm damage to Single Foe 4 time(s) (potency: 100) and lower Phys. Def. by 15% (turns: 2). | When being attacked 5 time(s) or more. | 4 | Edea |
| Peacock's Radiance | Deal Phys. Sword damage to Single Foe 4 time(s) (potency: 45). Exploits Light weakness (damage calculation based on Phys. Sword attack). If target has 4 or more Shield Points: Reactivate the skill. | At full HP. | 3 | Kouren |
| Divine Blazing Slash | Deal Phys. Sword damage to Single Foe 10 time(s) (potency: 5). | After using self's ultimate technique. | 1 | Wrath |
| Ice Vivace of Sorrow | Deal Phys. Sword damage to All Foes 4 time(s) (potency: 45). Exploits ice weakness (damage calculation based on Phys. Sword attack). | After turn 4. | 4 | Joshua |
| Royal Sword: Fivefold Hawk Drive | Deal Phys. Sword damage to Single Foe 5 time(s) (potency: 65) and recover 2 BP. | After using self's ultimate technique. | 1 | Serenoa |
| Deal Phys. Sword damage to Single Foe (potency: 140). Up to 450% more potent after taking 1 BP from each ally (including Self). | When there's an intimidated enemy. | 1 | Tytos | |
| Abyssal Slash | Deal Phys. Sword damage to All Foes 4 time(s) (potency: 55). Exploits axe and dark weaknesses (damage calculation based on Phys. Sword attack). | After turn 4. | 2 | Eltrix |
| Radiant Majesty | Deal Phys. Sword damage to All Foes 10 time(s) (potency: 35). Exploits light weakness (damage calculation based on Phys. Sword attack). 100% more potent with 9+ Tenacity points. Warrior: Also exploits fire, lightning and dark weakness (damage calculation based on Phys. Sword attack). | With 6 Tenacity points. | 1 | Elrica |
| Deal Phys. Sword damage to Single Foe 8 time(s) (potency: 20). Exploits polearm, staff, fire, wind and dark weaknesses (damage calculation based on Phys. Sword attack). | With 6 or more Valor Points. | 1 | Oersted | |
| Quadruple Black Slash | Deal Phys. Sword damage to All Foes 4 time(s) (potency: 55). | After using "Black Eclipse". | 2 | Sail |
| Relentless Slash | Deal Phys. Sword damage to All Foes 2 time(s) (potency: 80).
|
With 3+ Unyielding Points. | 2 | Grieg |
| Rampage | Deal Phys. Sword damage to Single Foe (potency: 45). Exploits dark weaknesses (damage calculation based on Phys. Sword attack). Consume 10% of max HP to raise attack count (up to 9 hits). | After turn 4. | 2 | Ringabel |
| Soul Shift | Deal Phys. Sword damage to Single Foe 6 time(s) (potency: 50). Exploits light and dark weaknesses (damage calculation based on Phys. Sword attack). | Must be in Paladin status. | 2 | Cecil |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Conny's Assault | Deal Phys. Polearm damage to Random Foe 4 time(s) (potency: 65). Afterwards, move to the Back Row (action does not count as switching). | At 50% SP or more. | 2 | Conny |
| Impregnable Wall Assault | Act faster during turn, deal Phys. Polearm damage to All Foes (potency: 210) and provoke All Foes (turns: 2). Reduce own damage received for one attack by 100%. | After turn 4. | 2 | Carroll |
| Great Tree Spear | Deal Phys. Polearm damage to All Foes 2 time(s) (potency: 95) and grant Self the ability to dodge physical attacks (times: 2). | When there's a provoked enemy. | 2 | Devin |
| Unparalleled Arm-Leg Thrust | Deal Phys. Polearm damage to Random Foe 2 time(s) (potency: 120) and lower Phys. Atk. and Spd. by 15% with every attack (turns: 2). | After turn 3. | 2 | Helga |
| Triumphant Thrust | Deal Phys. Polearm damage to All Foes 3 time(s) (potency: 95). 20% more potent if the target is provoked. | After using self's ultimate technique. | 2 | Pia |
| Bountiful Thrust | Deal Phys. Polearm damage to Single Foe 5 time(s) (potency: 65). | When an enemy with Polearm Res. Down is present. | 2 | Cerna |
| Ruined Spear | Act faster during turn and deal Phys. Polearm damage to Single Foe 4-10 time(s) (potency: 30), but have a 30% chance take up to 80% of max HP from Self. | After turn 5. | 3 | Dorothea |
| Energetic Thrust | Deal Phys. Polearm damage to Single Foe (potency: 290) and recover 1 BP. | After using self's ultimate technique. | 2 | W'ludai |
| Triple Thrust | Deal Phys. Polearm damage to Single Foe (potency: 290). With Opportune Attack: Raise attack count by 1. With Opportune Attack: Raise attack count by 1. |
At full HP | 2 | Roland |
| Keelbreaker Plunge | Deal Phys. Polearm damage to Single Foe (potency: 350). Exploits Staff weakness (damage calculation based on Phys. Polearm attack). Raise Dmg. Limit of this skill (effect: 50000). With Multi-strike: Activate skill twice (the follow-up attack will not consume SP). *Does not terminate Multi-strike effect. |
After turn 3. | 2 | Leon |
| Hired Help | From the turn after this skill is used, there is a chance once per turn to deal Phys. Polearm damage to Random Foe 5 time(s) before some allies act (potency: 30/turns: 2). | After turn 3. | 2 | Partitio |
| Spirit Hunt | Deal Phys. Polearm damage to Single Foe (potency: 230) and absorb 1% of damage dealt as SP. Potency doubles if target has not yet acted. | When there's an enemy with Spd. Down. | 2 | Magnolia |
| A Thousand Arms | Deal Phys. Polearm damage to Single Foe 8 time(s) (potency: 30). Exploits Fire weakness (damage calculation based on Phys. Polearm attack). Restore Ultimate Technique use count by 1 and impart Self with special effect BP Prohibition (turns: 3/turn count overwritten). When consuming 5 BP: Attack count becomes 12. |
When self has Phys. Polearm Dmg. Up.. | 1 | Oskha |
| Soujinranbu | Deal Phys. Polearm damage to Single Foe 8 time(s) (potency: 25). | When self is in Divine Warrior. | 1 | Hikari |
| Rising Drive | Act faster during turn and deal Phys. Polearm damage to Single Foe 8 time(s) (potency: 30). Exploits fire and wind weaknesses (damage calculation based on Phys. Polearm attack). Lower Phys. Def. by 30% (turns: 2). | After turn 4. | 1 | Sazantos EX |
| Attack Gauge | Act faster during turn, deal Phys. Polearm damage to Single Foe (potency: 260) and inflict Attack Gauge (count: 7-4 based on Boost Lv.). Attack Gauge: While a marked target is broken, every attack they take reduces the gauge count by 1 (Triggers once even with multiple-hit skills). If the gauge hits zero, the target stay broken for one additional turn. |
After turn 6. | 1 | Nier |
| Expose | Deal Phys. Polearm damage to All Foes (potency: 30) and grant them every possible weakness (times each: 2). Exploits wind weakness (damage calculation based on Phys. Polearm attack). Attack as many additional times as the number of own Article Points, up to 9 times. At Max Boost: Grant All Foes Polearm and Wind weaknesses (times each: 2). | With 4 or more Article Points. | 2 | Ori |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Owl Claws | Act faster during turn and deal Phys. Dagger damage to Single Foe (potency: 230). Lower Phys. Def. by 10% (turns: 2). | When there's an enemy with Phys. Atk. Down. | 2 | Felline |
| Perfect Swift Blade | Deal Phys. Dagger damage to All Foes (potency: 150) and lower Phys. Def. by 10% (turns: 2). | After using self's ultimate technique. | 3 | Diego |
| Knight's Fury | Deal Phys. Dagger damage to Single Foe 5 time(s) (potency: 35). Exploits dark weakness (damage calculation based on Phys. Dagger attack). | After turn 4. | 3 | Wingate |
| Swift Wolf Claw | Deal Phys. Dagger damage to Random Foe 4 time(s) (potency: 65). Lower Shield Points even when not striking weak points. Each attack has a low chance to lower Dagger Res. by 15% (turns: 2). | After using self's ultimate technique. | 2 | Cless |
| Radiant Thrust | Deal Phys. Dagger damage to Random Foe 4 time(s) (potency: 85). Exploits light weakness (damage calculation based on Phys. Dagger attack). | At full HP. | 3 | Durand |
| Despair Drive | Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 120). Lower Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. by 10% (turns: 5) when target is broken. | After using self's ultimate technique. | 2 | Viola |
| Void | Deal Phys. Dagger damage to All Foes 4 time(s) (potency: 45). Exploits wind weakness (damage calculation based on Phys. Dagger attack). | After turn 5. | 4 | Heathcote |
| Neutralize: Lethal Blade | Deal Phys. Dagger damage to All Foes (potency: 35). Exploits sword and axe weaknesses (damage calculation based on Phys. Dagger attack). | After turn 4. | 2 | A2 |
| Red Hat's Holiday Harvest | Deal Phys. Dagger damage to Single Foe (potency: 230). 20% more potent if target has not yet acted. | After turn 5. | 2 | Nicola |
| Explosive Power | Deal Phys. Dagger damage to Single Foe (potency: 290). Lower Shield Points even when not striking weak points. Potency doubles if target has 10 or more Shield Points. | After turn 6. | 1 | Ri'tu |
| Lycan Edge | Inflict Dagger weakening to Single Foe (times: 1) and deal Phys. Dagger damage 4 time(s) (potency: 65). Dagger weakening: Add a Dagger weak point to the foe. If the foe was already weak to Dagger, Dagger damage dealt is increased by 20%. Every time the target is hit with a Dagger attack this added weakness is reduced by one. *Cannot be applied to enemies without weak points. |
After turn 3. | 3 | Therion |
| Sixfold Blast | Deal Phys. Dagger damage to Single Foe 6 time(s) (potency: 40). Lower Shield Points even when not striking weak points. | When there’s an enemy with Shield Points higher than 10. | 2 | Falco |
| Legend's Bite | Deal Phys. Dagger damage to Single Foe (potency: 230) and impart Self with Thief's Evasion (times: 6). | Before turn 8. | 2 | Canary |
| Quadruple Slash | Deal Phys. Dagger damage to Single Foe 4 time(s) (potency: 65). Recover 2 BP when acting first during turn. | After turn 5. | 2 | Throné |
| Strong Dark Needle | Deal Phys. Dagger damage to Single Foe (potency: 230). Exploits dark weakness (damage calculation based on Phys. Dagger attack). Lower Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. by 15% (turns: 2). | After using self's ultimate technique. | 2 | Pirro |
| I'LL CHOP YOU TO PIECES! | Deal Phys. Dagger damage to Random Foe 8 time(s) (potency: 30).
|
When being attacked 5 time(s). | 1 | Kainé |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Swift Raging Gash | Act faster during turn and deal Phys. Axe damage to Single Foe 2-6 times (potency: 45). | Before turn 8. | 2 | Jorge |
| I'll Slice You Up! | Deal Phys. Axe damage to Random Foe 5 time(s) (potency: 55). | After turn 4. | 4 | Merrit |
| Double Horizontal Slash | Deal Phys. Axe damage to All Foes 2 time(s) (potency: 105). 20% more potent if target is bleeding. | After turn 4. | 2 | Rodion |
| Hearty Encouragement Lacerate | Deal Phys. Axe damage to Single Foe (potency: 260), fill own Ultimate Technique gauge by 50% and restore Ultimate Technique use count of Self by 1. | After using ultimate technique of Self. | 3 | Shelby |
| Benevolence Smash | Deal damage to Self (effect: 75% of max HP), then deal Phys. Axe damage to All Foes (potency: 180) and restore HP of Entire Front Row (potency: 180). | At 75% HP or more. | 2 | Rita |
| Healing Axe | Deal Phys. Axe damage to All Foes 3 time(s) (potency: 55) and restore HP of Entire Front Row (potency: 150). | After turn 4. | 2 | Cornelia |
| Neutralizing Laceration | Deal Phys. Axe damage to All Foes 4 time(s) (potency: 45). Exploits sword and wind weaknesses (damage calculation based on Phys. Axe attack). Restore HP of Entire Front Row (potency: 110) and raise Crit. by 15% (turns: 2). | After turn 3. | 2 | Lumis |
| Reproach | Raise Dmg. Limit for this skill (effect: 50000), then deal Phys. Axe damage to Single Foe (potency: 260). | When there's a bleeding enemy. | 2 | Hayes |
| Sacrificial Sunder | Raise Dmg. Limit for this skill (effect: 50000), then deal Phys. Axe damage to All Foes (potency: 210). The lower your HP, the greater the potency. 160% more potent at max (when HP is 10% or lower). Grant Self HP barrier (potency: 60% of user's max HP/does not stack) and consume 10% of user's max HP (up to 8 times or until the remaining HP is less than 10%). | After turn 4. | 2 | Alfyn |
| Landscaping | Deal Phys. Axe damage to Single Foe 8 time(s) (potency: 25). Exploits staff and tome weaknesses (damage calculation based on Phys. Axe attack). Also lower Axe, Staff and Tome Res. by 15% (turns: 2). | With 6 or more Cheer On Points. | 2 | Nephti |
| Fivefold Frying Sweep | Deal Phys. Axe damage to All Foes 5 time(s) (potency: 40). | When there's a combusted enemy. | 2 | Jane |
| Twilight Redemption | Deal Phys. Axe damage to All Foes 4 time(s) (potency: 60).
|
While Battle Mindset or Healing Mindset is active. | 1 | Sowan |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Sunny Storm | Deal Phys. Bow damage to All Foes 1-7 time(s) (potency: 40). | After turn 5. | 3 | Sunny |
| Reckless Arrow | Deal Phys. Bow damage to All Foes 2 time(s) (potency: 95) and lower Bow Res. by 10% (turns: 2). | After using ultimate technique of Self. | 2 | Vivian |
| Poysenberry Arrow Storm | Deal Phys. Bow damage to Random Foe 3 time(s) (potency: 65) and have a high chance to inflict poison with every attack (turns: 2). | After turn 3. | 3 | Guti |
| Arrow of Tranquility | Deal Phys. Bow damage to Single Foe (potency: 290). Guaranteed critical hit. | After using ultimate technique of Self. | 2 | Ashlan |
| Arrow of Punishment | Deal Phys. Bow damage to All Foes 3 time(s) (potency: 80) and lower Bow Res. by 15% (turns: 2). | After turn 3. | 3 | Camilla |
| Seamless Arrow (All) | Deal Phys. Bow damage to All Foes (potency: 240). Guaranteed critical hit. | When there's a blind enemy. | 2 | Narr |
| Silver Arrow Barrage | Deal Phys. Bow damage to Random Foe 5 time(s) (potency: 65). | After turn 4. | 2 | Lucetta |
| Blinding Arrow | Deal Phys. Bow damage to All Foes 2 time(s) (potency: 95). Exploits light weakness (damage calculation based on Phys. Bow attack). Have a high chance to inflict blindness (turns: 2). | After turn 4. | 2 | Lolo |
| Dripstone | Deal Phys. Bow damage to Single Foe 2 time(s) (potency: 120). At Max Boost: Activate the skill twice (follow-up attack will not consume SP). | When there's a broken enemy. | 2 | Scarecrow |
| Overwhelming Strength | Raise the Dmg. Limit for this skill (effect: 50000), then deal Phys. Bow damage to Single Foe 2 time(s) (potency: 150). Exploits light weakness (damage calculation based on Phys. Bow attack). 20% more potent when the target is broken. | After turn 3. | 2 | Z'aanta |
| Skyward Eagle | Deal Phys. Bow damage to Single Foe 2 time(s) (potency: 120) and grant Self HP Barrier (potency: 50% of user's max HP). | At full HP. | 2 | Kersjes |
| Arrow of Enlightenment | Deal Phys. Bow damage to Single Foe 5 time(s) (potency: 75). Guaranteed critical hits. | When there’s a broken enemy. | 2 | H'aanit |
| Redemption | Deal Phys. Bow damage to All Foes (potency: 630). | When there's a bleeding enemy. | 2 | Jillmeila |
| Evening Calm Raging Strike | Deal Phys. Bow damage to Random Foe 6 time(s) (potency: 40). Exploits sword, polearm and axe weakness (damage calculation based on Phys. Bow attack). | After turn 5. | 2 | Yunnie |
| Swift Five Strikes | Deal Phys. Bow damage to Single Foe 5 time(s) (potency: 65) and grant self 5 Bow Trap points. Bow Trap points: Raise attack count of some skills. |
While Camo is active. | 2 | Tressa EX |
| Deal Phys. Bow damage to Single Foe 3 time(s) (potency: 110). Exploits lightning weakness (damage calculation based on Phys. Bow attack). Guaranteed critical hits. | After turn 4. | 2 | Lumis EX | |
| Corrosive Arrows | Deal Phys. Bow damage to Random Foe 5 time(s) (potency: 55) and inflict corrosion with every attack (turns: 1). | When there's an enemy with Phys. Res. Down. | 2 | Sertet |
| Beast Claw Bow | Act faster during turn and deal Phys. Bow damage to Single Foe 5 time(s) (potency: 30). When the target's Shield Points are above 5, additionally deal Phys. Bow damage to the same target 5 times (potency: 30). | At 50% HP or more. | 3 | Kilns |
| Rapid Rain of Arrows | Act faster during turn and deal Phys. Bow damage to All Foes 4 time(s) (potency: 45). Also strike Lightning weak points | When there's no broken enemy. | 4 | Ochette |
| Disillusionment Bow | Deal Phys. Bow damage to Single Foe 3 time(s) (potency: 55) and consume up to 6 Wisdom Arrows to deal the same number of Phys. Bow attacks (potency: 55). | After turn 3. | 2 | Hujheb |
| Holy Cross | Raise Dmg. Limit of Self (effect: 50000/turns: 3) and deal Phys. Bow damage to All Foes 2 time(s) (potency: 115). Exploits light weakness (damage calculation based on Phys. Bow attack). Restore HP of Entire Front Row (potency: 30% of damage dealt). When attacking a single enemy: 20% more potent. | After turn 3. | 2 | Agnea EX |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Armor-breaking Charger Hammer | Deal Phys. Staff damage to Single Foe 2 time(s) (potency: 135) and lower Phys. Def. by 15% (turns: 2). | When there’s a bleeding enemy. | 2 | Cedric |
| Hammer of Penitence | Raise Dmg. Limit for this skill (effect: 50000), then deal Phys. Staff damage to Single Foe (potency: 290). Exploits fire weakness (damage calculation based on Phys. Staff attack). | At full HP. | 2 | Efrain |
| Dragon's Maw | Deal Phys. Staff damage to All Foes 2 time(s) (potency: 95). Activate this skill twice with Dead Aim (guaranteed critical hits) (without SP consumption). | After using self's ultimate technique. | 2 | Yan Long |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Blue Rhapsody | Deal Phys. Fan damage to Random Foe 5 time(s) (potency: 55). Exploits ice weakness (damage calculation based on Phys. Fan attack). | After turn 4. | 2 | Iris |
| Stout Blow: Blossom | Deal Phys. Fan damage to Single Foe (potency: 260). 50% more potent at Max Boost. | After turn 3. | 1 | Glossom |
| Dance: Collapse Blow | Deal Phys. Fan damage to Single Foe (potency: 630). Guaranteed critical hit. | After being attacked 8 time(s) or more. | 2 | Fiore EX |
| Shadow Form | Cast countdown on self (count: 3). Once the countdown ends, deal Phys. Fan damage to Random Foes (potency: 205). Lower Shield Points even when not striking weak points. Does not consume "Dragon Tail points". | After turn 4. | 2 | Mirgardi |
| Ardíto Valore | Deal Phys. Fan damage to Single Foe (potency: 65). At Max Boost, consume 100 SP each from All Allies to activate the skills as many additional times as allies affected, up to 8 time(s). | After turn 7. | 1 | Bargello EX |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Fragile Flame | Deal Elem. Fire damage to All Foes 2 time(s) (potency: 95) and lower Elem. Atk. and Elem. Def. by 15% (turns: 2). | After turn 4. | 2 | Pearl |
| Scorching Magic (Single) | Deal Elem. Fire damage to Single (potency: 260). 20% more potent if target is combusted. | When there's a combusted enemy. | 2 | Peredir |
| The Flamebringer's Pure Flame | Deal Elem. Fire damage to Single Foe (potency: 520) and cause them to combust (turns: 2). | After turn 5. | 2 | Promme |
| Fluffy Flare | Deal Elem. Fire damage to Random Foe. Attack count rises based on Boost Lv. (potency: 45/times: 4). | After turn 3. | Molu | |
| Wild Pillars of Fire | Deal Elem. Fire damage to Single Foe (potency: 290) and recover 3 BP. | After using self's ultimate technique. | 2 | Frederica |
| Fumbled Fireball III | Deal Elem. Fire damage to All Foes 1-10 time(s) (potency: 45), and have a 30% chance to lower Phys. Def. and Elem. Def. of each target by 30% (turns: 2) and 30% chance to raise Phys. Atk. and Elem. Atk. of Entire Front Row by 30% (turns: 2). | After turn 3. | 3 | Yukes |
| Dance: All for Me | Deal Elem. Fire damage to Single Foe 3 time(s) (potency based on Dancer/Diva style). Exploits wind weakness (damage calculation based on Elem. Fire attack). Dancer: Target is All Foes and lower Elem. Def. by 15% and elemental resistances by 15% (turns: 2). Diva: Target is Single Foe, potency is increased and raise Dmg. Limit while using this skill (effect: 50000). |
After turn 3. | 3 | Dolcinaea |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Frozen Raging Strike III | Deal Elem. Ice damage to Random Foe 4 time(s) (potency: 85). | After turn 5. | 2 | Julio |
| Indigo Explosion | Deal Elem. Ice damage to Single Foe 5 time(s) (potency: 35). Lower Shield Points even when not striking weak points. | After using self's ultimate technique. | 3 | Aslyte |
| Frozen Fang Surge | Deal Elem. Ice damage to Single Foe 2 time(s) (potency: 90) and inflict them frostbite (turns: 2). Restore SP of Entire Front Row (amount: 10% of max SP). Frostbite: Deal elemental damage and lower Shield Points by 1 after the target takes action (will not break the target). |
After turn 4. | 2 | Kenneth |
| Frozen Blossom | Deal Elem. Ice damage to All Foes 2 time(s) (potency: 95) and inflict them frostbite (turns: 2). At Max Boost: Activate the skill twice (follow-up attack will not consume SP). Frostbite: Deal elemental damage and lower Shield Points by 1 after the target takes action (will not break the target). |
When there's a enemy with Ice Res. Down. | 2 | Sofia |
| Ice God's Slash Dance | Deal Elem. Ice damage to Single Foe (potency: 475). Exploits sword, tome and fan weaknesses (damage calculation based on Elem. Ice attack). | With 5 BP or more. | 2 | Alaune EX |
| Deal Elem. Ice damage to All Foes 5 time(s) (potency: 30). | After turn 3. | 4 | Millard EX | |
| Glacial Tomb | Inflict Ice weakening to All Foes (times: 3) and deal Elem. Ice damage to All Foes (potency: 210). Ice weakening: Add an Ice weak point to the foe. If the foe was already weak to Ice, Ice damage dealt is increased by 20%. Every time the target is hit with a Ice attack this added weakness is reduced by one. *Cannot be applied to enemies without weak points. |
At 30% HP or less. | 2 | Ogen |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Rapid Thunder (All) II | Act faster during turn and deal Elem. Lightning damage to All Foes 3 time(s) (potency: 65). Lower Elem. Def. by 10% (turns: 2). | Before turn 6. | 2 | Laura |
| Roaring Thunderbird | Deal Elem. Lightning damage to All Foes (potency: 210) and inflict paralysis (turns: 2). | After turn 5. | 1 | Bertrand |
| Purple Lightning Waltz III | Deal Elem. Lightning damage to All Foes 3 time(s) (potency: 80) and lower Elem. Def. by 15% (turns: 2). | After turn 4. | 2 | Mabel |
| Idle Burst | Deal Elem. Lightning damage to Single Foe (potency: 290) and lower Lightning Res. by 15% (turns: 2). | After using self's ultimate technique. | 2 | Therese |
| A150: Volt (All) | Deal Elem. Lightning damage to All Foes 3 time(s) (potency: 110) and raise Phys. Atk. and Elem. Atk. of Entire Front Row by 15% (turns: 2). | After turn 4. | 2 | 9S |
| Piercing Bolt | Deal Elem. Lightning damage to Single Foe (potency: 230). Guaranteed critical hit at Max Boost. Grant Self the ability to trigger critical hits with elemental attacks and raise own Damage Limit by 30,000 (turns: 3). | After turn 5. | 2 | Elvis |
| Taut Crossbow Cannon | Deal Elem. Lightning damage to All Foes (potency: 430). Exploits all elemental weaknesses (damage calculation based on Elem. Lightning attack). | After turn 3. | 1 | Largo |
| Deal Elem. Lightning damage to Single Foe (potency: 260) and raise Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. of Entire Front Row by 10% (turns: 2). | After turn 4. | 2 | Primrose EX | |
| Charged Bolt (Single) IV | Deal Elem. Lightning damage to All Foes (potency: 210) and inflict shock (turns: 2). | After turn 3. | 2 | Nivelle |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Piercing Headwind | Deal Elem. Wind damage to Single Foe (potency: 170). Exploits dagger weakness (damage calculation based on Elem. Wind attack). Potency doubles if target is at 60% HP or more. | When there's a broken enemy. | 2 | Kurtz |
| Sea Breeze Symphony | Deal Elem. Wind damage to All Foes 2 time(s) (potency: 105) and lower Spd. by 15% and Wind Res. by 15% (turns: 2). | After turn 4. | 2 | Menno |
| Magnus Ventus (All) IV | Deal Elem. Wind damage to All Foes 4 time(s) (potency: 55). | After using self's ultimate technique. | 2 | Noelle |
| Typhoon Waltz II | Deal Elem. Wind damage to Single Foe 5 time(s) (potency: 35). | After turn 4. | 2 | Fabio |
| Hurricane Fury | Deal Elem. Wind damage to Single Foe (potency: 290). Exploits Sword weakness (damage calculation based on Elem. Wind attack). 30% more potent if target has lowered Wind Res.. | After turn 3. | 2 | Tikilen |
| Unending Wind | Deal Elem. Wind damage to Random Foe 5 time(s) (potency: 55) and have a low chance to lower Wind Res. Down with every attack by 10% (turns: 2). | After turn 3. | 3 | Harley |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Ancient Light (Single) | Deal Elem. Light damage to Single Foe (potency: 140). Potency increases by 3 times if the target has Light Res. Down. | After turn 6. | 2 | Eunice |
| Radiance of Perseverance | Deal Elem. Light damage to All Foes (potency: 105) and lower Elem. Def. by 15% (turns: 2). | After using self's ultimate technique. | 2 | Jose |
| Light-Dispelling Luminescence (Single) IV | Deal Elem. Light damage to Single Foe (potency: 260). Exploits tome weakness (damage calculation based on Elem. Light attack). Lower Light Res. by 15% (turns: 2). | After turn 4. | 2 | Levan |
| Azure Ballad | Deal Elem. Light damage to All Foes 3 time(s) (potency: 3x80) and raise Phys. Def. of Entire Front Row by 15% (turns: 2). | At full HP. | 2 | Meena |
| Divine Light | Deal Elem. Light damage to Single Foe 5 time(s) (potency: 75) and raise Elem. Atk. and Light damage of Entire Front Row by 15% (turns: 2). | After turn 5. | 2 | Agnès |
| Forbidden Luminescence (Single) | Deal Elem. Light damage to Single Foe (potency: 475). | After using self's ultimate technique. | 2 | Varkyn |
| Radiance of the Charitable | Deal Elem. Light damage to Single Foe (potency: 260) and raise Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. of All Allies by 15% (turns: 2). | After turn 3. | 2 | Soleil |
| Forbidden Flamelight (All) | Deal Elem. Light damage to All Foes (potency: 530). Exploits Fire weakness (damage calculation based on Elem. Light attack). | After turn 5. | 2 | Alaune |
| Invincible | Deal Elem. Light damage to All Foes 3 time(s) (potency: 80) and reduce damage of Entire Front Row taken from some attacks once by 100% (minimum damage: 1 HP). | After turn 6. | 2 | Gloria Musa |
| Heavenly Shine (All) | Deal Elem. Light damage to All Foes (potency: 630). | After turn 4. | 3 | Temenos |
| Summon: Dragon | Deal Elem. Light damage to All Foes (potency: 210). Ignores effects that completely avoids or blocks attacks. Grant Self Eidolon's Blessing (turns: 2). Eidolon's Blessing: Reuse turns for Ophilia's potential is reduced to 0. |
After turn 4. | 2 | Ophilia EX |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Sorrowful Dark Summon | Act faster during turn and deal Elem. Dark damage to Random Foe (potency: 85) and provoke with every attack (turns: 2). Raise Phys. Def. and Elem. Def. of Self by 30% (turns: 3). | After turn 4. | 2 | Juan |
| Ode of Darkness IV | Deal Elem. Dark damage to All Foes 3 time(s) (potency: 95). | After turn 5. | 2 | Evelyn |
| Night Blossom's Refrain | From the turn after this skill is used, deal Elem. Dark damage to All Foes once per turn (potency: 180/turns: 2). | After turn 4. | 2 | Paula |
| Forbidden Duskfall (Single) | Deal Elem. Dark damage to Single Foe (potency: 530). | After turn 5. | 1 | Heinz |
| Dusk Sneer | Deal Elem. Dark damage to Single Foe (potency: 260). Restore HP of Entire Front Row (potency: 150) and raise Dark damage by 10% (turns: 2). | When there's a bleeding enemy. | 2 | Stead |
| Dusk Waltz | Deal Elem. Dark damage to Single Foe (potency: 290). Exploits fan weakness (damage calculation based on Elem. Dark attack). Lower Phys. Def. and Elem. Def. by 15% (turns: 2) and lower Fan and Dark Res. by 15% (turns: 2). | After using self's ultimate technique. | 2 | Primrose |
| Deal Elem. Dark damage to Single Foe (potency: 35). Exploits fire weakness (damage calculation based on Elem. Dark attack). Consume 30 SP (up to 9 times or until the remaining SP is less than 30) to deal the same number of elemental Dark attacks (potency: 35). | After turn 6. | 1 | S. Odio | |
| Purple Crush | Deal Elem. Dark damage to Single Foe (potency: 530). Exploits tome weakness (damage calculation based on Elem. Dark attack). Cast the same skill again in a row when consuming 200 SP. | After turn 3. | 2 | Emil |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Great White Wolf Waltz | Grant Entire Front Row Dead Aim (guaranteed critical hits) (turns: 2). | After turn 8. | 1 | Harry |
| Divine Protection Inspiration | Reduce the damage received by Entire Front Row for one attack by 10%. | After turn 3. | 3 | Manuel |
| Sacred Shield Magic (All) | Grant All Allies HP barrier (potency: 5%of user's max HP/does not stack). | At 100% SP. | 2 | Ramona |
| Fortress | Grant Self a HP Barrier (potency: 50% of user's max HP/ Does not stack). | When there's a provoked enemy. | 1 | Miles |
| Ambition of the Clouds | Grant Self with Unsinkable (turns: 3). Unsinkable: Survive an otherwise lethal attack with 1 HP (with some exceptions). |
After turn 3. | 1 | Barrad |
| Great Light of Vitality II | Grant Entire Front Row Phys. Atk. Up 15% and raise damage by 15% (turns: 2). | After turn 4. | 2 | Madelaine |
| Rose-cut | Raise own Max HP by 30% (turns: 3) and grant Entire Front Row HP Barrier (potency: 20% of user's max HP/Does not stack). | After turn 4. | 2 | Gilderoy |
| Pollonia's Supplement | Raise Phys. Atk., Phys. Def., Elem. Atk., Elem. Def., Crit. and Spd. of Entire Front Row by 10% (turns: 2). | After turn 3. | 2 | Theo |
| Battle-Hardening Inspiration III | Raise Phys. Atk., Elem. Atk. and Critical of Entire Front Row by 20% and grant ability to trigger critical hits with elemental attacks (turns: 2). | After turn 4. | 2 | Lynette |
| Sidestep Command | Grant Entire Front Row the ability to dodge physical attacks (times: 1). | After turn 4. | 1 | Tressa |
| The Three Elements | Raise Fire/Ice/Lightning damage of Entire Front Row by 30% (turns: 2). Restore 1 BP at Max Boost. | At 70% SP or more. | 1 | Cyrus |
| Frenetic Fighting | Grant Self an effect that activates attack skills twice (turns: 3/Duration cannot be extended/Additional activations will not consume SP) and raise Dagger damage of Self by 30% (turns: 3). | After using self's ultimate technique. | 2 | Adelle |
| Application of Knowledge | Raise the potency of battle skills of Self by 50% (turns: 3) and grant Self Dmg. Limit Up (turns: 3/effect: 50000/Cannot be extended/Effects of the same type do not stack). | After turn 5. | 1 | Odette |
| Super Battle Balm | Raise the potency of battle skills of Self by 100% (turns: 3/cannot be extended/effects of the same type do not stack). Also, raise the Phys. Atk. limit from battle skills to 50%. Grant Self Dead Aim (guaranteed critical hits) (turns: 3) the Dmg. Limit Up (turns: 3/effect: 50000). | After turn 8. | 1 | Gertrude |
| Misty Garb | Act faster during turn and grant Single Ally the ability to dodge some physical and elemental attacks (times: 1/Does not stack with effects of the same type) and provoke All Foes to attack the same target (turns: 2). | When there's no provoked enemy. | 2 | Cardona |
| Trascendent Litany | Restore HP of All Allies (potency: 130) and raise Elem. Atk. by 15% and elemental damage by 15% (turns: 2). | After turn 3. | 2 | Hasumi |
| Dance of Elevation | Raise BP recovery of self by 3 (turns: 3). | When self have 8+ status effect icons. | 1 | Tithi |
| Dark Augment (Front/All) V | Raise Dark damage of Entire Front Row by 30% (turns: 2). | After turn 3. | 3 | Nina-Lanna |
| Exorcising Waltz | Grant Entire Front Row the ability to dodge elemental attacks (times: 1). | After turn 4. | 1 | Eleonora |
| I'm Going All Out! | Fill Ultimate Technique gauge of Single Ally to 100% and raise the potency by 30% (turns: 2/Turns cannot be extended/Effects of the same type do not stack). Reaches Entire Front Row at Max Boost. | Before turn 8. | 1 | Nona |
| Coral Zephyr | Raise Elem. Atk. and Wind damage of Entire Front Row by 20% and raise Fire, Ice, Lightning and Wind Res. by 10% (turns: 2). | Before turn 8. | 2 | Sofia EX |
| River Bean Basket | Raise Phys. Atk. of Entire Front Row by 10% and raise Sword and Polearm damage by 10% (turns: 2), and grant Dead Aim (guaranteed critical hits) (turns: 2). | After turn 4. | 2 | Richard |
| Tempest's Ultimate | Raise the potency of Self by 50% and attack count by 1 (turns: 2). Affects Tempest Spear, Stalwart Spear and Stalwart Tempest Spear. | After using self's ultimate technique. | 1 | Krauser |
| Impart All Allies with Phys. Atk. Up 15%, raise Bow damage by 15% and grant Dead Aim (guaranteed critical hits), but also inflict SP drain (turns: 2). | When there's a bleeding enemy. | 2 | Herminia | |
| Grant Self the ability to use battle skills a second time in a row (turns: 2) and raise Phys. Atk. and Elem. Atk. by 15% (turns: 3). | When self is impassionated. | 2 | Auguste | |
| Grenzbruch | Raise the Phys. Atk. limit from battle skills of Self to 50% and raise Dmg. Limit (effect: 100000/turns: 3). | When there's a provoked enemy. | 1 | Aedelgard |
| Skilled Maiden's Preparation | Raise Phys. Atk and Elem. Atk. of Entire Front Row and Paired Ally by 15% (turns: 2-5 based on Boost Lv.) and grant Dead Aim (guaranteed critical hits) (turns: 2). Subsequently move to the back row (action does not count as switching). | After turn 6. | 1 | Sarisa |
| Ultimate Deathwish | Act faster during the turn and impart All Allies with Deathwish (turns: 2). | After turn 7 or when there's an ally with Deathwish state. | 2 | Zenia |
| Quiet Resolve | Grant Self the ability to activate attack skills twice (turns: 2/Turns cannot be extended/Follow-up attack will not consume SP) and raise Phys. Atk. and Sword damage by 15% (turns: 2). | After turn 3. | 2 | Rondo |
| Elegant and Charming Wit | Grant Self Dead Aim (turns: 3) and raise Dmg. Limit (effect: 10000/turns: 3). | After turn 6. | 1 | Levina |
| Rainbow Tempera | Grant All Foes elemental weaknesses (times: 1 each). | When self have 10+ status effect icons. | 1 | Lemaire |
| Archon's Trade | Grant Unsinkable to Entire Front Row (turns: 1). However, inflict Death Sentence to Paired Ally (count: 2). Unsinkable: Survive an otherwise lethal attack with 1 HP (with some exceptions). |
After turn 5. | 1 | O. Odio |
| Sacred Blaze Verse | Grant All Allies HP barrier (potency: 20% of user's max HP).
|
After turn 4. | 1 | Sazantos |
| Dance of Engagement | Raise Phys. Def. and Elem. Def. of All Allies by 30% (turns: 2) and receive 3 Life points. | After using self's ultimate technique. | 1 | Tatloch |
| Infinity Dawn | Raise Light and Dark damage of All Allies by 20% and grant Self Infinite Light and Infinite Dark (turns: 2). Infinite Light/Darkness: Raise Dmg. Limit (effect: 30000). | After turn 4. | 1 | Ditraina |
| Cait Scholar's Ancient Magic Guide | Raise Self and Paired Ally’s Elem. Atk. by 30% and Elem. damage by 30% (turns: 2). If the target is a Scholar, grant the ability to trigger critical hits with elemental attacks and Dead Aim (guaranteed critical hits) (turns: 2). | Before turn 10. | 2 | Isla |
| Heartwarming Cocktail | Grant Entire Front Row Dominance (turns: 3). Dominance: Raise the potency of skills by 30% and SP consumption by 30%. |
After turn 3. | 1 | Morffins |
| Starshadow's Blessing | Raise Dmg. Limit of All Allies (effect: 50000/turns: 6). | After turn 5. | 1 | Neha |
| Song of Sun | Act faster during turn and raise the Phys. Atk., Elem. Atk. and Crit. limit from battle skills of All Allies to 50% (turns: 2). Also raise Dmg. Limit (effect: 30000/turns: 2). | At least 4 allies in Fervent Enthusiasm. | 2 | Agnea |
| Heartwarming Cocktail | Grant Entire Front Row Dominance (turns: 3). Dominance: Raise the potency of skills by 30% at the cost of increasing the SP consumption by 30%. |
After turn 3. | 1 | Morffins |
| Helldance | Act faster during turn and grant Dark weakness to All Foes (times: 2). Impart All Allies with Elem. Atk. Up 20%, raise Dark damage by 30% and raise Dmg. Limit (effect: 30000/turns: 2). | After using self's ultimate technique. | 2 | Tatloch EX |
| Remedy | Raise Phys. Atk. and Axe damage of All Allies by 15% (turns: 5). Grant additional effects depending on the BP consumed.
|
With 6 or more status effect icons. | 2 | Castti |
| Premeditare | Impart All Allies with Phys. Atk. Up 20% and raise critical damage by 20% (turns: 2). If target is a thief, also grant Dead Aim (guaranteed critical hits) (turns: 2). Also grant them Dagger weakness (times: 3). | After using self's ultimate technique. | 1 | Tiziano |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Dorrie's Potential | Lower Dark Res. of All Foes by 15% (turns: 2) and raise Dark damage of Entire Front Row by 15% (turns: 2). | After using self's ultimate technique. | 2 | Dorrie |
| Billy's Plunder | Lower Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. of Single Foe by 15% and raise Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. of Self (turns: 2). | After turn 8. | 2 | Billy |
| Gale Piercer | Lower Dagger Res. and Wind Res. of All Foes by 15% (turns: 2). Lower 3 Shield Points regardless of the weak points. However, this skill cannot break the target. | When there's no broken enemy. | 2 | Sonia |
| Grant Weakness to All Foes based on Paired Ally's job (times: 2). Subsequently move to the back row (action does not count as switching). Grant Weakness by Paired Ally's job: Warrior→Wind Merchant→Fire Thief→Dagger Apothecary→Axe Hunter→Bow Cleric→Staff Scholar→Light Dancer→Fan. Grant Weakness: Add certain weak points to the foe. If the foe was already weak to that weak point, that damage dealt is increased by 20%. Every time the target is hit with this weak point, this added weakness is reduced by one. *Cannot be applied to enemies without weak points. |
At back row and when there’s a provoked enemy. | 2 | Hammy | |
| Elegy of Emberfan II | Lower Fan Res. and Fire Res. of All Foes by 15% (turns: 2). | After turn 3. | 4 | H'aanit EX |
| Flamelance Shieldbreaker | Lower Fire and Polearm Res. of Single Foe by 15% (turns: 2). Also, reduce Shield Points by 6 regardless of weaknesses. *This effect cannot break enemies. | When there's no broken enemy. | 1 | Solon |
| Inflict All Foes with Fire/Ice/Lightning/Wind/Dark weakening (times: 1) and deal Elem. Fire, Ice, Lightning, Wind and Dark damage 1 time each to All Foes (potency: 35). Element weakening: Add an element weak point to the foe. If the foe was already weak to that element, that element damage dealt is increased by 20%. Every time the target is hit with an elemental attack of that type this added weakness is reduced by one. *Cannot be applied to enemies without weak points. |
With 6 or more Magic Points. | 2 | Streibough | |
| Debilitating Cantata | Lower Phys. Atk., Phys. Def., Elem. Atk., Elem. Def., Crit. and Spd. of All Foes by 10%. | After using self's ultimate technique. | 2 | Signa |
| Magical Decay | Lower Elem. Def. of All Foes by 15% (turns: 2/Can stack when using Concentration). Also inflict on the same target the effect "Miss Elem. Attacks" (times: 1). During Concentration: Target a single foe. Lower their Elem. Def. and Elem. Res. by 30% (turns: 2). Miss Elem. Attacks: Target fails their next elemental hit. This effect can stack and is consumed only when the enemy tries to deal elemental damage. If the enemy uses a multi-hit elemental attack, it will miss as many hits as stacks of this status had been inflicted. |
After turn 3. | 4 | Osvald |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Pomegranate Panacea | Restore BP of Entire Front Row (amount: 1) but delays actions during turn. | After turn 8. | 2 | Penny |
| Guardian's Prayer | From the turn after this skill is used, restore HP of Entire Front Row (potency: 280) and impart with Elem. Def. Up 15% (turns: 2) every 3 turns (times: 1). | After turn 3. | 2 | Brigitte |
| Hymn of the Dragonslayer | Restore own HP (amount: 100% of max HP) and grant Self HP Barrier (potency: 40% of user's max HP/does not stack). Raise Phys. Atk. of Self by 30% and grant Dmg. Limit Up (effect: 50000) (turns: 3). | After turn 4. | 2 | Lionel |
| Holy Fire of Hope | Raise max HP of Entire Front Row by 20% (turns: 2) and restore HP (amount: 25% of target max HP). | After using self's ultimate technique. | 2 | Millard |
| Blessing of Hope | Grant All Allies automatic HP recovery (turns: 2/potency: 140), cure some status ailments of same target and grant immunity to some status ailments (turns: 2). | After turn 4. | 1 | Molrusso |
| Pollonia's Supplement | Raise Phys. Atk., Phys. Def., Elem. Atk., Elem. Def., Crit. and Spd. of Entire Front Row by 10% (turns: 2). | After turn 3. | 2 | Theo |
| Flamebringer's Mercy | Grant All Allies automatic HP recovery (potency: 110/turns: 2) and reduce the damage received for one attack by 100%. | After turn 6. | 1 | Ophilia |
| Euphoria Cologne | Grant Entire Front Row automatic HP recovery (potency: 150/turns: 2) and raise Phys. Atk. by 15% and Bow damage by 15% (turns: 2). | After turn 4. | 2 | Chloe |
| Immaculate Life Spring | Restore HP of All Allies (potency: 130) and revive fallen allies (recovery amount: 100% of max HP). Also raise Phys. Def. and Elem. Def. by 15% (turns: 2). | When in Gracious Prayer or Crusader's Prayer. | 2 | Rinyuu |
| Spirito | Restore SP of All Allies (amount: 75). | After turn 4. | 2 | Bargello |
| Mental Arithmetic of the Trader | Restore 5 BP, raise Phys. Atk. and Elem. Atk. of Self by 30% and raise own damage by 30% (turns: 3). | With 3 BP or less. | 2 | Rique |
| Operazione Eterno | Restore HP of Self (amount: 25%), then consume 20% max SP of Self before SP drops below 20% (up to 3 times). Grant additional effects to All Allies based on the number of times SP is consumed.
|
At 20% SP or more. | 2 | Shana |
| Premium Plum Jam | Restore SP of Self (amount: 25%) and gain SP Stock (potency: 25% of user's max SP/Does not stack). | None. | 1 | Alrond |
| Skill | Description | Conditions | Uses | Traveler |
|---|---|---|---|---|
| Preservation | Grant an ally automatic revival (recovery amount: 25% of max HP). Triggers immediately if incapacitated (count does not increase when stacked). | After turn 5. | 2 | Telly |
| Vivify | Revive a fallen ally (recovery amount: 25%). | When being attacked 3 time(s). | 2 | Saria |
| Sacred Spirit's Preservation | Grant All Allies automatic revival (revived at 25%), which triggers immediately if incapacitated (does not stack) and restore their BP by 4, but delay actions during turn. | None. | 2 | Rinyuu EX |
