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This page is about the battle against Divine Beast Kulshedra. For the main character page, see Kulshedra.

This section is about the second phase of the final battle in Emberflame Story Chapter IV. For the first phase of the final battle, see Black-Clad Shadow

  • Dark power surges from within...: Start of battle. Impart self with permanent Buff Sword Res. Up Sword Res. Up , Buff Polearm Res. Up Polearm Res. Up , Buff Dagger Res. Up Dagger Res. Up , Buff Axe Res. Up Axe Res. Up , Buff Bow Res. Up Bow Res. Up , Buff Staff Res. Up Staff Res. Up , Buff Tome Res. Up Tome Res. Up , Buff Fan Res. Up Fan Res. Up , Buff Fire Res. Up Fire Res. Up , Buff Ice Res. Up Ice Res. Up , Buff Lightning Res. Up Lightning Res. Up , Buff Wind Res. Up Wind Res. Up , Buff Light Res. Up Light Res. Up , Buff Dark Res. Up Dark Res. Up , , Buff Vim and Vigor Vim and Vigor (The target will gain some HP at the end of their turn) , Buff Shield Regen Shield Regen (The target will recover {{{3}}} shield points at the end of the turn) and CotC Buff Rehabilitate Rehabilitate (Grants immunity to most of status ailments). Effect wouldn't be removed unless the Divine Beast Stollenwurm is summoned after the cutscene in the third turn.
  • Claw Swipe - Deal physical damage to Front.
  • Great magical power collects around Kulshedra!: Impart self with permanent Buff Phys. Atk. Up Phys. Atk. Up  and Buff Elem. Atk. Up Elem. Atk. Up .
  • Breath of Kulshedra - Deal Type Dark damage to Front.
  • Power swells up within Kulshedra!: Divine Beast Kulshedra enters boost mode. Uses Eruption of Chaos if the Divine Beast Stollenwurm isn't summoned after the cutscene in the third turn.
    • Eruption of Chaos - Deal 99,999 damage to Front.
  • Rend - Deal physical damage to single target.
  • Swipe - Deal physical damage to Front.

This section is about the first phase of the final battle in Emberflame Story Chapter X. For the second phase of the final battle, see Divine Beast Yuetu

  • Kulshedra slams down their tail!: First action and used randomly in battle. Deal physical damage to Front. Will act faster in the next turn.
    • Kulshedra lets out a bestial roar!: Next turn after slamming their tail. Inflict Status Dread Dread (The traveler will not gain BP at the start of their turn and cannot boost) to Front for 2 turns. Impart self with Buff Phys. Atk. Up Phys. Atk. Up  and Buff Elem. Atk. Up Elem. Atk. Up  for 3 turns.
  • Feed - Deal physical damage to single target. Inflict Status Bleeding Bleeding (The target will take physical damage at the end of their turn) for 3 turns. Absorb 1000% of damage dealt as HP.
  • Lightning Bullets - Deal Type Lightning damage to single target. Inflict Status Paralysis Paralysis (The target has a certain chance of being unable to act) for 3 turns.
  • Wild Hard Claw - Deal physical damage to random target 3 time(s).
  • Corroding Breath - Deal physical damage to Front. Impart self with Debuff Phys. Atk. Down Phys. Atk. Down  and Debuff Elem. Atk. Down Elem. Atk. Down  for 3 turns.
  • Kulshedra stands ready!: Divine Beast Kulshedra enters boost mode. Uses Dark Bellow if not broken before its next action.
    • Dark Bellow - Deal Type Dark damage to Front.

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