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Conjurer is an advanced job introduced in Octopath Traveler II.

In much the same way as the first game's Runelord job, this class specializes in augmenting party members with an elemental boost that allows attacks to strike both weapon and elemental weaknesses.

Proof Location[]

The Proof of the Conjurer that allows access to the Conjurer job may be obtained by completing the side story: A Tower of Trials.

Skills[]

Skill Name SP Type Description
Conjure Flames 20 Type Fire Grant the weapons of all allies an additional fire-based attack for 2/3/4/5 turns.
Conjure Ice 20 Type Ice Grant the weapons of all allies an additional ice-based attack for 2/3/4/5 turns.
Conjure Lightning 20 Type Lightning Grant the weapons of all allies an additional lightning-based attack for 2/3/4/5 turns.
Conjure Gusts 20 Type Wind Grant the weapons of all allies an additional wind-based attack for 2/3/4/5 turns.
Prayer for Rain 20 For 2/3/4/5 turns, grant SP to all allies after they perform an action.
Dance of Immunity 15 Grant a single ally immunity to enfeebling effects for 2/4/6/8 turns.
Rite of the Sun 1 Revive and fully restore the HP of all allies, and raise their physical defense and elemental defense for 2 turns. You will not be able to act for 6/5/4/3 turns.
BP Boost 30 [Divine Skill] Grant a single ally 2 BP at the start of every turn for 3 turns.

Support Skills[]

Support Skill Name No. of Skills Unlocked Total JP Description
Purification 4 4,000 Attribute-reducing effects on the equipping character will dissipate twice as quickly.
SP Saver 5 6,000 Halves SP required for the equipping character's skills.
Divine Wrath 6 8,000 Bring misfortune upon the foe who renders the equipping character incapacitated.
BP Regeneration 7 10,000 When using BP, the equipping character has a 25% chance of recovering the amount of BP used.

Strategies[]

  • It should be noted that not a single conjurer skill relies on caster's own stats for it's effectiveness. Meaning anyone can equip this job and be fully effective as Conjurer regardless of their primary job and equipment.
  • Conjure skills scale with elemental attack of the person receiving them, yet can only be triggered by weapon skills and attacks. This puts them in rather interesting place where hybrid characters benefit the most, since physical characters will get very little damage from them, using them only for shield breaking, while mages will get surprisingly good damage but only when using weapon skills or attacks which in their case are very weak themselves.
  • Despite conjure skills turning the color of character's weapon skills and attacks to their element's respective color, they do not change weapon's element. They are simply a follow up skill that itself has it's element. If an enemy is weak to fire and dagger attacks, and you attack with flame enchanted dagger, you will take down 2 points of shield. One for attacking with a dagger, and then one from follow up flame blast from conjure skill itself.
  • Temenos Mistral benefits from SP Saver when using expensive skills such as Revive. He can use Sacred Shield, Prayer to the Flame, and Heavenly Shine to utilize his SP & BP before using Rite of the Sun, and Rise Again synergizes well with Divine Wrath. However much like with Arcanist's Price of Power, SP Saver has no effect on neither Heavenly Shine's sp cost nor damage output.
  • Partitio Yellowil has a lot of BP at his disposal thanks to his Support Skills & Latent Power, so he can boost multiple Conjurer skills right when a battle starts and has many chances to benefit from BP Regeneration. He can use Sidestep, Donate BP, and Share SP to utilize his SP & BP before using Rite of the Sun, and Hang Tough gives him extra survivability in situations where Rite of the Sun is needed.
  • Castti Florenz can augment her already-strong support capabilities with the Conjurer class, combining her Concoct with BP Boost and BP Regeneration to provide nearly limitless amounts of BP to her team. If someone provides her with Sealticge's Seduction, she can use Rehabilitate and Dance of Immunity to protect the party from both status ailments and enfeebling effects, preventing any buffs from being removed (except by dispelling effects, which are only available to the final and secret bosses). SP Saver is less useful to her than most, as Castti doesn't tend to be very SP intensive
  • Hikari Ku can make fair use of the Conjurer class by giving him access to Bows and Staves, while the Conjure element abilities allow him versatile elemental coverage. Hikari can also use Hienka to attack and buff the party in the same turn. SP Saver can also be extremely helpful to him in using Learned Skills at reduced SP cost, which can be an enormous help with some of the more expensive ones. That being said the power of SP Saver unlocks a lot of secondary jobs that were previously just too sp intensive to be comfortably used by Hikari. Of particular note here is Armsmaster. One may choose to just take the passive and opt out of Conjurer in their favour. Another reason to not be a Conjurer as Hikari while having one in your party is the issue of two missing elements in conjure skills - light and darkness. Outside of NPC summons which are temporary solution, only Hikari himself can fill that gap via learned skills, but to spread them to others, making them effectively real conjure skills he needs the Arcanist advanced job, barring him from using this one.
  • Agnea Bristarni can be viewed as both one of best and worst users of this advanced job. As nearly all Conjurer skills save Dance of Immunity already affect everyone in your party, her Latent Power sees very little use, contrary to other secondary jobs that may reap massive benefits off it. This however in itself can be a great advantage depending on circumstance. Only one skill that needs spreading to others means that her latent power can handle this problem just fine, freeing her divine skill which is the heavy cost and heavy duty version of it to be cast on other teammates. This is crucial in tougher encounters where others need it far more than Agnea. With Conjurer nothing is lost, as it'll work at full efficiency without it, providing party-wide buffs as is nothing happened.

Trivia[]

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Octopath Traveler II
Characters
Travelers: Ochette  •  Castti  •  Throné  •  Osvald  •  Partitio  •  Agnea  •  Temenos  •  Hikari
Ochette's Path: Akalā  •  Mahina  •  Juvah  •  Cohazeh  •  Dark Entity  •  Alpione  •  Cateracta  •  Acta  •  Tera  •  Pom  •  Glacis  •  Heig  •  Darkling of the Sorrowful Moon
Castti's Path: Malaya  •  Sesque  •  Senah  •  Veron and Doron  •  Mao  •  Edmund  •  Griff  •  Rosa  •  Melia  •  Lily  •  Greg  •  Plukk  •  Mikk  •  Makk  •  Trousseau  •  Elma  •  Andy  •  Randy  •  Sally  •  Temm
Throné's Path: Pirro  •  Scaracci  •  Donnie  •  Diamante  •  Father  •  Mother  •  Masked Boy  •  The Slaver  •  Bergomi  •  Elderly Guard  •  Mira  •  Morozov  •  Marietta  •  Guide  •  Claude
Osvald's Path: Warden Davids  •  Emerald  •  Bale  •  Harvey  •  Rita  •  Elena  •  Lady Clarissa  •  Stenvar  •  Grieving Golem
Partitio's Path: Papp  •  Roque  •  Ned  •  Joe  •  Harry  •  Nikki  •  Giff  •  Will  •  Ori  •  Floyd  •  Thurston  •  Garnet  •  Terry  •  Audley  •  Masoud  •  Alrond  •  Misha
Agnea's Path: Gus  •  Pala  •  Garud  •  Cuani  •  Dolcinaea  •  Gil  •  La'mani  •  Veronica  •  Giselle  •  Rico  •  Coda  •  Tanzy  •  Laila  •  Platt
Temenos's Path: Mindt  •  Pontiff Jörg  •  Lucian  •  Crick  •  Felvarg  •  Cubaryi  •  Kaldena  •  Ort  •  Hermes  •  Vados  •  Roi  •  Reiza  •  Kaldena's Father  •  Shirlutto
Hikari's Path: Ritsu  •  Kazan  •  Mugen  •  Rai Mei  •  Southern General  •  Jigo Ku  •  Tsuki  •  Benkei  •  Bandelam  •  Borneau  •  Zeto  •  "Hikari"  •  Mikka  •  Azuma  •  General Rou  •  King of Sa  •  Ageha  •  Kunzo  •  Jin Mei  •  Kura  •  Bandit Chief
Side Stories: Al  •  Arkar  •  Eugis  •  Porta  •  Tiffany  •  Margello  •  Meylan  •  Nero  •  Judge Astell  •  Ruby  •  Yurinas  •  Karma  •  Georges Lazuli
Other: Regulus  •  Wooly-Ooly  •  Yomi  •  Alpates  •  Arcanette  •  Petrichor  •  Oboro  •  D'arqest
Solistia
Hinoeuma: Ku  •  Ku: Castle Town  •  Sai  •  Ryu  •  Castle Ku  •  Tranquil Grotto  •  Dragonridge  •  Sand Lion's Den  •  Five-Tiered Tower
Wildlands: Oresrush  •  Crackridge  •  Gravell  •  Fellsun Ruins  •  Duskruin Shrine  •  Bed of the Titan  •  Giff's Manse
Leaflands: Timberain  •  Wellgrove  •  Cropdale  •  Timberain Castle  •  Veil of Trees  •  Animal Trail  •  Mother's Garden  •  Secret Forest  •  House Wellows Manor
Harborlands: Canalbrine  •  Conning Creek  •  Roque Island  •  Cavern of the Sea God  •  Cavern of the Moon and Sun  •  Sacred Guard Ship
Toto'haha: Beasting Village  •  Tropu'hopu  •  Nameless Village  •  Wandering Wood  •  Tombs of the Wardenbeasts
Brightlands: New Delsta  •  Clockbank  •  Lostseed  •  Underground Waterway  •  Diamante's Estate  •  New Delsta: Theater
Crestlands: Flamechurch  •  Flamechurch: Cathedral  •  Montwise  •  Merry Hills  •  Abandoned Church  •  Underground Laboratory  •  Shrine of Ul'sterra
Winterlands: Stormhail  •  Winterbloom  •  Cape Cold  •  Frigit Isle  •  Sacred Peak Altahe  •  Castle Mei  •  Snowhares' Den  •  Infernal Castle
Sundering Sea: Lighthouse Island  •  Curious Nest  •  Shipwreck of the Empress  •  Nameless Isle  •  The Lost Isle  •  Vidania  •  Gate of Finis
Enemies
Ochette's Path: King Iguana  •  Dark Entity  •  Alpione  •  Tera  •  Glacis  •  Darkling of the Sorrowful Moon
Castti's Path: Veron and Doron  •  Sand Lion  •  Mikk  •  Makk  •  Plukk  •  Trousseau
Throné's Path: Pirro  •  Bergomi  •  Mother  •  Father  •  Claude
Osvald's Path: Warden Davids  •  Lady Clarissa  •  Captain Stenvar  •  Grieving Golem  •  Professor Harvey
Partitio's Path: Giff  •  Garnet  •  Neo Steam Engine  •  Thurston  •  Steam Tank Obsidian
Agnea's Path: Duorduor  •  La'mani  •  Veronica  •  Dolcinaea
Temenos's Path: Felvarg  •  Vados the Architect  •  Deputy Cubaryi  •  Captain Kaldena
Hikari's Path: Ritsu Mishuyo  •  Bandelam the Reaper  •  General Rou  •  Rai Mei  •  King Mugen
The Final Chapter: Grotesque Monster  •  Arcanette  •  Vide
Optional: Behemoth  •  Deep One  •  Dreadwolf  •  Battle-Worn Shark  •  Scourge of the Sea  •  Karma  •  Gken  •  Ichchadhari the Snake Charmer  •  Tyran the Seeker  •  Auðnvarg  •  Priestess Hinoekagura  •  Galdera
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Arcanist  •  Inventor  •  Armsmaster  •  Conjurer
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