Cleric is a recurring job.
Cleric is a job in Octopath Traveler II. It is Temenos Mistral's primary job.
Guild Location[]
The Clerics Guild is located in Borderfall in the Crestlands.
Travel to either Flamechurch or Montwise and navigate to Borderfall. From the save point, travel northwest to a long rope bridge running in the north-south orientation. Cross the rope bridge and enter the church building at the north. The Clerics Guild Master is inside the church building. Speak to the Clerics Guild Master to receive a Cleric License.
Additional License[]
To obtain additional Cleric Licenses, the following tasks must be completed:
Task Name | Description | Requirements |
---|---|---|
To Be High Priest, Part I | Tucked away amongst verdant green is a place known as Starfall Spring. There it is said you can find the High Priest's Amulet. Bring it back and I shall bestow upon you a new cleric license. | High Priest's Amulet x 1 |
To Be High Priest, Part II | "To the Infernal Abyss." Those are the words the high priest left behind before vanishing without a trace. It is said you can find the High Priest's Book of Scripture there. Bring it back and you shall receive a new cleric license. | High Priest's Book of Scripture x 1 |
Skills[]
Skill Name | SP | Type | Description |
---|---|---|---|
Heal Wounds | 15 | Restore HP to all allies. | |
Heal More | Restore a large amount of HP to all allies. | ||
Heavenly Healing | Restore a tremendous amount of HP to all allies. | ||
Holy Light | 6 | Deal light-based damage to a single foe. | |
Prayer to the Flame | 8 | Raise the physical defense and elemental defense of a single ally for 2 turns. | |
Mystical Staff | 6 | Unleash a staff attack on a single foe 2 times, and steal SP equivalent to 10% of the damage dealt, | |
Luminescence | 14 | Deal light-based damage to all foes. | |
Radiance | Deal light-based damage to all foes 2 times. | ||
Lux Congerere | Deal light-based damage to all foes 3 times. | ||
Sacred Shield | 10 | Grant a shield to a single ally, reducing damage taken from the next hit by 50% | |
Revive | 40 | Revive all allies. | |
Revive and Restore | Revive and restore a large amount of HP to all allies. | ||
Revive and Rejuvenate | Revive and restore a tremendous amount of HP to all allies. | ||
Aelfric's Blessing | 30 | [Divine Skill] Grant a single ally the ability to act again at the end of a turn for 3 turns. Only one additional action can be taken per turn. |
Support Skills[]
Support Skill Name | No. of Skills Unlocked | Total JP | Description |
---|---|---|---|
Resilience | 4 | 130 | Raises the amount of HP restored to the equipping character when healed. |
Inner Strength | 5 | 630 | Raises the equipping character's max SP by 50. |
Evil Ward | 6 | 1630 | Increases the party's success rate when attempting to flee. (Equipping multiple characters with this skill will have no added effect.) |
Rise Again | 7 | 4630 | The equipping character will recover with 25% of their max HP once per battle upon being incapacitated. |