When the player Challenges townsfolk to a duel, they will enter combat between Olberic and the single enemy; all other party members will be excluded from the fight. Olberic may only challenge NPCs once he is at or above the NPC's challenge level threshold. This threshold may be lowered in certain towns by inquiring or scrutinizing specific NPCs.
These battles are unique in the fact that Olberic can rarely die in these battles; rather, he will be left at 1HP and can walk away freely.
This Path Action is useful as Challenging can remove people that may be blocking a pathway, can be used to solve many side quests that are available in the demo (i.e stopping troublemakers), or can simply be used to extra earn money or experience.
However, if you defeat someone with Challenge, you can not use any other Path Actions on them until you leave and come back to the area.
List of NPCs That Increase Challenge Path Action
Gleaned information: Challenge with Ease
Effect: Lowers level required to Challenge NPCs in the associated town. NPC stats remain unchanged.
|Bolderfall||Guard (Next to 3 Guard dogs)|
|Cobbleston||Captain of the Watch|
|Wellspring||Guard (Standing Next to Barracks)|
- Challenge is one of two Path Actions showcased in the Project Octopath Traveler Demo.