- This page is about the first phase of the final battle against Ceraphina the Charitable. For the main character page, see Ceraphina. For the second phase of the final battle of Bestower of Fame, see Lyblac (Champions of the Continent).
Ceraphina the Charitable is an enemy in Octopath Traveler: Champions of the Continent. Feeling close to her goal of becoming a god, Ceraphina summons the Apothecary's Ring power to reveal an angelic form. She is the first phase of the final boss battle of Bestower of Fame's Chapter III.
Battle[]
- No one shall stop me...!: Start of battle. Permanently increases her actions per turn to two.
- Dark Hex: First action and after recovering from a break. Can permanent inflict and stack
Poison (The target will take elemental damage at the end of their turn)/
Bleeding (The target will take physical damage at the end of their turn)/
Silence (The target will be not able to use one skill)/
Sleep (The target will be unable to act until a turn has passed or they take damage)/
Paralysis (The target has a certain chance of being unable to act)/
Terror (The target will not gain BP at the start of their turn and cannot boost)/
Weakness (The target will consume more SP)/
Blindness (The target has a certain chance to miss physical attacks) to Front for 2 turns. Effect is removed upon break.
- Prostrate: Deal physical damage to single target.
- Divine Great Axe: Deal
damage to single target.
- Snowy Slumber: Deal
damage to random target 2 time(s). Inflict
Comatose (The traveler will be unable to act until a turn has passed) with every attack for 2 turns.
- Accurst Flame: Deal
damage to random target 3 time(s).
- You'll burn to ash!: Deal
damage to Front.
- Luminous Wings: Deal
damage to Front. Inflict
Comatose (The traveler will be unable to act until a turn has passed) and
Silence (The target will be not able to use one skill) for 2 turns.
- Ebony Wings: Deal
damage to Front. Inflict
Comatose (The traveler will be unable to act until a turn has passed) and
Blindness (The target has a certain chance to miss physical attacks) for 2 turns.
- The heavens await...!: Reduces HP of single target to 1.
- The divine power coarses through me...!: Can be used at the end of the turn. Imparts self with
Phys. Atk. Up and
Elem. Atk. Up for 5 turns.
- Heathen...!: Impart
Phys. Atk. Down ,
Phys. Def. Down ,
Elem. Atk. Down ,
Elem. Def. Down ,
Spd. Down and
Crit. Down to Front for 2 turns. Removes enfeebling effects of self.
- Now...are you prepared?: At 70% HP or less. Ceraphina the Charitable enters boost mode. Uses The Time of the End if not broken before her next action.
- The Time of the End: Deal non-elemental damage to random target 3 time(s). Inflict a random status (
Poison (The target will take elemental damage at the end of their turn)/
Bleeding (The target will take physical damage at the end of their turn)/
Silence (The target will be not able to use one skill)/
Sleep (The target will be unable to act until a turn has passed or they take damage)/
Paralysis (The target has a certain chance of being unable to act)/
Terror (The target will not gain BP at the start of their turn and cannot boost)/
Weakness (The target will consume more SP)/
Blindness (The target has a certain chance to miss physical attacks)) for 2 turns.
- The Time of the End: Deal non-elemental damage to random target 3 time(s). Inflict a random status (
- Tremble in fear...: At 40% HP or less. Ceraphina the Charitable enters boost mode. Uses The Time of Demise if not broken before her next action.
- The Time of Demise: Deal non-elemental damage to Front. Inflict a random status (
Poison (The target will take elemental damage at the end of their turn)/
Bleeding (The target will take physical damage at the end of their turn)/
Silence (The target will be not able to use one skill)/
Sleep (The target will be unable to act until a turn has passed or they take damage)/
Paralysis (The target has a certain chance of being unable to act)/
Terror (The target will not gain BP at the start of their turn and cannot boost)/
Weakness (The target will consume more SP)/
Blindness (The target has a certain chance to miss physical attacks)) for 2 turns.
- The Time of Demise: Deal non-elemental damage to Front. Inflict a random status (