Priest thought to have a bright future ahead of him in the now-fallen Kingdom of Hornburg.
Now, robbed of his home by the ravages of war, he innocently roams the land.
Introduction[]
Oh? Are you interested in a ritual? Or perhaps hoping for a prayer?
Neither? Ah, my apologies.
I am Cedric, a traveling cleric. Let me know if there's anything I can do for you.
Story[]
Prologue[]
Chapter I[]
Chapter II[]
Chapter III[]
Skills[]
Battle Skills[]
Skill
SP
Description
Fireball (Single)
9
Deal Elem. Fire damage to Single Foe (potency: 130).
Healing Breath
22
Grant self automatic HP recovery (turns: 3/potency: 100).
Transgress
22
Deal Phys. Staff damage to Single Foe (potency: 160) and have a moderate chance to inflict bleeding (turns: 2).
Medica (Single)
22
Restore HP of Single Ally (potency: 95) and grant automatic HP recovery (turns: 2/potency: 70).
Scorching Sacred Flame
28
Deal Elem. Fire damage to Single Foe (potency: 160) and impart Phys. Def. Down 15% (turns: 2).
Medica (All) II
42→34
Restore HP of Front (potency: 50) and grant automatic HP recovery (turns: 2/potency: 80).
Defiant Strike
36→29
Deal Phys. Staff damage to All Foe (potency: 145) and have a moderate chance to inflict bleeding (turns: 2) and lower Staff Res. by 15% (turns: 2).
Trinity Transgress
58
(Blessing ot the Lantern) Deal Phys. Staff damage to Random Foe 3 time(s) (potency: 85) and have a low chance to inflict bleeding with every attack (turns: 2).
EX Skill[]
Skill
Description
Conditions
Uses
Armor-breaking Charger Hammer
Deal Phys. Staff damage to Single Foe 2 time(s) (potency: 135) and lower Phys. Def. by 15% (turns: 2).
When there’s a bleeding enemy.
2
Passive Skills[]
Support Skills[]
Skill
Description
Extended Ailment (Joint/Give)
Extend duration of some status ailments inflicted by front or back row by 1 turn. (Does not stack.)
Bloodlust
Raise own damage by 30% when bleeding enemy is present.
Rearguard HP Restoration (Front/Single)
(Blessing ot the Lantern) When in back row: Grant Front Row automatic HP recovery (potency: 100).
Dmg. Limit +10,000
Raise Self's Dmg Limit by 10000.
Dmg. Limit +20,000
Raise Self's Dmg Limit by 20000.
Resilience Skills[]
Skill
Description
Ice Resilience
Raise own Ice Res. by 10%.
Ice Resilience
Raise own Ice Res. by 10%.
Ultimate[]
Skill
Description
Bloody Burial
Deal Phys. Staff damage to All Foes (potency: 330→395), impart with Elem. Def. Down 5%→10% (turns: 2) and have a moderate chance to inflict bleeding (turns: 2).