- This page is about the battle against Captain Stenvar. For the main character page, see Stenvar.
Battle
Captain Stenvar will begin battle with 2 Stenvar's Footman at his side. He can summon two additional Stenvar's Footman one time during the battle once the initial two are defeated.
Prior to any action taken at the start of battle, Stenvar will seal and lock all his weaknesses as a free action.
Defeating one Stenvar's Footman will unlock his weakness to polearms and lightning. Defeating the other unlocks the rest of the weaknesses.
Abilities[]
- Stenvar uses one of his guards as a shield!: Used at the beginning of battle. Locks all of Stenvar's weaknesses. Weaknesses are unlocked upon defeating the two Stenvar's Footman.
- Summon Guards: Used at 50% health. Summons two more Stenvar's Footman to the field.
- Summon Guards // No one answered the call...:
- Beg for Your Life // Obtained 1,000.:
- Attack: Physical attack, single target.
- Downward Swing: Physical attack, single target.
- Suppression: Applies debuffs Decreased Physical Attack and Decreased Elemental Attack to entire party for 3 turns.
- Destroy Evidence: Elemental attack, , single target.
- Special Orders: Applies buff Increased Physical Attack and debuff Decreased Physical Defense to any of his footmen for 3 turns.
- Get them!:
- Bluster // Guards can take more actions!: Increases the actions of Stenvar's Footman to 2.
- Mass Punishment: Elemental attack, , targets entire party.
- A grin spreads across Stenvar's face...:
- Condemning Strike: