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This page is about the battle against Captain Na'gu. For the main character page, see Na'gu.

Captain Na'gu is an enemy in Octopath Traveler 0 and Champions of the Continent. He is the boss of Bestower of Power Chapter I.

Battle[]

Captain Na'gu will begin the battle with two Calvaries. Like his minions, Na'gu's leopard attacks after his turn.

  • Attack - Deal standard physical damage to a traveler.
  • Blackout Claw - Deal physical damage to a traveler. Inflict Status Blindness OT0 Blindness for 2 turns.
  • Frenzied Claw - Deal physical damage to random traveler3 time(s).
  • Mass Blackout Claw - Deal physical damage to Front. Inflict Status Blindness OT0 Blindness for 2 turns.
  • Rallying Cry - Impart all allies with Buff Phys. Atk. Up OT0 Phys. Atk. Up for 3 turns.
  • Captain Na'gu runs astride the panther!: At 50% HP or less. Switch to his next set of weaknesses (Type IceType LightningType WindType Light).
    • Hard Claw (All) - Deal physical damage to Front.
    • Double Hard Claw (All) - Deal physical damage to Front 2 time(s).
  • Captain Na'gu's panther stops!: After recovering from a break. Switch to his initial set of weaknesses (Type SwordsType BowsType FansType FireType Dark).
  • Panther's Pursuit - Deal physical damage to a traveler.
  • Panther's Fierce Pursuit - After Na'gu turn. Deal physical damage to Front.

Edit Tab

  • Attack - Deal standard physical damage to a traveler.
  • Stall Arrow - Deal Type Bows damage to a traveler. Impart Debuff Speed Down OT0 Speed Down for 3 turns.
  • Wild Stall Arrow - Deal Type Bows damage to random travelers 3 time(s). Impart Debuff Speed Down OT0 Speed Down with every attack for 3 turns.
  • Rain Arrow - Deal Type Bows damage to Front.
  • Panther's Pursuit - Deal physical damage to a traveler.

Edit Tab

  • Attack - Deal standard physical damage to a traveler.
  • Hunting Thrust - Deal Type Polearms damage to a traveler. Impart self with Buff Speed Up OT0 Speed Up for 2 turns.
  • Wild Hunting Thrust - Deal Type Polearms damage to random travelers 3 time(s). Impart self with Buff Speed Up OT0 Speed Up for 2 turns.
  • Frenzy - Deal Type Swords damage to Front.
  • Panther's Pursuit - Deal physical damage to a traveler.

Captain Na'gu will begin the battle with two Calvaries. Like his minions, Na'gu's leopard attacks after his turn.

  • Attack - Deal standard physical damage to single target.
  • Blackout Claw - Deal physical damage to single target. Inflict Status Blindness CotC Blindness (The target has a certain chance to miss physical attacks) for 2 turns.
  • Frenzied Claw - Deal physical damage to random target 5 time(s). Deal physical damage to random target 3 time(s).
  • Mass Blackout Claw - Deal physical damage to Front. Inflict Status Blindness CotC Blindness (The target has a certain chance to miss physical attacks) for 2 turns.
  • Rallying Cry - Impart all allies with Buff Phys. Atk. Up CotC Phys. Atk. Up  for 3 turns.
  • Captain Na'gu runs astride the leopard!: At 50% HP or less. Switch to his next set of weaknesses (Type IceType LightningType WindType Light).
    • Hard Claw (All) - Deal physical damage to Front.
    • Double Hard Claw (All) - Deal physical damage to Front 2 time(s).
  • Captain Na'gu's leopard stops!: After recovering from a break. Switch to his initial set of weaknesses (Type SwordsType BowsType FansType FireType Dark).
  • Leopard's Pursuit - Deal physical damage to single target.
  • Leopard's Fierce Pursuit - After Na'gu turn. Deal physical damage to Front.

Edit Tab

  • Attack - Deal standard physical damage to single target.
  • Stall Arrow - Deal Type Bows damage to single target. Impart Debuff Spd. Down CotC Spd. Down  for 3 turns.
  • Wild Stall Arrow - Deal Type Bows damage to random target 3 time(s). Impart Debuff Spd. Down CotC Spd. Down  with every attack for 3 turns.
  • Rain Arrow - Deal Type Bows damage to Front.
  • Leopard's Pursuit - Deal physical damage to single target.

Edit Tab

  • Attack - Deal standard physical damage to single target.
  • Hunting Thrust - Deal Type Polearms damage to single target. Impart self with Buff Spd. Up CotC Spd. Up  for 2 turns.
  • Wild Hunting Thrust - Deal Type Polearms damage to random target 3 time(s). Impart self with Buff Spd. Up CotC Spd. Up  for 2 turns.
  • Frenzy - Deal Type Swords damage to Front.
  • Leopard's Pursuit - Deal physical damage to single target.