- This page is about the battle against Captain Na'gu. For the main character page, see Na'gu.
Captain Na'gu is an enemy in Octopath Traveler 0 and Champions of the Continent. He is the boss of Bestower of Power Chapter I.
Battle[]
Captain Na'gu will begin the battle with two Calvaries. Like his minions, Na'gu's leopard attacks after his turn.
- Attack - Deal standard physical damage to a traveler.
- Blackout Claw - Deal physical damage to a traveler. Inflict
Blindness for 2 turns. - Frenzied Claw - Deal physical damage to random traveler3 time(s).
- Mass Blackout Claw - Deal physical damage to Front. Inflict
Blindness for 2 turns. - Rallying Cry - Impart all allies with
Phys. Atk. Up for 3 turns. - Captain Na'gu runs astride the panther!: At 50% HP or less. Switch to his next set of weaknesses (



).
- Hard Claw (All) - Deal physical damage to Front.
- Double Hard Claw (All) - Deal physical damage to Front 2 time(s).
- Captain Na'gu's panther stops!: After recovering from a break. Switch to his initial set of weaknesses (




). - Panther's Pursuit - Deal physical damage to a traveler.
- Panther's Fierce Pursuit - After Na'gu turn. Deal physical damage to Front.
- Attack - Deal standard physical damage to a traveler.
- Stall Arrow - Deal
damage to a traveler. Impart
Speed Down for 3 turns. - Wild Stall Arrow - Deal
damage to random travelers 3 time(s). Impart
Speed Down with every attack for 3 turns. - Rain Arrow - Deal
damage to Front. - Panther's Pursuit - Deal physical damage to a traveler.
- Attack - Deal standard physical damage to a traveler.
- Hunting Thrust - Deal
damage to a traveler. Impart self with
Speed Up for 2 turns. - Wild Hunting Thrust - Deal
damage to random travelers 3 time(s). Impart self with
Speed Up for 2 turns. - Frenzy - Deal
damage to Front. - Panther's Pursuit - Deal physical damage to a traveler.
Captain Na'gu will begin the battle with two Calvaries. Like his minions, Na'gu's leopard attacks after his turn.
- Attack - Deal standard physical damage to single target.
- Blackout Claw - Deal physical damage to single target. Inflict
Blindness (The target has a certain chance to miss physical attacks) for 2 turns. - Frenzied Claw - Deal physical damage to random target 5 time(s). Deal physical damage to random target 3 time(s).
- Mass Blackout Claw - Deal physical damage to Front. Inflict
Blindness (The target has a certain chance to miss physical attacks) for 2 turns. - Rallying Cry - Impart all allies with
Phys. Atk. Up for 3 turns. - Captain Na'gu runs astride the leopard!: At 50% HP or less. Switch to his next set of weaknesses (



).
- Hard Claw (All) - Deal physical damage to Front.
- Double Hard Claw (All) - Deal physical damage to Front 2 time(s).
- Captain Na'gu's leopard stops!: After recovering from a break. Switch to his initial set of weaknesses (




). - Leopard's Pursuit - Deal physical damage to single target.
- Leopard's Fierce Pursuit - After Na'gu turn. Deal physical damage to Front.
- Attack - Deal standard physical damage to single target.
- Stall Arrow - Deal
damage to single target. Impart
Spd. Down for 3 turns. - Wild Stall Arrow - Deal
damage to random target 3 time(s). Impart
Spd. Down with every attack for 3 turns. - Rain Arrow - Deal
damage to Front. - Leopard's Pursuit - Deal physical damage to single target.
- Attack - Deal standard physical damage to single target.
- Hunting Thrust - Deal
damage to single target. Impart self with
Spd. Up for 2 turns. - Wild Hunting Thrust - Deal
damage to random target 3 time(s). Impart self with
Spd. Up for 2 turns. - Frenzy - Deal
damage to Front. - Leopard's Pursuit - Deal physical damage to single target.
