Bewildering Grace is a Dancer skill in Octopath Traveler.
Effect[]
Causes one random result to occur. Some effects are positive, others are negative.
Boost: Each boost rolls an additional effect, up to a maximum of 4, and also changes what can occur, with more powerful positive and negative effects showing up the more you boost. The following is a rough summary of the odds of getting different effects at different levels of boost:
Boost Level | ||||
---|---|---|---|---|
None | x2 | x3 | Max | |
Strong Positive Effect | 10% | 14% | 20% | 20.7% |
Weak Positive Effect | 55% | 46% | 44% | 44% |
No effect | 10% | 10% | 6% | 4.8% |
Weak Negative Effect | 25% | 24% | 22% | 22% |
Strong Negative Effect | 0% | 6% | 8% | 8.5% |
The complete effect table is as follows:
Results[]
Message | Effect | Boost Level | |||
---|---|---|---|---|---|
None | x2 | x3 | Max | ||
Your foe appears drowsy. | Put an enemy to sleep for 2 turns | 10% | 10% | 8% | 8% |
You feel a boost of strength. | Increased Physical Attack for all party members for 2 turns | 10% | 8% | 8% | 8% |
You recover a small amount of HP. | Recovery 400 HP to self | 10% | 8% | 8% | 8% |
A tempest howls! | AOE Wind damage to all enemies | 10% | 8% | 8% | 8% |
SP recovered. | 50 SP to all party members | 5% | 4% | 4% | 4% |
BP recovered. | 1 BP to all party members | 5% | 4% | 4% | 4% |
A bolt of lightning strikes the enemy. | Single target lightning damage to enemy | 5% | 4% | 4% | 4% |
JP x 2! | Receive double job points from battle | 5% | 4% | 4% | 4% |
EXP x 2! | Receive double experience from battle | 5% | 4% | 4% | 4% |
BP fully recovered! | 5 BP to all party members | 0 | 2% | 2% | 2% |
Light cascades down from above... | Random/AOE Light damage to enemies | 0 | 2% | 2% | 2% |
You are protected by a mysterious power. | All allies gain 1 charge of Reflective Veil | 0 | 2% | 2% | 2% |
JP x 5! | Receive quintuple job points from battle | 0 | 0 | 2% | 2% |
EXP x 5! | Receive quintuple experience from battle | 0 | 0 | 2% | 2% |
Completely recovered! | Revives and fully restores HP, SP, and BP to all party members. Removes all ailments. | 0 | 0 | 1% | 1% |
A monster is summoned forth... | Exploding Fist. Deals massive (up to 9999) AOE damage to enemies | 0 | 0 | 1% | 1% |
You tried to summon a rare fiend... | A random monster is converted to a Cait or Chubby Cait. Any status effects on the original monster is transferred to the Cait. Does not affect bosses. | 0 | 0 | 0 | 0.5% |
EXP x 100! | Receive centuple experience from battle | 0 | 0 | 0 | 0.1% |
JP x 100! | Receive centuple job points from battle | 0 | 0 | 0 | 0.1% |
Message | Effect | Boost Level | |||
---|---|---|---|---|---|
None | x2 | x3 | Max | ||
Your defenses weaken. | Decreased Physical Defense and Decreased Elemental Defense for 2 turns | 10% | 10% | 8% | 8% |
The dance had no effect... | No effect. | 10% | 10% | 6% | 4.8% |
You are enveloped in mist. | All allies are silenced for 2 turns. | 5% | 4% | 4% | 4% |
The ground explodes... | Minor AOE damage to party | 5% | 4% | 4% | 4% |
SP reduced to zero. | Caster SP reduced to 0 | 5% | 4% | 4% | 4% |
A toxic cloud consumes your party. | Entire party is poisoned for 9 turns. | 0 | 2% | 2% | 2% |
Your items are scattered on the ground. | Minor AOE damage to party. Items cannot be used for the remainder of the fight. Effect cannot be removed during battle, but will be removed at the end of the battle. Disables Concoct. | 0 | 2% | 2% | 2% |
You summon a monster. A foe was revitalized! | A monster appears and fully heals and buffs all enemies for 5 turns. Affects bosses. | 0 | 2% | 2% | 2% |
BP depleted. | Party BP set to 0 | 0 | 2% | 2% | 2% |
You barely survive the attack. | All allies set to 1 hp. | 0 | 0 | 1% | 1% |
You hear the whisper of death in the air. | Random non-caster ally has a 50% chance to be incapacitated. | 0 | 0 | 1% | 1% |
The fire rages uncontrollably | Critical AOE fire damage to party. | 0 | 0 | 0 | 0.5% |
Trivia[]
- The positive effect Light cascades down from above... does not count as a weakness when breaking enemies weak to
- The maximum health restored by the negative effect You summon a monster. A foe was revitalized! is 99999 HP.
- EXP and JP multipliers stack additively with the support skills Hard Worker or Extra Experience (and the analogous accessories, Captain's Badge and Badge of Friendship); effectively, only the base EXP and JP value is multiplied.
- For instance, if an enemy typically yields 100 JP, the net result of a JP x 2 boost with Hard Worker would be 100 x (2 + 0.5) = 250 JP, not 100 x 2 x 1.5 = 300 JP.